Video Games Abandoned by VGGers in 2013
Kenneth Stuart
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In contrast to the Video Games Beaten by VGGers in 2013 geeklist, this list is for all those games that we gave up on. Perhaps the game was too boring, perhaps it was not as much fun the second time through, or perhaps it was too difficult to beat! Whatever your reason, post it here!



Info to include:
- Platform
- How long you played
- Why you gave up
- Any other information you want to share

We should do our best to keep it friendly. A game that fails to engage one person can be another person's all time favorite. "I couldn't stand it" or "I gave up in frustration and disgust" is all fine and dandy, whereas "Worst game ever!" is going to raise some hackles, sometimes even in the best of us.

All games included should be given a fair chance. What that means for each person is going to vary, so hard numbers probably aren't the order of the day. But some reasonable degree of teeth gritting commitment should be entered into before it counts as proper abandonment. Basically, don't play a game for 5 minutes and then count that as "abandoned." Additionally, don't add a game that you thought about playing but then never started.


As always, if your comment would be good to be included with the rating, make sure to list your comments there too.


For clarification, even if a game is already on this list because another user gave up on it, you should still add it to the list. This will help us see which games users should avoid because no one is beating them.


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Last year's list of abandoned games can be viewed here
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1. Video Game: Zeno Clash [Average Rating:6.05 Overall Rank:4387]
Video Game: Zeno Clash
Kevin J
Canada
Toronto
Ontario
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System: PC (Steam)
Time invested: more than 1 hour
Reason for quitting: Game mechanics and control are not my thing

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Luis
Spain
Madrid
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who gave this game away in the Spreading Christmas cheer - Part 3 geeklist, which is how I came to play it today. (Sorry I don't seem to like it as much as you Luis, but I appreciate the gift!)

The setting and the art direction is really interesting, and I'm intrigued to see what else the story has to tell. Unfortunately, the actual playing of the game is a bit of a drag.

For those who don't know about the game, it is a first-person brawler. That is, it looks at first blush like a FPS, but battles come down to fisticuffs. There is blocking, dodging, fast attacks, heavy attacks, etc. Unfortunately effective play of this game is evading me. I can never tell when an enemy is going to be going for a quick or a heavy attack, so sometimes I'll dodge too early only to get punched in the face.

Often you have to fight more than one enemy at once, and sometimes one or more enemies will go grab projectile weapons while you are engaged with another enemy, pot-shotting you while you are trying to deal with someone else. It's really quite unfair.

I'm stuck at a battle against three enemies where two weapons are strewn about to be used against me. Even playing on the lowest difficulty level, I've tried a few times with no progress. Even if I do get through this battle, I'm not really enthralled by the mechanics of the game.

I might wind up watching a Let's Play to see where the story goes though!
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2. Video Game: Mushroom Men: The Spore Wars [Average Rating:7.33 Unranked]
Video Game: Mushroom Men: The Spore Wars
Stoic Bird
United States
Fairport
New York
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Wii version.

Had a few days left in my Blockbuster trial in the new year, so I continued my Wii abandoning streak.

I decided to try this game in part because I'm a Les Claypool fan, and I'd heard the music was really well integrated (and it is). The art direction and game reality are fairly inspired, but I found the level design and actual gameplay to be pretty underwhelming. It seems to have a lot of the common issues with 3D platformers (poor camera, boring levels, collectathon), which is too bad, as there definitely could've been a compelling game in here.
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3. Video Game: Sonic Colors (Wii) [Average Rating:6.85 Overall Rank:3349]
Video Game: Sonic Colors (Wii)
Stoic Bird
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I've said before that I think it's probably impossible to translate Sonic games into 3D effectively (Sonic Adventure being, probably, the best they're going to do), and it would seem that Sonic Team came to the same conclusion, as this is basically a 2D game with some 3D elements.

