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Video Games Abandoned by VGGers in 2012
Kenneth Stuart
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In contrast to the Video Games Beaten by VGGers in 2012 geeklist, this list is for all those games that we gave up on. Perhaps the game was too boring, perhaps it was not as much fun the second time through, or perhaps it was too difficult to beat! Whatever your reason, post it here!



Info to include:
- Platform
- How long you played
- Why you gave up
- Any other information you want to share

We should do our best to keep it friendly. A game that fails to engage one person can be another person's all time favorite. "I couldn't stand it" or "I gave up in frustration and disgust" is all fine and dandy, whereas "Worst game ever!" is going to raise some hackles, sometimes even in the best of us.

All games included should be given a fair chance. What that means for each person is going to vary, so hard numbers probably aren't the order of the day. But some reasonable degree of teeth gritting commitment should be entered into before it counts as proper abandonment. Basically, don't play a game for 5 minutes and then count that as "abandoned." Additionally, don't add a game that you thought about playing but then never started.


As always, if your comment would be good to be included with the rating, make sure to list your comments there too.


For clarification, even if a game is already on this list because another user gave up on it, you should still add it to the list. This will help us see which games users should avoid because no one is beating them.


Tools for sorting (I think this will work?):
Games listed alphabetically
Games listed by User

2013's list of abandoned games can be viewed here
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1. Video Game: Conduit 2 [Average Rating:5.20 Overall Rank:6595]
Kenneth Stuart
United States
Hawthorne
California
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Platform: Wii
Playtime: 3 hours

Reason for Quitting:
I played through the original Conduit game, which I still own, twice and enjoyed the game each time. I found that the graphics were particularly good for a Wii game and the story wasn't all that bad. I had hoped the sequel would live up to the standards, but I was thoroughly let down.

Conduit 2 leaves much to be wanted. First of all, the graphics were dumbed down considerably. True, the original game's graphics exceeded the capabilities of the Wii and had some rendering issues, but this game is literally ugly to look at. Second, the story is appears to be haphazardly slapped together simply because one is needed.

If you're a fan of the original Conduit game and were thinking about playing this, I don't recommend it. Stay away and keep your positive thoughts about the original game.
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2. Video Game: Far Cry 2 [Average Rating:6.61 Overall Rank:1314]
Luis
Spain
Madrid
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Platform: PC
Playtime: 18 hours

I bought the Far Cry double pack on Steam and, after enjoying the first one, I jumped straight onto the sequel. Almost twenty hours later I had completed half of the plot, yet my competition percentage was around 30-40%. Considering how repetitive the game is, as well as its length, I abandoned it right there.


Far Cry 2 isn't a bad game, it's just a very ambitious project which tries to merge open world games with first person shooters, with some RPG elements here and there. Thing is it never manages to hit a sweet spot in any department. It also sports realistic aesthetics, with all the action taking place in an unnamed region of Africa, but gameplay is as arcade as it can get.

Regarding open world elements, the world itself is huge and beautiful, but not only isn't very varied, paths are limited and you are constantly forced to go from one corner of the map to the other. So you keep going up and down the same path time and time again. Had the map been smaller or had it had more paths I wouldn't have minded all the driving up and down but, as it stands, it felt like unnecessary padding.


The shooting itself isn't bad, but suffers of a severe problem of not knowing how to merge aesthetics with gameplay. As I said before, the game takes place in Africa and tries to look realistic, so you are constantly fighting poorly equipped locals who have joined one of the warring factions who fight for the control of the area. Well, said locals can stand several shoots in the chest, not only not minding these were fired from an AK-47 at point-blank range, they weren't wearing any sort of body clothes to begin with. I don't mind games being unrealistic, but this one tries so hard to sport realistic graphics and animations that it's baffling they didn't at least tried to stay away from purely arcade mechanisms.

RPG elements are presented both as character customization and as buddies, which are people you'll find scattered around the world which you can save, moment in which they start trying to help you. While every one of them supposedly has a personality, you rarely get any chances of discovering their motivations unless said character is your best buddy, who happens to be the character you have the highest buddy score with. Thing is you increase said score each time you help him (or her), so not only it's very unlikely you build some sort of relationship with more than one of your buddies, you even have to exploit the system if you don't want the first character you encounter to be your best buddy. Had the game been much shorter I wouldn't have minded, as it could potentially increase replay value, but considering the game's length it's simply annoying.

