Video Games Beaten by VGGers in 2013
Kevin Gordon
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Meridian
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Here is the list for 2013! For those of you who are new to this, here is what this list is all about:

Over the course of the year, add all the video games you play through. Use your best judgement for exactly WHEN a game is 'beaten' (ie doesn't have to be 100% completion. Can be 'main quest beaten,' 'final boss defeated,' 'saw end credits' or something along those lines). Here are some suggestions of what to include in your entry:

Name of game (duh)
Platform
First time beaten?
Overview of gameplay (PUT SPOILERS IN SPOILER WINDOW)
How much did you like it?


As in previous years, I'll keep track of certain milestones (ie 10 games beaten, 50 games beaten) and include the earliest dates we reached those milestones in years past so we can see how we're doing in comparison.

To all new users: We want to have as many people posting and discussing here as possible, so please feel free to jump right into this list immediately. There is no need to read through every page first (though it is encouraged to do that at your leisure.) So again, as soon as you find this list, please begin commenting and posting your own beaten games.

Just for clarity: If you beat a game another user has beaten, still add your own entry. Part of the reason for this list is to see which games are beaten by the most users. If you beat a game YOU have previously beaten this same year, do NOT add another entry. Feel free to edit your previous entry stating that you beat it again.

And be sure to subscribe to this list so you can see what other users are playing!

If you'd like to see how previous years have gone, please check out and subscribe to this list: Video Games Beaten by VGGers Through the Years

For Leaderboards and current stats, please see the first post in the comment section below.
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I'd like to give a very special thanks to
Andy
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Manchester
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for his sorter lists. They are very helpful (and make my job MUCH easier). This Geeklist wouldn't be the same without them.

Here is Grimwold's Awesome Sorter for this year:

USER (with leaderboard) - grimwold.org.uk/bgg/geeklistSort.php?sort=user&list=151365&e...

GAME (with leaderboard) - grimwold.org.uk/bgg/geeklistSort.php?sort=alpha&list=151365&...
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1. Video Game: Home [Average Rating:5.26 Overall Rank:7205]
Video Game: Home
Platform: PC
Time: 1h 7m
First Time Beaten: Yes

Video Game: Home


During the Steam sale this game was a $1.01. I would waste a dollar on something stupid anyways so this was an instant purchase.

This was an interesting game, without major spoilers, you wake up in a building and then you move around looking for clues as to what is going on. It's done in a 2d side scrolling style (arrow keys to move)and you interact with certain objects with the space bar. The story is told through short text scenes as you move from one area to another or pick up a relevant object.

Video Game: Home


In each "area" (about 7) there are multiple items and locked rooms. Depending on how deeply you get involved you can figure out more of what's going on if you take the time to solve these basic puzzles. Depending on how many of these optional clues you discover your ending will be different.

Video Game: Home


Can't really comment much on the story without blowing it for others.

There's not much to this game but for a $1 you get an interesting time waster. With what I didn't do, I could probably replay it one day so an hours length (the game suggests it will take an hour and half) is just about right.

Overall I'd give it a 7 out 10 based on the price and length.
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2. Video Game: Retro City Rampage [Average Rating:6.34 Overall Rank:5022]
Video Game: Retro City Rampage
Aaron Tubb
United States
Fuquay Varina
NC
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PC, first time
about 9 hours to play through the main missions

Wow, what an awesome tribute to the 80's this game is. It's basically GTA, NES style. The controls are well done, and causing havoc around the city is fun, but the crazy references to everything awesome about the late 80's and beyond are amazing. The plot makes no sense, but that's OK since you get to ride Donkey Kong, hijack the TMNT van, join the Ghost Busters, guest star in Saved by the Bell, and drive the Delorean from Back to the Future, among other stuff. If that sounds awesome, you should try it. It is awesome.

EDIT: 14 hours of play time, and found all the invisible walls, loot, and good times, and got "A Winner is You!" achievement. All achievements obtained except for the 2 REALLY hard ones (Super Stomp Shenanigans and Death Cam, No Death).

FUN GAME. I don't like the Bit.Trip.Runner arcade minigame, though. Controls aren't as good or responsive as the real Bit.Trip.Runner, and I found THAT game too frustrating to spend much time on.
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3. Video Game: FTL: Faster Than Light [Average Rating:7.87 Overall Rank:105]
Video Game: FTL: Faster Than Light
Chris
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Chicago
Illinois
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Platform: PC
Difficulty: Easy
Times Beaten: 1
Game Clock: 27 hours (and counting)

I wasn't going to count this on easy, but 27 hours to a win (actually should have been earlier but I really messed up the previous game) seems to me adequate time to count for this.

Whether you consider this roguelike or not (I think I'm leaning on the side of for), it's quite clever, and a crazy challenge, though I think I can beat it again on easy fairly easily in the future. As I stated, I should have beaten it the previous game, but I made some REALLY dumb mistakes with the rebel flagship and got what I deserved.

