The Hotness
Games|People|Company
Terraforming Mars
Gloomhaven
Bananagrams (2019)
Slay the Spire
Istanbul: Digital Edition
Metroid Prime Trilogy
NieR: Automata
Peregrin
Legends of Andor
Final Fantasy VII
Ultima IV: Quest of the Avatar
X-COM: Terror from the Deep
BioShock
Angband
Star Control II
18 Wheeler American Pro Trucker
Brave Fencer Musashi
Bureaucracy
Fear Effect
Ultima IV Part 2: "Dude, Where's My Avatar?"
Star Trek 25th Anniversary (Amiga/DOS/Mac)
Shining Force
The 7th Saga
The French and Indian War
Firelord
Reiner Knizia's High Society
Disney-Pixar's Cars 2: The Video Game
Prototype 2
Tropico 4
Galactic Civilizations: Deluxe Edition
The Witness (2016)
Sky Force Reloaded
Dominion by Donald X. Vaccarino
Assassin's Creed III
Le Havre (The Harbor)
L.A. Noire: The Complete Edition
Dominion Online
Ultima Forever: Quest for the Avatar
Broken Sword: Director's Cut
Toki Tori 2
Hearthstone: Heroes of Warcraft
One Finger Death Punch
Battlefield 4
XCOM: Enemy Within
Lords of Waterdeep
DUELYST
What Remains of Edith Finch
Hotline Miami 2: Wrong Number
Borderlands: The Handsome Collection
Cities: Skylines
Video Games Abandoned by VGGers in 2014
Kenneth Stuart
United States
Hawthorne
California
flag msg tools
Avatar
mbmbmb
Recommend
52 
 Thumb up
7.00
 tip
 Hide
In contrast to the Videogames Beaten by VGGers in 2014 geeklist, this list is for all those games that we gave up on. Perhaps the game was too boring, perhaps it was not as much fun the second time through, or perhaps it was too difficult to beat! Whatever your reason, post it here!


Information to include:
- Platform
- How long you played
- Why you gave up
- Any other information you want to share


We should do our best to keep it friendly. A game that fails to engage one person can be another person's all-time favorite. "I couldn't stand it" or "I gave up in frustration and disgust" is all fine and dandy, whereas "No intelligent person would enjoy this game!" is going to raise some hackles, sometimes even in the best of us.

All games included should be given a fair chance. What that means for each person is going to vary, but some reasonable degree of teeth-gritting commitment should be entered into a game before it counts as proper abandonment. Basically, don't play a game for 5 minutes and then count that as "abandoned." Additionally, don't add a game that you thought about playing but then never started.

For clarification, even if a game is already on this list because another user gave up on it, you should still add it to the list. This will help us see which games users should avoid because no one is bothering to beat them.


As always, if your comment would be good to be included as an individual game rating, make sure to list your comments there too.


Tools for sorting:
Abandoned games listed alphabetically
Abandoned games listed by user


Last year's list of abandoned games can be viewed here


Microbadges!

mb mb

mb mb mb mb mb mb mb (click here to buy)
Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1 , 2 , 3 , 4 , 5  Next »  [7] | 
1. Video Game: The Wolf Among Us - Season 1, Episode 1: Faith [Average Rating:7.93 Overall Rank:638]
Blue (She/her)
Canada
Guelph
Ontario
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Platform: Xbox 360 (it was free over the holidays)
Time to abandonment: 30-45 minutes
Why?

Here we go again. Within the small amount of time I'd played, my gruff, over-masculine, bloody-knuckles protagonist had met three women. All of them were waify white girls in tottering high heels who were meek and wanted some sort of help from the male protagonist. One was a sex worker who was beaten up by a client and then murdered at the point at which I gave up. I need to do more research on my games, since I keep forgetting "well-reviewed" doesn't mean "doesn't treat female characters like shit."
14 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Video Game: Baldur's Gate [Average Rating:8.02 Overall Rank:72]
Brian Cooksey
United States
Nashville
Tennessee
flag msg tools
designer
badge
I'm on a podcast! - www.playontarget.com
Avatar
mbmbmbmbmb
Platform: PC

How long I played: Many, many hours. 102 days of in-game time.

