GCL Gelato 310 - Times they are a changin'
Julia
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What is a Game Chat League?

A Game Chat League is a weekly discussion-group format for people who love gaming and enjoy talking about games. It is intended to foster depth and familiarity, producing engaging content and worthwhile interaction. Members get to know one another, establish shared interests, and generally develop a friendly and productive environment.

Of necessity, each division of GCL is kept relatively small (typically between 12-16 members, though individual divisions may incline one way or the other). A tight-knit discussion group tends to function more smoothly than a free-for-all. It allows individuals to be heard and understood, and for each participant to keep up and enjoy multiple topics as the week progresses. The format is geeklist-based, and lists are not published to the BGG front page.

Policy: If you're a lurker or have otherwise discovered GCL Gelato, feel free to read along with us and see what the members have to say on everything under the sun. If you have a constructive comment or something else you think would add to the discussion, consider posting it — if it's helpful, respectful, and polite to the discussion group as a whole, as well as to its individual members.


Timeless Bob:
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The Discoverers of New Worlds:
Microbadge:  "...most men and women will grow up to love their servitude and will never dream of revolution" ― Aldous Huxley, Brave New World ad79 (Stig)
Microbadge:  "...most men and women will grow up to love their servitude and will never dream of revolution" ― Aldous Huxley, Brave New World Bacchus (Kevin)
Microbadge:  "...most men and women will grow up to love their servitude and will never dream of revolution" ― Aldous Huxley, Brave New World bongoherman (unidentified Susan)
Microbadge:  "...most men and women will grow up to love their servitude and will never dream of revolution" ― Aldous Huxley, Brave New World cmontgo2 (Chris)
Microbadge:  "...most men and women will grow up to love their servitude and will never dream of revolution" ― Aldous Huxley, Brave New World Cole Wehrle (Cole)
Microbadge:  "...most men and women will grow up to love their servitude and will never dream of revolution" ― Aldous Huxley, Brave New World cscottk (skippen)
Microbadge:  "...most men and women will grow up to love their servitude and will never dream of revolution" ― Aldous Huxley, Brave New World cubbieblue (Steven)
Microbadge:  "...most men and women will grow up to love their servitude and will never dream of revolution" ― Aldous Huxley, Brave New World Farsol (Patrick)
Microbadge:  "...most men and women will grow up to love their servitude and will never dream of revolution" ― Aldous Huxley, Brave New World Hanibalicious (Sonderegger)
Microbadge:  "...most men and women will grow up to love their servitude and will never dream of revolution" ― Aldous Huxley, Brave New World grammatoncleric (O.Shane)
Microbadge:  "...most men and women will grow up to love their servitude and will never dream of revolution" ― Aldous Huxley, Brave New World Jacovis (Jacob)
Microbadge:  "...most men and women will grow up to love their servitude and will never dream of revolution" ― Aldous Huxley, Brave New World jtakagi (Jonathan)
Microbadge:  "...most men and women will grow up to love their servitude and will never dream of revolution" ― Aldous Huxley, Brave New World Lil Red Head (Nikki)
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Microbadge:  "...most men and women will grow up to love their servitude and will never dream of revolution" ― Aldous Huxley, Brave New World Scarlet Witch (Julia)
Microbadge:  "...most men and women will grow up to love their servitude and will never dream of revolution" ― Aldous Huxley, Brave New World tommynomad (T. Nomad) <--- Gear up, it's Tommy-time next week!
Microbadge:  "...most men and women will grow up to love their servitude and will never dream of revolution" ― Aldous Huxley, Brave New World wifwendell (Wendell)



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1. Board Game: T.I.M.E Stories [Average Rating:7.59 Overall Rank:125]
Board Game: T.I.M.E Stories
Julia
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A few weeks ago, on the way back from our winter hikes, Andrea and I started chatting about the flow of time. The idea is that the more you grow old, the more you can take a virtual picture framing all what was changed over the years, and this picture could be quite interesting. He grew up before the internet era, when mobile phones were not of this earth until he was like 18 or so (and even then they were prohibitive as cost), while for me, being 10 years younger, this was less evident. But I've noticed other patterns in other elements, and for similar reasons even if in different fields, I felt the very same way.

So, what's the thing that allows you to notice most the passing of time / the thing that makes you think most "hey, this is now different"?

(there's a video among spoiler tags by a Yugoslavian band called Laibach. The song's named WAT - We Are Time - and it's a reflection on the world changing. As they would sing "from Poltergeist to Zeitgeist". Still, it contains some images referring to the communist era in the Balcans which could be seen as rsP. It's not my intention - and the song is stunning - but in any case spoilers if you don't wanna check it)

Spoiler (click to reveal)
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2. Board Game: Zephyr: Winds of Change [Average Rating:7.10 Overall Rank:6721]
Board Game: Zephyr: Winds of Change
Julia
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There's element of the "modern" world we're everyday working with. Internet chopped off the concept of distance, but added the idea of fake identities (I could very well be a 50-year old baker pretending to be a nice young lady, and come of us could secretly be a Swiss banker hiding nazi gold in otherwise empty game boxes). Mobile phones allow us to constantly be reachable, and maybe they help fending off an otherwise oppressive feeling of loneliness, but also imply we could isolate ourselves from the others (see obsessive facebooking while playing games). Computers allowed for so many new forms of jobs, and to lose our mind in so many other dark corners.