It's also not particularly interesting. It feels like the kind of game that wants you to memorize levels and try to shave seconds off your time, but if I wanted that, I'd play a racing game, not what's ostensibly a platformer.
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4. Video Game: Teenage Mutant Ninja Turtles: Smash-Up [Average Rating:5.43 Overall Rank:6898]
Video Game: Teenage Mutant Ninja Turtles: Smash-Up
Stoic Bird
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Wii version.

I decided to try this since I heard it shared some design elements (maybe some code, even?) with Super Smash Bros. Brawl, and as I'd had a few misgivings about Brawl, I thought it might be worth a shot.

I gave up halfway through one attempt at the arcade mode.

The biggest issue for me was that, rather than "ring outs" being the loss condition, you had a life bar. This basically meant that, rather than feeling like Smash, it felt like a really rudimentary traditional 2D fighter with the level actively trying to kill you. From that standpoint, I'd actually say it compares more with Teenage Mutant Ninja Turtles: Tournament Fighters than Smash, and not favorably at that.
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5. Video Game: Swordigo [Average Rating:6.67 Unranked]
Video Game: Swordigo
Chad V
United States
Atlanta
Georgia
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I played this on my iPad. I had heard good things about this here and on another videogame site. It was free last week so I thought why not. The game is definition of average. The controls are fine but not great. The game is standard, non-inventive stuff. The story is basic and boring. The graphics are fine but plain.

That said there are much better games to be playing than this.
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6. Video Game: Spider-Man: Friend or Foe [Average Rating:7.38 Overall Rank:3634]
Video Game: Spider-Man: Friend or Foe
Stoic Bird
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Wii version.

You know, I don't think this was a bad game. If I'd tried it when it came out, I probably would've even bought it. The combat is mindless, but I don't mind mindless as long as it's enjoyable, and they did a pretty good job here, even with the motion controls.

The basic problem is that it doesn't really bring much to the table that classic beat-em-ups don't have. The design isn't as inspired as something like Castle Crashers, and the level design actually manages to be less interesting than Spider-Man X-Men: Arcade's Revenge. It actually reminded me quite a bit of a 3D version of Spider-Man & Venom: Maximum Carnage. When it comes down to it, I've got access to stuff like Teenage Mutant Ninja Turtles: The Hyperstone Heist, so I don't think I'd ever play this over that except for the novelty.
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7. Video Game: Tatsunoko vs. Capcom: Ultimate All-Stars [Average Rating:7.71 Overall Rank:2073]
Video Game: Tatsunoko vs. Capcom: Ultimate All-Stars
Stoic Bird
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Might seem odd given that not long ago I was talking about how much I liked this game, but playing the arcade-perfectish port of SF2: Hyper Fighting on Capcom Classics Collection Volume 1 made me decide not to continue with this one. The main things I liked TvC were more the things it didn't have compared to many other 2D fighters: specifically, a complicated input system and unstoppable combos (via a well-implemented combo breaker). HF's inputs are about as simple (the distinction between punch and kick was never my problem, and this has Zangief as the exception, but I don't like playing as him anyway), and as far as the combo breaker...well, if you don't have infinite combos, it's not really necessary.

When I tried HF again, it felt like how I'd imagine abstract board gamers feel when they sit down with something like Go after spending a lot of time with complex Euros. It has a lot less flash, but I also feel like the flash kind of gets in the way in a lot of cases. I certainly would've taken this over the SNES port of Turbo, but since I don't have to limit myself to that anymore, I think I'll stick with the classic.
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8. Video Game: Blinx 2: Masters of Time and Space [Average Rating:6.00 Unranked]
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Xbox version. (Can't just stick to one console if I'm going to keep being the #1 quitter for 2013!)

Seemed like an interesting premise, but I just can't see myself having fun with it. The first mission had a dreaded combination for me of WAY too much hand-holding (the game literally tells you how to solve the first few puzzles) and realizing that, if they didn't, I might not have ever figured out how to progress (problem: switches under shallow water - solution: pause time and walk over them so your body pushes the water out of the way and they activate! Of course...)

Add in quick-time-events (shudder) and collectathon elements and this was a pretty short-lived experience for me.
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9. Video Game: ToeJam & Earl III: Mission to Earth [Average Rating:7.62 Unranked]
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Xbox version.