Far Cry 2 has some really cool ideas, but the implementation simply makes it fall flat.
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3. Video Game: Crysis [Average Rating:7.36 Overall Rank:615]
Luke Stirling
Norway
Trondheim
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Platform: PC
Playtime: 8 hours

This list gives me a chance to get this one off my chest. I wouldn't post this directly to the Crysis forums, but the fact is I simply never got to the point where I was enjoying playing Crysis.

I made two concerted efforts to play the game; the first time at the default difficulty level. A few hours in, progress slowed to a crawl and I abandoned it. My second playthrough, started about a year later on easy, didn't go much better. While I certainly didn't have as much difficulty progressing as before, I was able to reflect a little more on how the mechanics of the game operated, and realised that there were certain key elements that I simply did not like, and that were killing the enjoyment for me. The final nail in the coffin came last month when I picked up the game one last time, resuming my second playthrough on easy after another year's hiatus from playing it. After quitting in disgust for the last time, I resolved that there would be no more.

I don't think it was necessarily a bad game as such. I just think there is a fundamental disconnect between the type of role the game presents you as fulfilling and the reality as presented in the game. You are supposed to be this nearly unstoppable super soldier, with a suit that makes you ten times better than everyone else. In reality, it just seemed like you were a guy who could duck behind a rock to regenerate health, but otherwise actually less competent than the enemy you face off against. Now, one could argue that it's just me, and that I suck at the game. I'm sure that that is partly true. But there is an imbalance in the game that is born solely of my incompetence. I realised this when I was facing off against an enemy soldier, both of us using the same mounted gun. He was at such a distance, that no matter how patiently I aimed and had him dead to rights, I could only land a hit with 5-10% of the consistency with which he hit me. Similarly, I could present nothing more than a corner of elbow poking through a gap in the bushes, and enemies would spot me from a mile away, but even though I had this super-duper radar telling me where the enemies were, I couldn't see a damn thing.

Personally, I would have preferred that the game be balanced by making me more vulnerable, but removing this near x-ray vision the enemy soldiers seem to have, as well as their ability to manage gun recoil in a way that I simply could find a way to deal with using the controls I was given.

I can accept a "you just suck" assessment of my abilities when it comes to this game, because in the end it doesn't make a difference. Whether it was because of the way the game way designed, or my inability to cope with the challenges presented, it still ends up the same way. I had eight hours of frustration and annoyance with this game, and I'm not going to let it take up any more of my time. Because I enjoyed the visuals of the game so much, I was able to delude myself for a time that I was having fun. But even that was over six hours of playtime ago. All the rest of the time was spent hoping things would improve, but they never did.

I'd love to be convinced that Crysis 2 was different enough that I could enjoy it, because I think the premise looks cool. But I'm so burned out on the first game that I am far to reticent to give the series another chance at this point.
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4. Video Game: Final Fantasy XII [Average Rating:7.52 Overall Rank:266] [Average Rating:7.52 Unranked] [Average Rating:7.52 Unranked]
Kevin J
Canada
Toronto
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System: Playstation 2
Time played: Around 15-20 hours, I can't remember exactly.
Second time playing through the game

I had a lot of fun the first few hours into this game the second time around, and there were a lot of moments that made me think "wow, this game does so much stuff right!". Eventually though, the game just became boring and I lost my steam. There was a point where I spent some time to grind for gil so I could get some new equipment and spells, and once I had enough I just didn't feel like playing any more. By then, my characters felt like they were on auto-pilot in combat and on the license grid. I had hoped to finish this one after a short break, but I never went back and it's been long enough that I doubt I will.

Still, I had a lot of fun for the first part of the game! And at least I've beaten the game previously, so it won't be one of those games I never completed.
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5. Video Game: Star Wars: Knights of the Old Republic [Average Rating:8.26 Overall Rank:34]
Kevin J
Canada
Toronto
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System: PC, via Steam
Time played: 5-6 hours

I picked this up in the Steam sale for two and a half bucks. I've always been more interested in combat mechanisms and flashy action over story and immersion (I thought Elder Scrolls 4 was boring as sin, and I prefer Gun to Red Dead Redemption), but since I've been doing more table-top roleplaying, I figured I might be able to better appreciate a highly acclaimed story-based rpg.

