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[OOC THREAD] | [IC THREAD]

This GeekList is for the Edge of the Empire character sheets for the following players:

IC Thread[/url] || Character Sheets] || [PbF Rules, Tips, Hints and Guides]

Michael Lawing
United States
Lexington
South Carolina
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Patrick Zoch
United States
Kansas
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Dave M
United States
Helena
Montana
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Brian Payne
United Kingdom
Wellingborough
Northamptonshire
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Mark T
United States
Southern MD
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andy scott
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How To Use This Geeklist:
We'll use this Geeklist to store characters, update some general "known" information by the party, and put other things of interest. Kind of the party's storage area.

For characters, you can (and should) use this Geeklist as if it were a paper character sheet in front of you. If you get wounded, or use spell slots, update things here for the benefit of everyone. When you spend experience points, or add/remove equipment, it is also helpful to leave a comment about the changes made.

Character Creation:

For rules/references on Character Creation, I would like to reference you to here.

Talent Trees:

Bounty Hunter Talent Trees
Colonist Talent Trees
Explorer Talent Trees
Hired Gun Talent Trees
Smuggler Talent Trees
Technician Talent Trees



These ones are going to be a little funky:

Universal Trees


Some ground rules we'll lay down here, (Not exactly RAW, but it's thematically appropriate.)

1. If you want to start out as being force sensitive, spend starting XP in the Force-Sensitive Exile.
2. If you later want to become force sensitive let me know later on so I can present an opportunity for you to buy into the Force-Sensitive Emergent tree.
3. If we're going to later open up to the Force & Destiny classes, you will need to have either the Force-Sensitive Exile or the Force Sensitive Emergent tree first.
4. If you want to be a part of the rebel alliance later on, you will need to buy into the recruit tree.
5. If we're going to later open up to the Age of Rebellion classes, you will need to have the recruit tree first.

Force Power Trees


Signature Ability Trees (Nobody needs to worry about these for now.)

Bounty Hunter Signature Ability
Colonist Signature Ability
Explorer Signature Ability
Hired Gun Signature Ability
Smuggler Signature Ability
Technician Signature Ability


Template:
Use the template provided below to setup your character. Copy the template text from comment post below and add an item to this GeekList. (Use the "Add Item" button at the bottom of this post.) If you select the “Quote” option of the comment you will get an edit window where you can highlight and copy the template body, remember to remove the quote tags at the bottom and top, ( [.q][./q] ) Paste the template into the “new” list item ( not the comment reply) and make the edits necessary. When adding an item it will as for a type of the item and make you enter a name/number. Feel free to add whatever item tag you wish that matches your character or personal style. And you may tweak if necessary as well.

At the top of the template is the section "Text for Posts", You will use this (or similar) when posting IC (In Character). One of the lines is for dialog: everyone should choose a different color for dialog! This makes it VERY easy to see who is speaking.
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1. RPG: Star Wars: Edge of the Empire [Average Rating:7.99 Overall Rank:14]
Dave M
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Helena
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Ned Saks - 0/12 Wound | 0/12 Strain | 2 Soak | 0/0 M/R

