GCL Amoeba 116 - The Numbers Game (2013-04-21)
Doug Faust
United States
Malverne
New York
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Welcome to this week's Game Chat League Amoeba discussion group!

Visitors are welcome and encouraged to post constructive comments, but please leave posting new items to the members. We're friendly symbiotes in real life, though vicious competitors at the game table. (Pound for pound, the amoeba is the most dangerous predator on earth!) For more info on GCL and the Amoebas, please use the links above.

Current hosts:
Eric (Eric Brosius) Microbadge: GameChat League - Amoeba Division: "Pound for pound, the amoeba is the most vicious predator on Earth!"
Carlos (Sprocket314)
Jevon (cadavaca)
Jens (fizzle)
Joshua (Joshuaaaaaa)
Mikko (msaari)
Doug (Phrim)
Larry (larryjrice)


Microbadge: 2-player Games fan This week's topic is player counts in games. Microbadge: 3-player Games fan

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1. Board Game: Number Please! [Average Rating:4.51 Unranked]
Board Game: Number Please!
Doug Faust
United States
Malverne
New York
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Many Eurogames are designed for four people. Most wargames assume two players. Party games often play better at larger player counts. Putting aside circumstances and genres, how many people would you ideally like to play games with at the same time? Do you preferences ever come into conflict with the "defaults" of your favorite genres?
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2. Board Game: Too Many Monkeys [Average Rating:5.61 Overall Rank:15533]
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Doug Faust
United States
Malverne
New York
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Designing a strategic Eurogame for more than five (or more than six) players that doesn't take forever is considered to be a "game design grail" to some. Games that succeed in this space often use some sort of Simultaneous Action Selection (ie, 7 Wonders). What other game mechanics are particularly well-suited to high player counts?
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3. Board Game: Card Games For Two [Average Rating:0.00 Unranked]
Board Game: Card Games For Two
Doug Faust
United States
Malverne
New York
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Many games claim that they can accomodate two players, but in actuality, the results are less than stellar. When a game designer is trying to make sure that his multiplayer game plays well with two, what should he watch out for? Are there any "tricks" of scaling games that you particularly like or don't like?
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4. Board Game: Logistico [Average Rating:6.20 Overall Rank:5043]
Board Game: Logistico
Jens KH
Germany
Karben
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Games played

_8_ Logistico
_8_ Race for the Galaxy
_7_ Tinners' Trail
_6_ Belfort
_6_ Rialto (new!)
_6_ Sumeria
_5_ DOG
_4_ San Juan

I haven't gotten Race for the Galaxy to the table very often this year, mostly due to complaints that "you win anyway." While it's true that after 12 games with that group I have yet to lose, I'm still hoping to make them see that that is all the more reason to keep playing. At least this time it was close and there were comments of how "I'm starting to recognize some of the cards." We're getting there.

I continue to believe that Sumeria could have been a much better game with a few changes. It's probably also better with 3 than with 4 because that tunes down the turn order impact somewhat.

Thursday was "Pegasus day", and the publisher kindly sent our club a package of games of which I got to play Rialto and Belfort (which I had played before). Rialto is a very unimaginative game. I mean, area control in Venice? Really? Haven't we had San Marco, Doge, Venezia...? At least they're kind of consistent because there's nothing new in the mechanisms, either. Take a large part from San Marco (minus the dividing), add a bit of Feldian "stuff" (although the game is admittedly very streamlined for one of his creations) and off you go. The hand management part is rather disappointing.

You probably won't see me playing Belfort again with 5. The downtimes just become horrible at that number.

Playing San Juan this close to RftG I was reminded of why I don't like the game. I actually need to work on keeping my eyes open...

While Dog can be sort of entertaining for a while, it becomes a real stinker if you don't get any cards to get your pawns out of the hole. Sitting there for ten minutes with nothing to do is not my idea of fun. Maybe I should downgrade this one...

In Tinners' Trail we had maximum prices for both tin and copper on the first turn, heights neither would reach again. I just concentrated on getting out as much copper as I could on that first turn, and while I suffered a little for that later on, the much lower prices still gave me a very comfortable cushion to rest on.

