10 August - 16 August 2015 : What video games are you playing this week?
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What video games are you playing this week? Inquiring minds want to know!

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1. Video Game: Disgaea: Hour of Darkness [Average Rating:8.00 Overall Rank:172]
Video Game: Disgaea: Hour of Darkness
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Wow, I am way off in the deep end with this game. What a great experience.

I'm not sure how the developers pulled it off, but somehow the pace of strategic advancement feels very immediate, yet the progression itself is so dense that my party is "only" level 20. There's a lot of complexity, but it's not difficult for me to decide what to do next, nor do I feel like it takes too long to accomplish anything meaningful.

Disgaea is a game where the only real limit is your own moderation. I'm trying to balance the obvious, "I should do that now" things against the risk of trivializing the plot progression. I'm also trying to focus on opportunity cost - squeezing the most out of my short-term plans, recognizing that I won't get to some things and that those things will become insignificant as the game moves forward. Chapter 5 was on the easier side and chapter 6 is shaping up to be that as well, but I've avoided turning any story battle into a walk-over.

Although you can develop a huge roster of characters, you can only have 10 on the battlefield at any time (and once you deploy 10, you can't replace casualties during battle). My main party includes three major story characters (Laharl, Etna, and Flonne), as well as an Elite Ninja, Fighter, Star Mage, and Warrior. That leaves three slots. I have a Cleric that I rarely use and that honestly only levels from end-of-battle exp bonuses, if and when I get those. I also call in Maderas and Hoggmeiser for occasional support (they are the chapter 4 and 5 bosses who join when defeated).

One thing I'm enjoying is that the unofficial "team badass" title keeps moving around. I was worried that Laharl would dominate, but my Ninja usurped that for a bit, and currently my Star Mage commands the most respect. I've also got a "Statistician" spirit that gives +124% experience to whoever equips it, so it's become much easier to keep the party within a fairly tight level range. I also have a +112 manager (great for rebuilding mana after a class change) and a +70 Armsmaster.

I imagine I'll be playing this quite a bit for the next couple of weeks at least. I'm enjoying the self-aware comedy/shenanigans in the story as well.
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2. Video Game: The Witcher 2: Assassins of Kings [Average Rating:7.82 Overall Rank:169] [Average Rating:7.82 Unranked]
Video Game: The Witcher 2: Assassins of Kings
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This game I've picked up and abandoned several times now. I think I'm getting close to the end, but the lack of interesting combat causes me to lose interest in the game. However, I think I'll buckle down and finally commit to beating the game, since I'm generally interested in seeing how the plot culminates and what the final boss is like.
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3. Video Game: Killing Floor 2 [Average Rating:6.43 Overall Rank:4447]
Video Game: Killing Floor 2
Mike
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Even though the game is still in early access and devoid of content, I still find myself constantly coming back to this game for just another round or 2. It must be the mindless action which is great when I want a quick fix of FPS play.

My medic is currently level 22. The next major content patch is likely on the horizon (maybe even as soon as this Friday), and when it hits I'll no doubt switch over to the firebug for a change of pace. Time to burninate some zeds!
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4. Video Game: HλLF-LIFE² [Average Rating:8.26 Overall Rank:35]
Video Game: HλLF-LIFE²
Mike
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I'm considering another playthrough of this iconic game...probably my 4th one by now. I've only played the game prior to when achievements were added, so this time around I may try and earn 100% of them. They don't seem too difficult, other than the one about finding all the lambda caches. Nothing a good walkthrough won't aid.
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Video Game: Despair
Andrew Hodkinson
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Owen Sound
Ontario
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I'm finishing a few games of the worst games I can find, moving on to Voxelized next. I have low expectations.

But to keep from falling into a depressive coma, I have been playing Space Hulk - Space Wolves Chapter and I breezed through a couple of Company of Heroes tutorials.
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6. Video Game: Deus Ex: Human Revolution Director's Cut [Average Rating:8.06 Unranked] [Average Rating:8.06 Unranked]
Video Game Compilation: Deus Ex: Human Revolution Director's Cut
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Continuing to slog through DX:HR.

At this point, the only reason I'm continuing is because I'm planning to write a review for it (which will likely be posted on another site), and even though I could easily write the review with what I've seen so far (I'm guessing I'm over 2/3rds of the way through the game), finishing it will give me that extra point of authority to make my point.

