GCL Mafia 388 - Blowing Stuff Up
Charlie Theel
United States
St. Louis
Missouri
flag msg tools
designer
badge
Avatar
Microbadge: St Louis Blues fanMicrobadge: Android: Netrunner fan - JintekiMicrobadge: Earth Reborn fanMicrobadge: Root fanMicrobadge: Ding & Dent Podcast
Recommend
13 
 Thumb up
10.00
 tip
 Hide
Important Links:
GameChat League: Mafia Division Subscription Thread (links to past lists, subscribe for weekly notifications).
GameChat League Wiki (for general information about the GameChat League concept)
GCL Mafia Wiki (for specific information about this division)
Thesp's GCL Games Played Tool (an easy-to-use tool for collating your plays for the week)

Welcome to GCL Mafia Division's weekly geeklist!

GCL Mafia Members:
• Please add an item to represent your gaming life for the week.
• List any games played along with your thoughts/opinions.
• Also, feel free to share gaming news, life updates, random thoughts, or anything else you deem appropriate.

GCL Mafia Geeklist Format:
• A weekly game can be spotlighted and discussed. The poster will pose questions about it to encourage conversation.
• Themed questions are optional. They can be gaming-related topics or non-gaming-related topics.

Current Roster:
• Happymrdave
• tallgrant
• annowme
• mith
• Dolus
• ecargo
• Epsilon_Balls
• captainraffi
• touchstonethefool
• cferejohn
• ambierona
• noajayne
• LouieSTFU
• Necroblaster3000
• fdubois
• charlest
Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1. Board Game: Boom-O [Average Rating:5.32 Overall Rank:18904]
Board Game: Boom-O
Charlie Theel
United States
St. Louis
Missouri
flag msg tools
designer
badge
Avatar
Microbadge: St Louis Blues fanMicrobadge: Android: Netrunner fan - JintekiMicrobadge: Earth Reborn fanMicrobadge: Root fanMicrobadge: Ding & Dent Podcast
4th of July occurs this week which is an important day of celebration here in the U.S. It also means many of us blow things up and shoot off fireworks.

What's the most dangerous accident with a firework or explosive you've ever had?
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: Chick-A-Boom [Average Rating:3.17 Unranked]
Board Game: Chick-A-Boom
Charlie Theel
United States
St. Louis
Missouri
flag msg tools
designer
badge
Avatar
Microbadge: St Louis Blues fanMicrobadge: Android: Netrunner fan - JintekiMicrobadge: Earth Reborn fanMicrobadge: Root fanMicrobadge: Ding & Dent Podcast
What's the most disrespectful you've ever been to a game you disliked? Ever set one on fire or dropkicked it off a bridge?

3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: Pass the Bomb [Average Rating:5.84 Overall Rank:5683]
Board Game: Pass the Bomb
Charlie Theel
United States
St. Louis
Missouri
flag msg tools
designer
badge
Avatar
Microbadge: St Louis Blues fanMicrobadge: Android: Netrunner fan - JintekiMicrobadge: Earth Reborn fanMicrobadge: Root fanMicrobadge: Ding & Dent Podcast
What's the most angry you've seen someone during or after playing a game? Share that story please.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: 1849: The Game of Sicilian Railways [Average Rating:8.26 Overall Rank:1869]
Board Game: 1849: The Game of Sicilian Railways
Ambie
United States
San Mateo
California
flag msg tools
badge
Do you want to play a board gaaame?
Avatar
Microbadge: Board Game Blitz fanMicrobadge: Kirby fanMicrobadge: I crochetMicrobadge: Disney fanMicrobadge: I have more previously owned games than owned games
Board Game: 1849: The Game of Sicilian Railways
Board Game: Zogen
Board Game: The Mind


 N/A   1849: The Game of Sicilian Railways
 N/A   Zogen
 10   The Mind x4

Played 1849 for the second time! The last time we played was 2 years ago, early on in our 18xx playing, when we didn't know what we were doing. We still didn't know what we were doing this time, but we figured out quickly when we messed it up! We ended up floating all the companies in the first stock round, which was terrible because two of the companies didn't have enough money to buy trains! So I was in dead last from the start there, but then during the train rush I managed to time my companies well and get the first permanent (by buying over a train after issuing shares with my other company so I had enough money), and the other two players each had to pay personal money for their trains. But Toby wasn't too messed up from that (and he was way ahead before), so he was able to catch up by the end game, especially since I kept forgetting the importance of the last share, which is 20% for just one paper. Toby ended up winning by $8 (out of $5000), so it was super close. And it just really showed how important timing and the 20% shares are. It was really interesting!

Got to try out Zogen, one of the new Oink Games. It's a speed game kinda like Speed. There are 0-4 things on each card, and you have to play exactly one more or less thing than the previous card, but also say the thing that was added or disappeared. The hardest part was saying the thing, since they were abstracted drawings of a sun, cloud, mountain, and moon, and they looked like a donut, butt, hat, and moon. It was okay, but I like Nine Tiles more.

Taught The Mind to a couple friends, and they liked it! It's interesting how when we're the ones teaching and playing with people, they tend to end up going at our pace pretty quickly. But when we've played with people who have played it before, they already have their own pace and it takes longer to sync up. We got our first 3p win (haven't played too much 3p), so now we've won at all (official) player counts!

On My Mind
-Dice Tower Con is this week! I'm leaving Tuesday morning. I'm gonna pack tomorrow. I started packing a little today (got some games packed). This will be the first time I'm going before Toby (he's going Wednesday due to family), so I'm a little nervous. I'm also gonna be lugging around the big suitcase with both of our stuff since we don't want to have two checked bags.
-Overcooked is kinda hard. Both Toby and I aren't used to playing video games anymore, so our eyes end up hurting when we play and we can't play too long. Today I think I was forgetting to blink, so halfway through the first game we were playing my eyes were starting to cry and I had to pause. But it's fun!
9 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: Star Wars: X-Wing (Second Edition) [Average Rating:8.34 Overall Rank:646]
Board Game: Star Wars: X-Wing (Second Edition)
Charlie Theel
United States
St. Louis
Missouri
flag msg tools
designer
badge
Avatar
Microbadge: St Louis Blues fanMicrobadge: Android: Netrunner fan - JintekiMicrobadge: Earth Reborn fanMicrobadge: Root fanMicrobadge: Ding & Dent Podcast
Board Game: 5 Minute Chase
Board Game: The Mind
Board Game: Dȗhr: The Lesser Houses
Board Game: SEAL Team Flix
Board Game: Star Wars: X-Wing (Second Edition)
Board Game: Starship Samurai


 6.5   5 Minute Chase x3 NEW!
 7.4   Starship Samurai x2 NEW!
 8   The Mind x2
 8   Dȗhr: The Lesser Houses NEW!
 7.8   SEAL Team Flix
 8.75   Star Wars: X-Wing (Second Edition) NEW!