Ned Talk Ned Think

Species: Duros
Career: Smuggler
Specialization(s): Pilot

Height: 5'8"
Weight: 203
Build: Medium
Age: 45
Skin: Blue
Eyes: Red
Hair: None

Description:
Navigator: Add Advantage to all Astrogation checks

Total/Remaining XP: 100/0

Brawn: 1
Agility: 3
Intellect: 3
Cunning: 3
Willpower: 2
Presence: 3

Soak: 2
Wound Threshold: 12
Strain Threshold: 12
M/R Defense: 0/0

Motivation: Ambition: Wanderlust/ Novelty

Obligation: Addiction (Drug) <5>

Morality: ## (<Strength> / <Weakness>

Skills: (*=Career) Rank Dice
Astrogation* 1
(-
)
Athletics -

Charm -

Coercion -

Computers -

Cool -

Coordination* 1

Deception* 1

Discipline -

Leadership -

Mechanics -

Medicine -

Negotiation -

Perception* 1

Piloting (Planetary)* -

Piloting (Space)* 2

Resilience -

Skulduggery* -

Stealth -

Streetwise* -

Survival -

Vigilance* 1


Brawl -

Gunnery* -

Lightsaber (Br) -

Melee -

Ranged (Heavy) -

Ranged (Light) -


Core Worlds -

Education -

Lore -

Outer Rim -

Underworld* -

Warfare -

Xenology -



Talents Rank Description:
Galaxy Mapper 1 Remove
per rank of Galaxy Mapper from Astrogation checks.
Astrogation checks take half normal time. Passive

Let's Ride 1 Once per round, you may mount or dismount a vehicle or beast or enter
a cockpit or weapon station on a vehicle, and an incidental. Active


Force Rating: 0

Force Powers:
<Power>
- <Basic Power>
- <Upgrade>

Equipment:
Light Blaster Pistol <Dam: 5, Crit: 4, Range: Medium>
Heavy Clothing <Soak: 1, MDEF: 0, RDEF: 0>
Comlink (handheld)
Utility Belt <Increase encumbrance threshold by 1 mod>
Glow Rod
Breath Mask

Hydrospanner
Tinted Goggles
Fusion Cutter

Encumbrance 6/7 (unencumbered)

Credits: 65

Backstory:
Ned hatched and grew up in Jyvus Space City, orbiting his species’ native planet Duro. He had a relatively uneventful childhood. Though he had numerous siblings, Ned was substantially older than all of them and never really developed any close sibling relationship. His family was middle class—his father was a pilot for a local transportation enterprise and his mother stayed home to look after the children.

When he was 16, Ned got what he thought was his dream job. He was hired into the test pilot training program at Kuat Drive Yards. Ned had always wanted to be a pilot like his father, but wasn’t too interested in the mundane task of transporting people between in-system orbital cities. KDY could provide Ned with some of the best training in the galaxy and an opportunity to fly cutting-edge ships.

Ned performed well in the training program and quickly became a full test pilot. He also quickly discovered that being a test pilot was not the dream he thought it would be. The work was long, difficult, and dangerous, and the pay was terrible. There were plenty of young people excited about becoming test pilots, so companies didn’t have to pay their pilots much at all to keep them around.

In his early twenties, his friend Durban asked Ned if he wanted to help pilot a transport ship loaded with medical supplies to Dathomir to earn a bit of extra money. As it turned out, the “medical supplies” consisted of Spice, and illicit drug produced primarily by the Pyke Syndicate on Kessel. Ned’s friend knew the true nature of the shipment from the beginning, and convinced Ned to try a bit of Spice from his personal stash. Ned became hooked on the drug shortly thereafter.

KDY test pilots were routinely tested for drugs, and Ned knew it was no longer the job for him. Durban offered Ned a job with his smuggling group as the pilot of their heavily-modified Gozanti class cruiser. Ned accepted, and for the next 15 years Ned, Durban, and the rest of their crew ran a successful smuggling operation throughout the galaxy. While not every shipment contained Spice, many did and the crew was occasionally paid with the drug.

Eventually, the crew ran afoul of the Pyke syndicate. Two of the crew were killed and Durban was taken prisoner. Ned managed to escape with only the clothes on his back. Having lost a large part of whatever empathy he may have previously possessed, Ned’s main focus in the recent past has been finding work to fund his addiction. Ned is well-traveled, and consequently knows how to find Spice nearly everywhere in the galaxy. Oftentimes, the people who have the Spice also have useful or valuable information, or work for hire.

Ned is not an amoral man—he does not like to steal when he doesn’t have to, and he does not enjoy hurting or killing anyone—but he does see any problem in hiding activities from a government he never voted for anyway.



