Boneloaf is a small independant game studio currently making a series of experimental multiplayer party games.
Boneloaf was setup in 2011 by three brothers (James, Jonathan, and Michael Brown) to create games and toys informed by a shared adolescence playing multiplayer arcade games and making silly drawings.
In 2013 we started experimenting with miscellaneous game technologies and platforms to make a series of prototypes for game jams and events, a number of the prototypes were built with iterations of a custom procedural animation framework we are making. The game prototypes were Bait (Shark Jam), Bear Family Simulator (Sheffield Makers and Hackers), Flappy Beasts (miniLD 49), Grim Beasts, Star Beasts, Lost Sheep (Ludum Dare 29), Meat Game (Ludum Dare 28), and Treasure Goblins (First Play Game Jam).
In late 2013 we added a punching mechanic to a high fantasy game prototype (Grim Beasts) to test if the procedural animation system could be modified to work for a mêlée fighting (Gang Beasts) game similar to Capcom's Final Fight, Sega's Streets of Rage, Konami's Crime Fighters, and Taito's Double Dragon games. Currently we are working to make Gang Beasts with Boneloaf members Jason Pugh, Jemma Pugh, and Matt Thomas and Sound designer and musicians Adam (Doseone) Drucker and Robert (Dirty Bob) Larder.
Source: The Developer Website.