Sadly, the combat bores me. I felt like the combat mechanics were too opaque and convoluted (What is a "good" armor class or attack bonus? How much damage do these grenades actually do when I use them?), and combats usually turned into "hit them with my one powered up combat feat til they stop moving". Eventually I got to a boss and he wiped the floor with me, which I could have prevented by using stimulants before combat, but there was nothing I could have done after I realized I was fighting a losing battle.

I was hoping getting some force powers would make things more interesting, but once I got Bastila on my team, things were still boring. I tried using the force push on the boss, but it didn't seem to do anything (and I don't know why not, another example of the opaqueness of the game mechanics).

There might be a brilliant story here, and being a jedi might be totally badass later in the game, but I just wasn't having fun. This is one of those times when I'm going to have to have to accept that there are some games out there that everyone but me loves.
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6. Video Game: Magicka [Average Rating:6.75 Overall Rank:1240] [Average Rating:6.75 Unranked]
Rudy
United States
No too far from Philly
Pennsylvania
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I played this many times with many people. Every single time I play this with someone the game crashes. It ends up killing our very will to continue.

I'm not sure why, maybe we're both masochists, but
Alex
United States
Yellow Springs
Ohio
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and I were determined to beat this game a few months back. We suffered through many nights of crashes and deaths until we finally made it to the last boss. By this point we were both tired and frustrated with the tedious gameplay and wanted nothing more than to get it over with. After dying a lot and losing patience, we both agreed to just stop playing and uninstall the game. We were so close but we no longer cared. It really wasn't enjoyable anymore. It's a shame because it starts out as a really fun game.

If you own this game on Steam, please don't ask me to play it. I'm burned out and I don't expect that to change. I am confident that it will forever remain unbeaten by me.
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7. Video Game: Heroes of Might and Magic V: Gold Edition [Average Rating:7.25 Unranked] [Average Rating:7.25 Unranked]
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Netherlands
Venlo
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Somehow I told someone in a party like conversation I played either I or II and liked it, back in the days. "I own V, you should definitely play that one!" So in search for an old love, I borrowed his game and started playing on my PC. The campaign started with a tutorial. The graphics were stunning, the music was nice, the game was mellow: riding from one find to another treasure, occasionally interrupted with a battle.

However, after hours of playing I wasn't sure if I was still in the tutorial or not: the game was still mellow, as were the battles, the traveling (watching my horsey gallop from one spot to the next) seems to take 90% of my play time and the music was getting on my nerves.

I suddenly realized that this was my precious game time going down the drain. Time not spent on all those other games on my PC. Uninstalled.
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8. Video Game: Nobunaga's Ambition [Average Rating:6.91 Overall Rank:4321]
Derek Green
United States
Columbus
Ohio
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SNES

For some reason, Koei ported a 1987 game to the SNES in 1991 or 1992 and changed nothing. Those early Koei games have some merit, but once you start getting a few more bells and whistles with games like L'Empereur in 1990, they start to fulfill their potential. As it stands, this game is not transparent and takes a lot more effort to master than it is worth. Fortunately, I have only heard positive things about the SNES sequel, Lord of Darkness. I hope to get around to trying it out in a few months when I can get a TV that will run my Retro Duo.
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9. Video Game: Metal Gear Solid 4: Guns of the Patriots [Average Rating:7.97 Overall Rank:173]
Kenneth Stuart
United States
Hawthorne
California
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Platform: PS3
Playtime: 6 hours (back in February)

First off, I should mention that I really suck at shooter games. Or so I thought until I played Uncharted, but anyway, I sucked at this game. I did my best to avoid being seen, which worked kind of well, but mostly not at all. Whenever I had to shoot people, I just ran up to them and hit them with the stun knife because it was too difficult for me to actually shoot them.

What really bothered me with the game was the fact that I was watching a movie almost as often as I was playing the game. There are some seriously long cutscenes in this game. I haven't played MGS 1-3, but I hear that's kind of the norm.
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10. Video Game: Metal Gear Solid 4: Guns of the Patriots [Average Rating:7.97 Overall Rank:173]
Steven
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Metal Gear Solid 4 is a terrible game with no redeeming qualities. I came into the game with sky-high expectations. It is one of the highest-rated games for the PS3, with almost universal love from game critics. I am a huge fan of "cinematic" games. And, although I've never played MGS 2 and 3, I had played the first Metal Gear Solid years ago on the PC and enjoyed it immensely.