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Patrick Zoch
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Kansas
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Whaggojjon


Species: Wookie
Career: Hired Gun
Specialization(s): Bodyguard

Height: 2.3 meters
Weight: 170 kg
Build: Stocky
Age: 200
Skin: black
Eyes: brown
Hair: brown

Description: Stoic Brown Wookie
Total/Remaining XP: 90/0

Brawn: 4
Agility: 3
Intellect: 2
Cunning: 2
Willpower: 2
Presence: 2

Soak: 4
Wound Threshold: 18
Strain Threshold: 10
M/R Defense: 0/0

Motivation: Freedom = Whaggojjon is simply tired of looking over his back. He wants to be free of anyone’s expectation that he belongs to them, whether Unari, Mine 5, or anyone else. Even as a bodyguard, he feels his freedom is limited by another being.

Obligation: 5 = Favor to Unari |5 = Bounty as escaped Mine 5 slave

Morality: ## (<Strength> / <Weakness> )

Skills: (*=Career)
Astrogation

Athletics*

Charm

Coercion

Computers

Cool

Coordination

Deception

Discipline*

Leadership

Mechanics

Medicine

Negotiation

Perception*

Piloting (Planetary)*

Piloting (Space)

Resilience*

Skulduggery

Stealth

Streetwise

Survival

Vigilance*


Brawl*

Gunnery*

Lightsaber (Br)

Melee*

Ranged (Heavy)*

Ranged (Light)*


Core Worlds

Education

Lore

Outer Rim

Underworld

Warfare

Xenology



Talents:
Wookiee Rage: When a Wookiee has suffered any wounds, he deals + 1 damage to Brawl and Melee attacks. When a Wookiee is Critically Injured, he instead deals + 2 damage to Brawl and Melee attacks.

Force Rating: #
Force Powers:
<Power>
- <Basic Power>
- <Upgrade>

Equipment:
Vibro-ax <Dam: 3, Crit: 3, Range: Engaged, Pierce 2, Sunder, Vicious 3>
Blaster Pistol <Dam: 6, Crit: 3, Range: Medium, stun setting>
Stimpacks (2)
Comm Link (Handheld)

Credits: 275


Backstory:
Whaggojjon adventures off Kashyyyk had turned sour. Hired as a guard to protect colonial geological expeditions, he had travel mountains and valleys of several different plants in what appeared to be a futile attempt to find the specific resource the geologist was looking for – the wookies did not have a name for it. It may never matter, because the expedition stumbled upon a criminal hideout that quickly and violently took exception to their discovery. The failures of the expeditions seemed infections as Whaggojjon struggled vainly to protect them. Only the fading vision from a blow to his head eased the witnessing of their slaughter.

Whaggojjon awoke, in chains, in a cell, on a ship, heading to an unknown destination. He finds himself sold like a common slave by his captures to the operators of a ramshackle mining operations on a desert planet. Simply known as Mine 5, it appeared as if this very small and poorly run operation was trying too hard to stay undetected – whether from the authorities or from other underworld agencies. Whaggojjon soon encountered Unuri, a down on his luck human who ran afoul of his mob boss and found himself chained to the wookie and working the mines. But Unuri was an exceptionally smart and resourceful man who promised a plan to break them both out with Whaggojjon’s cooperation. Unuri kept his word, and they, along with a few other survivors, managed a violent breakout from Mine 5.

Perhaps too violent. Unari had a small raiding ship, the Trenxal, and crew waiting for him not far from the mine when they escaped. Whaggojjon discovered that Unari had a bit of a mean streak in him. In fact, his entire crew was comprised of unsavory and unprincipled degenerates of questionable loyalty and capable of only committing violence. The criminal underworld would call them expendables. Whaggojjon smelled only death with them. Unari wanted Whaggojjon to join his crew – after all, he owed Unari for breaking him out of the mine. Whaggojjon hesitated, and that was enough for Unari to secure him in his living cell, for his own safety, until he made up his mind. After all, the crew might not take kindly to a non-member of the crew roaming the ship so freely. He was exchanging one slavery for another. By the time the Trenxal touched down in its next port, Whaggojjon still had not committed and had learned that Unari was planning a raid on logistics shipment to a colonial port. Without Whaggojjon’s commitment, Unari did not want to compromise the Trenxal safe port by having an unvouched person in port, so Unari attempted to place him in the brig while the crew was in port. Whaggojjon did not cooperate, and after a brief fight aboard the ship, Whaggojjon managed to escape the Trenxal, damaging the ship, and a few crewman, in the process. Unari was furious. Unari felt Whaggojjon owed him his freedom, but Whaggojjon felt that debt was repaid when Unari tried to imprison him again to coerce him to join the crew.