This game seemed to kind of miss the point of the original. Having a move available at all times that allows you to defeat Earthlings is bad enough, but given that what it does is "convert" them (change from attacking you to just dancing and giving you money), it adds some weird alien mind control subtext I'm not sure I like.

Beyond that, it's similar enough to the original (but worse in most ways) that I don't really see the point in playing it.
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10. Video Game: TimeSplitters 2 [Average Rating:7.71 Overall Rank:341]
Video Game: TimeSplitters 2
Stoic Bird
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Xbox version.

Ironically, this game hasn't particularly aged well for me. I played this a ton back in the day, but now I've been spoiled by modern shooters and didn't realize how much I relied on the melee button until I tried this again for the first time in probably a decade. (I literally can't aim to save my life most of the time, so I'm much more competitive in something like Halo where I can charge and smack people when I'm in close.)
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11. Video Game: Mike Tyson's Punch-Out!! [Average Rating:7.42 Overall Rank:387]
Video Game: Mike Tyson's Punch-Out!!
Chad V
United States
Atlanta
Georgia
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Platform: 3DS Virtual Console (Originally NES)
Times Played: A lot but none recently

This was a reward from the Nintendo Club earlier this month. I really enjoy this game and have beaten it in the past but it appears my skills are a little rusty. I got close to the end but not even to Mr. Dream before I failed out. With the 3DS save states I was able to try and try again to no avail. I am sure I will play this game again someday but it is time to hang up the gloves for now. I would rate this game an 8 on the VGG scale.
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12. Video Game: Godzilla: Save the Earth [Average Rating:7.50 Overall Rank:5086]
Video Game: Godzilla: Save the Earth
Stoic Bird
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Xbox version.

This was fun for a little while. Sort of like what I always wanted Rampage to be. I think if I were a Godzilla fan, or if all the fighting games I like more suddenly disappeared, I would want to keep this around, but as it is now, it doesn't do arcade fighting as well as Smash and doesn't do traditional fighting as well as, well, a lot of games.
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13. Video Game: Sonic the Hedgehog (1991 / 16-bit) [Average Rating:7.04 Overall Rank:693]
Video Game: Sonic the Hedgehog (1991 / 16-bit)
Stoic Bird
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Sonic Mega Collection Plus version on the Xbox, but that doesn't hugely matter (emulation seems spot-on).

I was thinking I might play through all the games on the compilation to determine once and for all which Sonic games are worth playing in my estimation, but I couldn't bring myself to finish this. It's always been my least favorite of the Genesis-era main series, but it was worse than I remembered. Here's what I didn't like:

-Poor sense of speed. For a game that lives and dies on its speed, this is almost unforgivable by itself. Even with the later games, I tend to play Sonic more cautiously than I play Mario, because Sonic games inexplicably seem to punish you for going full-tilt. Sometimes even if your jump reaction time is good, the camera can't keep up with you and you don't have time to avoid the enemy, the plunger that sends you flying backwards, etc. This is a much worse offender than the others, though, particularly in the underground sections of the second world. Related:
-It's really hard to not have a spin dash. Some of the double jumpy type things that came in Sonic 3 are fine to live without, but it takes Sonic so long to build up speed from a standing start that it's pretty frustrating to not have that instant boost. You're supposed to be the fastest hedgehog alive, but if you're at the bottom of a half pipe, you need to go back and forth a bit to get out?
-Absolutely horrid graphics. I remembered that the special stages were probably better appreciated while high, but didn't remember the backgrounds in the levels being so garish, particularly the Spring Yard Zone. I was actually getting a bit of a headache while playing and even Pilotwings doesn't do that to me on a TV my size.
-Subpar level design. At any given time, taking a blind leap could kill you or lead to a secret area, and I find that frustrating. I died twice on the first level, of all places, because I was trying to run through it with invincibility and I fell between 2 sets of spikes into an unexpected bottomless pit, because the moving platform above it doesn't have solid walls. Annoying.
-Poor collision detection. This was the last straw. It's always annoyed me that you don't spin during jumps if the game perceives you as pushing against a wall, and here it seemed worse than in the later games. The reason I gave it up was during the Spring Yard boss, he was at my level - I jumped, hit him, and was immediately killed upon landing, despite our relative positions not changing. That was my last life, and I didn't look forward to continuing and having to play the entire level over again, so I just switched it off.