So: which is that single piece of technology coming with the modern world that annoys you the most? And which is the piece that you'd love to bring back to your childhood to change those years?
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3. Board Game: Euphoria: Build a Better Dystopia [Average Rating:7.26 Overall Rank:392]
Board Game: Euphoria: Build a Better Dystopia
Julia
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Then clearly when things where different, we had different forms of entertainment. Kids were certainly spend more time in the open when playstations and friends were not of this planet. Without 500 tv channels and streaming platforms, we went more to the movies, and theaters were a thing not only for nostalgic or a selected elite.

Additionally, with the passing of time, the true structure of our life is subject to change. There's a marvellous Italian movie called "Palombella Rossa" (it's about a waterpolo competition, but it's actually an inner reflection on the loss of ideal the day before a hypothetical political election) where the protagonist (Nanni Moretti) cries upon his lost youth:



"the snacks I had when I was a little kid, the May afternoons... they will never return... the snacks with bread and chocolate... my mother... I'll never see her again... when I was sick, and the last days of school before the summer break. Nothing of this will ever come back" (self-translated, sorry, wasn't able to find a stream with English subs)

So: what's the item of your childhood that you'd love to bring to the actual time? And what's in general the element of your youth (may be an item, or a friend, or a feeling long lost) that you miss the most in the modern times)
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4. Board Game: A Game of Thrones: The Card Game – A Song of Silence [Average Rating:7.04 Unranked] [Average Rating:7.04 Unranked]
Board Game: A Game of Thrones: The Card Game – A Song of Silence
Julia
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54 years ago, two guys who just reunited after their first split up wrote this song that lasted for half a century (and will probably echo for the rest of eternity):



Talks about isolation, and the way society is transforming into a "something" where we more and more lose contact with each other. 54 years later I can't but look at where we're now and think that this song had a prophecy that wasn't listened to.

If you look back at your childhood, what's your opinion on how society has changed? Could be general (are tolerance and integration more of a thing? or as we've got more inclusive, hatred exploded as well?), could be personal (social groups are now structured in a different way), whatever, just the biggest change you notice
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5. Board Game: ESSEN The Game: SPIEL'13 [Average Rating:6.77 Overall Rank:3901]
Board Game: ESSEN The Game: SPIEL'13
Julia
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If I'm sincere today, what does it matter if I regret it tomorrow? (J. Saramago)
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Bonus question: what's the game from your childhood / youth that you'd love to see redone in our time (in the light of all the improvements happened in our hobby, so, refined mechanics, better graphics and so on), and what's the game of your collection that you'd love to have had as a kid?
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6. Board Game: 6 Steps [Average Rating:3.79 Unranked]
Board Game: 6 Steps
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The appearance of the new week's gelato has become one of the highlights of the week for me lately.




Boardgame week:

All of this week's gaming was achieved on Saturday. I had waited for the perfect chance to get Blend Coffee Lab.to the table for a while and what time could be better than Saturday morning with a steaming hot cupper at hand.
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The game resonated well with Nina and me, but Stefán isn't persuaded yet. As soon as the game started he started to change colour and the eyes glazed over. A known reaction to learning games that has to be feared as it often leads to instant rejection of good games, but could not be anticipated whilst introducing a trick taker.

Later the same day whilst sitting at the FLGS with my daughter and waiting for our shift to start we tried out the new German edition of No Thanks! which I for some reason had never played and even if we were only two we had sizable amounts of fun. Something that sadly couldn't be said about Karuba: The Card Game, a game that is entirely OK.

Although I have been working for the FLGS for almost a year now I never made use of one of the main perks yet: getting to play new games for free without having to own them.
I took home Fog of Love to play with Nina. I had dismissed the game as try before you buy when it was on Kickstarter, but got interested again after it got heavy coverage on SU&SD. We played two games in a row, in other words: we liked it. I still don't thik that it is a game I want to own though.

Board Game: No Thanks!
No Thanks!
3 plays, 4p

New to me
new German "Schöne Sch#!?e" version
best version despite the dumb name,
every card is uniquely illustrated

Board Game: Karuba: The Card Game
Karuba: The Card Game
1 play, 2players

New to me
it works,
but not much fun















From gallery of Photodump
Blend Coffee Lab.
1 play, 3 players

New to me
tied for:
Game of the Week
expectations fully fullfilled
Board Game: Fog of Love
Fog of Love
2 plays, with spouse

(bgg scale rating)
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(admiration for effort, design
and uniqueness special rating)

New to me
tied for:
Game of the Week
unique, genre defying design;
2p social game























Song playing right now:






Yesterday, 6 years ago:

From gallery of bongoHerman






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7. Board Game: That's Pretty Clever! [Average Rating:7.65 Overall Rank:137]
Board Game: That's Pretty Clever
Jonathan Takagi
United States
Escondido
California
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Board Game: The Chameleon
Board Game: Coup
Board Game: Spot it!
Board Game: Onitama
From gallery of BoardGameGeek
Board Game: Jump Drive
Board Game: Muse
Board Game: Tichu
Board Game: Ultimate Werewolf: Ultimate Edition
Board Game: Welcome To...
Board Game: 12 Days of Christmas
Board Game: 7 Wonders Duel
Board Game: Axio
Board Game: Deception: Murder in Hong Kong
Board Game: Decrypto
Board Game: Ethnos
Board Game: That's Pretty Clever!
Board Game: One Night Ultimate Werewolf Daybreak
Board Game: Rising Sun
Board Game: Skull King
Board Game: The Palace of Mad King Ludwig
Board Game: Topiary


 N/A   The Chameleon x7 - This has been a big hit with my students at school, it may be the best in its genre due to its simplicity.