I guess I shouldn't be too surprised that this game continues the trend of "very shallow execution of multiple genres" given that the original Deus Ex managed to be one of the most critically acclaimed games of all time (possibly *the* most critically acclaimed PC game, at least of the last 20 years) by selling a shallow FPS/RPG with fake nonlinearity to people who don't know enough about the history of the medium to be familiar with a line of first-person action/RPG/exploration games dating back to 1987's Dungeon Master. I would have liked to have thought that in a world that has since seen the explosion of the open-world FPS/RPG genre; where Vampire the Masquerade: Bloodlines, Arx Fatalis, the Souls series, and Fallout: New Vegas have given us recent high production value examples of "the genre done right"; and where seemingly every game has to have some sort of "RPG character development" mechanics as a "back of the box" feature, the pressure to do something more than create a half-assed stew of fetch-quests and cover-shooting would have been present to stand out from a crowd of games that, frankly, are all doing the exact same thing that the original DX did, and are doing it better, at that. But, sadly, it appears that the DX name was clothing enough to get people to ignore the hideously ugly body of sub-par cover-shooting and "nonlinearity" that amounts to "you have to walk around hubs that have nothing to do and no visual interest in order to actually get to the bits of content."
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7. Video Game: Destiny [Average Rating:7.14 Overall Rank:1034]
Video Game: Destiny
Ian S.
Canada
Saskatoon
Saskatchewan
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PS3 Version
Keep on keeping on with this bad boy. I'm in a sort of Diablo-esque fugue with this game now, it seems. You do the same things over and over again, but the chance to complete that bounty or find a new weapon/armor piece keeps you going.
I have been doing the Dark Below and House of Wolves quests, so that has been adding some new bits and pieces here and there. Been taking my time with it all.
I made a rather large leap in levels from 27 to 31 because of the purchase of an exotic armor piece. I can now actually take on the high level Wolf packs that spawn in areas. I can contribute!

Now I just need to find 5 other people to make a fireteam and try some raids or something. Lots of the end game stuff seems like you need to be a part of a guild or you will just be wasting your time.
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8. Video Game: Clicker Heroes [Average Rating:4.88 Overall Rank:7628]
Video Game: Clicker Heroes
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Minneapolis
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.20 is live.

Clicker Heroes now has gilds (multiplayer component).

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9. Video Game: Rez [Average Rating:7.68 Overall Rank:451]
Video Game: Rez
c 5
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Baton Rouge
Louisiana
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Hadn't played this in a long time, though it's one of my most-played games. I was reminded that almost nothing can compare to this game, especially the fifth area.

I'd like to try the HD version on XBOX 360 one day.
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10. Video Game: Mass Effect 3 [Average Rating:8.05 Overall Rank:68]
Video Game: Mass Effect 3
Simon Woodward
New Zealand
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Into the final chapter now. I am finding it mostly pretty straightforward with Liara (Singularity) + my Sentinel (Warp). Brutes and Banshees are easier for Sentinel on Insanity than they were for Soldier on Normal due to the effectiveness of powers.

Took Javik to Thessia, highly recommended for unique dialogue.

Then did Leviathan in one block, which worked quite well. I like "burn-em-up" James against Reaper Forces, with Particle Rifle. Or EDI for Cerberus.

Then Horizon.

Then Omega. This DLC is very dark (i.e. it's hard to see what's going on), has large areas that are annoying to search, and you can't pick your squad. Aria is a bit one-dimensional as a character. The last Atlas was tricky. Final boss also a little challenging, partly because of Shepard's annoying tendency to "stick" to cover. But actually if you do it intelligently it's not hard.

Then Cerberus Headquarters. I had more trouble on the catwalks than against the boss, since my go-to strategy of "strafe!" doesn't work and there's not much cover.

And Earth.
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11. Video Game: Heretic [Average Rating:6.94 Overall Rank:1025]
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Alex
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Saskatoon
Saskatchewan
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More old timey FPS. I think I've forgotten how to circle strafe. Wow. I have gotten use to using only the keyboard, although I may try the next chapter with Doomsday and mouselook(!), just to see what that does. Some graphics updates would be awesome, too. Things look like indecipherable wiggling rectangles at a distance. I'm playing on normal and am not having a hard time, although I haven't quite finished the first chapter. I daresay things will pick up from here. It's great to re-explore the maps - a lot of great multiplayer memories in those maps (E1M6 is a particular old favourite I played tonight. Good times).