Whaggojjon has since made his living as a body guard and hired gun. He is picky about who he works for. He is loyal, dedicated, and competent. But he is constantly looking over his back for Unari and the crew of the Trenxal. He worries about whoever owned Mine 5 and if he has a bounty on his head as an escaped slave.

Meanwhile, rumors among some colonists is that the attack on the geological expedition was the work of an inside job, and suspicions are on the only member whose body was not found at the attack site, a wookie.
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3. Board Game: Star Cruiser [Average Rating:6.17 Overall Rank:11594]
andy scott
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Saint Louis
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Lina Adonais

Species: Human
Career: Colonist
Specialization(s): Politico

Height: 1.8 m
Weight: 69 kg
Build: standard
Age: 28
Skin: olive
Eyes: Green
Hair: Black

Description:
Total/Remaining XP: XXX/XXX

Brawn: 2
Agility: 2
Intellect: 2
Cunning: 3
Willpower: 2
Presence: 4

Soak: 2
Wound Threshold: 12
Strain Threshold: 12
M/R Defense: 0/0

Motivation: Wanderlust - Growing up Lina ran away from her home just to see other planets, cultures, and species. Now she is one the run, but is never satisfied staying in one place for very long.

Obligation:
Crime 5 - Lina is wanted on embezzlement of a sizable amount money - though all but a few credits are left.
Betrayal 5 - The Rich Kiffar - Parla Tentase - feels jilted after helping Lina get away from security on his beloved cruise liner. Now he wants to know where she is, whats she is doing, and possibly bring her back. "voluntarily" of course...

Morality: ## (<Strength> / <Weakness>


Skills: (*=Career)
Astrogation (int) #

Athletics (brn) #

Charm (pre) * #

Coercion (wil) * #

Computers (int) #

Cool (pre) #

Coordination (agi) #

Deception (cun) * #

Discipline (wil) #

Leadership (pre) * #

Mechanics (int) #

Medicine (int) #

Negotiation (pre) * #

Perception (cun) #

Piloting (Planetary) (agi) #

Piloting (Space) (agi) #

Resilience (brn) #

Skulduggery (cun) #

Stealth (agi) #

Streetwise (cun) * #

Survival (cun) #

Vigilance (wil) #


Brawl #

Gunnery (agi) #

Lightsaber (brn) #

Melee (agi) #

Ranged (Heavy) (agi) #

Ranged (Light) (agi) #


Core Worlds (int)* #

Education (int) #

Lore (int) * #

Outer Rim (int) #

Underworld (int) #

Warfare (int) #

Xenology (int) #



Talents:
Killing it with Kindness
Inspiring Rhetoric


Force Rating:
Force Powers:


Equipment:
Backpack
Heavy Clothing
Comlink (handheld)
Macrobinoculars
Stimpack
Disguise Kit
Utility Belt


