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Information
Primary Name
The Getaway: High Speed II
Alternate Names
The Getaway: High Speed 2
Platform
Genre
Theme
Mode
Minimum Players
1
Maximum Players
1
Release Date
1995-12-00
Developer
Publisher
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ObjectID: 133046
Releases
Pg. 1
The Getaway: High Speed II
Nick: 
North American Game Boy edition
Rel Date: 1995-12-00
Publisher: WMS Industries, Inc.
Game Boy
Developer: Unexpected Development
Media: Cartridge
Region: 
Rating: ESRB: K-A
English
View
Corrections
Link Image
Description Edit | History

The Getaway: High Speed II is a 1992 pinball game by Steve Ritchie. It is a sequel to 1986's popular High Speed.

This table was ported onto the Game Boy in 1995.

There are basically two main objectives in the game:

Run the Red Light — Lock the three balls by first hitting all three stoplight targets of the same color (first green, then yellow and finally red) and then shooting the left loop or the small inner loop to lock the ball. After the final lock, Multiball will start. (Super) Jackpots can then be lit by shooting into the Supercharger and scored by shooting the left loop or the small inner loop.
Redline Mania — By continuously shooting RPM (outer loops) you'll be awarded gears (use the gearshift to collect the mentioned bonus):
1st Gear - 3 Million
2nd Gear - Hold Bonus
3rd Gear - Light Video Mode
4th Gear - Supercharger Mode
5th Gear - Light Redline Mania

The last gear will light "Redline Mania" which cannot be collected by the gearshift, but is awarded by shooting the Supercharger.

Secondary objectives:

Freeway — Either inlane will light the corresponding outer loop for a Freeway reward. The fifth Freeway will light Extra Ball in the Tunnel.
Tunnel — The Tunnel is used for various purpose:
Collect "Burn Rubber" (lit by shifting into a higher gear)
Collect Extra Ball
Collect Video Mode (Pole Position like video game)
Collect Helicopter Bonus (only after scoring a Jackpot during Multiball)
Increase Tunnel Shots (results in a special)
1-2-3 targets — Relight Kickback and/or Supercharger Loop
Supercharger — Depending on the number of 1-2-3 targets scored, collect up to 10 million
Speed Millions — Continuous shots to the inner loop by the upper right flipper will score increasing (unlimited) Speed Millions

Source: Wikipedia, "The Getaway: High Speed II", available under the CC-BY-SA License.

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