Anyway, I am not tired of this and WILL be beating it on Normal!

(Unrelated: Dear maintenance, thanks for the double post and then letting me stew about it while I can't visit the site)

Related:
Spoiler (click to reveal)
I love that I killed the flagship's entire crew, only to discover it was being run by an AI. I knew it couldn't be that easy, but I had to try.


Beat it again, with a torus named Anathema, and starting crew Putrid, Mucid and Rancid (the torus seems like the easier ship, at least on easy). I mainly focused on just getting the achievements for the ship, but ended up, despite having weak weapons, being able to annihilate the final ship fairly easily. I also refused to buy the cloaking device this game, just to see if I could do it without it.

The Type-B torus made me chuckle. Now if only I could get one more of the achievements for the first ship.
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4. Video Game: World of Goo [Average Rating:7.40 Overall Rank:334]
Video Game: World of Goo
Platform: PC - Steam
Time: 4-5 Hours
First time beaten: Yes

Video Game: World of Goo


World of Goo is a physics based puzzle game. When it was released in 2008(9?) it was one of the "early" indy darlings. Everyone raved about it and it was available on both Steam and Wiiware. I ment to pick it up on the Wii, but eventually I guess it was on sale on Steam and I must have grabbed it there a few years back. And there it sat, unplayed in my library for quite a while. It is now widely available on both Android and Ipad in addition to the original release platforms.

Video Game: World of Goo


The premise is simple, take goo balls, use them to build random structures and reach the pipe at the end of the level (it sucks up your remaining goo balls and you must hit a certain number remaining). This formula gets spiced up along the way with a variety of different goo balls which feature unique characteristics. The levels and how you solve them also change drastically over time.

Video Game: World of Goo


Unfortunately I didn't really enjoy this game. I found it far too frustrating and numerous portions had far too little room for error. You can rewind time by clicking a time bug, but every time I stuffed up badly it was sort of already past the point of no return for the bugs to help me. It's probably my own dumb fault that this didn't "click" right for me but w/e. About 1/4 of the levels I had genuine fun with, and yes when you do solve a particularly taxing level it makes you feel pretty good.

This game excels in the graphics and sound departments. The art style is fantastic and completely suits the style of game this is. The soundtrack is excellent and varied.

Overall I'm glad I finally took the time to play and experience this, but it's not something I would recommend for more than $1-2. I enjoyed Home more than this.

Six out of ten for me.
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5. Video Game: Super Street Fighter IV Arcade Edition [Average Rating:7.98 Overall Rank:1182]
Video Game: Super Street Fighter IV
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I just beat the single-player "arcade mode" for the first time, on medium difficulty, using Ryu. In single-player there really isn't much to this game. In most fights I just spammed hadoukens or crouch kicks.
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6. Video Game: Far Cry 3 [Average Rating:7.82 Overall Rank:213]
Video Game: Far Cry 3
Joakim Schön
Sweden
Alingsås
Sverige
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Platform: PS3

First time. Main quest line completed.

Far Cry 3 is a open world game. There are two islands in the game, and the second one is opened up in the main quest line, so not totally open from start You have to save your friends that are kidnapped, and fight some bosses. The boss fights are dull, but the game is otherwise really good. Good main quest, good that you can use animal hides for making equipment, fun fights. Then you come to the second island you get a enemy uniform so that no enemy attack you, so the game after this is in a way simpler after that, especially when you also have all availible life bars. It is nice to drive all kinds of vehicles, and to climb those radio atennas was fun. Far Cry 3 is a great game.
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7. Video Game: ArmA II: Operation Arrowhead [Average Rating:7.40 Overall Rank:1765] [Average Rating:7.40 Unranked]
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Andrew Hodkinson
Canada
Owen Sound
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Platform: PC/Play with6 servers
Time: 8 days (about 40 hours, maybe more)
First Time Beaten: Yes

DayZ is a zombie-themed player modification of Arma 2, a fairly conventional war game. To play it, you have to own Arma 2 and its Operation Arrowhead expansion -- and many people have only bought it,as we did, to play this mod.

We had decided to play this as the family game over the week between Christmas and New Year's in the attic of my mother's house. The core players were my brother, my two sons, and myself, although my daughter tried it out briefly and my youngest son's girlfriend and one of his other friends gave it a go as well.

Was this game beaten? It's a difficult choice, as it's an open-world game. I want to write a review of this game today and send it to modding, but basically, the game starts off frustrating, trying to avoid zombies and get basic weapons and supplies. Still, after becoming familiar with zombie habits and ways to avoid them, the game enters into a wonderful level that is hard to describe. You really feel immersed in the theme, everything that makes a military first-person shooter gruelling fits well into a post-zombie apocalypse.

