The Hotness
Galaxy of Trian
Agricola: All Creatures Big & Small
Talisman: The Horus Heresy
Civilization VI
Battlefield 1
Chrono Trigger
The Secret of Monkey Island
Gorky 17
The Last of Us
Twilight Struggle
Keep Talking and Nobody Explodes
TRIP: Steam Edition
Patchwork The Game
Pathfinder Adventures
Castles of Mad King Ludwig
Chopper: Lethal darkness
Endless Room
Final Fantasy XIII
Guilty Gear X
Indiana Jones and the Fate of Atlantis
Maniac Mansion: Day of the Tentacle
Eternal Darkness: Sanity's Requiem
Naruto Shippuden: Ultimate Ninja Heroes 3
Sacred Gold
Star Wars: Rebellion
Yo! Noid
Strategic Conquest
Deadly Towers
Armored Core: For Answer
Tanktics: Computer Game of Armored Combat on the Eastern Front
Pinball FX 2
Realm of the Mad God
Journey (2012)
Death Stalker
Dragon Age: Inquisition
FTL: Faster Than Light
Artemis: Spaceship Bridge Simulator
Video Game
TacOps 3.0
NA Win/Mac edition
Alternate Names
Release Date
Release Publisher
Release Developer
Video Game Rating
 Customize View
xml RSS Feed 
Facebook Twitter Delicious Google
ObjectID: 67889
Description Edit | History

From the manual:

TacOps is primarily a simulation of contemporary and near-future tactical, ground, combat between United States (US), Canadian (CA), and New Zealand forces versus various opposing forces (OPFOR).

The primary simulation focus of TacOps is ground operations from the perspective of the battalion or regimental commander. The movement and interaction of infantry and armor units is treated with great detail. Supporting air and artillery activities are treated more conceptually.

TacOps may be played solitaire against an OPFOR computer opponent, or between two players on one or two computers. Play between two computers may be accomplished by using a
network, by exchanging small files via disk, by direct modem connection, by mail, or by electronic mail.

TacOps is played in turns. Each turn consists of two phases: an orders phase and a combat phase. Each phase occurs simultaneously for both players. In the orders phase you give orders to your units using buttons in windows and by tracing the intended movement of your units with mouse clicks on the screen. Once all orders have been given, the combat phase begins. During the combat phase the units of both forces, under computer control, simultaneously carry out their orders for movement and combat in four, fifteen second pulses. You only observe during the combat phase; you can not give or change orders until the next orders phase.

In TacOps you are a commander, not a gunner. Your control of weapons fire is limited to positioning your units with movement and disposition orders, setting minimum or maximum
engagement ranges, and designating priority targets.

TacOps features hidden movement to replicate "fog of war". The simulation begins with enemy units showing on your screen only if they are in some friendly unit's line of sight and visual range. You may also choose to see all units at all times.

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.