Why I gave up: I've had as much fun as I'm going to with it.


I really, really like this game. It's a good interpretation of D&D and the combat works well. There's humor, dramatic tension, surprises, and some seriously dark moments.

Also, Minsc.


However, I got to this big fight near the end of Chapter 6 and I just couldn't get through it. No matter what tactics I used, my party got slaughtered every time. And I tried it a LOT of times.

I checked out some walkthroughs to see if there was a way around the battle. Not only is this confrontation required to get to the final chapter, there's something even worse waiting right after it.

At that point I realized that I have had a lot of fun with this game but I have no desire to go back to an earlier save point just to get my party to be powerful enough to get through that fight.

I'm glad I finally played Baldur's Gate and I can't say that I'll never return to it but with so many other CRPGs on my to-play list, the chances of playing it again are really low.



23 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Video Game: Shining Force II [Average Rating:8.36 Overall Rank:612]
Derek Green
United States
Columbus
Ohio
flag msg tools
Avatar
mbmbmbmbmb
Genesis, last played June 2013.

I actually like this game, but since I started playing it on the heels of the original game, I couldn't help but feel some serious deja vu since this game is almost identical to the original in terms of game play and probably a bit weaker story-wise.

This is actually a good game, but given the length of time that has passed and the fact that I have other, better tactical RPGs in my arsenal, means that I'm going to let this one go.

If you are looking for a tactical RPG and you're not familiar with the Genesis library, then I suggest giving either this or the original SF a try.
13 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Video Game: World of Warcraft: Mists of Pandaria [Average Rating:7.77 Overall Rank:796] [Average Rating:7.77 Unranked]
Andrew Hodkinson
Canada
Owen Sound
Ontario
flag msg tools
admin
兵者,詭道也。
badge
Avatar
mbmbmb
PC Windows
Started just before Christmas

This was fun as a family Christmas game, but I can't carry this on with all the other game options out there. While I enjoyed the lush backgrounds and the family conviviality while we played, it was not without its drawbacks that may have contributed to being abandoned.

1) GRIND -- After the first few levels, I felt the game morphed into delivering messages and filling out shopping lists. There should be a surprise as you complete a quest. Elder Scrolls has really done well in assigning you a quest that doesnt quite go as suspected. This was the biggest fault and made the game feel a little juvenile.

2) STEREOTYPED RACES -- I was put off with the Jamaican-themed trolls, the Italian goblins and strangely less so with the Scottish dwarves. I joked that the entire production crew would have to take racial sensitivity training. But more than that is the failure in fantasy imagination. If players can see beyond your fantasy races as real-life caricatures, then you need to find a production staff with a little more imagination. Tolkien could do it with lots of groups, surely people can be found who could create a new one successfully.

3) REWARDS/LEVELLING -- Yeah, I wanted to surprise my family one morning by riding a skeleton horse rather than our Blood Elf Chocobos, and I was on track to doing it in a couple of hours and then the decent quests for that region dried up and I would be forced to do small grindy quests to attain my skeleton horse. Disappointing. These rewards should spice up your experience much sooner.

4) SUBSCRIPTIONS -- It's free to level 20, and then for $5 for your first month, you can buy a subscription. I took it to nearly level 40 and then lost interest, but with a deadline bearing down and a required monthly cost in the future, it's hard to play this casually. There are a lot of other games out there, and many of them are free or cost very little.

But while I'm abandoning this, this was not a negative experience. I did enjoy it for the first week or so while my family played it. And with MMOs, you have to abandon them sometime.
14 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Video Game: Eternal Sonata [Average Rating:6.51 Overall Rank:2067]
Железный комиссар
United States
Indiana
flag msg tools
badge
Avatar
mbmbmbmbmb
Platform: PS3

Clocktime: About 5 hours.

Reasons for Trying: In the mood for a light-hearted jRPG. Thought the premise sounded interesting (the game takes place inside the fevered dreams of Frederic Chopin).

Reason for Quitting:...it's possibly the worst jRPG I've ever played. Almost indescribably bad, really.