Once basic supplies are established, you try to locate your fellow team players or even other friendly players. With more than one player, it's much easier to handle zombies, setting up back to back or better yet, letting one player distract them while you scout an building or area. As a group you try to loot towns and get vehicles, eventually running convoys and even picking up other friendly players and going to other towns and cities to set up camp. You really feel that you are out there in a sea of the walking dead, a gleam of humanity in a dead abandoned world.

The problem is the other players more than the zombies. I've never played on player servers before and the experience was not encouraging. Even with an admin to cover about 10-20 people, there were a lot of obnoxious players who seemed to like to snipe newbs and new spawns. And there were pre-teens who used the global communication channel to make weird comments and even drown out communication with music. And liars and trolls and griefers and just people who want to wreck things. Still, these are all arguably part of the game. People in a post-apocalyptic world might be just as difficult.

Contrast that with the hacker players who patch in some code to get better weapons and powers. Even after the admin kicked them, they had done so much damage to your character or the remaining game code that playing on was difficult, often forcing admin to regular shutdowns and reboots. It's this aspect that makes this also a game abandoned as much as beaten.

Bottom line though, this game has something which other games do not have. Somewhere in spawning and sneaking around and finding your friends and getting vehicles is an exhilirating game experience.
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8. Video Game: Paper Mario: Sticker Star [Average Rating:5.87 Overall Rank:5486]
Video Game: Paper Mario: Sticker Star
Matt Mallas
United States
Naperville
Illinois
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Paper Mario Sticker Star
Platform: Nintendo 3DS
First Time? Yes
Completion: Collected all the Royal Stickers and Defeated Bowswer
Start Date: November 16, 2012
End Date: January 1, 2013
Total Play Time: 21 hr 24 min

Although I have some issues with Paper Mario Sticker Star, I did enjoy it overall. It plays less like an RPG than previous Paper Mario games, and instead a bit more like an adventure game with turn-based battles.

There is minimal stat progression other than an increase in max HP. Instead, everything revolves around stickers which you collect from item boxes, after a successful battle, but mostly just stuck to every surface of the world. In battle you use these stickers for attacks, and once you use them they're gone! Without any stickers, your only option is to run, though I never had that become an issue (though I was close several times).

Unlike in most RPGs, where I'll horde awesome items and almost never use them (just in case!), the most powerful stickers are larger and take up more space in your limited sticker album, so you'll need to use them.

At times it seems a bit pointless to do battle. Typically the only result of winning a bout is that you'll be rewarded with coins, which can be used to buy more stickers, which can be used in battle, to earn more coins... So I stopped fighting everything that moved and tried to play more stealthily. I couldn't avoid all battles, and I still tried to fight enemies which I knew dropped powerful stickers, but I focused more on exploration and really enjoyed myself.

I really like the world portrayed in Super Mario Sticker Star. More-so than in any previous Paper Mario game, I really feel that the entire world is made of paper and cardboard, rather than just flat characters walking around in a somewhat crude polygonal world. Interactions with the environment, enemies, and other characters really stress this fact.

On the other hand, Sticker Star only includes mainline Mario game characters and enemies. No completely original creations here. That means that 99% of NPCs in the game are Toads. And 99% of those are red Toads. Fortunately, even given this limitation, the developers did seem to imbue distinct personalities into plenty of them. They did include a few nice enemy variations (mariachi band Shy Guys, Egyptian painting Koopa Troopas). Also, a many enemies played with the idea that they are made of paper (or cardboard), which was enjoyable.

My main complaint is with the "things" in this game. "Things" are real-world objects that for some unknown reason have appeared in the Paper Mario world. Think vacuums, scissors, soda pop, and radiators. You can collect these items and turn them into stickers which can be used in battle or to manipulate specific parts of the environment in interesting ways. Unfortunately, these items are oftentimes required in boss battles, but it won't be obvious which ones you should bring to battle. You'll probably find yourself running away from a boss and returning later with the correct "thing" sticker (hopefully). Through dumb luck I happened to have the correct "thing" stickers during a few battles - which made sense in retrospect but were not immediately apparent.

Paper Mario Sticker Star has been said to be a very divisive game. I happened to enjoy it, but I can see how people could be turned off by it. If you go into it knowing that it's a very light RPG I think most Mario fans should be able to enjoy its charm. I will say it might be worth cheating a little bit and looking into which "thing" stickers to bring to boss battles ahead of time to avoid frustration.

EDIT: Updated completion time.
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9. Video Game: Pudding Monsters [Average Rating:5.57 Overall Rank:6781]
Video Game: Pudding Monsters
Platform: Android
When: yesterday
How long: about one hour
What: three stars in every level

How was it?

It is a nice little game but it is too short and way too easy.
The developer says more levels will follow.
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Video Game: Sam & Max: The Devil's Playhouse Episode 5: The City that Dares Not Sleep
Daleks stole my lunch box
France
Morbihan
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PC (Steam), first walkthrough, 3 hours playtime

Season 3 is over. It's difficult to talk about it unless I cover everything in spoiler tag, so I'll just comment on the technical aspects. This episode was lighter in puzzles than the previous ones, I guess because the designers had an entire season arc's worth of stories to wrap up, but it didn't bother me as it was well-written and everything comes together nicely without significant loose ends or plot holes. The voice acting is still strong, and I guess by the end I got used to the quirks of the engine.

