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Spindizzy

Average Rating: 7.00/10
Video Game Rank: N/A
Commodore 64 Rank: N/A
ZX Spectrum Rank: N/A
Apple II Rank: N/A
Amstrad CPC Rank: N/A
Information
Primary Name
Spindizzy
Alternate Names
Platform
Genre
Theme
Mode
Minimum Players
1
Maximum Players
2
Release Date
1986-00-00
Developer
Publisher
Contained in
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ObjectID: 81578
Releases
Pg. 1
Spindizzy
Nick: 
English/European Amstrad CPC edition
Rel Date: 1986-00-00
Publisher: Electric Dreams
Amstrad CPC
Developer: Electric Dreams
Media: 3" Floppy Disk
Region: 
Rating: (Not Rated)
English
View
Corrections
Link Image
Spindizzy
Nick: 
English/European Commodore 64 edition
Rel Date: 1986-00-00
Publisher: Electric Dreams
Commodore 64
Developer: Electric Dreams
Media: Compact Cassette
Region: 
Rating: (Not Rated)
English
View
Corrections
Link Image
Spindizzy
Nick: 
English/European ZX Spectrum edition
Rel Date: 1986-00-00
Publisher: Electric Dreams
ZX Spectrum
Developer: Electric Dreams
Media: Compact Cassette
Region: 
Rating: (Not Rated)
English
View
Corrections
Link Image
Spindizzy
Nick: 
North American Apple II edition
Rel Date: 1986-00-00
Publisher: Activision
Apple II
Developer: Electric Dreams
Media: 5 1/4" Floppy Disk
Region: 
Rating: (Not Rated)
English
View
Corrections
Link Image
Description Edit | History

Spindizzy is an isometric computer game released for several 8-bit home computer formats in 1986 by Electric Dreams Software. It features action and puzzle game elements. Players must navigate a series of screens to explore a landscape suspended in a dimensional space. Development was headed by Paul Shirley, who drew inspiration from Ultimate Play The Game games that feature an isometric projection.

The game was successful in the United Kingdom and was well-received by the video game press. Reviewers praised its visuals and design, but criticized its audio. Similarities were drawn to Marble Madness, which was released in arcades two years earlier. Spindizzy was followed by a 1990s sequel titled Spindizzy Worlds.

Gameplay

Spindizzy is an action and puzzle game played from an isometric perspective. Players can view the playing field from four different angles, and rotate between them. The game takes place in a fictional landscape of interconnected stages suspended in a dimensional space. The player controls a probe called a Gyroscopic Environmental Reconnaissance And Land-Mapping Device (GERALD), via keyboard commands or a joystick. The craft is able to transform - and modify its mobility as a result - between three configurations: a ball, an inverted square pyramid, and a gyroscope. Players navigate the probe through the stages to explore the world within a time limit. The time limit can be extended by collecting power jewels scattered through the world and is decreased by falling off a stage. Stages feature ramps, corridors, and other obstacles that hinder the player from quickly traversing them. The game ends when time expires or the world is completely explored.

Source: Wikipedia, "Spindizzy (video game)", available under the CC-BY-SA License.

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Statistics
Video Game Rank: N/A
Commodore 64 Rank: N/A
ZX Spectrum Rank: N/A
Apple II Rank: N/A
Amstrad CPC Rank: N/A
Num Ratings: 1
Average Rating: 7.00
Standard Deviation: 0.00
Num Views: 122
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 0.0
Fans: 0
Personal Comments: 0
Users Owning: 0
Users Wanting: 0
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Plays This Month: 0
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