Also, I noticed when looking into it that apparently Doomsday has support for Chex Quest, which is surprising. I remember getting a disc for Chex Quest (which I believe I still have), somehow, and I played it on a lark so I could make fun of it, and then actually enjoyed it. So my Heretic nostalgia play may lead in even stranger directions.
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12. Video Game: Final Fantasy XIII-2 [Average Rating:6.96 Overall Rank:1440]
Video Game: Final Fantasy XIII-2
Andrew Schoonmaker
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Long Beach
California
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Not sure if this is going to be my next project or not, but I dug out my PC save of this and carried on with it, playing through Oerba 200 A.F. The encounter rate seems higher than it needs to be, which after the visible enemies of the first game is a little bit of a slap in the face. Still, I appreciate the freedom to build my party badly.

I defeated the boss in Oerba pretty authoritatively; I have vague memories of him giving me a bit of trouble on the PS3 (I got slightly beyond this the first time I started up a game). Running around using a Cait Sith, an Uridimmu, and a Pulse Knight. I have a number of tantalizing other monsters in reserve, but am not yet sure how to work them in, and haven't had much cause to rework the paradigm deck since just after Aloeidai (that fight, which my save was just before, was a rude reintroduction to the game; it took several tries and some party rearranging).

For whatever reason, the plot threads that they're hinting at seem to make a little more sense this time around, too.
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13. Video Game: CastleStorm [Average Rating:5.75 Overall Rank:6521]
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For Steam/PC...
Liking how I don't need to "free to play grind" for Gems (mostly in the form of watching ads). I can replay the same level over and over again and get $5K of gold per run through in less than 30s. Nice large screen, keyboard + mouse... after being stuck on an Ipod Touch 5's 4" screen, this is just a feast for the eyes.


Speaking of which...
also for iOS
Despite me liking getting away from the woes of "free-to-play", I'm still playing this version.

Gameplay's different enough (sort of) that yeah, I'm doing the grind here too. If I reach a wall, I'll put down the game for a day or two, or more. It is annoying how one is strongly incentivized to buy new equipment and spells when first introduced to them, as that's when you get the 1-time, 50% off offer angry

Still annoyed that the IpT6 is still stuck with a 4" screen, but we'd best not let this rant get too out of control :x
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14. Video Game: Halo: The Master Chief Collection [Average Rating:8.54 Unranked] [Average Rating:8.54 Unranked]
Video Game Compilation: Halo: The Master Chief Collection
Halo 2 campaign. About 2/3 way through? Everytime I resume this, or during a large level, I end up wandering around aimlessly till I "get it right". I'm too used to other FPS, RTS, and adventure games otherwise having a map/waypoint to tell you where to go next. Sure, if you pause, it'll tell you stuff like "save the marines" or "make your way off the planet". But despite the levels being not THAT open ended, I still manage to get lost soblue Really puts the par times and par scores into perspective


Recently, I accidentally hit "update" instead of just bypassing it and loading up the game. I had to wait 3 hours for it to DL 19 GB for the update, of which I had to resume my gameplay coming back the 2nd time (recall, I play this at a public venue). Annoyingly enough, the Halo 2 part of it was the 4th out of 5 things it needed to update, with the 5th part having 45% done at that moment in time. Oh well, at least that's done and I can jump right in from now on.. until the next update, which I hear is more necessary then not since they really rushed this game :\
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15. Video Game Genre: Puzzle
Video Game Genre: Puzzle
Pieter
Netherlands
Tilburg
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No entry yet for this game (I tried to make one, but evidently VGG has hidden the way to create new game entries very well -- I couldn't find it).

I am playing Infinifactory.

It is from the maker of SpaceChem, and it is very much like it, except that it is 3D. It is a bit easier than SpaceChem -- I am almost finished and I hardly spent a third of the time I needed for SpaceChem. But, on the other hand, there is a lot of welcome humor in the game.

Recommended!
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16. Video Game: Zeus: Master of Olympus [Average Rating:7.78 Overall Rank:802]
Video Game: Zeus: Master of Olympus
Luis
Spain
Madrid
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I've been playing Zeus: Master of Olympus for the past month or so. I'm now thirty hours in, and about to finish the third campaign in "mortal" (normal) difficulty. And I'm having a blast.