I noticed last week that for some in the Saturday group I am "the ship guy." If a game has has ships in it the default assumption apparently is that I brought it. Games that may have played a part in forming that image: Container, Clippers, Manila, Logistico.
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5. Board Game: San Juan [Average Rating:7.26 Overall Rank:280]
Board Game: San Juan
Mikko Saari
Finland
Tampere
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2 x _9_San Juan
4 x _8_Das Kleine Gespenst
1 x _7_Die Siedler von Catan: Junior
1 x _8_Enuk
1 x _7_Memory
1 x _7_Die Ritter von der Haselnuss
1 x _8_Locomotive Werks
1 x _7_Burg der 1000 Spiegel
1 x _7_1830 Cardgame
1 x _7_Indigo
1 x _8_Android: Netrunner

We had a Dieter Danziger game night this week, when we played Lokomotive Werks and 1830 Cardgame. Both decent games, Lokomotive Werks is clearly the better one, though. No ugly kingmaker issues in 1830 Cardgame, which was nice, and the game was fast.
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6. Board Game: Qwixx [Average Rating:6.89 Overall Rank:745]
Board Game: Qwixx
Larry Rice
United States
North Newton
Kansas
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d10-6Qwixx 4x
d10-8Dungeon Fighter 2x
d10-5Guilds of Cadwallon 2x
d10-8Yedo 2x
d10-7Galaxy Trucker 1x
d10-7Monolith: The Strategy Game 1x
d10-7Salmon Run 1x
d10-4String Railway 1x

My go to filler these days is rapidly becoming Qwixx. This is a quick little dice game that can be taught in two minutes and played in 5-10 and actually has some interesting choices on both your turn and others' turns. Sure, you can get hosed by the randomness of the die roll, but most times this seems to balance out over time.

I continue to enjoy Dungeon Fighter as a fun cooperative game chucking dice at a target trying to beat the dungeon. My one group that plays this somewhat frequently has become fairly solid in figuring out how to play that we almost always get to the final boss monster. However, there is this one monster which requires one to bounce a die over a card onto the target that came up in our first game and almost killed us. While it did not kill us, it did use up our supply of white dice which then allowed the dragon to kill us. Second game was a different story and we romped through the dungeon.

Guilds of Cadwallon is a Kickstarter that so far I'm not overly excited about but at least it is over quickly. We'll see, so far my two plays have been less than stellar as the choices seem to obvious. The minis are cool though!

Monolith: The Strategy Game is a dice worker game where you place the dice on different cards allowing you to do different things. This is a race to get the farthest on the VP track or hit the 5 space first. There is a fair bit of aggressive play in this one that can feel a bit like "take that" although most times it will only hurt the ones ahead of the person playing the skill card or so. I was surprised to like this one. The plateau of cards is randomized from game to game so each game is likely to be different. In some cases, there will be cards that largely appear to be useless in the plateau which can be frustrating. I do want to explore this one more.

String Railway is a gimmick that no longer interests me. I tire of analyzing whether or not there is a tiny space left on the station to enter and not have to pay a penalty point or if someone breathed too heavily and re-arranged the board. Don't need to play this one again.

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7. Board Game: Ground Floor [Average Rating:7.05 Overall Rank:1337]
Board Game: Ground Floor
Doug Faust
United States
Malverne
New York
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Hosted a game day at my house this weekend.

_8_ For Sale - This was a "wait for someone to get here" filler, but For Sale is one of my favorite fillers. It seemed like I could do no wrong in the first part of the game (at one point I wondered if I was spending too little money), and came out with an impressive assortment of properties. So I coasted through the check segment, and won.

_6_ Ground Floor (new!) - Michael Keller just got this game, and brought it hoping to play. It was me, Michael, and Carolyn, all of us new. We didn't get all the rules right at the start, but we eventually figured things out. I tried a strategy of getting as many workers as possible as early as I could, and took a few building floors that let me use them effectively. Both Carolyn and I took building floors early, so we were each only able to get one end-game bonus floor, while Michael got two. I ended the game a round early by building my roof, but couldn't overcome Michael's having two bonuses, despite me maxing out my own.

_9_ Power Grid: China/Korea - The Korea map, to be specific. It was me, Michael, Derek, Mike, and Brian, the latter two of whom hadn't played in a while. Somehow I got it in my head that taking the 23 (1 nuke powers 3) as an intermediate plant was a good idea. Might not have been too bad if the 26 (2 oil powers 5) didn't come out next turn--I made a feeble attempt to get it, but didn't have enough money. Plants were a bit spare for a while, and I ended up with the 20 (3 coal powers 5), and of course the next turn, the 25 (2 coal powers 5) comes out and I'm unable to bid. Michael ended up with both the 25 and 26, which in my opinion are the two best plants in the game. At that point, we couldn't deny him the victory despite trying to work together to run him out of resources, and he ended the game despite only being able to power 13 and won.