Credits: 150



Backstory: Growing up poor on a core world, Lina ran away as a teenager to join the crew of the Mon Calamari luxury space line The Kuari Princess. While getting to see the wider galaxy, she worked/charmed her way up the chain from servant, bar maid, curio shop clerk, finally stopping at hostess to the very high level VIP customers. She had a knack at making these lucrative cruise passengers sign up for the most expensive shows/meals/experiences killing it with kindness they say - and the record for having some stay on for months or even years. Along the way she made some friends and a few enemies. Worse, her slow embezzling of funds finally caught up to her. In line to become VP of operations the liner higher-ups did a thorough investigation and caught her. Given the tip off before she was to be arrested, she leaned on an old rich admirer and veteran vacationer Parla Tentase to help her out. A fight broke out, Lina managed to "inspire" Parla to fight (even at his old age) and he was injured in the process (He'll get the empire involved his lawyer's say), giving enough of a distraction that Lina managed to slip away and grab a shuttle off the luxury liner to the jungle planet Aris. From the colonists there she managed to sweet talk her way onto freighter that is headed for the edge of the Empire. Now she has the law and a jilted old rich man who has decided he needs to see her again...Great. That again.
[url]
http://starwars.wikia.com/wiki/Kuari_Princess[/url]
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4. RPG: Star Wars: Edge of the Empire [Average Rating:7.99 Overall Rank:14]
Mark T
United States
Southern MD
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Dev Rho

Species: Human
Career: Technician
Specialization(s): Slicer

Height: 1.6m
Weight: 185lbs
Build: Lean
Age: late 30’s
Skin: dark
Eyes: green
Hair: close-cropped, brown

Talk Text
Think Text
Whisper text

Description: A lean and reasonably muscular build with dark skin tone and the close-cropped hair cut of a veteran lead many to assume that Dev must have some military service in his history. He is possessed of a ready smile and a quirky sense of humor.

Remaining/Total XP: 0/0

Brawn: 2
Agility: 3
Intellect: 3
Cunning: 2
Willpower: 3
Presence: 2

Soak: 3
Wound Threshold: 12
Strain Threshold: 14
M/R Defense: 0/0

Motivation: Cause - Capitalism

Obligation: Dutybound (10)
+5 -> +1000 starting credits


Skills: (*=Career)
Astrogation (int) * #

Athletics (brn) #

Charm (pre) #

Coercion (wil) #

Computers (int)* #

Cool (pre) #

Coordination (agi) * #

Deception (cun) #

Discipline (wil)* #

Leadership (pre) #

Mechanics (int)* #

Medicine (int) #

Negotiation (pre) #

Perception (cun)* #

Piloting (Planetary) (agi)*#

Piloting (Space) (agi) #

Resilience (brn) #

Skulduggery (cun) #

Stealth (agi)* #

Streetwise (cun) #

Survival (cun) #

Vigilance (wil) #


Brawl #

Gunnery (agi) #

Lightsaber (brn) #

Melee (agi) #

Ranged (Heavy) (agi) #

Ranged (Light) (agi) #


Core Worlds (int) #

Education (int) * #

Lore (int) #

Outer Rim (int) * #

Underworld (int) * #

Warfare (int) #

Xenology (int) #




Talents:
Codebreaker: Remove 1
per rank from checks to break codes or decrypt communications. Decrease difficulty of checks for these activities by 1.

Bypass Security: Remove 1
per rank of Bypass Security from checks made to disable a security device or open a locked door.

Grit: Gain +1 strain threshold

Equipment (Cost):
Blaster Pistol (400) Enc 1
Heavy Clothing (50, +1 soak) Enc 1
Stimpack x 4 (100)
Tool Kit (350)
Slicer Gear (500) Enc 2
Utility Belt (25) Enc Threshold +1
Extra Reload x 1 (25) Enc 1

Credits: 50

Backstory: Dev grew up on Kuat and in a fairly average middle-class family. An early interest in tech was encouraged by his parents and they quickly discovered that he was very gifted with electronics and anything mechanical. While he mostly followed a law-abiding path in the development of his skills, Dev would occasionally delve into the darker and seedier side of things. If it was on the ‘net, Dev could find it, whether you wanted it found or not.

An intergalactic corporation like Kuat Drive Systems knows how to recognize talent and their recruiters knew Dev had it in spades when he first came to their attention. He was offered scholarships and whatever other assistance he or his family needed during his education. His family was well cared for and he was free to develop his skills further without concern for finances. Needless to say, not only did Kuat buy themselves a top notch hacker, but a loyal employee as well.