Zeus was one of the latest instalments of the "city builder" saga. During my teenage years I played quite a bit of Caesar III, but never truly grasped how it worked, and wasn't able to get truly complex cities working. In retrospective, now I know what I did wrong: I didn't truly understood how walkers worked. For those unfamiliar with the series, all the relevant activities, such as food distribution and tax collection, are performed by said walkers. Walkers are AI controlled workers who patrol the streets, providing their service only to the houses they pass, and have a rather limited operating range.

While Zeus uses the same worker mechanism, it's been streamlined. In Caesar III, whenever workers reached an intersection, they took a random turn, and there was absolutely no way to control them. In Zeus, even though you can't plan individual routes, you can place roadblocks, which patrolling walkers will never cross. This greatly simplifies the road planning, and roads can now follow way more complex patterns. As far as I know, roadblocks aren't truly new to the series, as Pharaoh was the title which introduced them. In any case, they were streamlined some more for Zeus, but exactly how, I can't say, as I haven't played Pharaoh.

In any case, patrol routes isn't the only mechanism which has suffered changes: worker distance has been greatly simplified. In Caesar III all buildings needed to be relatively close to a neighbourhood in order to access the worker pool. This greatly affected resource gathering, as you needed to place houses near any resource you needed. Zeus, on the other hand, has no distance requirement. Thus, you'll have no problems if, for instance, farmlands are at one corner of the map and marble is at the other. Well, you'll have logistical problems, as distance limitations regarding good distribution are in place, but this is a rather minor inconvenience compared to the severe restrictions found in previous games.

Personally, I like the former and feel so-so about the latter. I like the road blocks because it allows growing cities in a more organic way. In Caesar III either you followed a perfect, and rather static, road planning or you had to place way too many buildings for the AI to not neglect entire neighbourhoods for prolonged periods of time. Planning is still required, don't get me wrong, but now suboptimal routes are just that: suboptimal. Your city won't suddenly collapse due to whims of the AI. But the workplace distance, I don't like. It wasn't such a big restriction, and frankly, made a lot of sense. Its removal certainly simplified the game, but also made a considerable dent on its depth.

These two mechanisms were two of the biggest sources of complexity from previous titles, so removing them has certainly made the game easier. The challenge in this one comes from limitations. Excluding the tutorial and the first campaign, the challenge in each scenario always comes from limitations you have to overcome. There are hard limitations, such as not being able to build certain buildings, period, and soft limitations, such as having a very limited access to one or more resources. I like this a lot, as it forces the player to gradually understand and exploit all the different mechanisms.

The third major change the game has gone through is an ergonomic one: interfaces have gone through a massive overhaul. While a couple buttons may be a wee bit hidden, once you know they are there every bit of information can easily be accessed and controlled with just a couple clicks. Indeed, it's got a better interface than a lot of modern games.

The mechanism which has gone largely unchanged are battles, which still are simplistic, and mostly a matter of "whoever planned the best city and has the best army wins". Not to mention that all invader armies can be bribed, providing your treasury is big enough. In all honestly, I'm perfectly OK with this: I want Zeus to be a city management game, not an RTS. A more complex battle engine would have veered the game away from its roots.

In terms of innovation, the novelty Zeus introduced is mythology. While previous games had mythology present, it was limited to building a few temples and holding festivals every so often. Here, Greek Gods and mythological creatures will roam your city and bless or destroy your buildings. Remember I previously mentioned the challenge in this game comes from limitations? Well, during the early stages of the second campaign you'll face the wrath of Poseidon in a city where its only source of food is the sea. Thus, you'll have to build your city in such a way you it can sustain periods of food attrition without succumbing to famine. I liked that scenario a lot, as completing it required a great dose of planning. But mythological threats aren't always fun to deal with. Sometimes, they'll stick to frequently destroying the same key buildings over and over again, so it just adds the chore of having to constantly rebuild them until you can get rid of the threat. Thankfully, most mythological creatures don't follow this pattern, and do pose interesting challenges.

In terms of difficulty, it's an accessible game by old school standards. This is, you need to either read the manual or spend thirty to sixty minutes playing the tutorial but, once you do, the difficulty curve is well implemented, and solving challenges rather straightforward. As long as your cities grow slowly but steadily, you don't storm through the campaign, and take a bit of time in between objectives, you should be able to survive unexpected periods of scarcity long enough to figure out and implement a solution.