Age of Sigmar: Soul Wars x2 (and x1 last week I didn't talk about)

Reviews/Articles
I wrote some lovely thoughts on X-Wing: Heroes of the Aturi Cluster at Player Elimination.

I just wrapped up a series of kids game reviews at Geek & Sundry. Go Cuckoo! and Dragon Tower are the latest.


X-Wing 2.0
I played my first game of 2nd edition last week. I was using the core set, X-Wing expansion, Y-Wing expansion, and some other Imperial expansions I can't talk about yet (embargo), but nothing you wouldn't expect.

I also have the Imperial conversion kit but haven't looked at that yet.

The app hasn't landed so I couldn't even build forces using the point system. This meant I was forced into using the quick build cards, which was fine by me as they're one of the things I was looking forward to in this new edition.

The quick build cards are rated with a threat level of one to five that is basically points on a less granular scale. It's pretty sweet and most of the builds feature heros with effective upgrade combinations.

I ran Luke with R2-D2, Proton Torpedos, the X-Wing S-Foils upgrade, and the new Deadeye thing for Force Users, it has a different name but I can't recall what it is - basically I could spend a force token to ignore the target lock requirement on my Torps (this is awesome).

Horton Salm had a veteran turret gunner and ion turret, plus outmaneuver. Outmaneuver seems odd for a Y-Wing but it works I suppose as a flanker.

Finally had a Red Squadron pilot with the S-Foils upgrade an R5 unit (repair damage) and Predator (bonus if defender is inside the new bullseye arc).

Imps were an Academy, Obsidian, and a couple of special TIEs.

So...it was fun. It was X-Wing, one of my favorite games. The quick build is great, although it leads to some oddities like an Academy and Obsidian TIE being the same threat level (despite the Obsidian being clearly better with one more pilot skill).

I love how every turret uses the rules from the Ghost. Having to spend an action to rotate the Y-Wing turret is costly, so you have to focus more on flying and being tricky.

The bullseye arc thing is fine, it mattered very little with these ships.

Everything feels more integrated and unified, but it doesn't feel terribly streamlined. Nearly every single ship had the new charge tokens, which means its very fiddly. Now, I do like this mechanic as it allows for mechanical affects that are more satisfying from a player's perspective (they're more significant since they're limited). I used my repair droids quite a bit, and ordnance having 2+ shots was very neat.

The best part though - the new force mechanism. Force using pilots get some tokens that typically regenerate a single one per round. You can spend these natively to turn one eyeball into a success on attack or defense (like a weak focus), but there are upgrades and abilities that utilize them. The Luke example above is a good one. It makes force users feel special and distinct and I really dig it.

Otherwise though, it's pretty much the same game. It does appear to have massive small changes in terms of balance, but these don't alter the feel of the game. Casual players will likely get less out of this than those who play competitively.

Oh, one of the best parts about the quick build cards is that it allowed me to fly fully kitted out pilots without worrying about wasting points on an upgrade. Since there's no cost on any of the cards I worried less about wasting points and instead focused more on having fun.

The new action allotments for ships is interesting. X-Wings can now barrel roll and even the Y-Wing can as well, but it gives the Y a stress. Having actions built in that can be performed but give stress is a neat twist. There's also some linked actions, where for instance, you can perform a Focus action and then get to perform a free barrel roll if you'd like, but the barrel roll causes stress in this instance.

One thing that also struck me as noticeable is that everything is oddly more durable. Nearly every ship had one additional hull point than in 1st edition. Crits also seem more balanced for competitive play as every single lasting effect can be flipped down with an action. No more rolling to see if you succeed. This is probably much more even for competitive play, but you lose some of the cinematic effect.

5 Minute Chase
This is a neat gimmicky filler game that's pretty unique. One player is trying to escape from prison and the other is hunting them down. The escaper is placing tiles from one of two stacks, connecting streets and following some simple rules. They're trying to place three special tiles and then their hideout, but can also place a number of standard tiles in the process.

Meanwhile, the chaser is analyzing the tiles and trying to determine which quadrant has the most small face icons facing the direction the escaper headed off that tile.

All of this is done in realtime and it can be very challenging. It really captures that tension of a chase as you get right up on the neck of the fleeing player. Pretty cool and entertaining but not phenomenal or anything extremely special.

Duhr
This is the sequel to Bemused, a game that's perplexed Raf in the past. I think Grace was kind of unsure about Bemused as well (we played at Geekway two years ago).

This is an improvement on Bemused and it actually went extremely well in my group. Two of the guys who are hardest on games really enjoyed it and we're playing it again tonight. We saw more negotiation and deals being made in this than in Bemused, which made for more interesting play. I'm looking forward to playing it some more and just put Bemused up for sale as I don't need both.

Seal Team Flix
I finally played this with others, instead of simply solo, and it was a blast. Dexterity games are always better with others as you can celebrate as a group and many high fives were thrown. They both enjoyed it quite a bit and this will be sticking around.

Starship Samurai
This is a Plaid Hat area control game from Isaac Vega that looks absolutely beautiful. The setting is very enticing (Voltron space area control) and it plays pretty smoothly. It's a very fast game as we finished both plays in 40ish minutes.

This has many traits of an Eric Lang game. It's a very free flowing area majority game with Euro leanings. Combat happens at the end of the round in contested areas and each player simultaneously programs a battle card. The winner claims the planet and returns their units to their supply.

The problem with this game is that it's kind of soft. No one dies in actual combat and the loser receives no punishment (besides missing out on points/rewards). The card play during battle and while performing orders adds some interesting elements and some nice swings - these cards are the best part of the game - but they don't quite enough to shove this game up into the top tier.