During his 15 year career with KDS, Dev often freelanced for other, less above-board clients. While KDS was mostly aware of such activities, they did not prohibit them as they served to allow Dev to continue to hone his hacking skills.

Sadly, it would be one of these freelance jobs that would provide the motivation for Dev to finally leave KDS’ employ. While he is no longer employed by KDS and is now far from home trying to get buy on the edges of civilization, Dev still feels a great deal of loyalty toward the company that gave him his start and has cared so well for his family through the years. Kuat Drive systems will always have a special place in Dev’s heart. (Dutybound obligation)

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5. RPG Item: Season 1 Adventure 10: The Droid You're Looking For [Average Rating:7.00 Unranked]
Michael Lawing
United States
Lexington
South Carolina
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Still working on this, but figured I'd throw it up here while I do.

OU812

Species: Droid
Career: Bounty Hunter
Specialization(s): Assassin

Height: 1.05 meters
Weight:
Build:
Age:
Skin:

Description:
Total/Remaining XP:

Brawn:
Agility:
Intellect:
Cunning:
Willpower:
Presence:

Soak:
Wound Threshold:
Strain Threshold:
M/R Defense:

Motivation:

Obligation:

Morality:


Skills: (*=Career)
Astrogation (int) #

Athletics (brn) #

Charm (pre) #

Coercion (wil) #

Computers (int) #

Cool (pre) #

Coordination (agi) #

Deception (cun) #

Discipline (wil) #

Leadership (pre) #

Mechanics (int) #

Medicine (int) #

Negotiation (pre) #

Perception (cun) #

Piloting (Planetary) (agi) #

Piloting (Space) (agi) #

Resilience (brn) #

Skulduggery (cun) #

Stealth (agi) #

Streetwise (cun) #

Survival (cun) #

Vigilance (wil) #


Brawl #

Gunnery (agi) #

Lightsaber (brn) #

Melee (agi) #

Ranged (Heavy) (agi) #

Ranged (Light) (agi) #


Core Worlds (int) #

Education (int) #

Lore (int) #

Outer Rim (int) #

Underworld (int) #

Warfare (int) #

Xenology (int) #



Talents:
Equipment:
Credits:
Backstory:
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6. RPG Item: The Complete Post-Apocalyptic Scavenger's Field Guide [Average Rating:0.00 Unranked]
Brian Payne
United Kingdom
Wellingborough
Northamptonshire
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Placeholder for Outlaw Tech

"This Gand" (Xerxes Zrith'zent)

Species: Gand
Career: Technician
Specialization(s): Outlaw Tech

Height:
Weight:
Build:
Age:
Skin:
Eyes:
Hair:

Description:
Total/Remaining XP: 115/5

Brawn: 2
Agility: 3
Intellect: 4
Cunning: 2
Willpower: 3
Presence: 1

Soak: 2
Wound Threshold: 12
Strain Threshold: 13
M/R Defense: 0/0

Motivation: Innovation - Fabrication

Obligation: Obsession - 10 (must create something new and bring Gand fully into the galaxy, wonders of technology)

Morality: ## (<Strength> / <Weakness>

Skills: (*=Career)
Astrogation* #

Athletics #

Charm #

Coercion #

Computers* #

Cool #

Coordination* #

Deception #

Discipline* #

Leadership #

Mechanics* #

Medicine #

Negotiation #

Perception* #

Piloting (Planetary)*#

Piloting (Space) #

Resilience #

Skulduggery #

Stealth #

Streetwise* #

Survival #

Vigilance #


Brawl #

Gunnery #

Lightsaber (Br) #

Melee #

Ranged (Heavy) #

Ranged (Light) #


Core Worlds #

Education* #

Lore #

Outer Rim* #

Underworld* #

Warfare #

Xenology #


Talents:
Utinni! Rank 1 - The character removes
equal to the character's ranks in Utinni! from checks made to find or scavenge items or gear. These checks could include Negotiation, Perception, or other checks, depending on circumstances and the GM’s discretion. Such skill checks take half their normal time (this does not decrease with multiple ranks of Utinni!).

