Traditional Fighting Games with Low Dexterity Requirements
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Definition of terms:

Traditional Fighting Game: Could be 2D or 3D, but excluding party/mascot fighters. Games like Smash Bros obviously have simple input; that's kind of the point. I'm talking about games where it would be reasonable to assume that you're going to have to do 720s or double half circles based on the pedigree or target audience.

Low Dexterity Requirements: This is somewhat arbitrary, since there are a lot of people who can't do a Dragon Punch motion. It's easier for me to cut off because I have repetitive stress issues and my cutoff is "doesn't cause me physical pain". As a guideline, I would say no more than a 360 for single directional motion and no repeating motions (e.g., double quarter circle).

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1. Video Game: Capcom vs. SNK 2: Mark of the Millennium 2001 [Average Rating:7.75 Overall Rank:1334]
Video Game: Capcom vs. SNK 2: Mark of the Millennium 2001
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Some of the home versions of this mapped the commands to the right stick, SoulCalibur-style. This is generally considered to be a bad thing for the game, balance-wise, but it still fits the criteria for this list.
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2. Video Game: Skullgirls [Average Rating:6.20 Overall Rank:4258]
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I wouldn't call it low execution overall because of the combo emphasis, but aside from Cerebella's 360 command grab super, the most complex motion in this one is DP + 2 buttons, so actually performing specials and supers is easy. Comboing well is, of course, a different matter, but if TvC and MvC3 are here, then I guess that's not an issue.

(Then again, I also have no idea how any version of SF2 is low execution, given those ultra-tight input windows. Honestly, I think even GGXX is easier than HF.)

(Fun fact: ASW claims that QCFx2 is easier for beginners than HCF or SRK. I actually agree with them on HCF being harder.)
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3. Video Game: SoulCalibur II [Average Rating:7.44 Overall Rank:379]
Video Game: SoulCalibur II
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Part of this series' success is probably due to the very straightforward controls - maybe the simplest I've ever played in terms of dexterity requirements. This version had several frequently-used commands mapped to the right stick, even.
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4. Video Game: Street Fighter II Turbo [Average Rating:6.94 Unranked] [Average Rating:6.94 Unranked]
Video Game Compilation: Street Fighter II Turbo
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All the pre-Super versions of this would qualify. Zangief is pushing it a little bit, but he's the only one that might even be a problem.
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Hardest left-hand motion is a 270, even for supers. This one doesn't even have separate punch and kick buttons - just light, medium, heavy and assist.
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I get the impression that they continued the streamlining started in TvC in this game, though I haven't played it myself so this may be inappropriate.
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