Awful characters, painful voice-acting, mind-numbing storytelling that crawls along at a snail's pace. The plot is so slack and directionless that it's hard to even identify one, for a couple of hours. The characters drool out insipid dialog and speak as if addressing mentally disabled children. Utterly trite, shallow, and clumsy in its themes. You can feel your mind wither under the assault.



Now, all of that is pretty apparent in the first hour. But, you can skip cutscenes (thank God - they drag on for 10-20 minutes at a time), and I didn't want to abandon Eternal Sonata without feeling confident that I understood the combat, character building, and party management.

Well, I beat a few bosses, recruited a few characters, and got my active party to level 13, and I can confidently say that the gameplay is also a giant pit of suck. If anything, it's likely to get worse.

I could go on about this at quite some length - Eternal Sonata is an astonishing failure in jRPG game design. The biggest problem is that combat boils down almost entirely to blocking, which requires pressing the 'O' button when prompted. The timing window is so small that, for some enemies, you have to know when the prompt is coming before-hand, which sort of defeats the purpose. If you block, you take normal damage. If you don't block, you take quadruple damage. Miss a few blocks and you're basically ****ed. Other issues: you can't cast spells outside of battle (so you have to deliberately string along the last surviving enemy just to heal), the in-battle camera options are awful, the primary way to make money (taking photographs in battle - no, seriously) is just stupid and tedious beyond belief, and apparently the game's big exploit (Viola's bow attacks) requires precision real-time adjustments to third-person aim in maybe a three second window.

Battles are simplistic, time-consuming, and repetitive. No interesting decisions about equipment or items. No ability to heal at save points. Technically, you can avoid non-boss encounters by running by your enemies (Chrono Trigger style), but unless your blocking is 100% perfect, the only way to win bossfights is to fight every enemy you see - or invest a lot of time practicing long-range shots with Viola, which sounds like it's own special kind of hell. Grinding is virtually required - and I say that as someone who always calls bullshit when people complain about grinding.



Would you believe, there's actually an area where the random enemies are harder than the boss? You can't make this stuff up.

Apparently, the 360 release of Eternal Sonata was super-easy (LOL, Japanese condescension). The PS3 version, from what I've read, is far more punishing and grind-tastic. If only I had known.

Believe me when I say, there are some mind-blowingly awful jRPGs out there. I have played some of them. Eternal Sonata is right up there with the worst.

2/10
16 
 Thumb up
0.25
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Video Game: Grid 2 [Average Rating:6.47 Overall Rank:4827]
Железный комиссар
United States
Indiana
flag msg tools
badge
Avatar
mbmbmbmbmb
Platform: PS3

Clocktime: About three hours.

Reason for Trying: Free on Playstation Plus.

Reason for Quitting: I've never really enjoyed racing games. Grid 2 makes a strong effort to be accessible... but still never clicked for me.

The goal of the game is to build up a new Racing League called the WRS (World Racing Something-Or-Other). You play as some-new-guy-with-talent, and an investor named Patrick Callahan decides to collaborate with you. He sets up more and more opportunities for you to make a splash and build your fanbase. Speaking of fans, the game goes to great lengths to use the real-world language of social media, and to make it seem like people are "following" and "liking" you etc etc.



Cars and tracks look extremely crisp and detailed, though you pay a bit of a price in load times into and out of events. Races can feel pretty intense. The real issue for me is that I never felt like I understood how to properly handle any given car. The game tries to coach you, but ironically it's all in this kind of hip race-lingo. Each car has a set of stats, but I never felt like I could use these to predict their handling, and sometimes cars with nearly identical stats seemed to handle quite differently.

I played on the "easy" difficulty, and found it challenging but doable, for a while. But clearly things were ramping up and I wasn't getting any better. There is a "very easy" difficulty but I felt like that would defeat the purpose.

There's no rubber-banding in Grid 2, which I can appreciate at one level, but it also means that if you screw up too much you might as well start over. The game uses the "Sands of Time" rewind mechanic (I see that's made it all the way into racing games, now), which is good because minor miscalculations would otherwise put you out of the race completely. This strikes me as a fairly good compromise between realism and playability, since you can only undo 5 mistakes during an event.