I don't think I'll ever play this again.
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14. Video Game: Legend of Grimrock [Average Rating:7.36 Overall Rank:565]
Video Game: Legend of Grimrock
Krzysztof Zięba
Poland
Kraków
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Was playing this for the first time, on the PC.

Time of quitting: around 13 hours in
Reason for quitting: my interest in it just fizzled out

This was a pretty enjoyable experience for several hours. It really gripped me at first, and I was happy to have played it. But with each fight, with each riddle and with each closed gate I got closer and closer to reaching a point where I just lost interest.

I could still get some mileage out of this thing - it seems that once I actually "force" myself to play it, I do have fun and can progress at a steady pace... but since reaching level 5 or 6 I do rely somewhat extensively on a walkthrough, to be sure I don't miss the more obvious secrets... and that kind of drained the experience for me. It's a trap that's easy to fall into, and I certainly did.

At least in adventure games, when I use a walkthrough a lot I still feel I get something out of the experience - the plot, the dialogue, the graphics. Here, since the gameplay and setting are so bare-boned, there's just not much to go on here. I just feel I had my fun with it.

I may come back to it at some point, but for now I've got more exciting stuff to play than Grimrock - despite all the fun I could still, potentially, get out of this.
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15. Video Game: The Lord of the Rings Online: Shadows of Angmar [Average Rating:7.59 Overall Rank:561]
Video Game: The Lord of the Rings Online: Shadows of Angmar
Luke Stirling
Norway
Trondheim
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Time spent: @2hrs

The reason I gave this up is twofold. Primarily it's because the quest system broke for my character. I was unable to progress when the requisite main quest flag in the sequence failed to trigger.

I might have tried either looking up a solution or creating a new character, but nothing I had played of the game compelled me to try and surmount this game-breaking bug. The time I spent playing was with
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and we did our best to see if my character would start picking up quests again as he moved through the game. But it didn't happen.

So long Middle Earth, I hardly knew ye.
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16. Video Game: You Don't Know Jack (2011) [Average Rating:7.42 Overall Rank:1494]
Video Game: You Don't Know Jack (2011)
Stoic Bird
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Wow, has it really been a week since I gave something up? Between my Gamefly/Blockbuster trials ending, me getting through all the high priority stuff from the library, and a friend surprising me over the weekend with a late Christmas present of 11(!) games (which I'll finish unless they cause me physical pain, like Shadow of the Colossus (2005)'s controls did), I won't be keeping up my pace.

...But my son and I went to the library on Tuesday, and I saw a couple of "yeah, sure, I'll try that" games. (The other one was Kirby's Return to Dream Land, which I abandoned so quickly I can't even put it on this list.)

I really liked the original back in the day, so I decided to try it again. And, indeed, it's still fun - basically the same but with updated pop culture references. I remembered it being a touch irreverent, but what I didn't recall the original being was so explicitly adolescent with the sex jokes. Makes me wonder if this one is worse or if they went over my head at age 11 (or if I just found those things funnier then). The very first question I got was category "Asstronomy" and "If you really tried, how many Earths could you fit inside Uranus?" Har har. And that was fairly mild compared to what came later.

Then again, I don't like Family Guy any more either, and there were still a few points where I laughed out loud, so I don't regret the rental and would recommend this to people who find that sort of humor amusing.
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17. Video Game: Retro City Rampage [Average Rating:6.34 Overall Rank:5021]
Video Game: Retro City Rampage
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United States
Indiana
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Platform: PS3

Clocktime: About 5 hours.

Completion: 60% - entire storyline up to the last level and final bossfight. The remaining content is all optional busywork promising not even a shred of fun.

Commentary: What. The. F***.

