GCL Gelato 174 - Pasted on Themes
Chris Montgomery
United States
Joliet
Illinois
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A Geek Chat League is a weekly discussion-group format for people who love gaming and enjoy talking about games. It is intended to foster depth and familiarity, producing engaging content and worthwhile interaction. Members get to know one another, establish shared interests, and generally develop a friendly and productive environment.

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*** = Next up!

This week's topic:

Pasted On Themes
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1. Board Game: We Didn't Playtest This Pasted-On Theme at All! [Average Rating:5.67 Overall Rank:15541]
Board Game: We Didn't Playtest This Pasted-On Theme at All!
Chris Montgomery
United States
Joliet
Illinois
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Some pasted-on theme games are awesome games. They just don't have much of a theme. To some extent, *all games* are about moving around pieces with a set of rules and the theme of the game is simply a veneer which allows our consciousness to apply coherent meaning and narrative to a game.

With that in mind, what is a game or two that you would classify as having a "pasted on" theme, yet you still consider a good or excellent playing experience?
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2. Board Game: Pasterze [Average Rating:8.00 Unranked]
Board Game: Pasterze
Chris Montgomery
United States
Joliet
Illinois
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Some pasted on theme games suck - when a game has a pasted-on theme, it has to be engaging as a game solely by its mechanics - the story you tell yourself as the game plays is difficult to accomplish, and so the games rely upon their mechanics to carry them through. This leaves little room for error on the mechanics side.

What is a game or two that you have played in which you feel a thin theme detracts from the gaming experience, or suffers from such horrible mechanics that the lack of a well-integrated theme causes your enjoyment to suffer?
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3. Board Game: Theme Park [Average Rating:0.00 Unranked]
Board Game: Theme Park
Chris Montgomery
United States
Joliet
Illinois
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How important is theme to you in your games? On your own personal scale of 1-10, with 10 being "very integrated", how well must the mechanics of a game be integrated into the theme to be satisfying? Can you give an example of a game you are thinking about when providing that rating?
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4. Board Game: Ego [Average Rating:5.33 Unranked]
Board Game: Ego
Chris Montgomery
United States
Joliet
Illinois
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It is hard to examine oneself publicly, but can you name one aspect of your own personality that appears "pasted-on" or a role you "slip into" in certain aspects of your lives? For most of us, our jobs are probably one of those environments, are there others? Do you think it is appropriate to "wear different faces" when in different environments, or do you feel it is hypocritical and/or wrong not to just "be yourself" at all times?
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5. Board Game: Drip [Average Rating:5.52 Unranked]
Board Game: Drip
Chris Montgomery
United States
Joliet
Illinois
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What is a game that drips with theme and you would hold up as an example of a well-integrated game concerning theme and mechanics? Why?
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6. Board Game: Face Value, Place Value [Average Rating:0.00 Unranked]
Board Game: Face Value, Place Value
Chris Montgomery
United States
Joliet
Illinois
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What value, if any, do you place on theme? For instance, is a game more attractive to you and more enjoyable if it has one theme over another? Leaving marketing metrics aside, what are some themes (pasted-on or not) that immediately grab your attention and will pull you in to investigate a game further?

When looking at a new game, do you find that you are first drawn in by theme, or mechanics?
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7. Board Game: D-Day at Omaha Beach [Average Rating:8.25 Overall Rank:576]
Board Game: D-Day at Omaha Beach
Chris Montgomery
United States
Joliet
Illinois
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Weekend Round-Up

This past week, these games were played face-to-face:
None.

This past week, these games started:
D-Day at Omaha Beach x 1 (In Progress; Solitaire)

This past week (through date of posting), these games continued:
Burnside Takes Command, Scenario 2 v. Carsten (100-Game-Play Challenge!)
Stonewall Jackson's Way II, Scenario 6 v. Patrick (Advanced Game!)
GCACW: Atlanta is Ours, Scenario 1 v. Scott (Playtest!)
GCACW: Atlanta is Ours, Scenario 2 v. Patrick (Playtest!)
The Great Invasion: Gettysburg v. Judd
1830: The Coalfields v. 5-Player (GCL Gelato!)