I suspect that this is a pretty kick-ass racing game. I also feel like a tourist who doesn't speak the language.
14 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Video Game: Sonic Dash [Average Rating:4.00 Unranked]
Aaron Tubb
United States
Fuquay Varina
NC
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
on Android

This is actually a very well done endless runner. You have a large variety of moves and stuff. Unfortunately, the game is rife with advertisements and invitations to share stuff on Facebook or whatever; WAY too many ads everywhere.
11 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Video Game: Saints Row: The Third [Average Rating:7.60 Overall Rank:315]
Alex
Canada
Saskatoon
Saskatchewan
flag msg tools
Avatar
mbmbmbmbmb
(Initially posted in 2013 Abandoned List by accident. Whoops). I've played a few hours of this (maybe about four?) but I think I know what's going on here. The game is hilarious and over the top, but also crass and amoral and a little juvenile. If I had nothing else to play, I'd play it and enjoy it - but since I find some features lightly repugnant, I'll fire up something else. I don't like what I like about it enough to tolerate what I don't, so: Abandoned, to make space on the PS3 hard drive.
13 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
9. Video Game: Sonic & All-Stars Racing Transformed [Average Rating:7.73 Overall Rank:808]
Chad V
United States
Atlanta
Georgia
flag msg tools
badge
Avatar
mbmbmbmbmb
Game: Sonic & All-Stars Racing Transformed
Platform: Wii U
Genre: Kart Racer

I was playing through and I could never really get into it. It just felt like I was going through the motions for no real enjoyment. I think I am just too used to or spoiled by the Mario Kart series. I will hold out for my kart racing fix until Mario Kart 8 is released for the Wii U later this year.

I would rate this game a 5 on the VGG scale.
8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
10. Video Game: White Knight Chronicles II [Average Rating:6.88 Unranked] [Average Rating:6.88 Unranked]
Forbidding
United States
flag msg tools
admin
Animals are reliable, many full of love, true in their affections, predictable in their actions, grateful and loyal. Difficult standards for people to live up to. –Alfred A. Montapert
badge
These computers on our desks are turning into portals to other realms of existence…realms that will one day be preferred to earth. –Edward Castronova
Avatar
mbmbmbmbmb
Platform: PlayStation 3
How long you played: 40+ hours
Why you gave up: The game is ridiculously cliche and tedious but has some cool ideas and I resolved to try and finish the game since at times I really enjoyed it. It was never long though before it would do something incredibly annoying like take away party members (especially the knights) without warning, the princess would get kidnapped after you just saved her, etc. edige23's blogpost, They Steal the Princess Again? sums it up well.

White Knight Chronicles II (international edition) includes the first game which I managed to get through. The second game I got pretty far into before hitting a rough spot where it once again took away the knights. The next part of the main storyline involved helping the character Yulie obtain a knight. As soon as I did the game took her away. She happened to be my archer and the next battle is against a small army, two gigans (mini-boss), and then finally a boss all while having to protect an NPC. I had to try and force one of my melee characters into an archer role (an archer's abilities/special attacks are sorely needed for this battle). I've given this battle several tries and looked up advice on the internet but I have trouble keeping the squishy NPC alive. I don't think I'll be able to go any further especially after hearing that there's an even worse battle directly after this one.

11 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
11. Video Game: Super Mario Galaxy [Average Rating:8.14 Overall Rank:57]
Simon Woodward
New Zealand
Hamilton
flag msg tools
badge
Move to the Frenzy
Avatar
mbmbmbmbmb
Game: Super Mario Galaxy.
Platform: Wii.
First Time: Yes.
Time Taken: 15 hours.
Completion: 47/121.


I don't know what it is, but I just can't get into platformers. Which is a shame, because there are so many excellent platformers for the Wii, and I've even gone so far as to buy a few:
Rayman Origins,
Kirby's Epic Yarn,
New Super Mario Bros. Wii,
Donkey Kong Country Returns,
Super Mario 64,
Super Mario World,
Sonic Unleashed,
Sonic Colors (Wii), and this one,
Super Mario Galaxy.

I've given most of these a try, but usually shortly give up in frustration.