Sigh. Where to even begin.

Retro City Rampage is 8-bit GTA crammed full of references to 80s movies and classic NES games. Ghostbusters, TMNT, Bill and Ted, Back to the Future, Metroid, Gauntlet, Sonic, Mario, Metal Gear, Punch-Out, etc. Even Saved by the Bell is thrown in for good measure. Is it funny? I guess. I thought the funniest thing in the whole game was the way the main character kept referring to the year as "20XX." Your mileage may vary.

Ultimately I found RCR to be a staggeringly cynical game. It blends the very worst aspects of modern open world design with deliberately frustrating retro bullshit. The devs alternately congratulate themselves, complain bitterly about the state of the industry, and point and laugh at the player. The game continually shows contempt for its own design - but it's all a big joke, so its cool, right?

shake

I think most players will play along for three to four hours, which gets you 90% of the way through the story. Up to that point its silly and playable. Not really very good, but if you're in the target market, good enough. Then, there's a plot event that turns the game into a twin-stick shooter for 30 minutes. Wave after wave, room after room - why the **** am I playing a twin stick shooter again? Is it just to inflate my "negative lives" count by 30 or 40? Can I go back to playing Retro City Rampage soon?

No. No you can't. As soon as the twin stick shooter is over, it's time to play a lame version of Gauntlet followed by a faithful reconstruction of everybody's least favorite level from the original TMNT, followed by a positively asinine bossfight with a Wily-Robotnik mashup. Dozens of deaths later, NOW can I go back to playing Retro City Rampage?

No. **** you, player. Now you can play three levels worth of absolutely horrendous PoV motorcycle racing. Dozens of deaths later, you can fight the final boss in this mode.

I persevered to the third level of racing before I put the controller down, took a deep breath, and said to myself, what the hell is going on? Went to youtube, realized the game was almost over, realized I'd been suckered into playing over an hour of miserable bullshit because I thought it wasn't, realized I had at least an hour of miserable bullshit left before the credits.

Hell no.

The core of this game is weak and relies entirely on a flood of 80s references to get by. The conclusion to the story is an insanely meanspirited **** you to players. The other 40% is deliberately tedious busywork intended as a dig at all the mindnumbing completionism in today's games.

Retro City Rampage is a miserable piece of software. All I can say is that I'm glad it was free through PlayStation Plus. If I had purchased this on its own, I'd be furious with myself.
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18. Video Game: Panzer General II [Average Rating:7.79 Overall Rank:604]
Video Game: Panzer General II
Derek Green
United States
Columbus
Ohio
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I got this game when it was only a couple of years old and cherished it deeply. It is a great hex war game and has more fluidity than nearly any other game that I have ever encountered in the genre. I played this game through several times, including once or twice when I was an undergraduate.

The problem? I began playing through the Blitzkrieg campaign and after three or four levels, I realized that since I still remember where almost every enemy unit is, I am more reenacting the game than actually playing it. My rustiness at certain points boosted my casualties, especially in Poland, but in the end, I was landing brilliant victories without really having to apply myself, even with the prestige set at normal levels.

This is still one of my favorite games of all time, but it isn't one that I'll be able to revisit again until I have forgotten most of it. The smaller-scale of the battles in comparison to the original PG and to Allied General means that there are seemingly fewer potential strategies. What strategies there are, I have exhausted. I can still replay Golden Axe, Streets of Rage, et al because though I recall everything about them, they do not require any real time investment and I can use them as a break between assignments.

My dad literally played this thing continuously for over 10 years and eventually figured out that you can have an army that is 50% artillery with no infantry and do just fine. That unrealistic aspect doesn't appeal to me in this context and I prefer to play with an army that seems passable.

I highly recommend this game to anyone who hasn't played it before. There are four campaigns, all of which are excellent. The replay value is decent, but obviously it does have its limits.
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19. Video Game: Darksiders [Average Rating:7.08 Overall Rank:646]
Video Game: Darksiders
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United States
Indiana
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Platform: PS3

Clocktime: Four and a half hours.