This past week, these games concluded:
D-Day at Omaha Beach x 1 (Started a New Game; Solitaire)
Space Empires 4X v. 4-Player (GCL Gelato!)

This past week, these games/accessories were acquired:
Churchill Figurines - (Linked text takes you to the Stalin figure. They have figures for all participants. Heard about this on the Churchill threads.)
Don't Tread On Me

This week, these games are on my radar:
Toulon 1793
Victory Roads
Rolling Stock
Founding Fathers (Thanks Wendell and Cole!)

This past week, these interesting things happened in my games and my life:

1 ---> Game Pimping / Painting / Etc. (a) Completed some cardboard standees for Unhappy King Charles!, which if you're interested can be downloaded here. (b) Created a bunch of GMT dividers to organize my game counters even better . . . which if you're interested, I can't find anymore, but I can try to find it if you would like them. (c) finished the replacement counter for D-Day at Omaha Beach.

Edit: Found the GMT dividers, which are awesome if you are an anally-retentive wargamer with your counters: https://boardgamegeek.com/filepage/82672/gmt-counter-tray-di....

2 ---> D-Day at Omaha Beach. Finished another game of D-Day at Omaha Beach this week. The 19th Division suffered catastrophic loss after 2 hours and 15 minutes on the beach. They lost over companies of infantry by Turn 9, along with a slew of tank and support vehicles. I was just making headway, too, getting ready to sweep across the high ground. This game had some brutal, brutal German firing, though, and the event cards only strengthened the German defenses without much to offer the Allies. Playing this game more, it has been getting better, and of course, I am getting faster as I internalize a lot of the charts and rules.

Also got most of the way through another 16 turn game (I just have Turn 16 left). I plan on continuing on with the rest of the 32 turn for the first time. As long as the western German fire card isn't a brown circle, I should successfully complete the win conditions with 20-24 VPs exactly. If I suffer catastrophic loss, then I'll restart.

A correction from last week: I said I had won the previous game with 24 VPs, which was incorrect due to me mis-understanding the VP conditions. It was more likely 20 or 21, but still an acceptable victory.

I also made the replacement counter - so my set is complete again, though the resolution on the counter isn't quite up to the standard of the rest of the game.

3 ---> Family. Things at home have been good, so far. We all continue to adjust to our new member. My oldest is a bit stir-crazy because we haven't gone out of the house much in the past week. Today is the wife's first day with all three kids by herself. She is still healing up, but she's tough. We have been texting today.

On a silly side note, my wife and I rearranged the structure of our vehicles. In the past, we each had "our own car", each able to carry the kids in car seats. This week, we made "my car" the "family car" and outfitted it with three car seats with room left for three adults. "Her car" is now the "work car" and the "transporting four adults car". I mention all this because the psychological effect on me, I realize, is a good one: our "things" are being more about "us" - they are now both "our cars". It's a silly thing to point out, but something that sparked a bit of deeper thought by me; the progress of becoming a "family unit" is a process, it seems, not an overnight thing, with a spectrum of integration. It also sparked the topic for this weeks list, which is really about psychologically integrating what something is *about* versus what something *is* and small changes can have small and large psychological effects.

4 ---> Atlanta is Ours! Patrick and I have started Turn 3, and I begin with a mostly exhausted Union army (my fault!). This scenario has taken a long time to slog through (also my fault!), and it makes me lament the inability to play this game face to face. At my current rate, I'll finish my 100 game-play challenge in 30 or so years (!). In my game with Scott, still just waiting to get the final log file back, as I am passing out the rest of the game - just nothing for me to do.