MGS4 was a letdown from the beginning. Let me count the ways.

Dull and aimless gameplay. MGS4 describes its core mechanics as "Tactical Espionage Action." Sneaking around guards in the first game was challenging and fun. But there's no real sneaking in the first few hours of MGS4. Instead you spend your time trying to find the next checkpoint on your overhead map, while lots of soldiers basically ignore you. Sometimes it's really hard to figure out where the game wants you to go - like the time you have to crawl through a barely noticeable gap underneath a burned-out car. But that's just about the only (highly uninteresting) challenge you'll face.

Bad controls. Snake not only looks like an old man; he controls like one too. It's inexcusable that a game about a super-soldier makes it so hard for you to do simple things like jump over obstacles - you have to approach the obstacle at just the right angle to trigger the "jump" command rather than the "cover" command. And don't even get me started on aiming! Manual aim is slow and inexact. And "auto"-aim is anything but: most of the time the auto-aim feature will actually have Snake facing AWAY from the enemy you thought you were targeting.

Terrible graphics. I realize that MGS4 is a few years old. But I was still surprised to see how outdated everything looked, particularly given the beauty of more recent PS3 games. The textures were particularly terrible - almost last-generation. And the developers didn't help themselves by limiting themselves to a beige palette (at least in Act I).

Horrible writing. Here's an early line of dialogue: "When ARSOC heard about Liquid's plans, they sent us to sniff around the PMCs. Even with this SOP keeping an eye on things, there're always trouble spots to deal with in the field." Whaaa?! And it gets worse! All the writing - mostly dialogue and narration - is clunky, self-important, and, worst of all, highly repetitive. Even the famous opening monologue - "War has changed," etc. etc. - could have been compressed into just a few lines.

Boring, pointless, and poorly edited cut scenes. 90% of the game* is cutscenes. (*Figure may be an exaggeration. It's more like 70%.) And the cutscenes are terrible!

(1) They're really long; just in the first hour you get some 10- and 15-minute cutscenes...snooze.

(2) Many of them are completely unnecessary - like a cutscene showing the characters jumping into an elevator shaft, or one with a tedious SWAT-style procession through a building.

(3) And finally they are poorly paced. Shortly before I quit, for example, there's one where Meryl sweeps some papers off a table and kicks over a chair. That's a violent response that deserved some snappy editing. But instead the whole scene dragged: Here are some papers...getting swept! Here is a chair, here is Meryl's foot, and there goes the chair! Awkwardly long reaction shot, number one! Number two! Etc. Also, between every line of dialogue there is about a second's pause - not sure what that's about.

So yeah, I hated this game. I quit after Act I, and I'm not going back.
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11. Video Game: Aquaria [Average Rating:7.05 Overall Rank:1716]
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Sad day when I have to add Aquaria to this list.

I put this game down after about five hours of play sometime last April. It's very much a Metroidvania game of exploring a vast underwater realm. Everything was going well until I reached the ruins of Mithalis city. I had the impression I was supposed to be there, but despite thorough searching, found nothing of import. So I ventured off elsewhere into ever more dangerous territory...

Eventually I got myself deep into an enormous area called the Kelp Forest. Along the way, Naija (the main character) commented that she felt herself slipping into its vast depths, unsure if she would ever find her way out.

Sadly, she was right on the mark.

It took me a long time to find a save point and it was difficult not to die and lose my progress. When I finally found some seemingly important chamber, nothing happened. I gave up.

Recently I looked at a walkthrough and it seems that I WAS supposed to do something in Mithalis city that would have granted me a whole new form (Naija assumes different forms with different powers). I'm definitely NOT supposed to be stranded in the Kelp Forest.