FYI, wait for the end of the credits as there's more stuff after them.

All in all I thoroughly enjoyed this episode and its bittersweet ending, I'll be looking forward to season 4.
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11. Video Game: The Binding of Isaac [Average Rating:7.25 Overall Rank:623] [Average Rating:7.25 Unranked]
Video Game: The Binding of Isaac
Chris
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Chicago
Illinois
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Platform: PC
Time Spent: 7hrs
Times Beaten: 1
Character: Cain
Hearts: 1?!?

Oh boy. Sick day at work means I get to stay home and not move. Which means I get to finally finish this!

I'm not against this game, I don't think it's terrible, it's just a fun little time waster that was worth the $1.24 I paid for it. I think the primary difference in randomness between this and something like, say, FTL, is that in this game you aren't given nearly as interesting choices to make. 9/10 times, you get what you get and that's that. If you didn't find enough money on the level, too bad. There's usually little decision to be made in the store - if you have 15 coins, buy something powerful, otherwise, unless you're hurting for an item that they have, save up. The blood pacts can be good though - if you're willing to sacrifice life for a powerful item go for it. That's how I made it through this game; with the dead cat that put me down to 1 heart but gave me 9 total lives.

The highlight of the game is probably the boss fights, of which there are only a few, but they're generally pretty good, except for Monstro 2, who has a rather unfortunate exploit that makes him pretty easy to kill. That said, I was happy to see him when I had a tough floor. The final fight is pretty neat I thought, and I was lucky enough to get to it with quite powerful tears and, of course, 9 lives.

I might play this on and off, maybe one more time to finish the extra stage that's been added, but I don't think it has near the staying power that FTL does for a randomly generated game.

Update: Finished the extra stage and the final boss, which was frankly quite easy. I probably won't play much more of this - I don't really see much of a reason to. Maybe if I feel in the mood for this type of game again, but I'm considering myself done. Now to finish FTL on normal...

Extra update: I've been playing this far more than I intended to, then I went ahead and got the expansion because, hey, it's a dollar, and I'm bored with the main game...

Well, I finally Platinum God'd it, and so I can declare myself done, game uninstalled, fire burnt down to the inert ashes. over 150 hours, and only got one achievement (The Halo one) because a friend accidentally let slip how to do it. I might have never guessed that that would work, though the hints are there for it. On that same run I got Sacred Tears (or whatever it's called) which was the last one I needed.

I feel like I liked this game, even though I rag on it. It's easy to play a quick half-hour round and be done with it, and though there are some issues with the randomness, in the end I don't care. In fact, though I find FTL the better game, I played it less because it required more of a time commitment (and lets face it, even though you can pause and save your game, I get too absorbed).

Well, no matter. For 3 bucks, I have no complaints about the entertainment I got from this game. It was far more worth it than Rayman Jungle Run, that's for sure.
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12. Video Game: Orcs Must Die! [Average Rating:7.21 Overall Rank:738]
Video Game: Orcs Must Die!
Krzysztof Zięba
Poland
Kraków
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Completed this for the first time, on the PC. Used the Artifacts of Power DLC. War Mage and Apprentice difficulty (5 stages done on Easy). Took me 11 hours according to Steam.

Enjoyment: Medium to Medium-High

This game was very promising at first. The graphics are very nice, the cartoony fantasy style looks good, the gameplay seemed to offer something a bit different and more action-oriented than your regular Tower Defense style game... But the longer I played, the more I found about it that made me grind my teeth.

A minor gripe I had was the philosophy behind the stages. Many of them give the Orcs multiple paths to go through, or multiple Rifts to run for. As much as that is a standard procedure for most Tower Defense games, I always found I enjoyed the ones that give the Towers a chance to cover multiple paths a good deal more. Here, you can Barricade off some paths, but, interestingly enough, not on all stages - on most the enemies will not attempt to break through the Barricades, but at least on one of them they did. The "towers" in Orcs Must Die! mostly have a stationary field of fire (ie. only affect about the same space they occupy) and so it is impossible to have a single line of "towers" covering two paths, for example.

The level design also doesn't allow overly much for planning the enemy's route - something I usually enjoy in more open games. You can Barricade a lot of ground, but it is rare that you can create a long maze of traps, because of the space and also because the Barricades are ridiculously expensive (800, 700 after an upgrade - trap prices vary from 300 to 1500 I believe) for what they are. And another thing, which I think added to my growing dissatisfaction in the game - the Barricades can be destroyed or avoided by certain creatures.