5 ---> Civil War Campaign Series. Judd and I are back up and running after an 8-week hiatus. Just received a file today. I like playing against Judd. And he's one of the best Vassal Mod designers I know of. The blood is about to spill in earnest in our game. We are about half-way over, and it looks like the fighting is going to be to the west of Gettysburg as the Union tries to pin the rebels. The game is interesting, in that the onus really is on the Union to attack the Confederates, which makes me wonder if this game will ever result in a historical outcome or not.

6 ---> Gaming Group. I am on hiatus from the group until we get the baby sorted out and my wife gives me permission.

7 ---> Other On-Going Games. 1830 Coalfields is in the ORs, finally. It was a long SR, as I re-purchased stock that I had had to sell in order to buy permanent trains. Man, did I get hosed. But with 18XX, there's no one to blame but myself. I have pretty much resigned to finishing in last place with a hint of a possibility that I could sneak into 3rd, but unlikely. I really enjoy the 18XX gaming experience, but I feel like I am lagging behind the learning curve of our excellently-fun Gelato group. It's a good thing I don't mind losing these types of games. The experience is worth it alone.

Gelato SE4X ended this week with a Victory for the Evil Allies Stig and Jacob. Alex and I signed a peace treaty to end the war after Stig vaporized three of Alex's colonies. I was close to a win, but the game is not one of horseshoes or hand grenades. I didn't fully grasp the importance of Titans in the game until far too late. I had squandered a good chunk of tech on a strategy of winning by colonizing deep space, and unfortunately, of the 5 planets in deep space to colonize, 4 of them were on the opposite side of the map. I should have also realized that if that is my strategy, exploring and LOCATING those planets with colony ships backing them up, should have been a high priority. Hat's off to the Evil Allies.

8 ---> BGG Con. It's approaching that time of year again. I'll be organizing the Wargamer's Meet-Up at the end of this month, or the first day of September. We'll have to do a head-count of which Gelati are attending so that we can try to do another brunch. Had a great time last year.

Edits: (1) Added link to GMT Counter Tray Dividers. (2) Corrected URL for Founding Fathers.
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8. Board Game: Cuba Libre [Average Rating:7.71 Overall Rank:516]
Board Game: Cuba Libre
Wendell
United States
Yellow Springs
Ohio
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The only game I did ANYTHING on this week was to do a couple of files in our PBEM Cuba Libre game.

I did, however, receive Victory Roads in the mail just in time for me to take it with me... It's the sibling of Liberty Roads, that FANTASTIC Hexasim game about D-Day and the liberation of France, taken to the Eastern Front 1944-45. It looks titanic.
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9. Board Game: Neanderthal [Average Rating:7.40 Overall Rank:1208] [Average Rating:7.40 Unranked]
Board Game: Neanderthal
Cole Wehrle
United States
St. Paul
Minnesota
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x4 Neanderthal
x1 Pax Pamir
x1 Sherlock Holmes Consulting Detective (in progress)
x1 Netrunner

I feel like the past three weeks have had pretty similar posts. However, I'm certainly happy that I'm stuck on this particular set of games.

So, first up is Neanderthal. Wow. Just wow. I've had my copy for three weeks now and it's managed to get 10 plays. In other words, we've been playing it just about every other night. Guys, it's so good. It's zany and strange in the best possible Eklund ways and manages to tell really wonderful stories. Today I even played it with someone who doesn't regularly play games and it went over really well. My initial issues have largely disappeared. I'm charmed, y'all.

Tonight we also started the next Sherlock Holmes. We're on the "infamous" bad case (The Mystified Murderess) which we skipped but have come back around too. So far I'm really enjoying it. We'll meet up with the same crew later this week to finish the case. So, I'll have have to say next week.

Cati and I did a little Netrunner. It was an unremarkable match. We were both tired after a long day. Cati managed to mislead me about her agendas rather well (I was reminded of dozens of Yomi losses) and she sailed to an easy win.

