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1

Battlelore: Command:: BattleLore Command Help Guide By: aslaksen
BattleLore Command Help Guide.pdf (4.80 MB)
The online help is good, but it is awkward to access it while you're playing. I have taken 123 screenshots and merged them into a PDF file. Some of the pages where too big, and in that case I divided it into two or three screenshots.

Hope this is useful for other players!
Aug 14, 2018

0

Sentinels of the Multiverse:: Icon Legend By: aslaksen
Sentinels of the Multiverse - Icon Legend.pdf (644 KB)
I have created a file that shows the icon legend based on the last four pages of the in-game reference.
Jul 10, 2018

0

Battle Academy:: Battle Academy manual By: Lhowser
BA_PC_UserManual_UK.pdf (1.35 MB)
Manual for Slitherine/Matrix Games' Battle Academy. Because the tutorial in the game is HORRIBLE.
Jun 28, 2018

0

Bloodborne:: A Short History of Yharnam By: pietu85
A_Short_History_of_Yharnam.pdf (1.06 MB)
A short story that describes the events that lead to the existence of the world of "Bloodborne" as seen in the game.

This story is based on the hints and lore snippets found from the game, but put together with my own personal opinions and visions that I formulated during and after I played the game (and read a bunch of other lore explanations).

Feel free to leave comments and corrections! And if you have an insight to share, please do so :)

PS. I strongly encourage all Bloodborne fans to read the brilliant story; "The Paleblood Hunt" by Redgrave.
I read it before writing "A Short History of Yharnam", and some of the things I tell in my story are undoubtedly borrowed from The Placeblood Hunt.
Jun 7, 2018

0

Clue:: d0ct0rd00m's Clue Notepad By: d0ct0rd00m
SNES Clue Detective Pad.xlsx (299 KB)
This is an excel version of the Clue Detective Pad. Comes complete with images just like the original. It took a while but I was able to create an almost exact copy of what you would have found with the game.
Apr 21, 2018

1

September 1939: The Invasion of Poland:: SEPTEMBER 1939 HOW TO GUIDE By: M1Tanker
SEPTEMBER 1939 WDG.docx (1.36 MB)
Compiled and approved by White Dog Games January 2018.
Mar 24, 2018

0

Ortus Arena:: Board game rules By: thebluebaronvn
Ortus-strategy-board-game-rulebook-English.pdf (4.32 MB)
Look here if you want to know the rules. The digital version has an exiting tuturial that learn you the rules by giving you different assignments.
Nov 10, 2017

0

The Sims 4:: Character Sheet By: Quiveryopossum7
Screen Shot 2017-11-02 at 7.52.42 PM.png (55 KB)
I've been working on a dice rolling method for character creation for a more randomized result. Here's what I have so far...
Nov 3, 2017

0

Push Penguin:: Tutorial By: _pete_
animated_tutorial4_2.gif (1.66 MB)
Short animated tutorial
Jun 6, 2017

0

Ataxx:: Java Swing implementation of Ataxx + Virus game, with source code By: larienna
Ataxx_gui.zip (173 KB)
This is an implementation of the Virus and Ataxx board game that I made in Java for educational purpose.
May 3, 2017

0

Farming Simulator 2013:: Hagenstedt Horseshoe Locatoins By: Thoi412
Hagenstadt Horseshoes.ods (1.23 MB)
Printable checklist for Hagenstedt horseshoes for the Collector Achievement.
http://steamcommunity.com/sharedfiles/filedetails/?id=233084... was the source of the hard work, I just put it into a spreadsheet.
Jan 31, 2017

0

Fields of Gore:: Game Manual By: xeroquel
manual.pdf (896 KB)
Player game manual
Jan 25, 2017

0

World of Tanks:: WoT Console Tank List (Excel) By: Astinex
WoT Console Tank List (Excel).xlsx (324 KB)
A Spreadsheet of all the tanks in the game, (including full names), with their Tanklopedia data.
Jun 9, 2016
WoT Console Tank List (Excel).xlsx (336 KB)
A Spreadsheet of all the tanks in the game, (including full names), with their Tanklopedia data.