Enter the Gnoll Hunter, the most annoyingly designed monster in the entire game. Very fast, quite resilient AND it by-passes Barricades like they aren't there. Also, it goes directly for you, or you Guardians (mostly Elven Archers) and deals quite a lot of damage. Two of these guys will wreck complete havoc on a group of your Archers. Did I mention they render Barricades useless, which is a ridiculous idea altogether? In the late game, each time I saw them in the Roster for the level, I went back to the Menu and switched to a lower difficulty. I really can't be bothered if the designers insist on breaking their own game... (harsh words, maybe unjustified and maybe I'm just throwing a fit, but god damn am I annoyed by this choice).

Also, the Kobold Sappers, who come in large numbers to destroy your Barricades. These are annoying, but on most maps you can easily shoot them using the Archer Guardians or by shooting them yourself. On the final map, however, I had them destroy almost ALL of my Barricades, and had to re-build from scratch. So that was "fun".

The upgrade system is also very lackluster, something which I always hate seeing in a game like this, where a more complex upgrade system would provide the player with choice as to how to mold the entire game to his liking... Here it's just "pay a lot of points for an almost invisible upgrade" (decrease the cost of a trap by 100 gold? Give a trap a slight range extension? Upgrade the trap's function by such a small percent you hardly notice anything change?), and that was rather disappointing.

In general, I wasn't very impressed by the game. It does a lot of things in a competent way, but none of them shine. I only paid two euros for this game on the Steam Sale, so I can't say I didn't get my money's worth and then some, because the game IS fun... it just doesn't feel very satisfying in the end and I was REALLY put off by the Gnoll Hunters... I can't really recommend this one all too much, but since you can get it very cheap on Steam these days (when a sale comes along, anyway), you can pick it up and see for yourselves. I certainly don't think I wasted the spare change I spent on this and I don't regret the purchase, I'm just underwhelmed by it.

PS: I didn't bother to play the DLC missions. Just not enough fun to be had for me at this point.
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13. Video Game: Plants vs. Zombies [Average Rating:7.60 Overall Rank:181] [Average Rating:7.60 Unranked]
Video Game: Plants vs. Zombies
Justin Rio
United States
Bellevue
Nebraska
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Platform: Xbox 360
I got this during the 2-week countdown sale on the MS store, day 10 or something. I beat the boss zombie last night on my third attempt. (Stupid pogo zombies.)
Plants vs. Zombies is another one of those rare games that are pretty popular (at least in my circle) that I avoid at first believing I won't like it. A friend wanted me to play it and so I did just to hang out with him, but I really enjoyed the game. It is different from tower defense games like Crystal Defenders in just the way needed for me to like it.

Right now I'm working my way through all the new puzzles and mini-games beating it opened up, working my way through survival mode(I think I'm on wave 6 at time of writing), and going through the adventure again(1-2 atow.)
If anyone's interested, the only things I bought from Crazy Dave before beating the game were: Extra Seeds 7 thru 9, Pool Cleaner, Twin Sunflower, and Fertilizer(1).

EDIT: Some time ago I beat the game on the second playthrough, where the computer selects 3 of your plants each round. That was difficult at times. I still haven't used the cob launcher much; my favorites are frozen watermelons and triple sunflowers. I was hoping the second pass victory would open up selecting any stage, but no dice. Is there a way to do that on the xbox?
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14. Video Game: Bit.Trip Runner [Average Rating:6.02 Overall Rank:4063]
Video Game: Bit.Trip Runner
ThirtyEighth
United States
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Platform: PC
Time: 20.9 hours or so
Difficulty: Normal
First Time Beaten: Yes

Bit Trip Runner is basically reacting to what you see on the screen. Your character automatically runs forward. It starts off simple, press jump when you see rocks. Actually it stays simple but becomes incredibly hard. There are 5 commands total, but if you miss any command you have to restart the level. It can be so frustrating, but the music is upbeat and somehow keeps pulling you back in!

Feels very good to have completed this game, have been working on it for months. It is too frustrating to play for long sessions.
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15. Video Game: Orcs Must Die! 2 [Average Rating:7.40 Overall Rank:700]
Video Game: Orcs Must Die! 2
Jesse Murphy
United States
Biloxi
Mississippi
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Beaten in coop mode in about five hours.

I initially beat the game in single player mode for the 2012 geeklist, wherein I pronounced the game good, but not enough to hold my attention any longer. Obviously, that is not the case.

