The Hotness
Games|People|Company
Mordheim: City of the Damned
Brothers: A Tale of Two Sons
Steam: Rails To Riches
Culdcept Saga
Planescape: Torment
Star Wars: Rebellion
The Witness (2016)
Hearthstone: Heroes of Warcraft
Tsuro
Pike and Shot: Campaigns
Final Fantasy VI
Plants vs. Zombies
Dragon Age: Inquisition
The Witcher 3: Wild Hunt
Talisman: Digital Edition
No Man's Sky
SUPERHOT
Battlelore: Command
Dark Souls III
Warhammer: End Times – Vermintide
Call of Duty: Modern Warfare 2
Portal
Heavy Rain
Mirror's Edge
Chrono Trigger
Buck Rogers: Countdown to Doomsday
The Legend of Zelda
The Legend of Zelda: A Link to the Past
The Legend of Zelda: Link's Awakening
Civilization IV
The Legend of Zelda: Majora's Mask
Star Wars: Rogue Squadron
The Legend of Kyrandia Book Three: Malcolm's Revenge
Neverwinter Nights Diamond
Forza Motorsport 3
Wasteland
Daxter
Portal 2
Balance of Power
Call of Duty: Black Ops
Ataxx
Terraria
MLB SlugFest 20-04
Borderlands 2
Dominion by Donald X. Vaccarino
The Last of Us
The Elder Scrolls Online: Tamriel Unlimited
Twilight Struggle
Mysterious Castle
Call of Duty: Black Ops II
GeekGold Bonus for All Supporters: 59.59

4,287 Supporters

$15 min for supporter badge & GeekGold bonus
27% of Goal | 29 Days Left

Support:

Sabotage

Average Rating: 7.50/10
Video Game Rank: N/A
Apple II Rank: N/A
Information
Primary Name
Sabotage
Alternate Names
Platform
Genre
Theme
Mode
Minimum Players
1
Maximum Players
 
Release Date
1981-00-00
Developer
Publisher
 Corrections
 Customize View
xml RSS Feed 
Facebook Twitter Delicious Google
ObjectID: 105097
Releases
Pg. 1
Sabotage
Nick: 
Apple II edition
Rel Date: 1981-10-01
Publisher: Sierra Entertainment Inc.
Apple II
Developer: Sierra Entertainment Inc.
Media: 5 1/4" Floppy Disk
Region: 
Rating: (Not Rated)
English
View
Corrections
Link Image
Description Edit | History

Sabotage is a 1981 computer game for the Apple II family of computers, written by Mark Allen and published by On-Line Systems.

The player controls a gun turret at the bottom of the screen by either keyboard, paddle control, or a single axis of a joystick. The turret can swivel to cover a large area of the screen, but cannot move from its base. Helicopters fly across the screen at varying heights, progressively lower over time, dropping paratroopers. The gun may fire multiple shots at once, and the shots may destroy helicopters or shoot paratroopers. Optionally the gun can also control its shots after they are fired (an initial game setting).

Paratroopers may be disintegrated by a direct hit, or their parachutes may be shot, in which case they will plummet to earth (splattering and dying if they were sufficiently high when the shot hit, scoring on impact). If they land on a previously landed paratrooper, that paratrooper is also killed. If a falling paratrooper collides with another paratrooper in the air, the lower paratrooper loses his parachute and falls (occasionally two paratroopers from different helicopters can collide causing only the lower one to fall to his death). Furthermore, destroyed helicopters turn into shrapnel, which may destroy other helicopters, paratroopers, or parachutes. Periodically, jets may fly by and drop bombs; the jets may be shot as well, but the bombs must be shot as they unerringly home in on your turret.

Waves consist of helicopters coming at progressively lower altitudes, a brief rest, then a wave of jets. If the jet wave is survived, there is a short respite, then the next round of helicopters begins with an extra row of helicopters on the first run. The next jet wave also has an extra row of jets and the potential of having bombs dropping from two directions. Paratroopers will not deploy their parachutes until they drop below the last row of flying helicopters.