_7_ Coloretto - Another short filler while we waited for the other table to finish. I ended up with lots of different colors, but no more than 3 of a single color, which is pretty much exactly the opposite of what you want to do in this game. Suffice to say, I was not successful.

_9_ Vegas Showdown - I got off to a real slow start in this game, exacerbated by the fact that I forgot the Buffet had a prerequisite, making me wait several turns before I could play it. This was a bit of an oddity for me--I didn't get a single slots the entire game! I did manage to fill my yellow section with a Table Games, a High-Rollers Room, a Sports Book, and a Lounge. Toward the end of the game, I started focusing on Fancy Lounges to help catch up in points, and at the very end, I managed to grab the Theater, having more cash on hand than anyone else. The big points plus the corners gave me a victory in a fairly competitive game.

_9_ Ra - The final game of the night was Ra, with me, Anni, Micah, and Brian. In the first round, I tied for the Pharoah lead with Brian, and got a few points from other places. In the second round, however, Brian rocketed way ahead in Pharoahs, but I ended up getting a bunch of points from Niles. The Pharoahs came out in quantity in round 3, and I managed to take back the lead despite being behind both Brian and Anni. I also managed to grab my seventh different monument, which was worth some nice points. I finished with 45 points--a decent total, but it was tied with Brian, who had the highest-sun tiebreaker.
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8. Board Game: 18Ruhr [Average Rating:7.84 Overall Rank:7996]
Board Game: 18Ruhr
Eric Brosius
United States
Needham Heights
Massachusetts
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My favorite 18xx game for six players is two games of 1846 with three players each.
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Maybe I'll limit myself for now to describing the non-Gathering games I've played since the last time I posted, back in GCL Amoeba 113.

.10! 1846: The Race for the Midwest -- You'll see this game a lot on my lists during the month of April. I've played it 5 times for the month already and it's not over yet. I was suffering from a cold on April 1, but I managed to squeeze in one short game before I went home and got to bed early.

It was an odd game. I was running a company (I think it was the B&O, probably with Steamboat) and got off to an early share count lead. I didn't want to buy out all my shares in the Initial Offering, especially since when the brown trains broke, the B&O would be paying paltry dividends for a while. As I result I sat on only 4 shares. There were other companies with better immediate prospects, and I invested in them. Maybe this is why I didn't notice that Brett could take the Presidency from me if I didn't do something. (Or maybe it was the cold?) He did take it, and as a result, I was reduced to a pure investor role. My opponents joked that, if I were to go on to win, I'd claim it was all part of my plan. Nothing could be further from the truth. It was pure inattention.

Fortunately, there were plenty of good shares to own. I held the 4 B&O shares, which were paying well, for another set of ORs, then sold them just before he started withholding. Because of my strong income, I made it to the paper limit before anyone else, starting a new company at $150 a share at a point at which that was still a high price relative to the other companies. It's nice never having to worry about a permanent train, in a way.

We finished the game and counted up the scores, and were somewhat surprised to learn that I had won the game. My ability to jump around from one company to the other had offset my lack of a Presidency. I've never seen someone win 1846: The Race for the Midwest via a dump, but I won this one via an anti-dump.

_8_ 18Ruhr -- On April 8, a week later, I was still struggling with my cold (I even went to the doctor on Saturday April 6.) This is a new, innovative design in which there are minor and major companies, like in 18EU, but the minors are all "Montan" (coal and steel) companies, as are some of the majors. There are also railroad majors, and the railroad and Montan companies interact in interesting ways. We didn't get the rules exactly right on the first try, and I've been sending questions from time to time to the designer as we think of them, but it's an interesting design. One of its features is that it can be pretty tough to raise capital---18xx fans who expect to fund a train by withholding for a single Operating Round have another think coming. In fact, at least one of our players thought 18Ruhr was unduly harsh for this reason. I like the concept that you need to make a multi-OR withholding plan (both for railroads and Montan companies.)

_8_ Ardennes '44: The Battle of the Bulge -- Just before I left for the Gathering, I went over to Andy Young's house and played two more turns of this wonderful operational-level Battle of the Bulge game. I'm not sure whether the Germans have a reasonable chance to win the campaign game against strong US play, but it sure is fun to play. I'm holding Bastogne, but Andy's Germans have made significant incursions further north, west of Vielsalm.