Then a strange thing happened. I decided to focus on Super Mario Galaxy (I'd heard it was relatively easy, and I like the controls and the mind-bending 3D). I had to push at the start, because it wasn't easy to understand what to do, and then there was an early level with a nasty black hole which I kept falling into, but eventually I started to get into a groove, and enjoy it. I was all set to complete my first platformer/Mario game!

The thing is, I usually prefer my games for story first, and game play second. And these games have stories that are paper thin. So I don't find them very compelling. I don't have any affinity for the red plumber, nor the other characters. Donkey Kong is the only one that seems even remotely interesting.

Anyway, I then proceeded to happily worked my way through the first few hubs, even tackling some pretty hard levels which killed me multiple times, or require high speed. I thought I was going to be able to go all the way!

Then something changed. The difficultly of the non-bonus levels suddenly seemed to ramp up. I was dying A LOT MORE, and it had stopped being fun. The ratio of fun to pain had plummeted. And somewhere around the beginning of the fourth hub ("The Bedroom"), I finally called it quits.

I'm actually a bit bummed, because I'd thought this was going to be the Mario game that I was actually going to play and finish, that it might be the one that finally got me into platformers. But I guess I just suck at platformers!
11 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
12. Video Game: Fragile Dreams: Farewell Ruins of the Moon [Average Rating:5.75 Overall Rank:5841]
Simon Woodward
New Zealand
Hamilton
flag msg tools
badge
Move to the Frenzy
Avatar
mbmbmbmbmb
Game: Fragile Dreams: Farewell Ruins of the Moon.
Platform: Wii.
First Time: Yes.
Time Taken: 3 hours.
Completion: Unknown.


Since I got my Wii in late 2012, I've been reading lists with titles like "Top 10 Wii games" and collecting all the weird and wonderful titles that appealed to me from local and overseas auction websites. This process led me to acquire a copy of Fragile Dreams: Farewell Ruins of the Moon from ebay.uk.

Fragile Dreams is an atmospheric adventure game set in a post-apocalyptic world where few people have survived. It follows a solitary young boy named Seto, as he goes in search of other survivors. Fragile Dreams has a mild horror element too, as most of the creatures he encounters are supernatural emanations of the departed souls. Consequently, it is usually quite dark.

I dutifully played this game for 3 hours, but then, as it hadn't started to get fun, and was frequently annoying, I decided to stop.

The environments and atmosphere are quite well done, and eerie. But that's about all I can say on the plus side. The voice acting doesn't appeal to me, the dialogue tries too hard to be profound, the controls are sluggish, the graphics are dark and murky, and the inventory and save systems are super clunky. And there's just not enough interesting things to do, mainly the game involves exploring a rather empty environment; there's no platforming or dexterity requirement other than very simple combat. Boring.
9 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
13. Video Game: Cloudberry Kingdom [Average Rating:5.50 Unranked]
Железный комиссар
United States
Indiana
flag msg tools
badge
Avatar
mbmbmbmbmb
Platform: PS3

Clocktime: 2-3 hours.

Completion: About 75 levels (the campaign runs you through nearly 300, though they are all procedurally generated). Since it has been a few weeks and I have no desire to go back...

Reason for Quitting: Cloudberry Kingdom will be interesting to most fans of 2D platformers. It's pure run-and-jump speedrunning with a variety of powerups and deathtraps. Every level is procedurally generated, and there is always a "perfect" way to sweep through the level with unbroken momentum while getting all the collectibles. Doing so always looks and feels incredibly dangerous - so many close calls.



As food-for-thought into what makes the genre tick, it's worthwhile. But it does feel overly repetitive, it does sorely lack for any overall context or world, and it's quite unforgiving. I must have tried the level I was stuck on 50 times. I would always die 5-15 seconds in. 20 is all it would take to finish the level.

I do wonder how consistent the difficulty is, since nobody is playing exactly the same campaign (of course I also wonder how significant the variation is in the first place). The only way to refresh the level would be to start completely over and work your way back.

I paid 2.50 for this, and it was neat, but only long-time genre enthusiasts should bother with it.
13 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
14. Video Game: Prince of Persia: The Two Thrones [Average Rating:7.08 Overall Rank:1122]
Simon Woodward
New Zealand
Hamilton
flag msg tools
badge
Move to the Frenzy
Avatar
mbmbmbmbmb
Game: Prince of Persia: Rival Swords.
Platform: Wii.
First Time: Yes.
Time Taken: 5:30 hours.