Usually I love this style of game, but I just don't feel motivated to go back to this and sort it out. I dig exploration, but Aquaria's gameworld is huge, and its save-points too infrequent.
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12. Video Game: Samurai Warriors [Average Rating:7.56 Overall Rank:1615]
Derek Green
United States
Columbus
Ohio
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I quit this back in February or so after a week or so of play. I had tried 4-5 Musou modes and beaten only one of them. What I was looking for was Dynasty Warriors set in medieval Japan and I got it, but there was some unexpected baggage. Most Musou modes send you on some kind of special mission to single-handedly deal with over 1,000 guys in a house that is full of death traps. These missions do NOTHING to advance the story, are long, tedious, and repetitive (over an hour), and ruin the feeling of playing as a great warrior whose prowess alters the outcome of a larger battle. Aside from that hideous fatal flaw, the game is actually good and its use of events in real battles is little short of brilliant. I plan on checking out Samurai Warriors 2, but only if it is free of those godawful commando ninja levels.
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13. Video Game: 'Splosion Man [Average Rating:6.51 Overall Rank:2281]
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Canada
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Left this in the till-final-boss list but I'm putting it here too because I AM BITTER. The game-levels of this were pretty cool (though occasionally controller-crunching frustrating). The boss battles, however, were pretty unilaterally terrible, with annoying sounds/voices, unfunny 'humor,' and a lot of cheap one-hit kills that required savant-platforming skills to avoid. I struggled through most of them, but after over a half hour on the final boss, I decided my time was more important than this crap. I still enjoyed the rest of the game, but damn if the boss fights weren't terrible.
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14. Video Game: The Legend of Zelda: Twilight Princess [Average Rating:7.95 Overall Rank:91] [Average Rating:7.95 Unranked]
Mark Johnson
Canada
St.John's
Newfoundland
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This was the first game I owned on the Wii. I loved passed entries of the Zelda franchise (though never played the N64 ones as I never had that system) especially Windwaker and Link to the Past. When I owned it I only played to shortly after the first Temple. I abandoned video games for a long time after that.

This year I had a major craving to play Zelda (and Metroid) and ended up getting Twilight Princess, Windwaker and Metroid Prime Trilogy. I decided to start in on Twilight Princess first and was reminded how annoying the stuff between the Temples are. Especially the bug killing/light droplet fetch quest.

Anyway, I stopped right before a Temple and I don't know what on earth possessed me to stop right before doing the most enjoyable activities in a Zelda game but stop I did. I don't think I've played it since about Apr or May. I keep wanting to go back and play through it but I guess I just tend to focus on playing board games with friends over video games. In the time that I am solitary to play video games, I generally tend to play digital board games against AI on my iPad or browse BGG.

I wouldn't say it's permanently abandoned, but who knows how long the dry spell will last for video games. Kinda sad that I play so little video games with how many I own on Steam and iOS.

Some day Zelda... some day!
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15. Video Game: Wasteland Angel [Average Rating:4.25 Unranked]
Luis
Spain
Madrid
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Platform: PC
Playtime: 1.5 hours

This is a top down shooter where the only thing you do is getting enclosed in small levels while shooting everything that moves. Story is entirely forgettable: four months have passed since I played it and I don't remember anything except the action takes place in a postapocalyptic world and the protagonist is a girl who freakin' loves strapping guns to her car. Which reminds me, said premise is what caught my attention and made me want to play it, so keep in mind if you think "Hey, it doesn't sound all that bad".

But a mediocre story isn't what made me completely forget about it, it was the extremely easy and repetitive gameplay: controls are mediocre and missions are as repetitive as they can get. With the exception of bonus missions, your objective is always the same: kill all the bandits, preferably before they get close to the settlements you protect and start kidnapping people. Bonus missions simply replace the "protect the settlements" part with some other silly task, but the core is still the same: if it moves, you have to kill it.

You may think 1.5 hours isn't much, but consider this: not only I wasn't killed a single time, I had already obtained a top 200 score. Top 200. First time play. And things weren't getting any difficult so chances are I would have obtained a much higher score had I kept playing. As you don't need to get killed for your score to upload I got the feeling the scores I was beating belonged to equally "skilled" gamers who simply had less patience than me and quitted playing before I did.

Long story short: pointless, repetitive and shallow.
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16. Video Game: Bionic Commando (2009) [Average Rating:5.49 Overall Rank:6724]
Luke Stirling
Norway
Trondheim
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This one goes back a couple of months now. I had forgotten it until I saw StatSig posting about Rearmed in the beaten in 2012 geeklist.

Steam says I played this for 3 hours, but it felt like much, much longer. When I got it, I was aware of the mediocre reviews, but I thought it looked worth a shot. Unfortunately my adventurous spirit didn't last all that long.