Completion: Perhaps a third of the game? I got all the way to Tiamat. Chaoseater Blade level 3. Harpoon and Flipsaw techniques both upgraded twice. 3000 souls ready to spend.

Commentary: OK, there is a tiny chance that I'll pick this back up sometime in the next couple of months, but I'd bet against it.

As has been said a bajillion times, Darksiders is a game living in the shadows of two major franchises: The Legend of Zelda and God of War.

LoZ: Dungeon design (heavily watered down), health progression (four heart skull pieces equals a heart skull), bombs, boomerang, (even a hookshot, I think), hint character. Yes, they even copied Navi.

GoW: Combat system (unlockable movesets, upgradeable weapons), general gore and attitude, currency from enemy kills, currency/health/magic refills from treasure chests. Let me further note that your character is named War and that your blade is the Chaoseater.

And you know, I'm not actually a huge fan of either LoZ or GoW, but I appreciate their design templates and the level of polish typically associated with each. That's what Darksiders lacks. Awful pacing, bland gameworld, weak backstory, dull combat, lackluster upgrades, tedious dungeons... the list goes on. I don't really care that Darksiders openly copies so much, I just want it to deliver on those promises. From any number of angles, I felt adrift and disengaged. Earning souls wasn't exciting because the choices and rewards didn't feel meaningful. Combat either felt trivial/repetitive or irritating. The gameworld is a grey and barren place, deeply at odds with itself (one moment you're opening a portcullis, the next throwing the burnt-out chassis of an automobile). I didn't care about War and the game's flimsy pretext for pitting him against an army of demons. The prologue went on far too long, and the first dungeon went on for so long that, right near the end, I simply forgot what I was doing. It's all dreary grey corridors and pseudo-puzzles with lots of stone-sliding-on-stone sound effects. The first major boss involves quickly juggling L2, R2, R3, and L1 - all while aiming and dodging, of course. Not hard to figure out what to do, but damned annoying to actually do it.

I would rank this at the bottom of full-fledged disc releases that I've played for the PS3.
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20. Video Game: Final Fantasy Crystal Chronicles: Echoes of Time [Average Rating:5.38 Overall Rank:6902]
Video Game: Final Fantasy Crystal Chronicles: Echoes of Time
Stoic Bird
United States
Fairport
New York
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Wii version.

Some of you who "know" me a little bit are probably wondering why in the world I thought I might like this game. I was basically intrigued by the Wii/DS multiplayer concept, and I'm a sucker for interesting multiplayer experiences, so I figured I'd give it a shot. I played for 45-60 minutes, which I know is practically nothing by RPG standards, but considering many of my favorites can be played to completion in roughly that time frame, it's a lot for me.

The first odd thing was the controls. In a game that's ostensibly combat focused (at least to a degree), I found not having a block button to be fairly surprising (so, I'm supposed to stand way back and use magic? Attack sparrow-like?) More confusing was that there was a button to pick up items - I hope that becomes relevant later in the game, but beating the first boss and then having to tap Z 12 times to pick up his loot was just tiresome (literally - I've got some repetitive stress issues, so I try to avoid games that have needlessly tedious controls).

Anyway, I could not find the stupid Buffaloo (sic) or whatever it was that I needed the horn to make the cure, and the NPCs I talked with all just wanted to send me on fetch quests. FETCH QUESTS?!, I wanted to yell. MY FRIEND IS DYING OF CRYSTAL SICKNESS AND YOU WANT ME TO HELP YOU COOK?? Yet, I suspect this is probably what I needed to do to open up the world a little and get to the water these Buffaloos allegedly live near. Totally immersion breaking for me (whatever little immersion I had), and coupled with already irritating controls, I decided I'd had enough.

I do really like the Wii/DS connection idea, though. I hope they do more with that with the 3DS and Wii U. (Given the price of the Wii U's controller, I actually think they would've been better off just integrating with the 3DS instead anyway...)
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21. Video Game: Shatter [Average Rating:6.55 Overall Rank:2315]
Video Game: Shatter
Krzysztof Zięba
Poland
Kraków
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Was playing this for the first time, on the PC.