Prince of Persia: Rival Swords is the Wii port of Prince of Persia: The Two Thrones. Having just finished the excellent Prince of Persia: The Sands of Time, and having previously enjoyed Prince of Persia: The Forgotten Sands (Wii), I was in the mood for more Prince goodness and so fired this up.

This game falls short of the other two in almost every way. It moves very slowly, and is not helped by the sluggish controls.The setting is not as spectacular, is not well rendered, and is littered with dead bodies and pointless furniture items. Indeed it is a lot more grim than the other games; aside from having corpses everywhere, you have to kill human beings instead of zombies, and the first boss is rather gruesome.

The only positive point is getting to play as the Prince's dark alter ego: the Dark Prince moves faster and has a cool chain to play with. However he also has a seriously annoying health problem that means he can't take his time figuring out puzzles. Plus he hangs around at other times in incorporeal form making snarky comments and insulting me for my lack of skill, something I am well aware of but do not appreciate being reminded of.

Lacks motivation and charm.

11 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
15. Video Game: Legacy of Kain: Soul Reaver [Average Rating:7.21 Overall Rank:888]
Krzysztof Zięba
Poland
Kraków
flag msg tools
designer
badge
Check out my first published board game: In the Name of Odin!
Avatar
mbmbmbmbmb
Abandoned after around 5 hours. Played on the PC, GOG.com copy.

Reason for quitting: damn, this game's age shows... mostly tedium though.

I have a best friend called Matt. We've known each other for more than 10 years now, we used to play in a band together, we've been hanging out regularly throughout that entire period (apart from the time when I went to the UK for two years) etc. We share some interests, but not all of them. Video gaming is one that I'm very fond of, but he not so much. Only recently did he get into gaming a bit more (thanks to your truly and to the dismay of his girlfriend... sorry!), but he had one series which he loved as a kid and replayed many times over since there - Legacy of Kain. He recommended the games to me on many occassions, so I finally decided to check them out, with him as my guide (we played together). The verdict? I really should've tried playing this back when he originally suggested it - 2004, maybe?

I can't say this game is rubbish. It has its charm, a very nice theme, graphics which are obviously crap from today's perspective but character design which still holds something of an allure... Raziel himself is a pretty good protagonist, with an iconic design which I love... but boy, it didn't age well in almost every respect.

The controls are extremely clunky and sometimes unresponsive, which is a serious issue given how the game is structured. The save system is non-existant, in the sense that when you save your game it only saves your status (and for me it didn't even do that, as I found I lost a special power I had from a previous save) and not your position in the world... again, it could've worked, but it's extremely problematic given the game's structure... so what is that structure? Walking around, basically. A LOT of walking around.

This game consists of three things, on a basic level. Exploration, Combat and Puzzles. Exploration is decent, but with no minimap, and only a voiceover of an ally to guide you in the right direction, you get lost often and there's a feeling of wasting a lot of time just to find your bearings. Moving around the levels took a punishing amount of time even with Matt's guidance, and he knows the game like the back of his hand. Combat is alright, but it's clunky, ineffective, and can literally be completely skipped in 90% of cases. Heck, it's actually advantageous to ignore enemies and just glide over them. They often regenerate, but there's virtually NO advantage to fighting them. You get nothing out of it, but you can lose life and die if you hope the Auto-Face option is going to be helpful given how unreliable Raziel's attacks are. That's a third (or maybe 1/4th) of the game's content that you're encouraged to completely ignore, and by the game itself no less!