The basic 3rd person shooter mechanics aren't too bad, but they aren't anything special either. Where it really falls apart however is with the bionic arm. Two things conspire to make what is the main draw of this game simply not work. Firstly, the arm controls are kind of clunky. The game has you rely on a pendulous motion to maintain momentum as you get about, which is somewhat in keeping with the earlier 2D game, but makes movement in a 3D environment awkward and cumbersome. To make things a little easier, areas are carefully set up to guide you through them using the arm but that leads me to the second criticism of the arm; linear levels. In a game where the central appeal is this grappling hook arm that is meant to get you about the world, it starts to feel almost completely pointless when there's next to no freedom to explore using that key device. Between the uneven pacing, the constantly reused assets, and the repetitive gameplay, I got the sense that the developers knew that what they had on their hands was not fun, but were so far down wrong road with the design that there was no turning back.

Bionic Commando (2009) reminds me of some of the worst examples of 2D franchises that were transitioned to 3D in the 90s. The 3D adds nothing at all, and instead acts to hinder what was a far more fluid experience with a 2D set up.

It's worth noting that while I was briefly entertained by the notion of Mike Patton as a voice lead in the game, the tissue thin plot and cardboard characters drained that novelty of any of its appeal vey quickly. I love bad plots when I feel like I'm sharing the joke alongside the developer (for example, see the far better grapple-driven game Just Cause 2) but when it's played 100% straight like it is here, and it's this bad, there's just nothing to redeem it.
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17. Video Game: The Legend of Zelda: Skyward Sword [Average Rating:8.10 Overall Rank:148] [Average Rating:8.10 Unranked]
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This was a Christmas gift from my brother that I began playing sometime in mid to late January, IIRC.

Simply put, Skyward Sword drove me up the wall. I just wanted to tear my hair out at the complete lack of pacing or momentum, the inexplicable dithering... I put about five hours into this, and hated 80% of it. The entire first hour is a complete waste. The town is an utter bore; the characters are vapid and asinine. It's like the game expects me to be beside myself with enjoyment just because I'm schoolboy Link. Yipee.

Almost nothing happens, and what little does happen is an incredibly clumsy and corny knock-off of Harry Potter, casting the kid version of the villain (whatever his name is; don't remember; don't care) as Malfoy, Link as Potter, and Zelda as Hermione. Jerkface tries to sabotage Link in the leadup to some flying competition (can we say Quidditch?) It's just really, really stupid, and the question as to "why am I playing" goes unanswered - unacknowledged, even. If you compare the dramatic pacing in Skyward Sword to A Link to the Past, it is astounding.

So, you finally are given something to do. There's a brief dungeon that's not very interesting followed by a long and tedious cutscene in which some dipshit village elder clumsily imparts some pseudo-wisdom to Link (hear that tapping? That's the sound of me drumming my fingers. Get the hell on with it, game). Then Link has a vision of a gaping black maw that devours Zelda or something and from there he can finally fly down to the surface world and, you know, start playing the game. Two hours in.

Thus commences samey environments with no character whatsoever and a lot of tedious walking about with little purpose. Eventually you end up in a wooded area thinking, if there is a God, please let me have a legitimate in-game task, but no, you're told to run around and find a bunch of scaredy furballs called kiwis, using a totally unhelpful and lame "dousing" mechanic to navigate an area that seems as deliberately disorienting and un-fun to explore as possible. At this point I put the game down for at least two or three weeks, and only came back armed with a laptop and a youtube walkthrough and thinking maybe, just maybe, we'd have liftoff, but we didn't, and I abandoned this utter disappointment of a game.

Also, worst hint character ever. Grating color scheme and art style. Irritating character animations, dialog, and emotions. To anyone but the adoring captive audience, this is as user-hostile as it gets.


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18. Video Game: Disney Epic Mickey [Average Rating:6.39 Overall Rank:3191]
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At first I really liked this game. I enjoyed the clever setup and the artwork was great. I liked the gimmick of traveling through old cartoons.
But what made me lose interest was this:
1. I didn't like having to travel through the cartoons EVERY TIME I needed to go somewhere. This meant traveling through the same cartoon over and over and over again. A waste of time.
2. The camera was the worst since Mario 64.
3. The plot was boring. I never felt the need to find out what happened.
4. I would paint a town or area, be proud of myself and then leave. When I came back, it was all shitty again, making it feel like my presence in the game was unneeded.
5. There were tons of things to find and collect that I just didn't give a shit about. There are all these animatronic Disney characters throughout the game that are missing their body parts and they are so hard to find that I just didn't care about looking for them.