Time of quitting: around 2 hours (the last but one chapter of the Story Mode)
Reason for quitting: FRUSTRATION

This game is freaking terrible. It started off boring, and I could deal with that. But then it became tedious, and then annoying. The suck/blow mechanics do much more bad than good - the fact that they affect the ball is not enough of a good thing to outweight the fact that there are times when you really DON'T want them to affect it, but you want to use them at a given moment. This makes for some frustrating situations - I get a lot of shards, I want to get them, so I suck them in, and the ball with it - a block nudges me, I spiral out and the ball is gone. And for what? For a bunch of points and some energy? I'd be using the shield constantly if not for the fact that there's just way too much chaos and lights on the stage to really know what's going on. The innovative orientations of the stages are also a mixed bag. Yeah, they make this game more than just another Arkanoid clone (or do they, really?) but there's a reason why the standard "box" design has been used since the game's birth - everything else is just plain confusing!

I used to be a fan of Arkanoid games when I was a kid. I'm not sure if I just don't like them anymore, or if Shatter is just a terrible game. One thing I can say for sure, however, is that I can't recommend it, even if you'd like to just play around for an hour or so. The hour spent with this game will just bring to the threshold of the really frustrating stages, and trust me, your time is much better spent elsewhere.
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22. Video Game: Starbase Orion [Average Rating:7.82 Overall Rank:2420]
Video Game: Starbase Orion
Brian Cooksey
United States
Nashville
Tennessee
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First time played.
iOS.
Quit after ten hours.

The light version is free so I checked it out. I love 4x games and I like space stuff but this one just doesn't have enough for me.

The tutorial is well designed and it gives a great overview of the game and its mechanics. The art is a mixed bag. The planetary stuff is excellent but the pictures of people and aliens are awful.

The thing that caused me to uninstall the game is the lack of variety in options. You can focus a planet on farming, research, industry, or military but everything goes to making weapons, really. The research choices make that clear. The ship design system is too fiddly for what it accomplishes and it's not fun enough for me to spend the time to learn it.

I was hoping for a solid 4x game for iOS. I'm still looking. Ascendancy is close.
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23. Video Game: Eufloria [Average Rating:5.98 Overall Rank:4972]
Video Game: Eufloria

Greer
South Carolina
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System: Android
Time invested: 12 minutes
Reason for quitting: Not my thing

I looked for some new Android games to play earlier this week, and came across this, which I had purchased through one of the Android Humble Bundles from last year. It sounded pretty cool, and looked pretty nifty, but twelve minutes into it, I realized it wasn't my kind of game. When I'm on my phone, I'm looking for a game where I can spend between 20 seconds to 3 minutes playing it, and Eufloria seemed a lot more involved than that. I uninstalled it without getting any further than planting my first tree.
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24. Video Game: Trine [Average Rating:6.90 Overall Rank:867]
Video Game: Trine

Greer
South Carolina
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System: Steam
Time invested: 34 minutes
Reason for quitting: See below

Earlier this year I was browsing Steam, looking for deals, and Trine/Trine 2 came up. It was described as a platform/RPG game, and I like platformers well enough to give it a go, and I could get both games and the expansion pack for the second game for something like $7.50, so I gave them a shot. Note that this is how a lot of games wind up in my Steam account.

Anyway, I gave it a whirl, and was almost immediately disappointed. The game didn't seem as fluid as other platformers I had played, even on the PC (for some reason, console platformers are always smoother), and I had a hard time getting the timing of all the keys right to make the right moves. Instead, my characters looked like the guy from QWOP trying to breakdance. It wasn't pretty, is what I'm saying.

After a while, I realized that the RPG element of the game was very slight, and when I started having trouble figuring out what to do to end the levels, I just quit. I had played through each character and tried different things with each, but nothing could really redeem the game for me. It wasn't anything I expected it to be.

I understand that this series gets a bit better with cooperative play, but I don't play games to play with real people. That's why I play board games, too.
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