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User Rating Comment Status
Tsubasa Ozora
Spain
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9
Aug 2015
PSVita
2015-08-23
Owned
Matt Utting
Australia
Preston
Victoria
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5
Jul 2015
The only (?) FF game I've played, gawd it's slow and focused on cute scenes
2015-07-12
Owned
Alex
Canada
Saskatoon
Saskatchewan
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9
Oct 2010
Great game. I liked the characters, the combat system... everything. My biggest problem was that, after hitting the end game with such enthusiasm, the post-endgame content was both extensive, and also stupid. I hated most of the additional optional stuff, and the stuff I didn't hate still dragged on too long (like blitzball).
2015-07-07
Owned
Kougar Singh
Canada
Toronto
Ontario
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7
Dec 2014
The linearity really drags this game down. I like the story but the constant cutscenes are annoying and you're on rails for most of it. Gameplay itself is fun and I like the sphere grid idea a lot, but I found it to be almost as linear as the gameplay. That is, it takes a lot of work to really customize your characters the way you want to. Overall a fun game!
2015-04-17
Owned
Matthew Percival
Australia
Bendigo
Victoria
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7
Apr 2015
Despite some really solid mechanics, the game lacked the depth of previous instalments in the series.
2015-04-14
Owned
Todd Pytel
United States
Chicago
Illinois
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9
Mar 2014
Like all of the main Final Fantasy titles, FFX has its own unique strengths and failings. But I would argue this one is the strongest all-around entry of the VI-X era. Despite some significant annoyances, FFX integrates most of the innovations of the VI-IX entries into a polished and approachable package.

The setting is one of the biggest draws here. Like those of VII and VIII it's a mix of styles and genres, this time tilting towards an Asian-influenced medievalism. But compared to those earlier efforts, FFX's Spira is more vibrant and coherent, with a well-detailed backstory and effective supporting characters and organizations. The game's central plot is intrinsically linked with the story of the world itself, which give the game's events an epic feel without leaning so hard on overwrought antagonists as earlier entries did. Of all the Final Fantasy worlds, Spira feels to me like the most creative and fully realized of them.

Now, the actual development of the plot and its characters is where opinions about FFX differ mightily. Complaints about characters, pacing, voice acting, and consistency abound. I think the core problem here is that the game's writing just doesn't live up to the potential inherent in the setting. The characters are lackluster and the voice acting is sometimes cringe-inducing, but it's not that the ideas behind the characters or what they're doing are bad. They just got stuck with some shitty dialogue. Similarly, the pacing is slow, but it wouldn't feel like a problem if the script weren't so hamhanded throughout. In the end, the writing here is no worse than that in almost any other JRPG of the era, but that's not saying much. And FFX was no run-of-the-mill JRPG either, but one of the biggest productions of the early PS2 era and the showcase of the franchise at the height of its prestige and influence. It should absolutely be held to a higher standard, and it's obvious that it doesn't reach it. In the end, the strength of FFX's world and its overall aesthetic are enough for me to look past its weak execution on the details, but it clearly could have been better in this regard.

On the technical side, FFX again integrates much of what its predecessors attempted, and in this case the execution is nearly flawless. Combat and character development are consistently interesting and well-balanced throughout. In particular, the ability to switch in characters in battle without a tempo loss adds tremendously to the game. Exploring different characters' strengths and abilities is a huge part of FF's appeal to me, and FFX really lets you get the most from everyone. (Inversely, the inability to do this in FFXII is what makes that title nearly unplayable to me.) The game's treatment of the FF staple of summons is also excellent, making the Aeons almost like characters themselves instead of just one-shot damage blasts. The Sphere Grid system is an effective blend of restrictions and freedom in developing characters. And equipment customization adds another layer of interesting choices to building your party. Overall, the gameplay in FFX is essentially perfect as far as classical, turn-based JRPG systems go. It's a shame that Square felt they needed to change everything in FFXII, and puzzling since I don't remember anyone complaining about gameplay in FFX.