Lastly, Pax Pamir. I brought my copy to a Tuesday wargamer meetup and played a four player game with two interested wargamers who knew nothing about Pax Pamir or Pax Porfiriana. The game played smoothly and folks seemed to have a good time. I'm still way too close to the game to really evaluate the design. When I'm teaching a game, I find its really hard to get into the game. I'm much too worried about making sure everyone has a good time etc. But, if post-game analysis is any indication, the new players really got into the game and wanted to play a second time. The play also inspired me to write out a teaching script from the game--I imagine I'll be teaching it a lot this coming year and I wanna make sure I work out the kinks. I'm also thinking about writing a strategy guide. The game can be pretty opaque and I have a lot of strategy notes that I used during development. Mark Herman's posts on Churchill have been inspiring me to do something similar--not that I could claim that Pamir is ANYTHING in comparison with a mature work like Churchill. I've still got a long way to go .

Speaking of which, I'm still working on that 19th Century Globalization game. It's currently a very odd and thematic trick-taky wargamey negotiation game. One of the things that I'm building the game around is a political engine that tries to explain how policy can become ideology. So, to put this in trick-taking terms, one round's play influences the next rounds hand. It's hard to fully map this out. I'm imagining that there will be a placard/board that would help chart this movement. But, I'm not satisfied with the stand "box" style of ideological/political maps so I'm trying something a little weirder (inspired by high frontier). There's lots of problems with the current thing, but I'm making progress.

From gallery of Cole Wehrle


The week ahead: Lots of writing (games too).
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10. Board Game: Squad Seven [Average Rating:6.42 Overall Rank:4932]
Board Game: Squad Seven
Jonathan Takagi
United States
Escondido
California
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I am a high school teacher, and this last week was our first week back at school. We start quite early. It is always an adjustment going back to work, but after a couple weeks I get into the routine. This year I am teaching two Spanish classes as well as a few sections of Calculus.

My friend put on a convention in the neighboring town of Escondido. This was the inaugural event, called EsCon. It was in a local hotel. The space was somewhat cramped - there were about 60 - 70 people in attendance and it was extremely hot outside. There were a lot of bodies and the A/C just couldn't keep up. But everyone seemed in good spirits and a lot of games were played. I administered a Kniziathon. The Knizia people were kind enough to send some autographed games as prizes, some certificates, and some autographed pictures of the good doctor.
From gallery of jtakagi
From gallery of jtakagi


As you can see, I played many different Knizia titles. Many people seemed to be trying out new games at the convention. We preferred to play games we already knew. I played one new game, Codenames, the recent team word game by Vlaada Chvatil.

 N/A   Gib Gas! - This game is fun, but it is really hard to stay alive until the end of the race. Every time we play, the winner is the last one whose car has not been destroyed.

 9   The Resistance x2 - We played a very intense game that was one of the highlights of EsCon for me. My wife, a friend in my game group and I played with 4 strangers. I am very reserved, but in the game I can be quite argumentative. This can often turn people off and convince them that you are a spy, which is what happened initially. But we eventually figured it out and won on the very last mission, which was very gratifying.

 8   Las Vegas
 10   Can't Stop x2 - When we play Can't Stop, the talk is all about "honor". Did you stop rolling? That's not honorable. Are you playing it safe? That's shameful. Are you stopping one below the top of the column? You deserve to be taught a lesson. It felt great to teach some lessons. It didn't hurt that I was unbelievably lucky in my rolling.

 9   Anomia: Party Edition - One of the best party games. I love it every time.

 6   Wheedle - I've thought about upgrading my rating. It's probably an 8 if you play with a bell.

 8   Through the Desert - It is astounding to think of Knizia releasing this, Samurai and E&T in such close succession. Every time we play I am impressed. Short, simple, cutthroat.

 8   Take it Higher! - I didn't think that Take it to the Limit! was an improvement on Take it Easy!, mainly because I think the added complexity and time investment are not worth it. Here I am not so sure. The added angst here is great.