It really reminds me of an Eric Lang game if you took out the ability to tease the broken combos from the game. This means it has less to explore and it's much less dramatic at times.

That being said, I clearly enjoy the game and I think it's a solid release, but it ain't no Blood Rage, Cyclades, Inis, or Cthulhu Wars. It's time and setting may be enough to keep it around in my collection - plus it seems tailor made for expansions with some modularity in units on components, so I'd like to see where it goes.

Probably going to try and play this again tonight so I can review it next week at Player Elimination.


On My Mind
Inundated with games and trying to work my way through them. Got an unexpected future GW release last week that's under embargo for nearly all of July. My Red Raven stuff arrived too and Empires of the Void II looks exciting (I can hear Joseph cringing).

I'm most excited to play Pericles: The Peloponnesian Wars though, but the requirement for exactly four players is going to require some engineering as my weekly group is averaging 5 players now.

While I've had a monthly column in Tabletop Gaming Mag, it's been my reoccuring feature The Independent Shelf which highlights indie games/pubs. The column is kind of a review but not explicitly so, and my editorialized opinion is minimal as it's more informational. This is fine and it also allows me to cover something Near and Far, even if I don't love it.

The good news is that they took my pitch for Age of Sigmar: Soul Wars a couple of weeks ago and I was able to get an actual full-fledged review submitted. This was fortuitous because they really don't want reviews pitched as content (they have too many and too many people doing them) so I was pretty happy about that, particularly because another writer already claimed AoS coverage at Geek & Sundry.

I went back to watching Clone Wars and trying to get through it. Season 4 has actually been pretty good as it seems like there's a noticeable jump in quality.

Heading to a local lake for the 4th and half of the week, and I'll be getting in some 2 player gaming with my brother and party games with my family. Bringing The Mind and hoping it's a hit, but I'm also looking forward to playing Fort Sumter and Specter Ops: Broken Covenant with my brother. He really wants me to bring Rebellion, but the length and size is making me probably nix that.
8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: The Top 10 Game [Average Rating:4.74 Overall Rank:17540]
Board Game: The Top 10 Game
Jim Parkin
United States
Stow
Ohio
flag msg tools
designer
publisher
Push Cubes. Blow Stuff Up.
badge
MIND. BLOWN.
Avatar
Microbadge: I love random tables!Microbadge: Dear Optimist, Pessimist and Realist: While you were busy arguing about the glass of water, I drank it!Microbadge: Dice (d6) fanMicrobadge: Oh No! I forgot to post to my PbF!Microbadge: Dreams about board games
Board Game: Merchants & Marauders
Board Game: Agricola
Board Game: Eclipse


Merchants & Marauders (20 all-time)
Agricola (45 all-time)
Eclipse (26 all-time)



tl;dr -- I played my three favorite board games this week, and there was great rejoicing.



Merchants & Marauders
My friend, Alex, came over this week since we both had a spare evening and asked to play something he'd never tried before. He's played a lot of what I have on the shelf, so I asked after Merchants & Marauders, and was quite pleased when he said it was new to him. He grasped the rules pretty quickly and opted to start as a Merchant (I THINK he was Jim O'Neil?). I opted for Marauder with Anthony Yeatts because the free random Specialist I started with was a "repair one damage to any part of your ship for free once per turn" guy. We seeded the board with three NPCs, and ended up with Pirate Man-o-War, Pirate Brig, and Spanish Man-o-War.

Play was varied, but highlights included Alex getting raided by a Pirate vessel, but cashing in a Glory card to summon a Dutch Frigate to join the fray, and ended up leveling the pirate and collecting its plunder, then I later smuggled so much contraband that I could barely move but for drawing the attention of half the NPCs on the map. Port Royal was outright destroyed by an earthquake (I'd never seen this event!), and that was my home port. I could still stash there, but offloading my stolen cargo (which, of course, was in demand at said port) was now not a sure-sell. Alex started home to gun for stashing to win with his Galleon and in the next turn, I was intercepted by a French Man-o-War. I would have absolutely been trashed by this ship in combat, but while it rolled a single success to scout me (only one die available), I used my Crow's Nest to take his die away, so I slipped past invisibly, raided a single additional merchant, and while I didn't get glory for the plunder, was able to sell just enough to end up stashing for the win at the last minute. Alex LOVED it (shocker, it's the best adventure game, full stop) and is already trying to figure out when we can play it again.

Agricola
Continuing our slow, but (hopefully) sure Uwe-thon, Anastasia and I broke out our mutual favorite and played with Farmers of the Moor. I don't think it's a necessary expansion at all (and we've played many vanilla games in the interim), but it is quite fun. The bonus actions, new major improvements, increased spatial quandary, AND fuel metric for not dying is extra pressure we both enjoy navigating. I tried to get out of a wooden house as early as possible to cut down on fuel problems, but Anastasia managed to bee-line to the stone furnace, which all but hand-waved the same fuel concerns away in one go. Her improvements and occupations* were all set-up for reduced stone costs and free stone, so she ended up with a big stone mansion, despite my efforts to get there first and drain the reed necessary for renovations. In the end, I had a big pasture filled with sweet, sweet horses, but I was outpaced by her overall infrastructure. We BOTH scored in the 40s, which I thought was pretty good since we were up in each other's business the whole time.

*Farmers of the Moor says, "you can't handle the complexity of occupations AND minor improvements AND all of the bonus expansion stuff," but we always play with minors, majors, and occupations. I don't really get the concern. Also, no occupations or minors makes it feel like an incomplete game.

Eclipse
I was getting Fields of Arle ready to play, when Anastasia said, "nope, let's play Eclipse, instead." I mean, twist my arm, woman. She setup as the Octantis, which might be her new favorite race, and I opted for Hydran Progress (her former favorite). Early tech was perfect: Improved Hull, Plasma Cannon, Advanced Robotics, Fusion Source, and Ion Missile. I got TRASHED by the local Ancient Cruisers which were guarding homeworlds, and lost a lot of momentum. Who knew that three rounds of rolling snake eyes, despite bolting computers all over my ships, would gut my advance? Sheesh. Trashed, I say. Anastasia evolved into two additional scoring rubrics, basically scoring all evolutions as-is, and taking the Planta's hex scoring, meaning that she ballooned and grabbed as many science planets as she could in order to cash in for mutagen advancements, further escalating her insane evolution power. I took out three Deep Warp Anomalies and ended in the Galactic Center after a blood bath versus the Ancient Dreadnaught there. Anastasia's defensive wall was so strong I knew I could not break in, and by the time I redoubled by armada, she had spread so far that I couldn't cap her scoring, and lost by nine points. It was a great game! I also somehow managed to fit both major expansions AND ship pack one in the base box. #blessed



It's so hot, everyone. And the humidity is just camping at 100%. 4th of July is going to be... something, for sure. Not looking forward to that parade in terms of inevitably baking in the sun. C'est la vie.