Finally, FFX does a fine job of meeting the demands of hardcore completionists without disrupting the central experience of the game. You can complete the main story without worrying about building every ultimate weapon, maximizing character stats, or recruiting the perfect blitzball team. (My wife did, and she has no patience for the likes of GameFAQs.) But if you want serious challenges and achievements to brag about, FFX has those too, and they're pretty freaking hard. These days, I find the enjoyment:time ratio of doing everything in these kinds of games is too low for my tastes and lifestyle. But having those challenges available is part of what makes Final Fantasy what it is, and I think this entry incorporates those hardcore challenges almost perfectly. The one egregious flaw here is that cutscenes are unskippable - a cardinal sin in JRPG's IMO, and especially damning in a game with as much dialogue as FFX. It would be tempting to play this game straight once in order to enjoy the story and then to replay it to explore all the secrets and optimal development paths. But to go through every lengthy (often poorly written) dialogue again, line by line? Ugh. How hard would it have been to pop up a "Press Select to skip" icon in the corner of the screen for each dialogue? Considering just how much dialogue this game includes, unskippable scenes are a real failing here and not just a minor annoyance.

While not without real flaws, I still find FFX to be a tremendous game overall. It includes everything that made Final Fantasy famous - an epic story, challenging boss fights, a unique setting, an interesting combat and development system, and plenty of optional challenges and sidequests - and wraps it all up in a slick and graphically pleasing package. There are particular elements of earlier entries (VI and VIII especially) that I find more appealing, but FFX seems like the best all-around game of the bunch. If someone were to ask me "What's Final Fantasy about?", I think FFX remains the best single answer to that question.
2015-01-09
Owned
Man on Fire
United States
Worthington
Minnesota
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Games on fire
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Burning to play!
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N/A
PlayStation 2
2014-10-27
Owned
Deep Thought
United States
Columbus
Ohio
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The Chrono Trigger represents potential. Results require action.
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It is not a certainity, but I have come to believe it possible that some entity wished for us to witness these events. Perhaps it wanted us to see all of these various ages.
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7.5
Aug 2014
After the somewhat old-fashioned 9, came the super-modern 10. It's kind of good, but also kind of a train wreck. They made a number of experimental changes to the game/system, as they seem to do for all modern FFs, and as usual only some of them work out.

Let's start right off with what may be the weakest aspect: the story and characters. 10 opens with a futuristic city and an attack by a giant monster. This introduces 2 of the main characters: Tidus and Auron. Auron is cool and mysterious and all, but not that interesting otherwise. The protagonist, Tidus, is your typical everyman jRPG hero. Thrust into a crazy situation he has no understanding of, he nonetheless maintains his optimism and desire to do the right thing. Then we're quickly introduced to the rest of the cast, none of whom were in any way remarkable.
Square did quite a good job of worldbuilding in this game, perhaps the best they've ever done (though 12 may rival it). Spira isn't just a random collection of towns and dungeons, but a place that you really feel you get to know by the end of the game. Trouble is, I just didn't care for the setting that much. Can't say why; I just didn't like it.
The storyline is very cinematic, with lots of ups and downs and dramatic moments and big splashy cutscenes. Mostly, though, you're tagging along on this pilgrimage of the love interest's, for lack of anything better to do. The story follows this track pretty rigidly, and the game doesn't open up and let you go where you want until almost the end. The final reveal and conclusion are pretty hand-wavey and disappointing.

A lot of the areas in the game mirror the overall trend: pretty linear, kind of small, not that much room for exploration. The puzzles, environments, level design, and such are well-done, though.

The game looks great, of course. We're at the point where the CG pre-rendered cutscenes are only a step up from the in-engine scenes, and everything has a nice level of detail & a high poly count.
At first, I really didn't care for the game's soundtrack. It's grown on me over time, though. Losing Uematsu was a blow, and I don't think it's quite up to the standards he set with the earlier games, but the score is by no means bad.
I may as well lump the voice acting in here, too. As you would expect from a big-budget Square title, they've done a good job overall. There are a couple scenes, though, where things sound a little off.