The player earns points by shooting helicopters (5 points), paratroopers (2 points), jets (5 points), and bombs (25 points). Firing a shell costs the player one point, so if one is playing for score, there is an incentive to conserve ammo. The score never drops below zero.

The game ends when the player's turret is hit by a bomb, when a single paratrooper lands directly on the turret base, when three paratroopers safely land atop each other immediately adjacent to the turret base (allowing the third to jump onto the base), or when four paratroopers safely land on either the left or right of the turret (that is four on one side, not four total). If four land on a side, they are able to build a human pyramid and climb up to the turret and blow it up once the sky is clear. There is a chance to kill the paratroopers before they assault the turret if you can cause still-airborne paratroopers to fall without parachutes on enough ground forces to reduce them to fewer than four on a side, fewer than three stacked by the turret base, or remove all from atop the base. They will not perform the final assault until all airborne forces are gone.

Source: Wikipedia, "http://en.wikipedia.org/wiki/Sabotage_%28video_game%29," available under the CC-BY-SA License.

Characters
Pg. 1
No Character Found
More Information Edit | History
This page does not exist. You can edit this page to create it.
Updating...
Thumbs Up
Marketplace
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No items found
{{product.numforsale}} for sale {{product.price}}
{{product.prettycondition}}
{{product.listdate|truncate:"10"}}
Updating...
Thumbs Up
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No items found
{{item.title}} {{item.timeleft}}
{{item.currentprice}}
Updating...
Thumbs Up
Images
Gallery:
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No images found
Updating...
Thumbs Up
{{title}}
Category: Language:
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No videos found
{{video.numrecommend}} {{video.title}} {{video.language}} {{video.username|truncate:"10"}} {{video.numcomments}}
Updating...
Thumbs Up
{{data.config.moduletitle}} Relationship:
[] [Forums »] [Post »] [Search »]
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No threads found
{{thread.numrecommend}} {{thread.subject}}
Last Post {{thread.lastpostdate|truncate:"10"}} Posted {{thread.postdate|truncate:"10"}}
{{thread.user.username|truncate:"10"}} {{thread.numposts-1}}
Updating...
Thumbs Up
{{data.config.moduletitle}} Relationship:
[] [Forums »] [Post »] [Search »]
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No threads found
{{thread.numrecommend}} {{thread.subject}}
Last Post {{thread.lastpostdate|truncate:"10"}} Posted {{thread.postdate|truncate:"10"}}
{{thread.user.username|truncate:"10"}} {{thread.numposts-1}}
Updating...
Thumbs Up
{{title}}
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No posts found
{{post.numpositive}} {{post.title}}
by
{{post.numcomments}}
Files
Title | Hot | Recent
[Browse »]  [Upload File »] Language:
Pg. 1 of 1
No Files Found.
Updating...
Thumbs Up
GeekLists
[Browse »] [Summary »]
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No lists found
{{list.numpositive}} {{list.title}} {{list.username|truncate:"10"}} {{list.numitems}}
{{list.lastreplydate|truncate:"10"}} {{list.postdate|truncate:"10"}}
Statistics
Video Game Rank: N/A
Apple II Rank: N/A
Num Ratings: 1
Average Rating: 7.50
Standard Deviation: 0.00
Num Views: 74
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 0.0
Fans: 0
Personal Comments: 1
Users Owning: 1
Users Wanting: 0
Users Trading: 0 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 0
Plays This Month: 0
Linked Items
Relationship: Sort: Genre: Theme: Mode: Media:
Pg. 1
No Items Found
Updating...
Thumbs Up
Web Links
Category: Language:
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No Web Links Found
Link {{cat}} {{lang}}
{{weblink.postdate|truncate:"10"}}
Tags
Your Tags: Add tags
Popular Tags: [View All]
User Information
Use this tool to rate games, save comments, and manage your collection.
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.