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Information
Primary Name
Rival Schools: United By Fate
Alternate Names
Shiritsu Justice Gakuen: Legion of Heroes
私立ジャスティス学園 LEGION OF HEROES
Platform
Genre
Theme
Series
Mode
Minimum Players
1
Maximum Players
2
Release Date
1997-11-00
Developer
Publisher
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ObjectID: 72327
Releases
Pg. 1
Rival Schools: United By Fate
Nick: 
English/European PlayStation edition
Rel Date: 1998-12-00
Publisher: Virgin Interactive
PlayStation
Developer: Capcom Co., Ltd.
Media: CD-ROM
Region: Europe and Oceania
Rating: ELSPA: 11+
English
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Corrections
Link Image
Rival Schools: United By Fate
Nick: 
North American PlayStation edition
Rel Date: 1998-09-30
Publisher: Capcom Co., Ltd.
PlayStation
Developer: Capcom Co., Ltd.
Media: CD-ROM
Region: North America
Rating: ESRB: T
English
View
Corrections
Link Image
私立ジャスティス学園 LEGION OF HEROES
Nick: 
Japanese PlayStation edition
Rel Date: 1998-07-30
Publisher: Capcom Co., Ltd.
PlayStation
Developer: Capcom Co., Ltd.
Media: CD-ROM
Region: Asia (Except China)
Rating: (Not Rated)
Japanese
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Corrections
Link Image
Rival Schools: United By Fate
Nick: 
Arcade edition
Rel Date: 1997-11-00
Publisher: Capcom Co., Ltd.
Arcade
Developer: Capcom Co., Ltd.
Media: 
Region: 
Rating: (Not Rated)
Japanese
View
Corrections
Link Image
Description Edit | History

"Rival Schools: United By Fate​ (私立ジャスティス学園 LEGION OF HEROES Shiritsu Justice Gakuen: Legion of Heroes,? "Justice Private Academy: Legion of Heroes") is a 3D competitive fighting game produced by Capcom originally released as an arcade game in 1997 and ported to the PlayStation in 1998.

The main fighting game is best described as a polygonal Marvel vs. Capcom game, with some notable differences. Control wise, the game varies from other Capcom fighting games by only having four buttons (two punches and two kicks, which is closer to the SNK game format) rather than the standard six. A player chooses a team of two characters, and fights against another two character team. The actual fights, however, are one-on-one fights, with the partner only participating by being called in when a player has enough 'vigor' for a Team Up attack, done by pressing a punch and kick button of the same pressure. The Team Ups would be some kind of double team attack by the character and partner, or (for most female characters' Team Ups) would heal the main character or give them more vigor. After the end of a round, a player (win or lose) has a choice to fight the next round with the partner from the previous round, or to keep their main character in play. The 'vigor' meter (essentially a super meter) could go up to 9 levels, with Team Ups costing two levels and super moves from a single person all costing one level of vigor. Much like the Marvel vs. Capcom games, launchers can be done that allow air combos to be performed, with all characters having universal low and high launchers.

The game also had a few defensive techniques:

- Tardy Counters acted much like Alpha Counters from Street Fighter Alpha, allowing a player to immediately counter-attack from a blocking position. However, the restrictions on Tardy Counters are very lax; any hard normal, special or super attack can be used to Tardy counter (Alpha counters are only limited to certain special moves for each character), and Tardy Counters do not cost any extra vigor to perform (Alpha Counters required at least a level of Super Combo gauge to do).

- Attack Cancels allowed a player to cancel an incoming hit simply by timing their own hit with the attack, which would cancel out both attacks (though it does not nullify the remaining hits of a multi-hit move)."

Source: Wikipedia, "Rival_Schools," available under the CC-BY-SA License.

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Statistics
Video Game Rank: 4256
PlayStation Rank: 230
Arcade Rank: 143
Num Ratings: 12
Average Rating: 6.29
Standard Deviation: 1.20
Num Views: 290
GeekBuddy Analysis: Analyze
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Avg. Game Weight: 0.0
Fans: 0
Personal Comments: 0
Users Owning: 9
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Plays This Month: 0
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