Before I close this, I do need to note an issue which happens when playing the game on a modern computer, regardless of which version of the game you're playing: god animations don't work properly. In particular, gods perform attack animations at a really slow pace, which creates minor loopholes and bugs. For instance, in the Poseidon scenario, I had to endure his wrath for than necessary because Zeus' attack animation was so slow Poseidon didn't took enough damage during his whole raid. Apparently this issue can be fixed through unofficial patches, so I'll have to do some research on the subject.

Long story short: great medium weight management game. I'm sure I'll still spend a lot of hours in it, thanks to its lengthy campaigns and sandbox scenarios. Not to mention the GOG version, which is the one I own, is bundled together with the expansion.
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17. Video Game: Picross DS [Average Rating:7.56 Overall Rank:526]
Video Game: Picross DS
Luis
Spain
Madrid
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A child of five would understand this. Send someone to fetch a child of five.
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A foolproof method for sculpting an elephant: first, get a huge block of marble, then you chip away everything that doesn't look like an elephant.
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This is totally Andy's fault, as he mentioned he had been solving quite a few nonograms lately. I solved a few in the website he mentioned, and then jumped straight into Picross. What's Picross? The best digital implementation of nonograms I've seen, plain and simple.

I don't quite like that both easy and normal puzzles let you know immediately when you're wrong, and there's no way to change it. But, aside from that, it's flawless: the interface is slick and the puzzles are extremely well designed.
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18. Video Game: Payday 2 [Average Rating:6.79 Overall Rank:1724]
Video Game: Payday 2
Andy
United Kingdom
Manchester
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Monday night I played some Payday 2... a mix of loud and stealthy heists... ended up with a frustrating defeat on Election Day Deathwish on day 2 after a near-perfect run on day 1... we must've tried Day 2 about 6 times... each time getting to 4 or 5 voting machines done and then accidentally breaking stealth.

Tuesday night I played some more Payday 2 with Jan. We beat Election Day on Hard in stealth and did a Bank Heist : Cash in stealth too I think.


Wednesday night Jan and I tried to stealth Golden Grin Casino... Jan was masked up doing the hard work, while I wandered around in casing mode spotting guards/cameras/civilians for him. we were doing so well until we tried to poison the guys drink to get his keycard. Later I jumped in to some loud heisting action with Rudy and Jonna... We did Hoxton Breakout Pro Overkill. Then Cook Off overkill.. then Jonna went Infamous again and we did Mallcrashers Overkill and White Xmas Overkill to finish.
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19. Video Game: Ancient Domains of Mystery [Average Rating:8.03 Overall Rank:757]
Video Game: Ancient Domains of Mystery
Adam
United States
Tempe
Arizona
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AaAaAaAaAaAaA! Oh no! You shanked my Jenga ship!
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"We are plain quiet folk and have no use for adventures. Nasty disturbing uncomfortable things! Make you late for dinner! I can't think what anybody sees in them."
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Microbadge: City of Chaos fanMicrobadge: Monster Hunter fanMicrobadge: Christian UniversalistMicrobadge: Swords & Wizardry RPG fanMicrobadge: My lover is also a BGG user
Lady Whirlwind journeys on! It turns out mid-level Monk barehanded damage is more than up for taking on Steel Golems when combined with maxing out the find weakness skill! No great weapons or armor from the Darkforge, unfortunately. Now it's time to sample magic pools and do the usual runs back to alters when she winds up doomed as a result. At least as a Champion of Balance she can find and eat another Blink Dog if she loses teleportation control without messing up her alignment too badly.
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20. Video Game: Middle-earth: Shadow of Mordor [Average Rating:7.50 Overall Rank:442]
Video Game: Middle-earth: Shadow of Mordor
Andy
United Kingdom
Manchester
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Microbadge: The cake is a lie... But VGG's 5th birthday is not!Microbadge: I was here for VGG's 5th birthday party!Microbadge: I was here for VGG's 10th birthday party!Microbadge: VGG Community - Why not join today?Microbadge: Video Game Geek of the Week
Last I looked, I was about 24% of the way through the story... still really enjoying the game... but the similarities to Batman : Arkham are undeniable.. stealth takedowns.. detective mode.. quick gadgets.. different combat finishers when your hit streak builds.

Had my first experience of the Nemesis system last night.. when one Orc Captain that I'd just killed re-appeared, spun me around and said "You left me for dead... now it's my turn!"