But the greatest offender are the Puzzles, and that's where the tedium really comes into play. Puzzles in Soul Reaver are ever present in many forms. You get environmental puzzles ("How do I get to that spot over there?"), which are dexterity-based and require you to wrestle the positively ancient camera controls to even see where you're supposed to be going. These are usually constructed in such a way, that when you fail to make a jump, you don't die, but are just required to do the entire thing again - which isn't difficult, just bloody tedious. Another type of puzzles are the ones that require you to do them to progress in the game. These have two major sins to atone for. First of all, usually at the time of solving the puzzle, you have no idea what it's supposed to do. There's no motivation for you to solve a puzzle besides the fact that it's there. Once you do, you usually learn why you did it via a short cutscene, and most of the time there's nothing which links what you did to what happened in a logical way, which kind of sucks. The main problem however is that solving these puzzles is, you guessed it, tedious. Sometimes it involves going around the level finding levers to pull or some such. Sometimes it's a case of rotating and pushing blocks so that they fit a relief on the wall - there's a little fun to be had from figuring out how to rotate these blocks, but you can only solve this sort of puzzle a few times before you start feeling like it's a boring waste of your time, you know?

The Spirit/Material world dichotomy is a source of most of the tedium though, and I found that surprising since it's such a neat system, in theory. Raziel can go back to being a wraith in the spirit world at any time, but he can only enter the material world through portals which are placed is specific places. While a ghost, Raziel can do some stuff he can't while materialised and vice versa. You'd think this could make for some interesting puzzles, and you'd be right, if not for what I think most shows off this title's age - there's no indication of when to use those powers at all. And since the switch between worlds also changes the landscape - making some locations accessible only in the ghost realm, for example - to figure this out for yourself would be torture. Even with a friend by my side, I still found the locations in which you're supposed to switch to be super arbitrary.

This may be a sign of my age, as I know that these sort of puzzles were alright fifteen years ago and basically the norm before that. But played today, the fact that there's no hint outside of "There's nothing else to do so I might as well try this out." as to when to switch worlds is just mind bogglingly stupid. The locations are created in such a way, that I really can't tell if I'm supposed to teleport or maybe I just missed a switch, or missed a passageway, or maybe I shouldn't be here at all and should turn back? A cold sweat strikes me when I think how long I'd struggle with the simplest puzzle in the game if not for Matt's guidance. That's not the amount of dedication I have for completing games like these.

There's just not enough here to make it worth my while, and way too much stuff which hinders my fun. I felt like I wasted my time with this title, and for that alone off the Want to Play list it goes.
12 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
16. Video Game: Tower Wars [Average Rating:5.49 Overall Rank:6424]
Krzysztof Zięba
Poland
Kraków
flag msg tools
designer
badge
Check out my first published board game: In the Name of Odin!
Avatar
mbmbmbmbmb
Abandoned after 4 hours - around six or maybe seven matches. Played on the PC. Tried out the co-op and vs modes. Played with the AI and three or four matches with human opponents.

Reason for quitting: A dislike for the game's formula and not enough variety to the matches.

Tower Wars intrigued me when it came out, but then I forgot about it. I noticed it on the Christmas Sale last year and picked up a three pack. I had some fun with it, but I can't really see myself playing it any more.

The problem with the game is that it can basically end in two ways: either pretty fast (around 20-25 minutes), as you are swarmed by enemies that you were ill-prepared for (the main way of losing a match when you start out)... or the more likely and far less "fun" - that is by a war of attrition which takes ages to finish. As you build up your defences, both you and the enemy invest in stronger units and more buffs for those units. Tactics matter less and less with each tower being set on the board. The make-up of your waves and the enemies waves matter little unless you made some silly mistake in your tower set-up - if that's the case, that can be exploited to a degree.

At any rate, the game started falling into an extremely predictable scenario just after a few matches. If they were shorter - half an hour or less - I might feel like playing them some more. But because they drag mercilessly, I just don't feel like spending time trying to master this game. I can see the appeal of it for the competitive type, but I'm not it.
9 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
17. Video Game: The Misadventures of P.B. Winterbottom [Average Rating:6.56 Overall Rank:2521]
Jonna
Finland
Helsinki
Uusimaa
flag msg tools
admin
designer
"Live your truth. Express your love. Share your enthusiasm. Take action towards your dreams. Walk your talk. Dance and sing to your music. Embrace your blessings. Make today worth remembering." ― Steve Maraboli
badge
नमस्ते (Namaste) – I honor the place in you in which the entire universe dwells. I honor the place in you which is of love, of truth, of light and of peace. When you are in that place in you and I am in that place in me, we are one.
Avatar
mbmbmbmbmb
Platform: PC
Time Played: 3.7 hours

Reason for giving up: When you reach certain level, it gets very repetitive. You very quickly know exactly what you have to do, but you have to repeat the longer and longer scenes tons of times to get the timing exactly correct. And sometimes it's even limited by time so you can't take your time making the timing right. So it got very boring.