 8   Coup x5 - I have also been teaching this to groups of students. This is a fun game to teach, since most people are convinced they're going to like it during the rules explanation alone.

 9   Spot it! x5 - Again played with students. The hot potato variant has been the most popular.

 N/A   Onitama x4 - Some students play chess in my room, I taught some Onitama as an alternate. I am sort of an anti-chess evangelist. Whenever people ask me about chess, I suggest something else.

 7   Boochie x2

 N/A   Jump Drive x2 - This can be frustrating in that there are some huge combinations that can be overwhelming, but when the game is over so quickly, it doesn't really matter.

 N/A   Muse x2 - I have soured a bit on this game after a couple of drawn out sessions. This is fun as a 10-minute experience. But when it stretches out past 30, it can be excruciating.

 N/A   Tichu x2 - I am probably done suggesting Tichu. I will play when others want to, but it is not something I really enjoy.

 9   Ultimate Werewolf: Ultimate Edition x2 - It was fun to play this after a long hiatus, though there was not enough card switching for my taste.

 N/A   Welcome to... x2 NEW! - It seems like an upcoming trend in the roll and write genre is increasingly complex games. Both this game and Gaz schon clever are more difficult than most to teach. This one lasts just about the right amount of time, and involves some fun decisions. The addition of a city-building theme is also a welcome addition, since most of the time these sorts of games are abstracts.

 N/A   12 Days of Christmas - I was really surprised by this game. I went in thinking it would be garbage. That is okay, I enjoy the exercise of playing bad games. But this was surprisingly fun, mainly because it was a card shedding game that felt different than what's out there. The Christmas theme both helps and hurts. I also don't like the stealing element, but it was fun to be pleasantly surprised for once.

 8   7 Wonders Duel - Taught this to my wife. This is probably only really enjoyable if you already like 7 Wonders. I like it quite a bit, at some point I'd like to try out the expansion.

 N/A   Axio - It is interesting how much the game can change by changing from hexagons to octagons. I'm not sure if I like it more or less, I'll have to play it more.

 6   Deception: Murder in Hong Kong - It surprises me that this game has been so popular. It is an interesting idea, but this is not a game I would want to play all the time.

 N/A   Decrypto NEW! - This is a fun addition to the whole Codenames genre. What it does that probably makes it preferable to Codenames is that it gives you something to do on the other team's turn. My main problem with Codenames is the downtime.

 N/A   Ethnos - Played this with six, I'm not sure I really paid attention to anything that was going on.

 N/A   Ganz schön clever - This is one of the nicer surprises I've had lately. This did something I didn't know I wanted - it took a standard roll and write game and made it longer and more complex. That added length allowed you to pursue a certain strategy, and the positive feedback from pursuing the strategy was a lot of fun. At least for now, I like the added elements to a simple game.

 9   One Night Ultimate Werewolf Daybreak

 N/A   Rising Sun - I was thinking that this would be a terrible game, but it actually ended up being kind of fun. I'm not sure that it will hold up over the long haul, since I imagine that it would get longer as people start negotiating more. But I definitely liked the negotiation aspect as well as the temporary, shifting alliances. I also liked the confrontational nature of the auctions. The theme itself is boring and the miniatures are fine, I guess, but meaningless to me.

 N/A   Skull King - An awful JATTWAT mainly because it doesn't really change very much mechanically, while forcing you to memorize the things that the special cards do.

 N/A   The Palace of Mad King Ludwig NEW! - I'm not quite sure why they made this game. I wonder how many people, when playing Castles of Mad King Ludwig, thought to themselves that they wished that they were working on a common, single castle. The one thing that this allows you to do is to mess with the other players more directly, but most euro players that would be apt to try this are probably already averse to that type of play. There doesn't seem to be enough in there to make this attractive over its predecessor.

 N/A   Topiary NEW! - This takes the placement aspect of Photosynthesis and cuts out the rest of the game. I guess if you're looking for a quick tile-layer, this might fit the bill. But I don't think this really adds very much at all to the genre and nothing helps it stand out from the pack.

In movies, I watched A Wrinkle in Time. I never read the book, but I have a hard time imagining who this movie is for. It is probably too abstract for kids, but too simplistic for adults. I like it when the sound is loud in the theater, but this was just way too loud, it hurt my ears in parts.

In life, we took up Tommy on his offer of taking over his place and I am now planning out our summer exploits. I'm definitely excited.
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8. Board Game: Unpublished Prototype [Average Rating:6.95 Overall Rank:2719]
Board Game: Unpublished Prototype
Wendell
United States
Yellow Springs
Ohio
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So - on my solo table has been my home-made copy of a game so new, it's not in the BGG database yet (I submitted it; pending moderator action).