Last Update 4-5-16.
Apr 13, 2016

1

Strike Fighters 2: Europe:: Strike Fighters 2 keyboard layout overview By: _Kael_
SF2KeyboardLayout.pdf (209 KB)
Made this for my SF2:Europe. Includes 1 keyboard overview with stock options (so no redefined keys) - barring mistakes. And 1 empty overview, so you can make your own custom one.
May 11, 2016

0

LEGO Dimensions:: printable Toy Tags By: Mister_Barista
4x6.pdf (2.34 MB)
Original template by Daniel Becker
Print on 4x6 photo paper
use a 5/8" craft punch for the center
use the Brick 2X2 Round to hold it in place
Mar 27, 2016

0

Godzilla: Save the Earth:: PS2 - Moves Reference By: bryce0lynch
GSE - Moves.pdf (101 KB)
This is a reference sheet for Godzilla: Save the Earth. It contains all of the special moves for the monsters and fits on a single double-sided page, for her pleasure.
Sep 3, 2015

2

Diablo II:: Jude's Diablo II LOD Serendipity Variant for Single-Player By: Jude
Diablo2SerendipityVariantForSinglePlayer.pdf (28 KB)
A set of rules for playing a single-player game with only what you find and gamble for. It is meant for people who are growing tired of the game and want more excitement of discovery and more of a challenge.
Aug 24, 2015

0

Convoy:: Mystery Machine - Car Add On By: JustinKase
MysteryMachine.zip (6 KB)
Add this to the Cars folder in Streaming Assets. This will add a new Van to the random vehicles that looks like the Mystery Machine (from Scooby Doo).

It is based on the Rainbow Van model.
Jun 27, 2015

0

Dynasty Warriors 8:: DW 8 Weapon Guide By: mikemankoff
DW8 Weapon Guide.xlsx (47 KB)
This is a guide to find every weapon in DW8 and DW8XL. It also has some extraneous information regarding weapons.
Jan 28, 2015

3

Clue:: Phoenix_Down711's SNES Clue Notepad By: Phoenix_Down711
Clue Pad.pdf (14 KB)
As the SNES version of Clue plays differently than the regular board game edition, it requires a different sort of notepad.

To Use: For a single game of Clue, you will need to use both the top portion, listing the Suspects and the Weapons, and the bottom portion, with a listing for each Room and every possible Suspect and Weapon in it.

Use the top portion to keep track of who had- or didn't have- each weapon. I suggest putting a circle to indicate that a Suspect had a particular Weapon, or a X to indicate that a Suspect did not have a particular weapon.

Use the bottom portion to keep track of where certain Suspects and Weapons were- or weren't. I suggest circling the Suspect or Weapon if it was in that room, or crossing it out if it was not.

The checkboxes can be used to indicate which Suspects, Weapons and Rooms you have cards for.
Oct 23, 2014

0

Ring of Power:: Ring of power map and solution By: joakim589
Ring of Power.pdf (158 KB)
The first two pages is maps of the levels (1-4), and the third page is solution.
Mar 9, 2014

1

Colossal Cave Adventure:: Map of the Maze of Twisty Little Passages By: paulidale
TwistyLittleMazeMap.pdf (162 KB)
This is a map of the maze of twisty little passages, all alike.
Jan 18, 2014

12

Geist - An Interactive Geek Horror:: Geist - Source Code for Release 21 By: wavemotion
geist21.inf (331 KB)
The INFORM 6.31 Source Code for Geist.
Jan 15, 2014

6

Geist - An Interactive Geek Horror:: Geist - Release 21 (post event bugfixed release) By: wavemotion
geist21.z5 (239 KB)
This is the post-even bug-fixed version of Geist.
Jan 15, 2014

5

Geist - An Interactive Geek Horror:: Geist - Release 20 (official event release) By: wavemotion
geist20.z5 (238 KB)
This is the original event release (Jan 5-15, 2014). It has a few bugs which have been subsequently corrected for Release 21. If you're interested in playing the game exactly as it existed when we ran the event live, this is it!
Jan 15, 2014

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