COOP is a terrific addition to the game. It's pretty obvious that many of the levels were designed with coop in mind, and this mode is where the game shines. With that said, I still prefer the levels from the first game.
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16. Video Game: Paper Mario: Sticker Star [Average Rating:5.87 Overall Rank:5486]
Video Game: Paper Mario: Sticker Star
David
Canada
Georgetown
Ontario
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Game: Paper Mario: Sticker Star

Platform: Nintendo 3DS

Completion: Beat Bowser

Time: 41 hours 14 minutes

First Time Beaten: Yes

Bonus Achievements:

Stickers In Museum: 91/160

HP-Up Hearts: 100% found

Stickers: 56% found

Secret Doors: 100% found

Comet Pieces: 100% found

Coins spent: 6,425/10,000

Perfect Bonuses: 364/500

Excellent Attacks: 1,000/1,000

Battle Spinner Jackpot: 3/50

I have been a fan of the Paper Mario series ever since the original was released. I remember playing that one all the way through with a friend all those many years ago. This Christmas, that same friend and I happened to both get Paper Mario: Sticker Star. While we've both been playing our own copy, being able to talk about the game while going through it has been an amazing nostalgic experience.
In my opinion, this is the 3rd best of the 4 Paper Mario games, beaten by the original and Thousand Year Door. It played a lot like those two, but was a little lacking in certain respects. I felt that having levels in the game makes the world feel a little smaller. In the original, to get to a new spot in the game, you had to traverse previous areas. This allowed for many changes to occur in spots in the game, gave you more opportunities to see secrets you missed, and made the game feel bigger than it really was.
The battle system felt a little simplistic and broken to me. As opposed to FP, badges, items, and main attacks, all you have are stickers. If those run out, your only option is to run. Consider the possibility that you've almost beaten a boss but run out of stickers. You have no choice but to run. And when you do, all the progress that you made on that boss has been lost. Good luck re-finding or buying those rare/expensive powerful stickers you just wasted. It seems silly, since outside of battle you can jump or hammer enemies without using a sticker. To be honest though, I only encountered that problem once.
Also, gone is the level-up system and the Bowser/Peach levels. The only way you can improve Mario is by finding HP+ Hearts.
Despite all that, this is still a great game. The music, while not as good or memorable as the original's, is very good and suites the many atmospheres very well. The cheesy paper-related comedy of the previous games is back full-force, and the game has very nice graphics.

Next game on my list to beat: New Super Mario Bros. 2
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17. Video Game: Deponia [Average Rating:6.23 Overall Rank:3054]
Video Game: Deponia
Platform: PC

Time: 8 Hours

Time to get myself back on this list, and my first game is one that I bought in the recent Steam sale. This time, another new company doing adventure games. Daedalic Entertainment is a German company that also made the quite interesting looking The Whispered World, which I have yet to get.

Deponia certainly falls within the more comedic aspect of adventure games. You play Rufus, the local troublemaker who has pretty much dedicated himself to get off of Deponia, which is a dumping ground, and go to the cities in the sky called Elysium. (Sounds a lot like the world Battle Angel Alita is set in.) In one of his attempts to get off the planet, he lands on an Organon Cruiser, where an Elysium girl named Goal is being threatened. Rufus decides to save her and manages to get them both thrown from the cruiser. Now Rufus needs to find her and try to get them both to Elysium.

Rufus is a self-centered jerk who doesn't respect anyone, and in return no one respects him. That being said, I think there is some charm in the character, and certainly by the end there is some room for growth, and certainly a sequel. It is good that Rufus is kept consistent as a character and doesn't have a simple change of heart to the right thing. In fact, he often does the wrong thing. It is a certain amorality that I also noticed in Runaway: A Road Adventure, but at least with Rufus you expect it.

Overall, I thought the game was pretty quality. The animation and the voice acting is all pretty good, given that it is a German company making it. RPS suggested that there were translation issues, but I didn't run across much of that. I also liked that you can hold down the space button to highlight everything you can interact with. It is a good thing too, because sometimes it is really required.

The second part of the game, where you are in town, is probably the most frustrating part of the game, because you are given a lot of things to do and a lot of objects that can interact with, without a whole lot of guidance. Sometimes, you need to use an object more than once in a different context. To be honest, half of it I needed to use a walkthrough for. It was too bad, because I felt the first part actually did a decent job giving enough clues. Maybe part of it was inadequate translation. Or, maybe substandard design.

In any case, I enjoyed the game, and I'm interested to see where they take the story next.
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18. Video Game: Nelson Tethers: Puzzle Agent [Average Rating:6.46 Overall Rank:2577]
Video Game: Nelson Tethers: Puzzle Agent
Platform: PC Steam
Time: 3ish hours
First time beaten: Yes
Completion: All Puzzles solved

Video Game: Nelson Tethers: Puzzle Agent


The best way to explain Puzzle Agent is from the game's page:
Quote:
What is Puzzle Agent?
In Puzzle Agent, players take on the role of Nelson Tethers, the lead (and only) agent in the US Department of Puzzle Research, sent on a rare field assignment to Scoggins, Minnesota to investigate why output at the town's eraser factory - the factory that supplies the White House with all its erasers - has come to a screeching halt. The game combines brainteasers that include mazes, puzzles, logic and riddles, intertwined to tell an engrossing, twisted mystery story - all presented with Graham Annable's unique narrative and visual sensibilities and the distinctive Telltale style.

