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Primary Name
Airborne Assault
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Video Games
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ObjectID: 17760
Description Edit | History

User Summary

Airborne Assault is a series of operational strategy games from the developer Panther Games and the distributor Matrix Games. The games let the player relive battles form WW2 on an operational level, where the smallest unit is a company.

The games use pausable, continuous time game play and sport likely the best AI ever used in wargames. Players are able to micromanage their units as they see fit, but on the other hand they can leave the planning and execution of the orders on the AI. The AI calculates every relevant aspect of the order, takes into account realistic order delays (if the realism level is set by the player appropriately) and executes the action based on the units and HQs involved.

Movement does not use hexes, but instead uses map overlayed with the realistic road network, terrain features, heightmaps and such, which is all used by the AI to calculate the movement based on player's requirements (quickest path, safest path, etc.).

Realistic morale is also simulated with status symbols showing each unit's situation and extended information being shown on the side-panel.

Included are scenario and map editors for the players to create their own maps and engagements, OOBs can be viewed and edited (also exported) and own maps imported to be tweaked to the vector format.

The newest games have been renamed to Command Ops in contrast of Airborne Assault, but they still retain more-or-less the same UI, AI and gameplay (updated massively).

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