So, 10 mixes things up in a couple ways.
They've simplified your equipment again, so you just have a weapon, and an armor, and that's it. Each one can equip (or comes with) a certain number of these passive abilities. Nothing wrong here.
They've added the ability to switch out party members on the fly. This is a welcome change, since it rids you of some of the downsides of the 3-member group and lets you use all your characters more easily. The only caution is that this can lead to a downward spiral in boss battles if you're not careful. It can be easier to swap a wounded/debilitated member out rather than patch them up, so you can keep yourself going at the expense of your inactive lineup, but only for so long. I actually didn't use this feature as much as I should have, just because I'm so unused to it being an option.

Last, we come to the sphere grid. This is their mechanism for character development, where you move along a maze-like network picking up minuscule bonuses and new abilities. Instead of having big 'levels' that you hit less frequently, you get bite-sized improvements more frequently. So, your character becomes the sum of the path he's taken through the network, and you can customize him/her by moving towards the stuff you want him/her to be good at.
That's the theory, but the result doesn't quite match up. The first thing that annoyed me is the way that way that you gain 'sphere levels'. (Side note: Yes, everything in this game is sphere something-or-other. A level just means you've got a point to spend on moving your character a single node.) Where you earn exp in a normal game, and enemies give you more as time goes on, the points you get here are more opaque. Do you still get diminishing returns from fighting weaker enemies, or are the points they award the same at any stage of the game? Does it take more time to gain new levels the more existing ones you have? It would stand to reason, but the game, maddeningly, doesn't tell you.
The second irritation is the collection of lots of side-items you need. (You guessed it: they're spheres.) See, it's not enough to get to the spot on the grid you want to switch on, you also need to burn an item to activate it. Now I will say that, most of the time, the enemies drop these in plentiful amounts, so it isn't likely to be a problem. But different types of foes drop different types of activation orbs, and you may encounter an area where the guys you're fighting aren't giving you the stuff you need, so 1 or more members' growth may plateau. This isn't a big issue, since you can just sit on their points and stay at the same spot on the grid as long as you like, till the stuff you need becomes available. It can lead to farming, however, and is more serious when combined with:
The third thing, namely that there are a bunch of blocked spots on the grid that you can't get past until you have the appropriate level of key. These keys are quite rare, and I didn't come across very many in my playthrough. So, if you you really want to get an ability that's just out of reach over this obstacle, you may be waiting a while.
The main complaint is that the sphere grid doesn't deliver the choices it promises. Each character starts in his/her own area of the grid, corresponding to the archetype they're meant to act as in battle. So, your casters will move through areas granting MP and magic boosts, but not many HP or attack nodes. Offensive spells will be in the area for the black mage, healing for the white mage, attack skills in the knight's area, etc. This is all fine, except that the 'grid' is really more like a straight line. There are a few branches, sure, but most of them are very short sections to pick up a single new ability (often locked). After moving through for a while, you'll reach a couple of bridging links (also locked) that connect to a neighboring character's area of the grid, so you can go learn their skills and effectively 'multi-class'. I was almost through the game, however, before I got done with the starting zones and was ready to move next door. In some sense, that means the pacing is set right, but as it stands giving them a chance to grow more would take a bunch more time. Each character could theoretically become godlike by maxing out the whole grid, but that'd be forever to do. So, you can't really mold them as you want, and there aren't many branches to choose between, and even the ones that exist are going to be (practically speaking) inaccessible until you find a way to farm up some key spheres. There is an item that lets you teleport a char to any point on the grid, but it's extra rare unless you engage in:

The minigames! I really thought that 7 was bad in this regard, but 10 takes it to a new low. Each character has a legendary weapon and armor to get, and every single one requires jumping through some set of hoops. Just wait till you try dodging 200 lightning bolts in a row! Don't like fantasy sports sims? Too bad! What's that? At least there's no chocobo racing? Oh, but there is!
A guy I know, having difficulty getting past one of the above challenges, actually hired one of the neighborhood kids to come over and play the minigame to completion. That's how good they are. Previous games have stepped over the line between work and fun, but FF10 has set up shop a mile on the wrong side of the tracks.