Equipment:
<gear/weapon name>
- <Attachment/Mod>

Credits: 1,500

Backstory:
 
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7. RPG Item: Gunslingers and Gamblers [Average Rating:8.83 Unranked]
Rueben S
Canada
Manitoba
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Basco


Species: Verpine
Career: Smuggler
Specialization(s): Gunslinger

Height: 6'2"
Weight: 150lbs
Build: slight
Age: 20
Skin: Green
Eyes: Black
Hair: none

Description:
Microvision: When closely examining an object, Verpine characters add a BONUS to their Perception checks.
Radio-wave Communication: Verpine can produce and hear radio waves, which allows them to silently communicate with other Verpine and specially tuned comlinks within a 100-kilometer range.

Total/Remaining XP: 85/0

Brawn: 2
Agility: 4
Intellect: 3
Cunning: 1
Willpower: 2
Presence: 1

Soak: 1
Wound Threshold: 11
Strain Threshold: 14
M/R Defense: #/#

Motivation:

Obligation: Bounty: 5+5

Morality: ## (<Strength> / <Weakness>

Skills: (*=Career)
Astrogation (Int) #

Athletics (Br) #

Charm (Pr) #

Coercion* (Wil) 1

Computers (Int) #

Cool* (Pr) #

Coordination* (Ag) #

Deception* (Cun) #

Discipline (Wil) #

Leadership (Pr) #

Mechanics (Int) 2

Medicine(Int) #

Negotiation (Pr) #

Perception* (Cun) 1
+

Piloting (Planetary) (Ag) #

Piloting (Space)* (Ag) #

Resilience (Br) #

Skulduggery* (Cun) #

Stealth (Ag) #

Streetwise* (Cun) 1

Survival (Cun) #

Vigilance* (Wil) 1


Brawl (Br) #

Gunnery (Ag) #

Lightsaber (Br) #

Melee (Br) 1

Ranged (Heavy) (Ag) #

Ranged (Light)* (Ag) 2


Core Worlds #

Education #

Lore #

Outer Rim* #

Underworld* 1

Warfare #

Xenology #


Talents:
Grit 1 Gain +1 Strain threshold. (5xp)
Quick Draw 1 Once per round, draw or holster a weapon or item as
an incidental. (5xp)

Force Rating: 0
Force Powers: NA
<Power>
- <Basic Power>
- <Upgrade>


Equipment:
Blaster Pistol <6 dmg, 3 crit, M, 1 Enc, 2/3HP, stun setting>
- Paired Attachment (reduces adv needed to hit by 1)
Blaster Pistol <6 dmg, 3 crit, M, 1 Enc, 2/3HP, stun setting>
- Paired Attachment (reduces adv needed to hit by 1)
Heavy clothing
- Soak 1
Stimpac (5)
Comlink

Credits: 200


Backstory:
When the traditional and preferred method of negotiation failed miserably for his colony during and imperial invasion, Basco learned a new and much more effective way of negotiating - the blaster.
This liead him away from his colony to pursue the practice of the blaster and a new path. Taking odd jobs mostly in the smuggling and hired gun scene became a way of life for the Verpine. However, living one's life those types of scenes eventually makes you enemies. Basco picked up a couple of bounty's when working as an extra gun for a smuggling run that ended in a gun fight. Fortunately for him, he survived, unfortunately the bounties keep him on the move now.