External image


Volko has asked me to be his developer; of course, I couldn't refuse! This is in the early stages of playtesting (and a vassal mod is being done right now).

There's a link to the GMT page below if you want more details, but basically it's a mid-complexity wargame about the Teutonic Knights taking on Novgorod. Being medieval times, these aren't centralized states with standing armies, so you have to get your lords into the field (with their vassals) before you can go off campaigning - and hope they stick around long enough to accomplish whatever it is you want to have accomplished!

I was chatting with Volko about this last July when I was in DC, and thought it was a cool idea - there isn't much on medieval wars. BATTLES, yeah there are some games, but I'm not a tactical battle-game player, I'm a wargame player...

Anyway, it's looking very cool. And my homemade copy of Nevsky looks much better than the one I did for Pericles: The Peloponnesian Wars (though in my defense, when I did that one I was away from home so I really cobbled it together out of what I had at hand).

I've played two games, one scenario (there are a lot) that covered just two turns (40 days each), another that covered four. I've learned so far that going off to war without sufficient food is bad, and that knights can put a hurting on militia.

Edit: Oh and it has a cool planning mechanic like that of Angola, where you create a queue at the beginning of the turn determining which of your lords will move when, and how often.

http://www.gmtgames.com/p-696-nevsky-teutons-and-rus-in-coll...
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9. Board Game: Firefly: The Game [Average Rating:7.39 Overall Rank:331]
From gallery of JediKep
Ron
Austria
Vienna
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GAME WEEK

 10   Eldritch Horror (66 all-time)
 7   Glen More (7 all-time)
 7   Zombie Dice x2 (39 all-time)
 N/A   Unpublished Prototype (17 all-time)
 10   1862 (5 all-time)
 10   Firefly: The Game x2 (20 all-time)

The week began on Monday, when Andrea and I rallied to save the world from Antediluvium in Eldritch Horror. This is the second Ancient One card in the Eldritch Horror: Masks of Nyarlathotep expansion (although, this is not really an Ancient One, but a biblical event) and we tried it for the first time. Our investigators encountered the usual menaces (including a third blue Rumor card – aarrgh!) but we managed to win the game – barely.

My first game on Yucata mit my fellow Gelati ended: Glen More. Oh boy, I came in last. Very last ... meeple ... with a respectful distance to the 3rd place. My Eurogaming skills are still not very distinctive. However, I’d like to try again and will refresh my rules knowledge before we start. It seems, I can’t play this one from memory.

Friday was train gaming night and we went for USA Cost to Coast: 1862. That’s an older design, however and it stole a lot from 1869, but still, very good. 13 companies, and we needed four and a half hour to complete the game. Thumbs up!

Then we played Lonny’s next game: 18LILIPUT (formerly playtested under the name 1830 – The Card Game) will hit Kickstarter soon. Stay tuned meeple

Train game night ended with us as zombies trying to eat as many brains as possible: Zombie Dice.

As last Summer’s vacation was in Slovenia, and one of the most impressive locations we visited was the ski jumping facility in Planica, we watched the ski jumping team competition in Planica on the TV on Saturday. Interesting how different this all looks in winter and with so many people around. Team Austria did not very well and ended up on sixth place. After that, we set up Firefly: The Game and ventured through the ‘Verse. I tried a new tactic with an Alliance friendly ship (the Centurion – PnP from the BGG forums) and did only legal jobs this time, while Andrea sailed the Wolfrider (the image of my Geeklist entry) and worked mainly illegal jobs for Niska and other sinister entrepreneurs. Andrea won. Closely. However, on Sunday I tried again with the same ship and Andrea chose the Pepe. This time I was able to reach my goals before Andrea and won – again, very closely. I love this game! If you ask me for my three desert island games at the moment, it would be Firefly: The Game, Eldritch Horror, and Star Wars: Imperial Assault. In this order. And with all expansions, of course! And on second thought, I would also bring Advanced Squad Leader along.

Board Game: Eldritch Horror
Board Game: Glen More
Board Game: Zombie Dice
Board Game: Unpublished Prototype
Board Game: 1862
Board Game: Firefly: The Game


NEW GAMES

After two years, finally the new ASL module arrived: Forgotten War: Korea 1950-1953 – ASL Module 15 deals with the time after WWII in Korea. The new rules look neat, a little on the abundance side, but this is ASL. Four new geomorphic mapboards, 15 scenarios, player aids and seven sheets of counters … how many counters does the average wargamer need? When will I find the time to sort and clip all this cardboard? And where and how will I store it? Arrgh. First world problems, but real problems!