Where does that leave us? Story? So-so. Design? Strong. Execution? Lacking.
10 can be fun if you're willing to accept its faults and play the way you want to. It's not likely to revolutionize your view of jRPGs.
Progress: 110%
2014-08-27
Owned
Erica Rose
United States
SOMERVILLE
Massachusetts
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8
Apr 2013
X/X-2 HD Remaster as well owned
2014-04-13
Owned
Joseph Schmoll
United States
Wake Forest
NC
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N/A
PS2
2014-03-11
Owned
Mike Granqvist
Sweden
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N/A
Thereses.
2013-10-10
Owned
Dario Delfino
Italy
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8
Aug 2010
Another great chapter of FF series
2013-10-06
Owned
Stephanie Bryant
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N/A
Best video game ever
2013-09-01
Owned
Keith Rudolph
Canada
Langdon
Alberta
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GIR, quickly, ride the pig!
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Yaaaaaay! I don't know what you just said!
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7
Dec 2011
Great game although I wanted to smack Wakka every time he opened his mouth; his voice irritated the hell out of me. Could have done without having to play the ball game even once as it didn't control well.
2013-06-20
Owned
Andrew
United States
San Francisco
California
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9
Mar 2013
The return to turn-based combat was refreshing and strategic, but the storyline was rather weak. On the other hand playing Blitzball is so much fun!
2013-03-20
Owned
Christopher Schinke
United States
East Lansing
Michigan
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4
Feb 2013
I wanted to like this game because I had friends who played through it and enjoyed it so much. But I couldn't get into it. I couldn't get over the fact that the first hour or so didn't even need me to advance through the plot. I sat there watching...and I gave up. What's the point of a video game that doesn't let you play?
2013-02-18
Owned
Tim Tucker
United States
Michigan
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N/A
Completed
2013-01-31
Owned
Kevin J
Canada
Toronto
Ontario
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9
Jan 2013
This game is so colorful and vibrant! The characters are all so flashy and well animated. I love animations of characters and enemies in combat is so fluid and fun to watch.

I like how the battle mechanics are a bit more translucent. There are only four elements to worry about, and each is opposed to only one other. Status effects are well worth casting (you really can't ignore poison and heal after battle like in other games!)

I also like how characters have a "standard" progression, but you can break them out of it at various points. Unfortunately you can't shift them onto quite any path you want, but there is still ample room to shake things up, and deciding which way to send Kimahri is always tough!
2013-01-19
Owned
Theodore Balas
Greece
Kallithea
Athens
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We are all in the gutter, but some of us are looking at the stars.
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goo goo g'joob
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2013-01-10
Owned
Want To Play
Germany
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N/A
PS2
2013-01-01
Owned
Darkside Darkside
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N/A
PS2
2012-10-29
Owned
Nathan Dilday
United States
Newton
Massachusetts
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6
Aug 2012
Play five minutes, watch five minutes. Repeat.
2012-08-27
Owned
Zora Zed
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7
Aug 2012
Beautiful when it first game out. Aesthetically appealing in every way. Had no relationship with the characters or even the enemies.
2012-08-27
Owned
Canned Monster
United States
Pennsylvania
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4
Aug 2011
Man, I miss materia. What fun is an RPG with limited character customization options? The world isn't even that compelling. All this game consists of is a long, boring story, annoying characters, grinding for levels, and blitzball. What a stinker.
2012-08-23
Owned
Luke Stirling
Australia
Southbank
Victoria
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8
Dec 2012
A solid month or to of 2003 was devoted largely to FFX for me. I had little trouble overlooking some of the cheesier moments, though I wish Tidus was a written a little more roguish and a little less brattish.

I am inclined to try to gen this running with all the visual flourish that my PC could pull off, if only I had the energy to master PS2 emulation.
2012-05-21
Owned
Julio

Hidalgo
Texas
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10
Mar 2012
Loved everything in it.
2012-03-06
Owned
Bill Rosgen
United States
Sunnyvale
California
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5
Nov 2011
See also the rant at http://videogamegeek.com/geeklist/73188/item/1860948#item186... about my experiences with the end of the game, but the short version is: would it have cost them that much money to hire a writer to tell them that maybe they should develop the character of Yu Yevon (i.e. the main antagonist) sometime before the end of the game? Maybe this writer could have helped with all of the "emotional" scenes throughout the rest of the game, though those may have been the fault of the generally mediocre voice acting.