Puzzle Agent combines generous doses of Nordic folklore, and an X-Files style mystery along with major influences of Professor-Layton inspired puzzling, David Lynch, the Coen brothers and a dash of Stanley Kubrick. And gnomes.
Video Game: Nelson Tethers: Puzzle Agent


There were two reasons why I bought this game many a moon ago..... the inspiration form the Professor Layton DS series, of which I am a huge fan, and the art style. I find the artwork and theme utterly delicious. The artist who inspired it has a website here: http://www.grickle.com/ I'm sure most of you will find something you enjoy from his work.

The problem with this game is almost everything else. Half the puzzles are far too easy and the other half are far too abstract, they're still simple, but you're just not given enough of a clue to know what to do without failing it out a few times first.

The story is lacking and the first episode ends quite abruptly without you really concluding the "case".

It's a six out of ten from me, and it would only be a four or a five if I didn't love the theme/artwork as much as I do.
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19. Video Game: Puzzle Agent 2 [Average Rating:5.75 Overall Rank:6134]
Video Game: Puzzle Agent 2
Platform: PC Steam
Time: 3 hours
First time beaten: Yes
Puzzles solved: All 96% of achievements

Video Game: Puzzle Agent 2


Puzzle Agent 2 is (amazingly) the follow up and sequel to Puzzle Agent. It picks up where the other game left off. About the only real difference is that PA2 is a SLIGHTLY "smoother" experience. They also dump some of the puzzle types I enjoyed from the first and add some more completely idiotic puzzles to the mix.

Video Game: Puzzle Agent 2


For example here is the intro to one puzzle:
External image

Ummmm, is the answer Chopsticks?

Now the puzzle itself took a second.... but yeah.

The story which thankfully does conclude the first game, is utterly bizarre and batshit insane.

I originally purchased this game about a year ago for the Steam Christmas event. It helped me either to win a free game or grab a piece of coal, so it served its purpose.Once again the art style saves the day. Six and a half out of ten.

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20. Video Game: Jetpack Joyride [Average Rating:6.57 Overall Rank:1839]
Video Game: Jetpack Joyride
Original Dibbler
Germany
Aachen
NRW
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Name of game (duh)
Platform: Android
First time beaten? No, third time. (Fourth time is on its way.)
Overview of gameplay: http://videogamegeek.com/thread/884416/fun-and-quite-addicti...
How much did you like it? Playing it a fourth time now. What do you think?
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21. Video Game: Bastion [Average Rating:7.68 Overall Rank:196]
Video Game: Bastion
Kevin J
Canada
Toronto
Ontario
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System: PC (Steam)
Time: 7 hours
Completed: Main story

I wasn't able to get this on the 2012 list, but at least I finally got around to playing this game! It's as delightful as everyone makes it out to be. I might even give the New Game Plus a try sometime. I don't think there's much I can say that hasn't been said before; that's the problem with these really popular games.

I can certainly say that this is THE BEST GAME I HAVE PLAYED SO FAR THIS YEAR!

Expect to see a lot from me on this list in the next two weeks. Classes don't start up until the 7th, and my tutoring gig doesn't start until the 14th, so I've decided I'm going to binge on video games until then.
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22. Video Game: The Binding of Isaac: Wrath of the Lamb [Average Rating:7.89 Overall Rank:751] [Average Rating:7.89 Unranked]
Video Game: The Binding of Isaac: Wrath of the Lamb
Leonardo Miranda
Brazil
Curitiba
Paraná
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I finally finished the game with Samson

Spoiler (click to reveal)
only Sheol, i'm yet to beat Cathedral with him


I still have a lot of fun playing it. Stats so far:

Deaths: 450 (I don't care that much, sometimes i'm really reckless)
Mom Kills: 64
Itens: 190
Secrets found/achievements: 84/97

On my way to platinum god
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23. Video Game: Dungeon Village [Average Rating:6.47 Overall Rank:4581]
Video Game: Dungeon Village
Chad V
United States
Atlanta
Georgia
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Platform: iPad
Plays: 1st Time

This was not supposed to be my first game beat this year but this game was like crack for me. I had always wanted to try a Kairosoft Co., Ltd. game and this was on sale for a $1 in the app store earlier this week. I figured this would be as good as any to see if I liked Kairosoft Co., Ltd.'s style of simulation games.

In this game your run a typical RPG village. You get to build pubs, weapons stores, inns, armors stores, and bizarre things like curry shops. You try get a better village so more adveturers will come and adventure in around your village. The goal of the game is to get a 5 star village.

The game is pretty laid back affair. You can glance down at it every few minutes and then build and manage your village a for a few minutes. I don't think you can really loose this game but you can optimize things to get your stars faster.

Overall I really like this game and look forward to trying other Kairosoft Co., Ltd. games. I really only have two complaints: 1) the game is fairly short, 2) The game doesn't take up the whole iPad screen. I would rate this game an 8.5 on the VGG scale.