Up until it got to this point, I really enjoyed the game. I enjoyed the puzzles, music and art.
10 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
18. Video Game: Darksiders [Average Rating:7.15 Overall Rank:570]
Krzysztof Zięba
Poland
Kraków
flag msg tools
designer
badge
Check out my first published board game: In the Name of Odin!
Avatar
mbmbmbmbmb
Played over 4 hours of this game, on the PC. Normal difficulty.

Reasons for quitting: Got stuck on Tiamat boss fight. Should've started on Easy. Not much in the game to warrant starting over and replaying those four hours on a lower difficulty setting.

Right. This was the last time I ever started a game on Normal, unless I am 100% sure that I can lower the difficulty later on.

If I enjoyed this game more, I might've tried to persevere. But between the uninspired setting and mechanics, the "I can't even pretend to care" plot, the contrived puzzles (bring a sword to stand, shove a box under a wall...) and the boring (and at the same time very unbalanced) combat, I really can't justify spending any more time with this title.

Not my kind of game paired with not my kind of difficulty pacing. If not for the backlog, maybe... just maybe. But I've got so many other titles to try out, so goodbye Darksiders, I hardly knew you.
13 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
19. Video Game: Poker Night 2 [Average Rating:6.29 Overall Rank:3826]
Alex
Canada
Saskatoon
Saskatchewan
flag msg tools
Avatar
mbmbmbmbmb
I enjoy betting games against a computer when I have nothing tangible at stake so that my lack of poker ability does no actual harm to my bank account. This game required much more loading and was slower paced than I desired. Presumably, this was to accommodate the inter-character banter, but I found that banter wasn't something I valued. I don't know the whatsit (Venture?) brothers that the one character is from or the small robot, have only a passing familiarity with Sam and Max, and while Glados and Ash are fine characters, I don't have any use for them out of context. Then, after I won my first set of games, the game crashed. So: Abandoned and promptly deleted, as something I don't really want as it stands, and as something I apparently can't trust not to crash, either, after maybe an hour's worth of game time (probably less).
9 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
20. Video Game: Icewind Dale [Average Rating:7.32 Overall Rank:406]
Brian Cooksey
United States
Nashville
Tennessee
flag msg tools
designer
badge
I'm on a podcast! - www.playontarget.com
Avatar
mbmbmbmbmb
Platform: PC (Windows 8)
Played for about 30 hours
Reason for abandoning: Fun but the last chapter was too frustrating


First, what I like about Icewind Dale:

Being able to create all the members of my party. One of the things that bugged me most about the Baldur's Gate series was the lack of control over the characters in my group. Character generation is one of my favorite parts of any RPG and the interface is easy to navigate. The fact that I've played a LOT of tabletop D&D didn't hurt, either.

The graphics. Everything looks really cool (no pun intended) and some of the backgrounds are just beautiful.

The system. This is a really good interpretation of the Advanced Dungeons & Dragons (2nd Edition) system. From the spells to the combat to the skills, it felt like playing D&D.

The only thing I didn't like.

The final chapter. The story was fine. In fact, I really like the story. I was invested in trying to save the Ten Towns and I liked all the NPCs. What I didn't enjoy was the combat encounters in Lower Dorn's Deep or, as I call it: Instakill Caverns.

By the time I'd reached Chapter 6 I was pretty good at the tactical side of the game and I'd learned some really good combinations of spells to buff the party. But no matter what I did, I couldn't get past most of the encounters. They ramped up the threat level to an absurd extent and I didn't feel like going back to earlier areas just to get enough XP to come back at a higher level.

So, it was a lot of fun but I'm fine having gotten as far as I did. I read the ending online and that's enough for me.
10 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
1 , 2 , 3 , 4 , 5  Next »  [7] | 
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
1 , 2 , 3 , 4 , 5  Next »  [7] | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.