The game isn't a total train-wreck. The combat system is interesting enough for most of the game, though the wheels come off at the end when you gain access to the combination of the '1 MP' ability, the 'Doublecast' ability, and either Flare of Ultima. I missed the overworld map from earlier titles: everything in the game seems to be oddly connected. Locations are are close together or far apart (in terms of travel time) seemingly at random. The puzzles in the temples were interesting, if sometimes repetitive (though I did *not* enjoy having to figure out where the destruction spheres went by trial and error).

I played through the main storyline and most of the sidequests. This included collecting all of the espers. I did *not* capture 10 of each monster, nor did I fight any monsters in the arena, which meant that I didn't construct any of the ultimate weapons. I also played about the more or less the minimum amount of blitzball: I'd much rather play an actual sports game than some badly designed and implemented minigame.

I'm not annoyed that I played through the game, and it was only the late-game where things seemed to go badly awry. While playing through the game I didn't realize how badly wrong it was getting certain aspects of the genre -- it wasn't until I started playing Final Fantasy XII that I found many of the flaws. This was, without a doubt, my least favourite of the Final Fantasy series (and I've played all of them but X-2 and XIII).
2012-02-09
Owned
Mike
United States
Minnesota
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7
Jan 2012
Complete
2012-01-14
Owned
Jules
Belgium
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Hanlon's razor: Never attribute to malice that which is adequately explained by stupidity
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Hanlon's razor: Never attribute to malice that which is adequately explained by stupidity
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9
Aug 2011
Yet another massive RPG. It felt a bit too colorful and happy but the gaming was goood.
2012-01-14
Owned
Nundo Bolas
Netherlands
Unspecified
Unspecified
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5
Nov 2011
Yes 5. Because it's not a good story and I'm sick of this franchise's focus on mindless grinding. If this is supposed to be my "final fantasy", I'd rather get something creative, instead of a bunch of plagiarized character designs and a rather boring linear story.
2011-11-30
Owned
Josh Jennings
United States
San Diego
CA
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10
Dec 2010
This is one of my favorite Final Fantasy games. It was the reason that I bought a PS2 and I was not disappointing in the least. The story was enthralling. The characters, although in the beginning a little grating, all grew on me and I feel that they all developed very well by the end. The battle system was classic final fantasy at its best. My only gripe is that the game felt too short to me. The story ended a little abruptly right as I really got into it.
2011-11-15
Owned
Pieter Wens
Belgium
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Ehm....
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N/A
Playstation 2
2011-10-31
Owned
Derek Green
United States
Columbus
Ohio
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7
Jul 2011
The last game in the venerable old style of the glory days of Final Fantasy, it is reasonably good and worth a play, though it doesn't quite live up to the high standards of the SNES and PSX classics.
2011-07-08
Owned
James Lowry
United States
Sunnyvale
California
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8
May 2011
Probably the best, and most complete, story out of the FF franchise. At least out of the numbered ones.
2011-06-02
Owned
Seth
United States
Colorado
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Snake? What happened? Snake! Snaaaaaake!
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Your eyebrows won't save you now.
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2.75
Jun 2011
Might as well just watch one of the two major film releases spawned by the FF franchise as play this game. Actually, watch both of them 20-50 times each. Trust me, it will be more rewarding.

Unless you actually like the blitzball minigame, I can't see what reason there is to pick this up. Although I suppose if you like really easy games with excessive (albeit, well done) cinematics ... even then.