 7   Sushizock im Gockelwok
 9   Squad Seven - I was happy to be able to play this. We got quite a few stares running around the table and shooting the dart gun. It didn't help that the darts hit a couple of people. I like the new Pingo Pingo version, but I think I prefer the original slightly since I'm not sure I understand the penguin theme.

 9   Ra - We set out to play the "Holy Auction Trilogy" (Ra/Medici/Modern Art). I won this one, but got shut out from the big win.

 9   Puerto Rico - I almost never do a shipping strategy, and ended up tying a player who was generating enough money to buy three of the large buildings, and actually won the tie-breaker.

 9   Promi-Klatsch - One of my favorite Knizia games. Wonderful theme, simple genius.

 10   Nertz
 9   Modern Art - I don't know if I will ever understand how to do well at this game. I can rarely figure out who is winning. I also have a habit of stalling too long to bring out my more valuable cards, losing out on auction money.

 9   Medici
 8   Keltis: Der Weg der Steine Mitbringspiel
 8   Keltis: Das Würfelspiel
 7   It's Mine!
 8   High Society
 7   Excape - I might have to downgrade my rating on this one. I like the idea, but it can be unbelievably frustrating for some players. It is very common to have at least one player make zero progress in the entire game.

 N/A   Codenames NEW! - I was glad to be able to try this. Whoever brought this also brought back the new version of Mysterium, which saw some play. I was a little underwhelmed, since I had very high expectations, but I have faith that my enjoyment will grow as we play more. Some of the other groups that were playing erupted in riotous laughter with regularity.

 8   Circus Flohcati
 7   Cheeky Monkey
 8   Battle Line x2
 9   Agricola - I think we were able to knock out a three player game in under 45 minutes.

 7   Loot - Finally played this using the partnership rules, which made it even more enjoyable.

 8   Gelini Nightlife
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11. Board Game: Exploding Kittens [Average Rating:6.01 Overall Rank:3340] [Average Rating:6.01 Unranked]
Board Game: Exploding Kittens
"L'état, c'est moi."
Canada
Vancouver
BC
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This is the week that was:
Board Game: The Castles of Burgundy
Board Game: Carcassonne: The Castle
Board Game: Roll Through the Ages: The Bronze Age
Board Game: Mint Tin Mini Apocalypse
Board Game: Twilight Struggle
Board Game: Exploding Kittens


 7   The Castles of Burgundy
 8   Carcassonne: The Castle x2
 6   Roll Through the Ages: The Bronze Age
 N/A   Mint Tin Mini Apocalypse
 10   Twilight Struggle x2
 N/A   Exploding Kittens x3 NEW!

A grand week of gaming that saw all of my gaming happen between my wife and me, other than the two games of TS, which were against Jonathan - games 293 and 294. I'm hoping to get six more plays soon to get to 300!

All the games we played were old favourites of ours.

Mint Tin Mini Apocalypse is a game I received a preview copy of for the Kickstarter campaign and reviewed here. It's quite a fun little game, and the game mat isn't really necessary, but it fits nicely with the theme.

Exploding Kittens arrived, and I'm glad I backed it! The most successful Kickstarter campaign ever at $8,782,571 that started as a lark shipped on time, and lo and behold it's a decent game. Is it brilliant? No. Is it funny? Yes. Is it short? Also yes. You can play this with non-gamers and gamers alike. It shouldn't take more than 10-15 minutes to play, and if it does, don't play it with those people anymore. This is not a game for deep thinkers and card counters. It's a quick "bang, you're dead" game.

This past week (through date of posting), these games continued:
Thunder Alley, Cuba Libre, 1989.

This past week, these games concluded:
None.

This past week, these games/accessories were acquired:
Exploding Kittens (and Exploding Kittens: NSFW Deck) arrived.
I also backed Mint Tin Mini Apocalypse.

This week, these games are on my radar:
Pirate Fluxx. There's a bit of a pirate duck theme for the extended family and as a result someone at my wife's office loaned her Pirate Fluxx for the trip.