All of this being said, I am watching for news on the sequel. I think it's a good idea, but the original was very poorly executed.
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19. Video Game: Frozen Synapse [Average Rating:6.97 Overall Rank:954]
Krzysztof Zięba
Poland
Kraków
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Abandoned after around 16 hours - this is the cumulative time of two attempts, one of which got to around level 8 or so maybe? and the other to almost half of the game. PC.

I really tried loving this game. In theory, it had all I wanted - a tactical game set in a cyberpunk-ish setting, with a nice, intriguing mechanic. In practice, what it amounted to was a frustrating crapshoot with an insane learning curve (or maybe no learning curve at all?). The only thing that kept me going was the theme and story, but after getting stuck on two insanely difficult missions (one of which I skipped using the console) after the 20th level, I became more and more disillusioned, ending with letting it go.

The difficulty of the missions is all over the place, with some you breeze through, and others you have to attempt many times. There's no difficulty curve to speak of. What's worse, the difficulty of individual ROUNDS that make up a level is also seemingly completely random. Since there is no real way of guessing what the AI will do, it's a crapshoot of whether or not the situation is going to be beneficial to you. Since there is no randomness in the "Will you get shot at and wounded or not" algorigth, that means that you can never be sure whether you'll make a mistake or not. All of this maybe makes this realistic in a sense, but definitely not what I would call fun.

The missions themselves take only around 30-45 seconds in span, but since you do a lot of planning between executing orders, a single mission takes around 5 minutes or something like that. But when you add to that untolerable amounts of trial and error, well...

I'm tempted to try out the Red expansion set, because it adds co-op campaign, but at this point unless its a part of a bundle or I'll get it free, I don't think I'll bother.
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20. Video Game: Jelly Defense [Average Rating:5.67 Overall Rank:6271]
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Indiana
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I invested a solid 2.5 hours in this over a couple of days before I began to seriously question my (rapidly decreasing) enjoyment. Let me start by telling you what Jelly Defense is supposed to be.

Jelly Defense is supposed to be a cute, Pixar-ish tower defense game with simple but challenging gameplay.

Now let me tell you what Jelly Defense actually is.

Jelly Defense is actually a game of memory. To do well, you must know the exact order of enemy waves, of which there may be 15 or 20. So you lose, you lose some more, and eventually the solution reveals itself to you. Awful.

I hope this isn't a widespread problem for Tower Defense games, which I am still in the early stages of discovering. There's very little room for dynamic play here. The color-matching between towers/enemies is simplisitic, but that's not what ruined this.
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21. Video Game: Batman (1990/TG-16) [Average Rating:3.00 Unranked]
Derek Green
United States
Columbus
Ohio
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I was initially expecting something along the lines of the NES Batman game, which was a standard beat-'em-up with some jumping thrown in. What I found instead was a game where you drop in, collect a certain number of items within a set time, and move on to another stage which is largely the same. You know, Alien Syndrome. Except that it sucks.

The controls are sticky when you are rounding corners (the place where you usually die) and there is precious little action. Batman dies when he gets touched and can only fight with projectile weapons. The graphics and sound are decent, though they are more like a polished 8-bit game than a solid 16-bit title. What finally broke my will to continue was when I reached the second series of stages in the art museum where your job is to scrub clean all of the paintings that the Joker's henchmen are ruining. Doesn't Batman have slightly more important mattes to attend to? Maybe not, but I certainly do.
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22. Video Game: Another World [Average Rating:7.58 Overall Rank:403]
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Indiana
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I might have played this briefly as a kid on the SNES, but if so I don't really remember it.

The iPad version of this game has terrible controls. Absolutely maddening. I'm not sure if the original game controls poorly, or if its just this port.

I put maybe 60-90 minutes into this before giving up. I thought the opening sequence was neat, but got stuck once I reached the elevator. Looked at a walkthrough. Made it outside to the long jump. Got stuck. Looked at a walkthrough (yay, sudden/arbitrary environmental interaction with no queues or context to speak of!).