Also, this game plagued us with the sphere grid. Yuck.
2011-04-10
Owned
Christen
Canada
Toronto
Ontario
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10
Sep 2012
I've beaten this one several times
2010-10-05
Owned
Sim Maud
United Kingdom
Chipping Norton
Oxfordshire
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5
Sep 2010
Graphically great but this series does seemed to make a wrong turn about this time and has never recovered. Much prefer VII, VIII and IX.
2010-09-30
Owned
Knut Krummnacker
Germany
Kürten
North Rhine-Westphalia
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N/A
[PS2]
2010-09-29
Owned
フィル
Australia
Ashfield
NSW
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Pushing a lesbian old growth union-approved agenda since '94.
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7
Sep 2010
Not as good as the PSX titles.
2010-09-29
Owned
Jeremy D.
United States
University Place
Washington
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10
Aug 2010
In my opinion, this is the best game in the main Final Fantasy series.
2010-08-21
Owned
Chris K
United States
California
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7.5
Aug 2010
Enjoyed the voiceovers, except for Tidus. His whining drove me insane.
2010-08-19
Owned
Timothy Pinkham
United States
La Palma
California
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9.5
Aug 2010
A completely bodacious game, and in terms of presentation, beyond anything of its time.

I logged more than 200 hours in this game. You could keep playing blitzball, or go to the monster arena. There was always more to do, if you wanted to.

The final boss was manageable and fun. And the ultimate weapons were incredibly awesome.

My two gripes were that

- the ultimate weapons were TOO hard to acquire, even though I got them all, and

- it was nigh impossible to perfect your blitzball team in terms of recruiting, and to acquire Jecht Shot 2.

I also thought Nobuo Uematsu didn't give this game quite as good of a soundtrack as his previous FF work.

We got the spelling for our first son's name from the character Tidus. =)
2010-08-17
Owned
David Siskin
United States
Playa Del Rey
California
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10
Aug 2010
Possibly the best rpg ever.
2010-08-11
Owned
Martin Manning
Australia
Adelaide
South Australia
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err... I like boardgames!?!
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D'oh! I bought overtext even though I have nothing interesting to say.
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8
Aug 2010
PS2
2010-08-11
Owned
Joshua Gardner
United States
West Henrietta
New York
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Bah da da da da da da... da da da da da da da... DAH dah DAH!
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Gabriel Knight. Check it out at GOG.Com
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9
May 2010
This one gets criticized for its linearity, but the one thing that sticks out to me to this day is its accessibility. Compared the the games before and after it, it's an easy story to follow, and quite compelling and emotional. It has a slick twist at the end, and even the minigames are fun. Character progression through the sphere grid was really interesting, and it did turned-based battles better than any Final Fantasy had done before (or since).
2010-07-20
Owned
Simon Lundström
Sweden
Täby
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Now who are these five?
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Come, come, all children who love fairy tales.
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5
Jun 2010
After the initial (latent) disappointment in the cyberpunk atmosphere in FFVII, and furthermore disappointed in FFVIII, I swore I would give up FF unless FFIX was good. FFIX turned out to be super-great so I had a go at FFX.

I never finished the game. After 40 hours I realized that all I wanted was for the main character to die, die and die. I had NO sympathy for any of them, they were all crap jack idiots who just deserved to wither away. I realized that it wasn't likely that everyone but Kimari would just die, so I quit the game and haven't looked back at FF since.

I buy an FF game and they give me a freaking lady-charming sports nerd bishonen as a main chara!? Are they out of their fucking minds!? I'm an FF nerd, not a freaking mi-ha- 14yo girl, FFS. And as a main female chara, do I get a princess or a thief or a mage with something remotely resembling self pride? No, I just get the most powerful witch in the entire universe, and all she does is walk around piping "I hope I'm not in the way blush blush blush" and falling in stupid love with the sports nerd, who, stupid as he is, notices about nothing.

Give me a f*cking break. The combat system was the best ever in any FF game though.
2010-06-09
Owned
Streetsmart Dan
United States
Long Beach
California
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N/A
Beaten
2010-06-06
Owned
Jorge Montero
United States
St Louis
Missouri
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9
Apr 2010
Sure, it's linear as heck, and some characters have very little characters. However, others do, the story is good, the character improvement mechanics are good, and the combat system is the best in a mainstream Final Fantasy: They ripped off Final Fantasy Tactic's system, and just removed the need to move to hit your opponents.

The high point of the 3D series IMO.
2010-04-27
Owned
Nick Reed
United Kingdom
Southampton
Hampshire
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admin
designer
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8
Apr 2010
Owned
Richard Pakpreo
United States
Cambridge
MA - Massachusetts
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N/A
Owned

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