Twilight Struggle is the other game on my radar this week simply based on the volume (literal and figurative) of nerd rage the preview photos have generated. People are demanding refunds. Some are figuratively rending their garments online. It's soap operatic entertainment at its finest, and you can catch the train wreck here and here.

This past week, these interesting things happened in my games and my life:

BGG Con: Still no official word yet. My manager to be gets back from vacation this week.

Lake Shuwshwap: Next week I'll be on the houseboat. I'm looking forward to it. Gotta say though, there are six adults and three kids, and the adults are all alpha planners. Since it's my wife's family, I'm trying to stay out of the way. whistle

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12. Board Game: Eclipse: Rise of the Ancients [Average Rating:8.44 Unranked] [Average Rating:8.44 Unranked]
Board Game: Eclipse: Rise of the Ancients
Ron
Austria
Vienna
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Gaming Life

 10   Advanced Squad Leader x3
 9   Nations: The Dice Game
 7   Kingsburg
 10   Eclipse

Wow - 3 ASL scenarios this week, all using VASL with my new Finnish partner! I haven't played that many scenarios in a long time! We have agreed to play a life game via VASL with a headset on thursday evening; good thing that we are only one hour apart - would be much harder to arrange otherwise. I have never done that before, so I'm really looking forward to this.

Another game of Nations: The Dice Game - always a pleasure.

Friday we had a game of Eclipse; another great experience! My neighbor developed mighty thick armor on his battleships, but I was able to equip my fleet with mighty big guns and when the rush for the galactic center was on, he was totally outgunned and my rockets and lasers cut through his ships like butter! The others kept their fleets in the background, ready to crush the victor of the initial battle, but I was able to hold my ground. What a memorable game!

After that, we played a game of Kingsburg: To Forge a Realm. I played that a little too often recently, and it will now find its way onto the shelf and will stay there for a couple of months years. We all agreed on that.

Board Game: Advanced Squad Leader
Board Game: Nations: The Dice Game
Board Game: Kingsburg
Board Game: Eclipse


Other Events and new Games

That was my first work week after our holidays and it still had much more than 30°C (86°F) the whole week. What a shame when you have to sit in the office ... well, this week the weather will cool down a little.

I managed to make a deal with a German guy who sold me all five Game: Dungeon Command games for €111 (inclusive shipping), all in shrink! I'm totally happy with that deal and when Andrea saw the games and the minis, she immediately wanted to play it! Why can't a day have 48 hours?

Also, my copy of Churchill arrived. Boy, that game looks fantastic! And reading the initial impressions here on the Geek, it seems to play even better! I skimmed through the rules; will I find the time to do a solo game against the bots? Pity that Andrea isn't into this kind of games. I really need those 48 hour days!!! Badly!!!

Board Game: Churchill
Board Game: Dungeon Command: Sting of Lolth
Board Game: Dungeon Command: Heart of Cormyr
Board Game: Dungeon Command: Blood of Gruumsh
Board Game: Dungeon Command: Curse of Undeath
Board Game: Dungeon Command: Tyranny of Goblins


Hope you all had a great week too!
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13. Board Game: Silent Victory: U.S. Submarines in the Pacific, 1941-45 [Average Rating:8.05 Overall Rank:1980]
Board Game: Silent Victory: U.S. Submarines in the Pacific, 1941-45
Stig Morten
Norway
Kvernaland
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Board Game: Ligretto
Board Game: 1846: The Race for the Midwest
Board Game: Cuba Libre
Board Game: Silent Victory: U.S. Submarines in the Pacific, 1941-45