Board Game: Forgotten War: Korea 1950-1953 – ASL Module 15


I hope you all had a great week too! meeple
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10. Board Game: Der dreizehnte Holzwurm [Average Rating:6.00 Overall Rank:11206]
Board Game: Der dreizehnte Holzwurm
EXTRA AVOCADO! Sonderegger
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Orangevale
CA
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Sweet Honey Bee Mine 4p x2, 3p x1

If that's a bee
than I can see
why such a bee
inculcates thee
To speedily
seek out some sweet sweet bee honey
--
A pretty neat bluffing game. Definitely better in the higher player counts, as there's more room for maneouvering- that is choices aren't as cut and dry, and there's more information. Contrast that to kobayakawa, wherein 4+ and there's too MUCH information. Which leads me to wonder what the sweet spot is for calculating odds. With four or more, there are more chances for the alternate end conditions to be hit (rather than it always being the last man standing).
The art though... it's something. It's tastelessly weird without ever being genuinely crude, and it's got a cute 70s/80s anime vibe where all the girls have sideburns, but they are posing in ridiculous pinup poses with giant bee abdomen. The fact that the lose card hints at the fact that these sexy bees are in the mind of the bee-holder makes it weirder.
I must replace these bingo chips ASAP.

Der Dreizehnte Holzwurm 3p x1, 4p x1

Sir Ron is truly a delight
a man of wit and gaming might
of infinite compassion and
his mitzvah crosses sea and land
Behold this man, whose heart grows large
he sent me this, by plane and barge
and when it came, I lost my mind-
how could one man be e'er so kind?
--
Absolutely a delight! An interesting game of tempo and cruelty. It's like a slow burn 6 nimmt- the board just keeps getting worse and worse until the dyke breaks and we're all showered with negative points and severed dutch child-fingers. Truly a title deserving a reprint.

Blindes Huhn Extrem 4p x1

I think you should not play those films
inside your chicken coop
I don't want to be gross but see
it's filled with chicken soup
and worst of all I think you'll find
that all your chickens have gone blind
--
Clever quick little game. Everyone except for Megan enjoyed it- My little brother loved it so much that we passed it on. I quite like the conceit of only being allowed to re-arrange your hand once, at the beginning, and then only being able to play your outside card.
Megan: So what kind of strategy are we expecting?
Nic: I bet hanibal put his zero in the middle and the 49 on the outside
Everyone except nic: Give us a moment to re-arrange again!
That dude is pretty prescient.

Street Fighter: The deckbuilding game 2p x1

I sublimate my rage, my hate,
my innermost desire
I let it build up deep inside,
and then I yoga FIRE
--
Genuinely my favourite of the ascension-style clones. There's a lot of attacking, but enough counter cards that you inevitably blame yourself for not having bought enough defense. My opponent won on the strength of his rolling thunder (discard to avoid attack, draw two), often chaining them. I countered with the foolproof strategy of not learning a damn thing and buying more attacks.

Beer Report:
Henry's Hard Orange Soda x1-
It's literally orange soda with alcohol. Does what it says on the tin. And what it says on the tin is orange soda with alcohol. Too sweet, and not an especially good orange soda. It did stand out against its rivals by being in my fridge door, however.
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11. Board Game: Seikatsu [Average Rating:7.23 Overall Rank:1737]
Board Game: Seikatsu
Avri
United States
Brooklyn
New York
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Last week's gaming (includng ConnCon!):

Board Game: Button Men
Board Game: Zombie Dice
Board Game: Taj Mahal
Board Game: Seikatsu
Board Game: Römisch Pokern
Board Game: Reiner Knizia's Decathlon
Board Game: Parade
Board Game: Las Vegas
Board Game: Hanamikoji
Board Game: Get the MacGuffin
Board Game: Bob Ross: Art of Chill Game
Board Game: Biblios
Board Game: Azul
Board Game: Alien Artifacts
Board Game: Zero Down
Board Game: Tides of Time
Board Game: Pick Picknic
Board Game: Okey Dokey
Board Game: Dominion: Nocturne


 8   Button Men x9
 6   Zombie Dice
 7   Taj Mahal
 8   Seikatsu NEW!
 7   Römisch Pokern NEW!
 7   Reiner Knizia's Decathlon
 7   Parade
 8   Las Vegas NEW!
 8   Hanamikoji NEW!
 6   Get the MacGuffin x2 NEW!
 5   Bob Ross: Art of Chill Game NEW!
 9   Biblios
 8   Azul x2
 8   Alien Artifacts
 6   Zero Down NEW!
 7   Tides of Time
 6   Pick Picknic NEW!
 7   Okey Dokey NEW!
 N/A   Dominion: Nocturne NEW!

20 ConnCon plays of 18 games of which 10 were new to me. Geeklist to follow . . .
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12. Board Game: Die Macher [Average Rating:7.63 Overall Rank:267]
Board Game: Die Macher
"L'état, c'est moi."
Canada
Vancouver
BC
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Microbadge: I give out citizenship starsMicrobadge: Geek of the WeekMicrobadge: GameChat League - Gelato Division: "Discover your favorite flavour!"Microbadge: RPG Geek of the Week!Microbadge: Citizenship Recognition - Level VI -  Is six any more shiny? ... Well, it's one shinier isn't it? ... Okay, why don't you just make five a bit more shiny and then that would be the most shiny? ... Because these go to six.
This is the week that was...
Board Game: Terraforming Mars
Board Game: TransAmerica
Board Game: Titan
Board Game: Bruges
Board Game: Gloomhaven


7  Titan (32 all-time) iOS
More online play.

9  Terraforming Mars (52 all-time) ww
My wife crushed me again.

8  Bruges x2 (13 all-time) TNC
My friend Jeff is currently in Europe, and he tends to drive us to heavier games. Which is fine, but the four of us who got together are happy playing lighter things too. I brought this along and we played a couple back to back.

