When I got to my new work, I was given a tour of the place. My desk, the drinking fountain, and not one, but TWO BATHROOMS. It was more than I could have ever dreamed of. Until I got to the break room. What a sorry sight. Yoga mats? A box of Trivial Pursuit cards? Puzzles? This place needed something. And that something rhymes with cord names. That's right. Lord James to the rescue! jkjkjkjk board games.
It started with a simple display at my desk and has evolved to 30 minutes of games every day. This list is record of the games we have played. Enjoy!
At this point, the board game club was big enough that there needed to be more ceremony. I spent the afternoon crafting a trophy worthy of display at the winner's desk. See how many pieces you can identify!
Tough sell for a lot of people. "It's called Welcome to the Dungeon! You fight monsters like goblins and dragons!" But once word got around that one player had won 4 games in a row, challengers started to step up.
I'm always surprised how quickly people pick up this game. I'm always worried that the text on the cards would be too much information, but this game can be taught and played in less than 30 minutes. Very happy with this game.
Bringing a classic game to work is a nice way to break up the pattern of mostly new games we play. I love Under Cover because there's no text, most gameplay is with only a few chunky wooden pieces, and it is such a sneaky game.
Forgot how disappointing the player elimination in this is. Lots of us misjudged how long to stay in Tokyo, but we all got a kick out of goading others into attacking when they shouldn't. This was the first game that I have sold since playing it for work.
The old trophy was not structurally sound, so one day it basically disintegrated. Luckily, I found a pretty sweet bowling trophy at a local thrift store. I shaved off the bowling ball and stuck a die on there. Much better.
This game runs into an issue with my coworkers where they turn into AP monsters. Lots of rethinking placement and choices. I should have cracked down on it more, but we still enjoyed the times we played.
Still trying to figure out if there is ever a good reason to pass a high numbered card to a neighbor. Regardless, this game is so quick we played two games each day. There's no rule for ties, so that's disappointing. Otherwise, wacky weird game in the best ways.