Our great friends just came back from Qatar after being there for two years, and one of them grabbed Clash of Cultures. He had no idea we have it and greatly enjoy it, so I hope we can play that a few times before they move across the state next month.

We're otherwise entering a blissful stretch of time wherein we've just said "no" to as much external planning as has been suggested to us this year, so our Summer is wide open. We fenced our family time poorly last year, and ended up doing way too much--stressing the kids and frankly, ourselves. Instead, we're guarding out time a bit more this go-around, and thus far, it has been fruitful and without much friction.
10 
 Thumb up
0.25
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: Keyflower [Average Rating:7.82 Overall Rank:60]
Board Game: Keyflower
Cassadi
United States
Blacklick
Ohio
flag msg tools
badge
Avatar
Microbadge: Citizenship Recognition - Level IV - The journey of a thousand crits begins with a single roll...Microbadge: Corgi loverMicrobadge: Beer connoisseur - I drink my beer from a glassMicrobadge: Gaming alone since '18Microbadge: I crochet
Board Game: Keyflower
Board Game: Expedition: The Roleplaying Card Game
Board Game: Beyond Baker Street
Board Game: Blue Moon


Keyflower - This is part of my challenge for the year. I now need 2 more plays of it. I really enjoy Keyflower. The bidding mechanic and being able to use other people's buildings make for interesting dynamics.

Expedition: The Roleplaying Card Game - Literally never heard of this before a friend brought it to board game night. This was a pretty enjoyable experience. The app gives you the story based off of the choices you make. Each player has a character with some flavor text. Definitely will do again.

Beyond Baker Street - I'm pretty sure I still like Hanabi more, but this one's still fun. Though I'm finding I don't need to own both. Baker Street may be going away.

Blue Moon - A friend got this in a math trade. I wasn't a huge fan. It's a two player card game which has different characters. Each character has their own deck of cards. All the decks have leadership, character, support, and booster cards. Some of the cards have extra abilities that can be used in the game. Some of them are just meant to be strong and crush your enemy. Yeah, I really didn't enjoy this one. If I was going to play a 2 player card game I'd rather just play Magic the Gathering.

On My Mind
- I was sick the whole week after Origins and it continued into last week. I'm now on an antibiotic and hoping this insane sinus thing will finally be nearing an end.
- My Sims 4 legacy game is going well. Generation 4 is in school now! Here's some screenshots from my game so far. Sims 4 Legacy Game
- I'm pretty sure as an adult that lives in suburbia I now hate the 4th of July. We got home late Saturday night from a wedding to neighbors behind us setting off fireworks. Which, from what my mom said (she was watching the kiddo), the dog had been barking for about an hour because of it. He gets serious anxiety from loud things. So, Matt went to talk to the neighbors since it was nearing midnight. They were being belligerent so he started cursing at them. These people setting off fireworks in a suburban neighborhood decided that Matt's cursing was inappropriate and that THEY were going to call the cops on HIM for cursing in front of their children (who probably should've been in bed anyways). Just a mess. Then other neighbors were setting off fireworks last night as we were trying to go to bed.
- We got the dog a Thunder Shirt thing which is being delivered today. So hopefully that'll help going forward with fireworks/thunder/whatever triggers him.
- Anyways, I'm over this holiday. Just happy the fireworks don't seem to wake up the kiddo. The small things I guess.
- Almost done with my read through of the Chronicles of Narnia book series. On book six of seven now! These are good quick reads. I honestly can't believe I never read them as a kid. Reading Tigana as my wind down from the day book. It'll be my all the time book once I'm done with Narnia. Listening to Beloved audio book. It's about a woman who ran from her slave owners, and it's deeply depressing. I really wish I wasn't listening to this daily to and from work. It's so good though. I'm about half through it and will be looking for something much lighter once it's done!
8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Board Game: Kerala: The Way of the Elephant [Average Rating:6.86 Overall Rank:2327]
Board Game: Kerala: The Way of the Elephant
United States
Yay Area
California
flag msg tools
badge
Avatar
Microbadge: AquaSphere fanMicrobadge: I tipped into the Geekgold infinite loopMicrobadge: Nine Tiles fanMicrobadge: "This is fine."Microbadge: Animals on Board fan
Board Game: Loony Quest
Board Game: Kanagawa
Board Game: Spirit Island
Board Game: Pairs
Board Game: Magic Maze
Board Game: Lisboa
Board Game: Labyrinth
Board Game: Divinity Derby
Board Game: Biblios
Board Game: Azul
Board Game: Trickerion: Legends of Illusion
Board Game: Tides of Time
Board Game: Through the Desert
Board Game: Sheriff of Nottingham
Board Game: Kingdomino
Board Game: Jórvík
Board Game: A Fake Artist Goes to New York
Board Game: Codenames: Duet
Board Game: Codenames
Board Game: Bärenpark
Board Game: BANG! The Dice Game
Board Game: 1812: The Invasion of Canada
Board Game: Reef
Board Game: Kerala: The Way of the Elephant
Board Game: Haspelknecht
Board Game: Century: Eastern Wonders
Board Game: Arctic Scavengers: Base Game+HQ+Recon


 8   Loony Quest
 7   Kanagawa x2 NEW!
 9   Spirit Island
 6   Pairs NEW!
 9.8   Magic Maze x2
 9.3   Lisboa
 6.5   Labyrinth NEW!
 6   Divinity Derby NEW!
 6.575   Biblios NEW!
 7.5   Azul
 8   Trickerion: Legends of Illusion NEW!
 7   Tides of Time NEW!
 7.5   Through the Desert NEW!
 6   Sheriff of Nottingham
 7   Kingdomino
 7.5   Jórvík
 8   A Fake Artist Goes to New York x4
 7   Codenames Duet
 7.8   Codenames x3
 7   Bärenpark
 6   BANG! The Dice Game x2 NEW!
 7   1812: The Invasion of Canada NEW!
 7.5   Reef NEW!
 7.5   Kerala: The Way of the Elephant NEW!
 7.5   Haspelknecht
 7   Century: Eastern Wonders NEW!
 7   Arctic Scavengers: Base Game+HQ+Recon NEW!