7  TransAmerica (50 all-time) TNC
We finished with a quick round of this. We played a variant where we omitted one colour and then passed a card. It was a riot.

9  Gloomhaven (9 all-time) SF
Edit: I neglected to report on this. We successfully completed I think it's scenario seve and it was a very near run thing, but the Kelda managed to get the final treasure that we need to pick up to complete the scenario on the turn that my character was going to be exhausted. My wife's character was already exhausted.

The Kelda was very happy about that. High fives all around.

From gallery of leroy43


Terminal City Tabletop Convention

This was the fifth year for this convention and the first year at its current venue, which conveniently was a short walk from my house. So I couldn't not go.

Because it was so close to our house, my family came with me for both days, and they had a great time. The Kelda way by coming with me to BottosCon last year, and she was enthusiastic about attending this with me. The family that games together stays together.

The convention was, in a word, awesome. I don't have a solid idea of numbers but I'm guessing there were between 200-300, and there were some attendees that only attended one day.

The format was largely open gaming. You could book events ahead of time, and certainly the RPG events were pre-scheduled, but I went in with nothing scheduled. My wife and daughter and I didn't stick together necessarily, and there was a moment of awesomeness when my wife taught some newbs to play Terraforming Mars on Sunday shortly before I had to leave for my flight to Ottawa.

We're definitely going again next year, especially as it's going to be at the same location. Games played below aren't in any particular order as I don't remember exactly which game got played first.

Board Game: Terraforming Mars
Board Game: Power Grid
Board Game: The Manhattan Project: Energy Empire
Board Game: The Fox in the Forest
Board Game: Evolution
Board Game: Startups
Board Game: Secret Hitler
Board Game: Pax Renaissance
Board Game: Deep Sea Adventure
 


9  Terraforming Mars (52 all-time)
The opening game of the convention, with my wife, the Kelda, and our friend Harv.

8  The Fox in the Forest x2 NEW!
I have a long held love of card games, and this trick taking cards game got on my radar thanks to Shut Up & Sit Down.

This little game is, in a word, brilliant. It's a two player trick taking game that just works. It's got a hearts style "shoot the moon" mechanic embedded in it where if you take too many tricks you're deemed greedy and get no points. There are only three suits, and all the odd numbered cards have special powers.

6  The Manhattan Project: Energy Empire NEW!
While I was browsing the silent auction tables (more below), Miranda recruited me to play this game. It was ok and it reminded me of Power Grid in some ways - an in I kept thinking "I could be playing Power Grid instead".

It's set in the same universe as The Manhattan Project, same artwork and the like. It's a really pretty game. It's worker placement. I'd play it again. I feel zero need to own it, and there are many other games I'd play ahead of it.

10  Power Grid (74 all-time)
I wandered around and saw three people setting up Power Grid, asked if I could sit in, and they said "we haven't played before". "Want a teacher?"

We played the Germany map and I while it would be unfair to say I cruised to victory, I never felt that the outcome was in doubt.

6  Evolution (5 all-time)
The last game of Saturday was this title from the lending library, with my family and Harv. Harv kicked our collective species' butts.

8  Startups (36 all-time)
8  Deep Sea Adventure (44 all-time)
A pair of fillers to start Sunday morning with Allan's daughter and my family (Allan from North Quarter Games).

7  Secret Hitler x3 (45 all-time)
We put up a players wanted sign and quickly had seven people in for this. I was Hitler once and was shot (damnit), but a great time was had by all.

I'm frequently amused by comparisons to The Resistance because I've never played it. Or werewolf.

8  Pax Renaissance (3 all-time)
Andrew taught me how to play this properly and now I finally grok it. I still don't regret selling it however. It's just that level more complicated that it's not going to hit the table very often, and while I could play it online via Vassal experience tells me I seldom have time to sit down in front of my computer to make my moves.

 6   Tricky Tides NEW! demo table
Edit: it seems my play did not get captured for some reason
The last thing I tried at TCTC was this little game, which combines tricks (in the sense that there are four suits of cards to play to move your ship) and pick up and deliver - short version is the lead player selects a card, everyone else has to follow suit if they can, you move your ship one space in a direction your card allows you to, and the space you land on you can either pick goods up or drop off and collect the contract card for VP. The contract cards have different sea monsters on them and every player has a card that gives them bonus points (or nothing) for certain kinds of sea monsters.

It looks very pretty, plays pretty fast, the sea monsters are fun (advanced rules for actual sea monsters), and there are other cards that alter the rules a bit each round. Play three rounds, the most VP wins. I may back it when the KS project gets launched.

The TCTC silent auction had over 400 items. I won a copy of Vanuatu for only $16. I clearly didn't big enough for a set of eight Chris Handy games, games that are self contained in a package not much bigger than a pack of gum. I'm curious what it finally went for.

It was super will run, and there was a $2 fee to register your item and they capped it at 400 items.

What's Going On
Job: I've made a decision but I am waiting for the paperwork to cross my desk before I announce anything.