.10! Empire Builder -- And now, jumping over the games from the Gathering, the games I played last night. You might think I was crazy driving to gaming after an 8-hour drive back from Niagara Falls. I am crazy, but I wouldn't have gone if my wife hadn't realized she needed some information sheets that were at church, near where we meet for gaming. She seemed frazzled, so I told her I'd drive up and get them, and also go to gaming for a short while at least. We started with a 3-player game of Empire Builder with Mexico, one of my favorite games.

Marsha had only played once or twice before, so we taught her the rules. We also removed all the disasters from the deck to simplify things for her. Kevin got off to an early lead, but I hit a spec load for big bucks up near Seattle and then another one back east. I had one of the oddest tracks you'll ever see in a winning game. Basically, my track ran from New York through Chicago to Seattle, with three separate extensions south, to Atlanta along the eastern seaboard, to Kansas City from Chicago, and to Los Angeles from Seattle. My track never got closer to Mexico City than the northeast milepost of Kansas City.

.10! Race for the Galaxy: The Gathering Storm -- It was a bit early to leave, so we played one game of this favorite. Joe has the French edition, but if you know the icons, you could play just as well in Klingon. I left by 8:20 and got to bed early.
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9. Board Game: Dark Cults [Average Rating:6.91 Overall Rank:6660]
Board Game: Dark Cults
Joshua Gottesman
United States
Las Vegas
Nevada
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Between the April 15 deadline and GMT West and helping a friend through some issues, I haven't been around to post much. At some point I'll figure out what I played on April 13 (I gave myself a day to play). However, at GMT West last week I did get in a bunch of gaming.

Rise of the Luftwaffe - I flew in 5 missions of DiF at the convention, and amazingly didn't lose any pilots! In fact, I now have a German pilot with 4 kills, and I'm hoping to make him an ace at CSW Expo next month (if I ever sign up). Always great fun.

Swashbuckler: A Game of Swordplay and Derring-do - Okay, not really the old Yaquinto game, an updated version that is being designed. I designed my guy for combat, he basically cut 2 other players in half. However, the dice failed me when it came to defense and I did not survive the game. Good, dumb fun.

Hell's Gate - I actually took over about 1/2 way through when the German player had to go play another game. I won as the Germans, although it was pretty close. The Soviets briefly had the Germans pocketed, however I was able to prevent them from closing the noose.

1989: Dawn of Freedom - I taught the guy with whom I had played Hell's Gate. I don't think he realized the importance of battlegrounds, and the cards really liked me, and I got a turn 3 Communist victory.

Combat Commander: Resistance! - I played a scenario of this. The partisans (who I played with and won) really play differently than the standard armies. I picked this up at the con and look forward to more plays of it.

Pax Porfiriana - I played 2 games of this at the con. Unlike the 2 I played on the 13th (see, I remembered at least some of what I did) these were not quick half hour affairs because nobody let anybody sneak ahead in an influence category. Each game went 2+ hours and both were very intense. I won the 2nd game, although it was a near run thing. My copy of this arrives Saturday and I'm jazzed. I'm really loving this game.

That was it for the convention, however Tuesday I got together with a buddy of mine for some 2 player games.

For the Crown - We played with the Shock and Awe expansion, which has 12 (I think) new cards out of 38 (again, I think) total (not counting the standard cards). I rolled dice to generate random card selections, and about 6 of the 10 variable cards were from the expansion, which was cool. My friend and I were pretty evenly matched, although I think he had me on my heels early and then I almost turned the tables. However, in the end he pinned me with a Banshee/Queen/Screen combination and took the game.

Finally, we played Dark Cults. I owned this game 30 years ago and wish I still owned it. This is a story telling horror game for 2 players (the "Light" player and the "Dark" player) where you set up threats, atmospheres, locations, characters, saves, ending, etc. to create a narrative. My friend says it also plays well as a team game, however I've never tried that. It was a hilarious, fun time. My friend says we ended up tied, and neither of us cared. Its sort of like keeping score in Dixit - the only reason to do it (IMO) is to figure out when you need to reshuffle the cards). Hopefully we'll play this game more. I've missed it.

I should be back in the loop going forward, life is slowly returning to normal.
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