Trickerion: Legends of Illusion - I forced some people who own this game to play it with me because the kickstarter for the expansion was going on. We played the base game which apparently isn’t the best way to play it and you really should play with Dark alley. The programming I felt was going to be more brutal but it just meant I had to play super conservative since I started last in turn order. We found out after it wasn’t a legal play but at the moment we didn’t know. I spent a bunch of my shards to do a show on Sunday. It let me get a lot of points and money which ultimately let me pull ahead for the win.

Through the Desert - Was looking for a game and we were the only two available so this guy just said he would 1v1 me. I didn’t know the game and thought I was playing wrong for half the time. They guy said enclosed areas are victory points so I managed to take some large territories and he wasn’t doing much to stop me so I was confused. Final score was me with 131 points and him with 81. Overall an interesting game.

Sheriff of Nottingham - I’m not the biggest fan of this game.

Jórvík - Full 5 players. We were being such enormous jerks to each other. I had no military and took early VP lossage but I managed to get super lucky and took majority in military when the last two war cards came out and was able to jump ahead 7 points while a two way tie dropped my opponents 7 points. I then managed to maneuver myself into getting the last two of the set collection cards for a full set. Interestingly enough never got a boat or fulfilled any contracts but still took first place.

1812: The Invasion of Canada - Full 5 again so everyone had a faction. I was on Canada side. We lost. The rules explainer was saying the water movement cards were very important. I got two of them super early on but was never in a good position to actually use them since my British troops were never really close to water. They played their two treaty cards and did a hard push for the win.

Reef - I believe this is the 4 Letter Abstract line of games. I liked the production and rules light but light strategy/tactics. I was unable to get points for a lot of my cards and backed myself into a corner near the end because if I played the card I wanted I would end the game and would be able to use my next card to score the 20 points I had planned. So I just stalled the end game and grabbed a bunch of cards and waited for my opponent to end the game so I could score a bunch of the cards for an acceptable amount of points. Managed to sneak in a win to the other person’s surprise.

Kerala: The Way of the Elephant - I liked this. Cute chunky elephants and tile laying. Does gaming get better than this? Maybe. But I was part of a nice 3 way tie for second. I misunderstood that overlapping tiles don’t count. I thought they would so I covered a lot of my 3s with more 3s thinking I would score tons of points. But I didn’t. I still liked this game though. I might get it.

Century: Eastern Wonders - 4 players but two people had to leave half way. I think this is slightly more interesting than Spice Road since there is no randomness in the card row. Victory point stuff still comes out randomly but there is at least the notion that you can plan several moves ahead. I wasn’t impressed but also didn’t dislike it.

Arctic Scavengers: Base Game+HQ+Recon - This game okay. I am only mentioning it here because I am terrible at deckbuilding games and I won this one by 1 point.

Other -

Went to go play games and I was not murdered. Yay!

It’s month end so I’m busy this week. Tomorrow and Wednesday are holidays but because of accounting stuff and having to close out the month we still have to work tomorrow. Woot woot! I’m not the biggest fan of holidays and month end mixing because I can’t relax because I have this feeling that I have incomplete work and a sense of dread until I can hit my deadlines so it mostly ruins holidays for me.

If you noticed me mentioning myself winning a lot it’s not just your imagination. It is because I just started to experiment with tracking scores for board game stats. I don’t think I like it and probably won’t continue. I think it’s a lot of effort, and I have to type in names, number of players. Games with multiple winners like codenames is weird. Too funky for me.

I actually do not win all too often. Suspiciously the games I chose to talk about and were memorable I just also happened to occasionally win at.
8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
9. Board Game: Atari's Missile Command [Average Rating:5.61 Overall Rank:15300]
Board Game: Atari's Missile Command
Raf Cordero
United States
Bolingbrook
Illinois
flag msg tools
badge
Avatar
Microbadge: Ding & Dent PodcastMicrobadge: Greatway Games podcast fanMicrobadge: PodcasterMicrobadge: The Five By podcast fanMicrobadge: Merry Christmas, you filthy animals
Board Game: Atari's Missile Command
Board Game: 7 Wonders: Leaders
Board Game: 7 Wonders: Cities
Board Game: 7 Wonders: Babel
Board Game: 7 Wonders


Atari's Missile Command NEW!
7 Wonders: Leaders
7 Wonders: Cities
7 Wonders: Babel
7 Wonders

Hi, I'm Raf and I played board games.

Javi has been sleeping consistently until about 4:30-5 so I decided I'd go out for game night and just resist the pull to start a new game at 11:45.

7 Wonders Kitchen Sink

I thought they were joking in chat. Chris loves 7 Wonders and has always wanted to play with all the expansions. Tim also likes 7 Wonders. The rest of us range from lukewarm to abject disdaing. I got there and this was set up and inside I was like 'fuck, the only thing that could make 7 Wonders worse was more new symbols and more shit to worry about'.

In all honesty, it was fine. More fun than regular 7 Wonders even. Babel was kinda meh, but somehow having more shit to worry about made me less annoyed about drafting and what other players were doing. I just built a sweet engine and leaned into some combos and didn't care about placing at the end. I still don't like 7 Wonders but it was a lot more fun than I expected.

Missile Command

Real-time, free for all Cosmic Encounter. That's the core pitch I've got for this game. Everyone is a World Power in a nuclear war. We've all got 6 cities, and each round there's a timed real-time phase where you negotiate and buy missiles, nukes, and interceptors. Then a short planning phase where you secretly plot where you're launching missiles, kind of like a reverse-battle ship. After the reveal you see if missiles collided in mid-air before blowing up each other's cities and having another round where you take revenge on the people who lied to you. This game is a lot of fun and almost amazing buttttt......