Ottawa: I am currently in Ottawa attending that union conference I mentioned. I am and observer, so I don't get to vote on who my bargaining agents will be, but this has also given me a bit more free rein about how I spend my time.

This morning, I met with my member of Parliament, and she intern arranged for me to get a ticket to this afternoon's question period In the house, and I will have a tour of parliament after question period.

Bismarck famously quipped that those who love politics and sausages should not watch either being made, but I have made sausage, so I suppose it's only fair I watch politics.
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13. Board Game: Paperback [Average Rating:7.20 Overall Rank:433]
Board Game: Paperback
Nikki Ebright
Netherlands
Arnhem
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Board Game: Roll for the Galaxy
Board Game: Paperback
Board Game: Deep Sea Adventure
Board Game: Gaia Project
Board Game: Pandemic: Rising Tide


 8   Roll for the Galaxy
 7   Paperback
 7   Deep Sea Adventure
 N/A   Gaia Project
 N/A   Pandemic: Rising Tide

GAMES

Looks like I'm good at posting every other week again. I don't know where the time goes...

Played games with our usual Monday night folks (RftG, Paperback, Deep Sea), spent a Saturday visiting friends (Gaia Project), and Monday again (Pandemic Rising Tide).

CAR ACCIDENT
I have lots of things to be getting done, but mainly my brain is distracted by a car accident we were in recently. If you're on my fb you've probably already seen pictures or read about it, but here's the recap - and before you worry, Billy and I are fine.

Thursday night, around 10 pm we were driving home from a Finance Committee meeting. We were on a highway in town when someone was merging onto the highway, going way too fast. I moved over to accommodate her, but it didn't matter. She lost control of her car and ended up going *across* the highway, flying toward the concrete barrier located between the two directions of traffic (thank goodness that was there, or she would have ended up in oncoming traffic too). I was unable to get out of her way, and we ended up hitting the front corner of her car just in front of her door, and she dragged us a little, and then she stopped when hitting the concrete barrier.

Amazingly, we all were up and walking and talking afterward. Fire trucks came and blocked traffic (so we didn't get hit again!), ambulance came and checked us all out, and police came and got statements and got the cars towed away. It appears that she may have been drinking, and she went off in the ambulance (possibly for blood-alcohol testing).

Our car is in the shop, getting assessed, and we should have an answer later this week. My glasses broke in the impact, so I'm wearing old glasses; thankfully I still had them lying around. The Saturday folks/one of the Monday night folks is loaning us a car, so I've been able to get to work and such this week.

Billy and I are both sore and worn out (recovering is tiring business!), I've got a bunch of bruises, but amazingly neither of us has any broken bones or sprains or anything like that (I went to the Dr on Friday and got checked out more thoroughly, including xrays of my right hand). Six of the airbags went off during the collision, we were wearing our seatbelts, and the steel cage of the SmartCar protected us like a champ. Actually, our car looks really good.

I've heard that airbags are expensive (like $1000-1500 each), so with that math, and the car worth around $7000, I'm guessing they may cash it out and call it totalled. So good news bad news if they do that; we'd be without a car, but we'd have cash to get around (bus, taxi, etc), and we were planning on keeping the car for use when we're in town, but not having a car means not having to keep it maintained. We'll see what happens.

I'm just super super super grateful we came out of this ok. So many ways it could have gone differently, and I'm really thankful we are all in as good of shape as we are.

EVERYTHING ELSE

Lots of con business to do, getting through some of it. Working on the blog, posting once a week (this will be week 4). Haven't done much of going through the house and getting rid of things or organizing messes.

Feeling a bit overwhelmed by everything at the moment, but I know once I get a few things under control (vendors sorted out for Westercon/MALCon, programming survey out to prospective panelists, etc), I'll feel more on top of things.

Oh! The room in the basement for me and Billy is done. His sister & co (her, husband, and their 2 young'ins) are coming later this week for a visit, so they'll use the room first. I'm curious to see how they lay out the beds, and how they find the room in general. I'll try to get some pictures posted to the group. It looks pretty awesome.

I hope everyone else is having a less exciting week!

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14. Board Game: Little, Old & Slow Railroad Game [Average Rating:0.00 Unranked]
Board Game: Little, Old & Slow Railroad Game
A face in the crowd
Canada
Chestermere
Alberta
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I'm posting my weekly item here; not to record my gaming exploits for the past week (there were none) or for the beer report (I'm pretty sure there was some, but nothing new or exceptional).
Instead, I'm going to use the space to continue a discussion above that has taken an interesting new branch (at least I think so):

-------------------------------------------

Julia stated (way up) above that her husband "travels a lot for work, and without a smartphone, he won't make it to keep up with deadlines and many tasks."

I will say, up front, that the dedication shown to doing these activities is to be commended. Anyone who does work tasks from their phone while on an otherwise unproductive period of time during a train trip between cities can receive no criticism from me.

On the other hand...

Why is it even necessary to do work on a smartphone or a laptop while you're on a train, a plane, or a bus?
Will the world stop if I don't have any contact with anyone for 3 hours, or that it takes an extra 3 hours before I can get back to doing my work?
I somehow doubt it. Society needs to slow down, and accept that not everyone needs to be going full speed all of the time.