Figured out the gist of the next puzzle (draining the water), died 20+ times missing jumps that look stupidly easy. We're talking more like hop-skipping across 2-3 foot gaps. In any other game, this would be trivial.

I can see why this game has a following in all other respects. If only the controls weren't complete garbage.
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23. Video Game: Mirror's Edge [Average Rating:7.16 Overall Rank:480]
Rudy
United States
No too far from Philly
Pennsylvania
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I quit this game after 30 minutes of play. I had a hard time making certain jumps, and there was one long one in particular that I couldn't make at all. After quite a few failed attempts, I finally gave up and uninstalled the game. If I couldn't get past a part in the beginning, there was no use suffering through the rest of the game.
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24. Video Game: Star Wars: Knights of the Old Republic [Average Rating:8.26 Overall Rank:34]
Luke Stirling
Norway
Trondheim
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Platform: PC
Current attempt abandoned after 15 hours

I hate to post this. When I bought this, way back in 2003, I could have sworn I would be beating this game over and over again throught the years. But no, I've made three attempts over the years, but I just can't do it. Two purchases (both at launch, as well as later on Steam), and somewhere in the ballpark of 30-40 hours of time spent, all to learn that wanting to like a game and actually liking a game are two completely different things.

Superficially I should enjoy this, but the components just don't quite engage me enough to keep me even mildly enthusiastic. The writing is far too plot driven, making the characters mere vehicles for the story and barely engaging in their own right for the most part. The combat, based largely on the d20 system, feels hollow in its implementation.

For its time it looks good, even if nine years diminishes that somewhat. But that's just not enough.

Where is really loses me though is in the overall plot. Within 20 minutes of starting, it telegraphs the ending so much that I wasn't wondering what was going to happen, but when it was going to happen, and that just doesn't excite me in a story based game at all.

I know if I had just persisted when it was new, I would probably have made it to the end then. But I have to face facts, it's just too late for me, no matter how sincerely the attempt was undertaken. I'm deleting game, and doubt I'll ever make another attempt.

I'm not going to let this stop me getting KotOR 2 now that it's on Steam though. The involvement of Chris Avellone in that project makes it a completely different kettle of fish as far as I'm concerned.

I'm sorry if this geeklist entry comes off a little more harsh than usual for me. I don't think it's a terrible game, but I'm somewhat embittered at having tried so hard to enjoy it only to feel completely unrewarded for the effort.
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25. Video Game: Warp [Average Rating:5.00 Overall Rank:6688]
Blue (She/her)
Canada
Guelph
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I think I can count this as abandoned after like five months.

I played Warp for about, I dunno, 5-6 hours on XBLA during a phase in which I was playing lots of XBLA stuff waiting for Mass Effect 3 to come out (see my entries for Bionic Commando Rearmed and Half-Minute Hero in the Beaten list). Warp was... well, probably should be a reminder that maybe I should get demos before buying games.

Warp's a sort of puzzle-stealth game with a pretty sophomoric/juvenile sense of humor. You play an alien that's trapped in a secret government lab and is trying to escape. You have, exactly as it says on the tin, the power to make small teleportations that allow you to pass through walls, inhabit barrels, and (far too often) teleport inside humans and make them explode by frantically wiggling the joystick. This is annoying for several reasons, one of which is that joystick wiggling is not the best control mechanic in the world and so having to do it every couple of minutes is SUPER ANNOYING. You also spend a lot of time Solid Snake-ing around to get behind guards and possess/kill them, since they have guns and shoot at you if they see you. Stealth in video games is a tricky art, since it can often be really frustrating, and here it often ends up a bit annoying.

I was hoping for a sort of Portal-y puzzle experience, but the puzzles are rarely that interesting and often depend more on good timing to jump into barrels at the right time or whatever than actually having to think laterally. There's hidden stuff around that lets you level up abilities, but the abilities that don't seem useless were prohibitively expensive, which would require a lot of dicking around in the "challenge rooms" you find to get past the (sometimes ludicrously tight) gold medal times to get more rewards to buy them.

Overall, there was nothing really worthwhile here. The voice acting, btw, is "my friends and I in my basement" levels of amateur, and there's a very small grouping of lines that are played very frequently, meaning you'll hear scientists whining about their families over and over and over.

Bleh.
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