The cities. Each city is represented by a card that flips over when blown up. These then give either immediate or persistent effects and modify your round income. And they're really not balanced. Forget the issues that can arise from a bad shuffle giving 1 person a skewed distribution (which can happen), they're not internally balanced against each other. Cards that give significantly valuable immediate items also give enhanced income. Cards that have a limited round-to-round utility give reduced income. Cards that provide a bonus to scoring at the end actually give you net-negative points. At best they mitigate a bad situation but it isn't a benefit in the way that suddenly being given 2 missiles for every opponent is a benefit. IDW really has some issues in playtesting/developing that are holding games back from being truly great.

Unlike DBZ we liked this one enough to play it again. We're going to play with a draft next time to help alleviate the above issue. It's less of a problem if the distribution is better. We may also try deciding which cities to put our cards in, so that there's a little more strategy when it comes to using interceptors etc.

On My Mind

Great weekend with the boys. Javi decided to break his streak of sleeping until 430 on gamenight, so that was exhausting.

We're flying to FL tomorrow for a week, going to be madness.
8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
10. Board Game: Dungeons & Dragons: Tomb of Annihilation Board Game [Average Rating:7.77 Overall Rank:2464] [Average Rating:7.77 Unranked]
Board Game: Dungeons & Dragons: Tomb of Annihilation Board Game
Matt C
United States
Ypsilanti
MI
flag msg tools
badge
Avatar
Microbadge: Keyper fanMicrobadge: Hansa Teutonica fanMicrobadge: Smell your way to victory!Microbadge: Dinosaur IslandMicrobadge: GameChat League - Mafia Division: "A mob is forming."
No proper board games this week. As I went to leave for my Wednesday game night I discovered that one of my car's tires was flat (picked up a nail from the road somewhere).


Dungeons and Dragons -- 5th edition game with board game friends.

Last we left off, we'd just bartered with a local goblin tribe in the hopes that they would protect the local area jointly with the Order of the Gauntlet and help with the undead problem. They gave us an amulet as a sign of good faith, which turned out to be a magical amulet that controls a Shield Guardian that our group has been tasked with finding.

After wandering through the jungle for several days, we found the shield guardian. My character only has INT 8, so I had them hold out the amulet and try commanding the guardian to do various actions (in order to actually control it the amulet must be worn). With no response, my character just shrugged and handed the amulet to another player and told them Good Luck. Meta-game, I am kind of leading a group of 8 soldiers of my faction through the woods, so I didn't think it was fair to control another Cool Resource just because my character's the Face of the party.

With a new Shield Guardian in tow, we headed back into the jungle to take on our Clear The Undead mission (why I have those 8 soldiers). We eventually bumped into what looked like a rundown shack. My character "Bob" is a Paladin of Kelemvor (god of the dead); my god thinks that undead are an abomination, so I used my divine channel to sense the area and found that there were dozens in the area. At the same time, I became charmed/compelled and ended up walking directly toward a necrotic flower that began psychic attacks as 6 zombies with similar looking flowers sprouting from them began surrounding me.

I'm not sure whether the DM actually has it out for me, but it really seems like it sometimes. I was not the only character to fail my saving throw, but I was the only one compelled, and all six zombies b-lined for me. I also took the Protection fighting stance, so once a round I can use a reaction to impose disadvantage when an ally within 5 feet of me is attacked. The DM tends to have enemies target me rather than people I'm standing next to, which perhaps is fair, but also frustrating when I come out of fights with 2 HP left and nobody else is hurt.

Once we defeated the flower and flower-zombies, we explored the shack, which turned out to be a magical mansion that was bigger on the inside than outside. This is the first dungeon that the DM has prepared himself, and I really liked the concept of it. Basically everything is opulent; fine silverware, gold gilding and oil paintings, and magic + enchantments everywhere. However, the DM included two "puzzles" here that weren't well implemented. We had to collect four pieces of an inlay in order to move to a basement, and three gems in order to complete color prism (which gave us a piece). The issue is that the DM chronically under-explains and under-details everything in the campaign. For example, we walked through an armory that held one of the gems, and despite specifically asking about gems and things of interest, the DM said that there were just swords and armor. When we finally came back through and asked the same question in a different enough way that he decided to tell us about the gem, it turned out that this one suit of armor was painted bright red in comparison and would have obviously stood out from the rest. shake

The other issue with this game in general is that the DM is averse to role-playing. He's clearly used to D&D as a tactical miniatures game rather than a cooperative storytelling game. Every time we try to add flavor to our characters "I use my ally for leverage as I leap onto the boulder" he punishes us (called an Acrobatics check for that, gave the character damage for failing, then laughed and said "you just had to get fancy, didn't you? You could have just moved there!"). I do think that many of these issues are due to the DM being new, but goddamn is it frustrating to be 6+ sessions in and have literally no allies, and be actively rebuffed when we try to engage an NPC in any talk whatsoever. NPCs are apparently exclusively for quest giving and NOT for talking to.



On my mind:
Mostly exercise stuff. I finally joined up with the local bike club for a short ride. Despite being a relatively strong biker I've done little group riding, so it's nice to have people give me pointers. Also, I am still doing a bit of running because my cousin is interested in running a full marathon in October. Right now I'm seeing massive fitness gains, especially in my running. I pushed myself and managed a 7:06 mile time this week (and 3:26 half mile). The next step for my training is to add in longer slow efforts which should help raise my general "slow run" pace.
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
11. Board Game: Cartagena [Average Rating:6.69 Overall Rank:1040]
Board Game: Cartagena
Chris Ferejohn
United States
Mountain View
California
flag msg tools
badge
Pitying fools as hard as I can...
Avatar
Microbadge: I am related to Monkeys!Microbadge: I speak CalifornianMicrobadge: University of California - BerkeleyMicrobadge: PastafarianMicrobadge: Somebody get this freakin' duck away from me!
Gaia Project – As previously stated I was hoping to start alternating other things with Gloomhaven, so we played Gaia project instead on Thursday. 2 of us had played, 2 were new. I feel like I have a pretty good handle on teaching it now, though it does take time and I should probably find some better player aids on BGG because those little cards in the game really don't cut it. One of the new players managed to beat me and place 2nd (1st was Wade who also had played a lot of Terra Mystica). I at least partially blame the fact that the new guy was the Terrans, who seem to be too strong to me, especially if any victory conditions involve Gaia planets. On the other hand, I'm not actually very good at this game, so maybe I'm overstating.

