The Hotness
Games|People|Company
Vietnam ‘65
Demon's Souls
Mordheim: City of the Damned
Shantae: Risky's Revenge
The Banner Saga
The Last Guardian
Hannibal: Rome and Carthage
SimAnimals
Satellite Reign
Sunless Sea
Super Star
Dominion Online
D-Day Dice
Hearthstone: Heroes of Warcraft
Broken Age
Door Kickers
Goat Simulator
DUELYST
Nuclear Throne
Hotline Miami 2: Wrong Number
Rocket League
Steam: Rails To Riches
Stardew Valley
Sheltered
Pathfinder Adventures
Star Wars: Knights of the Old Republic II – The Sith Lords
Heavy Rain
Final Fantasy Tactics
HλLF-LIFE
HλLF-LIFE: Decay
The Secret of Monkey Island
Super Mario Galaxy 2
Star Wars: The Force Unleashed
The Battle for Wesnoth
SimCity 3000
DiRT
BurgerTime
Portal 2
1830: Railroads & Robber Barons
Star Wars: Rebellion
Metal Slug
Dungeon Crawl Stone Soup
League of Legends
Xbox 360 S
Star Wars: The Force Unleashed II
The Chronicles of Riddick: Assault on Dark Athena
Digital Devil Story: Megami Tensei II
The Elder Scrolls V: Skyrim
Memoir '44 Online
Nobunaga's Ambition II
GeekGold Bonus for All Supporters: 107.29

6,675 Supporters

$15 min for supporter badge & GeekGold bonus
42.1% of Goal | left

Support:

Information
Video Game
Name
Silent Service II
Nickname
NA Amiga 3.5" Disk edition
Alternate Names
Release Date
1991-00-00
Release Publisher
Platform
Release Developer
Media
3.5" Disk
Video Game Rating
Languages
English
 Corrections
 Clone
 Customize View
xml RSS Feed 
Facebook Twitter Delicious Google
ObjectID: 59432
Description Edit | History

Source: Wikipedia, Silent Service II , available under the CC-BY-SA License.

Silent Service II is a submarine simulation game released in 1990 for DOS and ported in 1991 to Amiga. It is a World War II video game sequel to Silent Service.

Despite having graphics which are very primitive by today’s standards (the package proudly proclaims it to be the first simulation with 256 color graphics), the actual game play was very realistic and addictive. Players could choose either single scenarios or a war career. The latter was where the best game play occurred, with a typical career taking many hours to complete. A map of the entire Pacific Ocean showed available home ports, and the friendly status of all major cities. A home port was chosen by the player, then a patrol zone. The boat was then moved at express time through the ocean, until a random encounter was generated. Views of each encounter were available from the submarine's perspective (periscope, deck). The length of each patrol was limited by the boat's available fuel.

Career games would involve multiple patrols. Some encounters would allow the player to shadow convoys, attacking at night, or from a forward position. Other encounters would generate a surprise detection by the enemy, with few options available other than a quick dive and evasion. The prized targets were of course aircraft carriers and battleships (and, in very rare cases, super battleships), which once alerted would steam at full power, (27+ knots) making interception difficult.

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.