The technology has developed so that I can do work remotely.
That has now produced a broad societal feeling that I should do work remotely.
This is a sad outcome. There are very few things that happen in a regular job that are so important that they can't just be done later.

Will I feel more pressure to finish the assignment after three hours of sitting around than if I used that downtime more productively? Perhaps. But why can't I just sit and enjoy the trip, and not do any work for a while? Why does the company I work for expect me to work non-stop during the day; on train rides, or while waiting for a bus to arrive?

I know that sometimes your job is what it has to be, and you have no choice, but my initial response is, "Screw you, boss. If you can't wait for two hours to receive a spreadsheet from me, then maybe you need to hire more people (or different people) or not send me on trips for two hours in the first place."

So what do you think?
Are companies too obsessed with results and keeping their employees so busy that they can't even take a break whenever there's 30 seconds of downtime?
Do you have the privelege of having a job where you are valued for your input, and are not expected to work "outside" of normal office hours?

I often think of teachers.
Arrive early, usually having stayed up late the night before preparing. Do your job, then add deadlines of when attendence and test results must be entered, take an hour or two to unwind at home while you make dinner, then start it all again for the next day.
If you were getting paid properly for your efforts, then maybe a 14 - 16 hour day of work is acceptable to you.
For me? No way that I want to do all of that. But then I'm lucky enough to control my own circumstances.

My brother-in-law goes into the office on weekends, and to corporate parties in the evenings. He makes a lot of money, but he's stressed out and I don't think he gets to spend enough time with his kids.
Eventually he will be able to retire, younger than I am, and spend his money. Hopefully not on heart medication. And what has he missed along the way?
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15. Board Game: Mice and Mystics [Average Rating:7.32 Overall Rank:305] [Average Rating:7.32 Unranked]
Board Game: Mice and Mystics
Stig Morten
Norway
Kvernaland
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Board Game: Terraforming Mars
Board Game: Flamme Rouge
Board Game: Valley of the Kings
Board Game: Port Royal
Board Game: Blueprints
Board Game: Flash Point: Fire Rescue
Board Game: PitchCar
Board Game: Exit: The Game – The Abandoned Cabin
Board Game: Mice and Mystics
Board Game: Kingdomino


 N/A   Terraforming Mars (None all-time)
This was a play with Ingmar and the game gets better with each play. I even ordered some player boards that holds the cubes better.

 N/A   Flamme Rouge (None all-time)
Also with Ingmar and we used the Advent Claendar promo Bongo so kindly sent me. The Peloton team(AI controlled) took a 1-2 win.

 N/A   Valley of the Kings (None all-time)
This was an ok game. Knowledge of the cards seems vital.

 N/A   Port Royal (None all-time)
Ingmar took this win too. I almost had him, but alas.

 N/A   Blueprints (None all-time)
I like this one.

 8   Flash Point: Fire Rescue (16 all-time)
A slo play with the Tragic Events expansion. Good game and the Tragic Events adds tension and variety.

 10   PitchCar (94 all-time)
With kids at school.

 N/A   Exit: The Game – The Abandoned Cabin (None all-time)
This one I tried with the family, but the kids didn't like it, so me and my wife finished it alone. A fun experience and one that probably will be better if we try another one of these as we know a little bit about what is epected.

 N/A   Mice and Mystics x3 (None all-time)
Have played the first three chapters of it with the kids. I suspect my kids like the story more than the game, but we are moving forward. It is fun to see a 6 year old tell us what we need to do. At times it is also a good solution, at other times it isn't.

 N/A   Kingdomino (None all-time)
With the family.

This is for the month of March so far. Have not been to good at posting on the lists lately. It also looks like the All-time thing doesn't work for me.

Jeff Horger sent me the Thunder Alley: Crew Chief Expansion – The Dice Tower Effect Promo Pack and it will shake things up. Not needed, but fun to have.
Also recieved Space Empires: Replicators. Looks very cool and I'm reading the rules for the Replicator solitaire now.
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16. Board Game: Dream Home [Average Rating:6.93 Overall Rank:882]
Board Game: Dream Home
Julia
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We have dragged Reason from her Throne and set in her place the Empress of Dreams [liber Endvra]
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If I'm sincere today, what does it matter if I regret it tomorrow? (J. Saramago)
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So, time for some big news.

We're moving to a new place. We checked the last things this morning, had a few quotes of what's needed for the final tuning of the apartment, and everything's ok. Key-factor was that we'll be finally able to have a solid game-room with enough space for the collection (I'll build a GL to host pictures of the bunker edification). Works will start next week, and we'll be moving towards the end of 2018. It's the first house we own

Pretty excited

(more coming in the evening)
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17. Board Game: Star Trek: Ascendancy [Average Rating:7.81 Overall Rank:554] [Average Rating:7.81 Unranked]
Board Game: Star Trek: Ascendancy
Jacovis
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Howdy all!

Sorry I'm absent this week, I'm on vacation and my phone is the only means of access right now. It's not very conducive to bgg, unfortunately.

I just wanted to pop in and say hello and show off my new ink real quickly! It's a custom by Devyn Lum at Black Moon Collective in Kaneohe Hawaii.

I hope you all have a great week, and I'll be back in full next week!

From gallery of Jacovis
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