Ligretto x3
More plays of this with the wife, my mother and mother-in-law.
1846 NEW!
I opened the game by investing in B&O. When I started thinking moments later I realised I was out of the game. I had fun, but was never in contention, not even for 3rd in this four-player game.
I think I actually prefer the more involved stockmarket of the 1830 type, rather than this linear stockmarket. I am absolutely crap at both, but is going towards prefer the 1830 type.
Cuba Libre
Took the win as the Government on the Third Propaganda card in this SGoYT pbem game. I think having played the game a few times was what tipped this one in my favour. I focused intently on my victory conditions and nothing else. The others couldn't hurt me enough for me to not recover. A cool game with opponents, but still no desire to play it solo. Anyone of you played it solo?
Silent Victory: U.S. Submarines in the Pacific, 1941-45 NEW!
Did the first patrol of this game(printed out proofing material components) it is the same gameengine with lots of little details that makes it different.
Another BIG PLUS is the inclusion of 8 Captain Cards, which gives you info on famous American sub captains and list their tonnage, patrollocations and various other info.
Taking on these 8 historical scenarios and trying to match the Captain is gonna be cool.
There are also other cool things to explore. 7 hitpoint fast Capital ships is gonna be a challenge. Yamato is in there, and is 7 and Fast.
And there are 9 different subs, more equipment, more torps, more special missions, some nice patrol maps(which are just flavour that adds to the game)
And more importantly, there is no Bay of Biscay.

It hink this one will be a hit too, like The Hunters. Good solid fun, with lots of possibilities for challenges.

Anyone going to do the last week of our The Hunters tourney soon?

PBEM gaming.

Have a Space Empires SGOYT game going, that hasen't seen more than a tiny bit of contact with enemy so far.
Started up a 4-player, 4- race season of Thunder Alley. Gonna be fun to do a season.
1830 is approaching the end and I might end up not losing. Might, I say, because I'm not skilled at this game, and even less at the endgame stuff.

Games on my radar

A couple of the epansions for Pitchcar is about to arrive in Norway. Autobuy to complete the set.
Silent Victory just because I have proofed and played it.
Churchill have been browsed. Anyone wanna show me how to lose at this game pbem if a vassal module exist?
Talon is looking interesting.
Space Empires: Replicators because I got to see the rules for that last week. Looking cool.
Still got an itching for Red Winter and really want s to try out the Iceball scenario from C3i. Have agreeded with Roger to buy the game after he is done with it. Now just nagging him to get moving.whistle

Other stuff
Started working last Friday. Had a good holiday, and since the good weather is now coming I wish it would last longer.
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14. Board Game: Steam over Holland [Average Rating:7.34 Overall Rank:2438]
Board Game: Steam over Holland
skippen
United States
Greeley
Colorado
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skippen's Week(s) that Was/Were:



Face 2 Face Games:
Pickomino -- didn't play as well as it usually does.
Arboretum
Fire in the Lake x2
The Lord of the Rings: The Card Game
Twilight Struggle x2
Rattus
Cosmic Encounter x2 -- enjoyed this one more than my first play a few years ago, but still really don't like this one.
Through the Ages: A Story of Civilization
Trajan
Star Wars: Imperial Assault
Fief: France 1429
Kraftwagen -- zzzzzzzzz
Vinhos
Fields of Arle
Patchistory
Viceroy
Dungeon Petz
Uncharted: The Board Game
Axis & Allies: WWI 1914
Rococo
Agents of SMERSH x2
Puerto Rico
Steam over Holland

PBEM/Web (started):


PBEM (in progress):
Atalant is Ours playtest with Chris -- my turn. I just need to sit and finish this one out. I just have not had the time to sit and fumble through the rules and finish it out. Sorry Chris!


PBEM (finished):


Acquisitions from the Collection:
Triumph & Tragedy: European Balance of Power 1936-1945
Machi Koro
Patchwork
Patton's Best
Mosby's Raiders: Guerilla Warfare in the Civil War
Vs System 2PCG: The Marvel Battles


Departures from the Collection
Tannhäuser

On the nightstand (currently reading):
The Witch Wraith by Terry Brooks


In the life and Times of skippen: Well, I have not done one of these in a long time. Been sick, not sick, on vacation, not on vacation. Done some miniature painting, hobby photography. A whole bunch of stuff!
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