Another week of Descent. Another week of mind blown away.
It's incredible when we stop to appreciate the new designer team who gave Descent an overhaul. They took away the old-fashion ugly and put in rich trendy mechanics.
The game would have been just okay with the base mechanics. But in our group, two things set Descent 2.0 apart from other games.One. The remarkably designed quests.
My buddies and I are totally in awe with the quests. It is not a go-in-kill-all affair. All quests we played so far allow for the heroes to analyse the "mission" and plan strategies on how they will approach the game. There were many instances where a subtle decision in one turn can affect how the game play out.
We are so impressed at how much game there is in such small map space!Two. The expansiveness of the system.
The system was created to provide so many fun and interesting combinations. It is easily expandable. With the base game alone, I foresee 50 to 100 hours of gaming fun. But with the expansions, it becomes endlessly replayable.
I'm running two campaign groups in parallel right now. And everyone is ecstatic about Descent 2.0.
This week, Descent 2.0 has officially become my #1 game. Check out my review:RPG in a box (An extremely long-winded review of my #1 game)
I've also created a comic-style guide as an aid for new players to get them started on their first game of Descent 2.0 as the heroes. This is meant to be played with 1 experienced player as the Overlord:Heroes Quickstart Guide to Descent 2.0 (comic-style)
I love this game!