Notes:
when two weapon fighting - increase difficulty by 1 purple. Main hand hits as per normal. Off hand hits with an uncancelled adv.
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8. RPG Item: Shadows of a Black Sun [Average Rating:7.44 Overall Rank:1262]
Daniel Karpouzian
United States
Waverly
Iowa
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Character Sheet (Credit to [wet3=TCArknight]TCArknight[/username])

Xzol Dremsar
Species: Falleen
Career: Explorer
Specialization(s): Trader

Height: 6’4”
Weight: 190
Body: Tall, slender
Age: 35
Skin: pale green
Eyes: pale blue (unique for a Falleen)
Hair: Black topknot

Description:

Total/Remaining XP: 0/0

Brawn: 1
Agility: 2
Intellect: 2
Cunning: 3
Willpower: 2
Presence: 4



Soak: [1/1]
[b]Wound Threshold:
11
Strain Threshold: 14

M/R Defense: 1/1

Motivation: Credits

Obligation: <Debt> Dark Sun
Additional Obligation (+5 exp, 1,000 credits)

Skills: (*=Career)

Astrogation (Int)*

Athletics (Brw)

Charm (Pre)
+ 2 strain to upgrade
Coercion (Wil)

Computers (Int)

Cool (Pre)

Coordination (Agi)

Deception (Cun)
-
+2 strain to upgrade
Discipline (Wil)

Leadership (Pre)

Mechanics (Int)

Medicine (Int)

Negotiation (Pre)
+ 10% on legal, + 2 strain to upgrade,
from eye
with pad
Perception (Cun)*

Piloting - Planetary (Agi)*

Piloting - Space (Agi)*

Resilience (Brw)

Skulduggery (Cun)*
-

Stealth (Agi)*

Streetwise (Cun)*
from eye
Survival (Cun)

Vigilance (Wil)*


Brawl (Brw)*

Gunnery (Agi)

Lightsaber (Brw)

Melee (Brw)*

Ranged - Heavy (Agi)*

Ranged - Light (Agi)


Core Worlds (Int)

Education (Int)

Lore (Int)

Outer Rim (Int)

Underworld (Int)

Warfare (Int)

Xenology (Int)


For future reference
[ ImageID=1745570 original inline ]
[ ImageID=1745566 original inline ]
- [ ImageID=1745571 original inline ]

Talents:

<Convincing Demeanor>
Remove drawback per rank of Convincing Demeanor from Deception or Skulduggery checks.

<WHEEL AND DEAL>
When selling goods legally, gain 10% more credits per rank of Wheel and Deal.

Motivation
Ambition

Equipment:
Modular Backpack
50
Backpack with separate pouches; adds 3 to Encumbrance Threshold
Military Belt Pouch
10
Worn on belt; holds two 0 Enc items, Incidental to access
Modular Backpack Pouch
15
Adds 1 to Encumbrance Threshold of the modular backpack, up to +3
Modular Backpack Pouch
15
Adds 1 to Encumbrance Threshold of the modular backpack, up to +3
Modular Backpack Pouch
15
Adds 1 to Encumbrance Threshold of the modular backpack, up to +3
Quick-Draw Holster
60
reduces Encumbrance of weapon by 2 while holstered/sheathed and quick draw
Extra Weapon Reloads
25
Reload for a weapon; a Maneuver to reload
P-2 Pocket Attaché
XXX
Encrypted datapad and organizer; Daunting Computers to slice
Comlink, Long Range
XXX
As a standard comlink, but reaching ships outside of orbit
Mercantiler Datapad
250
Datapad programmed for merchants and the market; □ to Negotiations
Armored Clothing
XXX
Average Perception check to detect
1 hp
1 1 armor
Appraiser's Eye
XXX
Model Q4 Quickfire
XXX
5 dam
3 crit
1 hp
Auto-Fire; Stun Setting; ■ to find;
must recharge to reload after auto

Credits: 88


Falleen trader, received his startup from the black sun - started paying it back, and was injured due to a blaster bolt in the knee. This seriously handicapped his ability to show customers around his showroom, causing his business to severely deteriorate. He went back to black sun for surgery money, and they were able to repair the damage without the need for cybernetics. While he underwent surgery, he did also have a few ‘special modifications’ added to himself… This, as you know, however, increased his indebtedness to the black sun, though now his business has been thriving again, that is, until…

 
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