The other thing that was pretty cool was the revenge mission... I had a mission pop up saying avenge Wytefang... so I went off to kill the orc that had apparently killed him in his game. Don't worry Tony.. I got your back!!
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21. Video Game: Sid Meier's Civilization: Beyond Earth [Average Rating:6.81 Overall Rank:1786]
Video Game: Sid Meier's Civilization: Beyond Earth
Still finishing up my CIV:BE game as Brasilia. I have stomped out the PolyAustralians and am gearing up to clear out the Kavithan Protectorate. Being so warlike is actually pretty fun!
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22. Video Game: The Witcher 2: Assassins of Kings [Average Rating:7.82 Overall Rank:169] [Average Rating:7.82 Unranked]
Video Game: The Witcher 2: Assassins of Kings
It's V-Y not V-R
United States
Alabama
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オーケー・ブーマ
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I have completed the prologue and moved on to Chapter 1. I'm glad I stuck with the first game just so I could move on to this one. So far, just about everything is improved. The addition of stealth sections has me a little wary, but I was still able to get through the first one being loud and violent rather than having to work with the stealth gimmick.
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23. Video Game: The Elder Scrolls Online: Tamriel Unlimited [Average Rating:6.87 Overall Rank:1867]
From gallery of joakim589
Joakim Schön
Sweden
Alingsås
Sverige
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Microbadge: I completed the 2019 Alphabet board game challenge!Microbadge: I completed the 2019 hardcore challenge to play 10 games 10 times each - I came, I saw, I conquered my original list!Microbadge: Citizenship Recognition - Level III - Are we geeks because we gaze at the stars, or do we gaze at them because we are geeks?Microbadge: Silver game player. At least 1,000 logged game plays!Microbadge: I completed the 100 Games x 1 Challenge - 2019
Playing in the area of Crow's Wood. Have tried to beat all the champions, and get the Crow's Wood Conqueror Achievement. Have one left to beat, think it is the The Moonlit Maiden.
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24. Video Game: Demon Gaze [Average Rating:7.83 Unranked]
From gallery of BoardGameGeek
Todd Pytel
United States
Chicago
Illinois
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Finished the final story boss and rolled the credits with 68 hours on the clock. I stuck with Warm difficulty (above default Cool, below maximum Hot) through to the end. However, there's a substantial postgame with two more bosses and some very tough fights ahead. I expect I'll play that, but might take a little break first. The final boss was manageable with some thought and preparation. I beat it on the second try after doing a few quick grinding runs to strengthen some recently acquired equipment and taking some time to develop a plan of attack. Towards the end of the game your choice of what demons to bring along (you're allowed only three) becomes critical as high-level demons' passive effects are very strong and you need to match them appropriately to the boss and your strategy. I found that my Wizard - who otherwise wrecked bosses almost singlehandedly in the last third of the game - was better off taking a more supportive role in the final fight, and this shaped my demon selection significantly.

Browsing the GameFAQs message boards for the first time after the win, I see a nice variety in the paths that players take. There are clearly ways to exploit the system, but any reasonably balanced party should have the tools to win if you know how to use them. I read a number of threads where people were struggling with bosses where I could clearly see a better strategy based just on what they already had. Higher difficulty levels primarily require better play rather than more levels or gear. Good solid design all around.

VGG protocol question... It would be nice to have at least a representative image for the game. Are we allowed to upload the publisher's front cover image? I have the digital version of the game, so I can't do a cover scan. Is a screenshot of the title screen OK?
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25. Video Game: The Witcher 3: Wild Hunt [Average Rating:8.93 Overall Rank:6] [Average Rating:8.93 Unranked]
From gallery of joakim589
Joakim Schön
Sweden
Alingsås
Sverige
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Microbadge: I completed the 2019 Alphabet board game challenge!Microbadge: I completed the 2019 hardcore challenge to play 10 games 10 times each - I came, I saw, I conquered my original list!Microbadge: Citizenship Recognition - Level III - Are we geeks because we gaze at the stars, or do we gaze at them because we are geeks?Microbadge: Silver game player. At least 1,000 logged game plays!Microbadge: I completed the 100 Games x 1 Challenge - 2019
Just began to play this one. Have done some starting quests, and will soon fight the first boss, or bigger monster that is. Like the sound in the game, but not to impressive with the graphics. Wondering then a game will take the next step in gaming graphics? But it's ok. And nice to have a nearly open world game in this series. To bad about the cut scenes. Hope this will be a nice playthru.
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