UPDATE:
I beat this game for second time over the weekend. I didn't realize it but some of things you did in previous games carry over to new games. The things I noticed were buildings that you had leveled up stay leveled up and you start the game with any occupations that you unlocked in previous rounds. I was able to up my score from 150,000 to 190,000. After playing again I would now give this game a 9 on the VGG scale.
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24. Video Game: Sonic the Hedgehog 4 Episode I [Average Rating:5.99 Overall Rank:5717]
Video Game: Sonic the Hedgehog 4 Episode I
Mr. Stabs
Canada
Ottawa
Ontario
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Platform: PC (Download)
First Play: Yes
Time Played: 4 hrs 42 mins

Uninspired.

That is the word that sums up Sonic the Hedgehog 4: Episode I. The game is a return to Sonic’s roots, reaching all the way back to the 2D platforming of Sonic the Hedgehog. Gone are the 3D stages, the superfluous characters, and the gimmicky plot devices. All that remains is a simple platformer where the goal is to race to the finish line, collecting rings and bouncing off enemies.

It worked for the original game, so the design decision is not necessarily a bad one. The problem, however, is that Sonic the Hedgehog was released in 1991, and Sonic 4: Ep I was released in 2010. In 1991 the standard platformer design was common, and players were impressed by the graphical prowess the Genesis could throw out, giving the player that sense of speed. The feel hasn’t changed in 20 years, but it’s just not a killer app any more.

From gallery of Ziilch

SPPPEEEEEEDDDDD! I'll admit it - playing as Super Sonic and just running as fast as possible is pretty fun.

I liked the callback to the original sonic games – the only ‘new’ feature is the double jump that is present in a number of newer titles (you couldn’t double jump in Sonic 1, right?), but at the same time, it makes Sonic 4: Ep I feel stale. They take the parallels too far in their homage to the first game. The special stages are the same style (albeit modified) as in Sonic 1, the 4 stage bosses are all emulations of original bosses, and even the stages are modelled after ones from the first two games (Green Hill, Casino Zone, Labyrinth, and Scrap Brain, respectively). The scale of optional paths is slightly greater, but I’ve played those games – I don’t need to play them again under another name. Furthermore, Sonic 1 had 6 stages with 3 acts each. Including only 4 of 3 acts apiece in this game is underwhelming for a player that wants to play a classic-style ironman from start to finish.

It’s not all bad, however. The designers have forgone more stages to provide more gameplay options. You can choose to approach each stage for points attack or time attack. Both are self-explanatory – you run the stage with the goal of achieving the highest score or fastest time. Both modes are equipped with online leaderboards. Also, upon acquiring all seven Chaos Emeralds, you can unlock Super Sonic in each stage. Super Sonic is fast and invincible, but sonic will deplete his rings slowly while in that mode. This powerup makes both scoreboards more dynamic, as he can improve runtimes, but you need to provide the ring power first which may require some extra time at the beginning of the stage. Likewise, invincibility will prevent any errant ring loss to spikes or enemies, but the ring-fuel cost will slowly drain points away from a score attack run.

From gallery of Ziilch

The stage select is great if you're planning on shooting for a high score.

Now, I’m not particularly interested in pitting myself against the best the world has to offer in these online scoreboards. I’m not even interested in running the stages repeatedly to optimize my score. I just want a platformer that entertains me. In that aspect Sonic 4 succeeds, but not nearly as well as it could have.

RATING: 5.75 / 10
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25. Video Game: Dead Rising 2 [Average Rating:6.94 Overall Rank:1139] [Average Rating:6.94 Unranked]
Video Game: Dead Rising 2
Platform: 360
When: Yesterday
How long: About 16 hours. Don't know for sure.
Ending: D (more later (spoiler))

Had this jewel on my shelf for a loooong time. Since this is one unforgiving game I didn't want to play it in many short settings where I have to relearn the controls and mechanics again and again. So when my PC broke down and the holiday season came it was the perfect chance.

This version has a lot of improvements over the first title. Mainly it is easier since the AI of the survivors which you have to escort through the zombie hordes is way better. And the possibility to create stronger weapons by combining them is real fun.

The main story is divided in cases which pop up at specific times and also have a time limit (a main component of the game). My problem was that I didn't know that this time limit was for a whole case and not for its single parts. So when I managed to finish one single part on the last second (on purpose to have more time to save survivors) I instantly failed the rest of that case and the main goal was gone. So I spend the rest of the time rescuing survivors and leveling up my character (which you can reuse on a new playthrough).

And the ending:
Spoiler (click to reveal)
Since I failed a case I couldn't prove my innocence. And when the "Military arriving, back to safe house!" message came I was way out in the complex and didn't make it back in time. So everyone died and I was blamed (and also dead).


Currently I am playing it again to get a better ending and solve the cases. But since my new graphics card will arrive today I doubt that will be possible in the near future.
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