Cartagena – I picked this up for $10 at the Game Kastle flea market thinking it would work for Alistair. He got it immediately, though he did tend to over-prioritize getting his dudes on the boat. I tried to gently steer him towards trying to move up his guys towards the back. Played once with just him, and once with my wife as well (and Alistair managed to place 2nd behind me in that one, though with a couple of "Are you sure you want to do that?"s).

Edit Oh yeah! I forgot I also played Unlock!: Secret Adventures – The Adventurers of Oz! Another from the most recent set where they are pushing the envelope on the system and this one I felt really really worked. Despite the game actually giving us 90 minutes rather than 60 we still didn't finish in time, but with one notable exception we always felt like we were making progress. Really enjoyed this one.

Spoiler (click to reveal)
The 'going through the forest' one stumped us for a while because the left-hand digit didn't really look like a 4.


OMM

Speaking of the flea market, I sold:

Ca$h 'n Gun$ – $5 I picked up the second edition in the Kubla math trade, so really I was happy to get anything for it.

Stronghold – $5 Originally priced it at 10, marked it down to $7 after 90 minutes, and got offered 5. I like the game, but just wasn't going to get played, and if I ever want to get it again, I'd probably track down the 2nd edition anyway.

Through the Ages: A Story of Civilization – $15 Another first edition I was unloading since if I reaquire it will be the second edition anway.

Tales of the Arabian Nights – $30 There are just so many games (and more to come) that do the "choose your own adventure" thing better now.

Broom Service – $12 My wife and other folks I've played with just prefer Witches' Brew. I know others here feel differently. It might be a question of people preferring what they've played first.

I bought:

Cartagena – $10 Already a hit, see above.

Trick of the Rails – $15 Not sure who I'm going to play it with, but a good price (new in shrink) and doesn't take up much shelf room.

Spyfall – $10 Plan is to start hosting more party game nights, and this should fit right in.
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
12. Board Game: The Golden Wilderness [Average Rating:6.96 Overall Rank:10558]
Board Game: The Golden Wilderness
Louie
United States
SF Bay Area
California
flag msg tools
badge
FIDDLY AND UNSATISFYING
Avatar
Microbadge: "This is fine."Microbadge: Ramen loverMicrobadge: Pizza loverMicrobadge: Grind, wet, pour, enjoy!Microbadge: IPA Beer fan - Make it hoppy
Board Game: One Deck Dungeon
Board Game: Spirit Island
Board Game: That's Pretty Clever!
Board Game: Agricola
Board Game: The Golden Wilderness


 7   One Deck Dungeon x7 NEW!
 8   Spirit Island
 8   Ganz schön clever NEW!
 10   Agricola x3
 6   The Golden Wilderness x2 NEW!

One Deck Dungeon -- This is pretty entertaining as a solo game. A bit addicting, too. I would set up, get killed in the first level by an Ogre. Repeat.

It does some pretty neat things with its multi-use cards. Also, the different classes have abilities that seem to be thematically inspired. Like, whenever the Warrior takes damage, they get extra dice to use for future encounters.

Spirit Island -- Played another game with The Forest Is Trying to Kill You, at 4P. I think the most memorable turn was when I picked up a Tsunami card, that lets me clear one land, and clear the lands next to it. It was a Slow power, so while I waited for my effect to resolve, I watched the board put on about 10 Blight Tokens. Probably not a good use of my abilities, since the Forest is a primarily defensive Hero that can either defend lands, or stop the full build chain.

Ganz Schon Clever -- Been playing this so much. I scored 312. Feels really good.

The Golden Wilderness -- Interesting game from a smaller publisher. We only played a beginner scenario, and then an easy scenario that took about 90 minutes to finish up. Some interesting tension and decisions to be had, and it was cool learning a bit about early Californian pioneers.

OMM

I went to Phoenix and back for a work trip on Friday. Those aren't all that great. BUT I had some incredible BBQ. A place called Little Miss BBQ near the airport. It was really delicious.

Re: exercise. I pulled in a double day at the gym on Saturday to catch up on my workout schedule. Feeling pretty decent that I'm making steady progress again on my individual lifts.

Eating is still a problem, like usual.

Now that we're in July, I can count down the days until the first week of August. I've got GenCon, a music festival, and PAX West upcoming. Should be great times, as usual.
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
13. Board Game: Fae [Average Rating:6.61 Overall Rank:4937]
Board Game: Fae
James Keith
United States
Oakland
California
flag msg tools
"Watch, but do not govern; stop war, but do not wage it; protect, but do not control; and first, survive!" - Cordwainer Smith
badge
"Aint that just the way"
Avatar
Microbadge: Black Lives MatterMicrobadge: Blue Lantern Corps fanMicrobadge: ArchivistMicrobadge: Soundtrack collectorMicrobadge: GameChat League - Mafia Division: "A mob is forming."
Board Game: Santo Domingo
Board Game: Medici
Board Game: Dastardly Dirigibles
Board Game: Citadels
Board Game: Cosmic Wimpout
Board Game: Bananagrams
Board Game: Mottainai: Wutai Mountain
Board Game: Mottainai
Board Game: The Golden Ages: Cults & Culture
Board Game: The Golden Ages
Board Game: Fae
Board Game: Bohnanza: Ladies & Gangsters
Board Game: Advanced Guildhall Fantasy: The Gathering


Santo Domingo (11 all-time)
Medici (25 all-time)
Dastardly Dirigibles NEW!
Citadels (8 all-time)
Cosmic Wimpout (5 all-time)
Bananagrams NEW-ISH!
Mottainai (12 all-time) + Mottainai: Wutai Mountain (3 all-time)
The Golden Ages (11 all-time) + The Golden Ages: Cults & Culture (3 all-time)
Fae x2 NEW!
Bohnanza: Ladies & Gangsters (Al Cabohne w/ 2p) (6 all-time) NEW-ISH!
Advanced Guildhall Fantasy: The Gathering NEW!

Dastardly Dirigibles is not my kind of game, but I appreciate what they did to make it go quickly. It's a set collection/hand management game where you're forced to play cards outside your turn when other players play cards of the same type that you have in your hand. This can be either good or bad, as it either speeds up your set collecting or can knock out cards you want from your set if you already have a card of that type in front of you. If you're a fan of 30 minute set collection with a steampunk theme, this game is for you. It very much isn't for me.

I know I've played Bananagrams with family a while ago, but that must have been before I was logging plays. Another game in the "not for me" pile. I don't like speed games and I don't like word games, so a game that combines the two (no matter how streamlined) makes me sad.

On the happier side of things I finally got Fae to the table. I owned Clans many moons ago and remembered liking it, but finding it hard to get to the table. Fae is basically a straight re-print (with different art and bits), and after a few plays confirmed what I like about it. It really tickles me that there's an abstract game that's about obfuscation and lack of clarity. I can see why this might rub people the wrong way, but I dig the hell out of it.

I FINALLY got to try Al Cabohne with 2p rather than solo, and for the most part I think it's my favorite 2p version of Bohnanza. I can understand why folks wanted something like Bohnanza: The Duel as trading is barely there in Al Cabohne (it comes down to "do you want any leftover cards from the other player's offer" with no active trading), but I really like the juggling of the Mafia bean plots with the greed-pushing of putting cards in the discard pile back into the offer if the top cards match.

While it was a little awkward to internalize the flow of a turn, by the end we were galloping along and having fun doing so. If I have one qualm, it's that going three times through the draw pile (a la standard Bohnanza) still feels on the long side, even with the Mafia plots snatching up bean cards. It's weird, because the solo game is just once through the draw pile and feels perfect. I may try this just twice through the pile and see how we feel.

And finally (for the new stuff), Advanced Guildhall Fantasy: The Gathering is fantastic! I really feel like Hope S. Hwang is improving the game with every iteration and at this point would only actively tell people to avoid Guildhall/Guildhall Fantasy: Fellowship in favor of all the other sets (due to the miserable Assassin/Warrior cards, but everything else is great).

I really appreciate the new mechanic of having cards that affect action areas: It's a brilliant expansion on the design space that fosters clever play that isn't negative (and Guildhall is at it's best when you're not completely undoing other player's progress, but messing with it in interesting ways). I'm also really interested in trying the modular expansions with this new set as well, and hopefully will have time to now that I have a better idea of what sets to use when showing people the game.

Quick hits on the old stuff

- You know what's still great? Santo Domingo (great simultaneous action selection filler), Medici (classic auction game), and Cosmic Wimpout (classic PYL dice chucker).

- Citadels is starting to lose it's luster with just 2p. Without other players to interact with, it's more of a boring tug-of-war than the game should be, often coming down to who finished their city first (as they will get the 4 point bonus and will almost always have the 3 point "one of every color district" bonus as well). Still think it's great with 3p-4p though.

- Mottainai is still a random pile of ass, but with Mottainai: Wutai Mountain it's at least an *entertaining* random pile of ass.

- I've finally played enough The Golden Ages that I'm starting to get comfortable with The Golden Ages: Cults & Culture. It adds some needed variability to the game, but does so with a metric ton of stuff. I don't think I would ever spring the expansion on someone who never played the base game, but I'm definitely warming up to it with experienced players.
9 
 Thumb up
0.02
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Series: The Jackbox Party Pack
Grace P.
United States
Turlock
California
flag msg tools
badge
Avatar
Microbadge: Muffin loverMicrobadge: I like tacosMicrobadge: GatePlay.comMicrobadge: ProfessorMicrobadge: GameChat League - Mafia Division: "A mob is forming."
Codenames Duet 8 (22 all-time)
PitchCar (14 all-time) + PitchCar Extension 2: More Speed More Fun 4 (10 all-time)
Bunny Kingdom 3 NEW!
Dragon Castle 3 (5 all-time)
Journal 29: Interactive Book Game 3 NEW!
Tumblin-Dice 3 (37 all-time)
Star Wars: Destiny 2 (62 all-time)
A Feast for Odin 1 (8 all-time)
Carcassonne: The City 1 (3 all-time)
Custom Heroes 1 (7 all-time)
Dungeon Draft 1 (8 all-time)
Glass Road 1 (7 all-time)
Potion Explosion (18 all-time) + Potion Explosion: The Fifth Ingredient 1 (5 all-time)
Qwixx 1 (76 all-time)
Roll Player (8 all-time) + Roll Player: Monsters & Minions 1 (2 all-time)
Shards of Infinity 1 (8 all-time)
Space Base 1 (14 all-time)
Time's Up! Title Recall! 1 (36 all-time)
Tyrants of the Underdark (7 all-time) + Tyrants of the Underdark: Expansion Decks – Aberrations & Undead 1 (3 all-time)

Our friends were in town for most of the week, so we got a lot of games in. We did a bunch of Jackbox Party Pack games in addition to board games. Here is the only SFW t-shirt from Tee K.O. that we made:

From gallery of ecargo


Incidentally, I drew that image though the caption was provided by someone else.

Bunny Kingdom: I bought this on a semi whim. I'd been curious about it for a while as had my friend, so I Amazon Primed it. It's much better than I expected. I thought the abstract/puzzle part of it was going to be too much, but the way the card draft works, it makes it really manageable. Of these three plays, I did all three player counts and it works equally well with all. I'm glad I grabbed this.

Journal 29: Like Legacy of Dragonholt, logging this is weird so I just did each day I played. This is a really cool way to burn five minutes or even do a longer session. I do try to solve the puzzles the best I can, but my impatience quickly gives way and I look at the hints online to help me instead of bashing my head on one page for an hour. I've already preordered the next copy (edition? version? sequel?).

PitchCar: I hadn't played this in over five years. It was fantastic. We even built a track with a ghetto ramp:

From gallery of ecargo


I'd buy more expansions if they weren't so expensive.

On My Mind:

We watched Pacific Rim: Uprising and Ready Player One. The former was pretty dumb while the latter was surprisingly entertaining. I knew nothing about RPO other than the nostalgia-fest and found it to be a fun watch.

Since we had company, Matt and I did not go anywhere for our 6th anniversary (June 30). The Alaskan cruise in August will be our belated trip. It was very weird not being out of town or doing anything on the actual day.

I started week 5 of 6 for my summer class and I've got to grade and return 22 papers this week. No plans for the 4th other than working on that pile.
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}