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Cheat Your Own Adventure - Robot Ninjas Must Die! - Table 2
Michael Lawing
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To check out the rules, look here

Quick rules, if you don't want to read the link:

This game requires some limited use of the GeekRoller. 2d6 are rolled for Stamina checks, which happen during each time the game progresses. Stamina starts at 1 and the game ends when it reaches 12. Stamina increases with each successful addition to the geeklist.



1. The narrator writes a short piece of second-person fiction as a geeklist item.

2. The other players will present options as comments to the geeklist item.

3. After all players have responded, the narrator will choose an option by editing their geeklist item with the selection from the available suggestions.

4. The writer of the chosen option will create a new geeklist item for their Stamina roll and narration. If the Stamina roll is a success, go to Step 1.

5. If the Stamina roll fails, the original narrator will choose a second option. The writer of that option will create a new geeklist item and assume control of the narrative, returning to Step 1.

If you need an example check out This Game Thread

Don't forget to subscribe to this geeklist and thumb posts once you've read them.

The main list comments at the bottom of the page will serve as the OOC thread for the game.
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1. RPG Item: Secret of the Ninja [Average Rating:5.00 Unranked]
Michael Lawing
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You never thought your parents would agree to send you to advanced ninja camp. It was just an advertisement in the back of a comic book. They NEVER agree to things like that, but here you are. After a long flight, you got settled in and began training. It's been a few weeks of intense training. You've made your way through the ranks, but the rest of the kids training here are good. REALLY good. Some of them are almost too good.

Each year, ninja camp finishes with a big contest. The neighboring dojo, Camp Phantom Strike, will bring it's top team to compete head to head with your team, Camp Thunderclaw, for the Ninja Camp Trophy. You've seen the trophy on display. It's quite impressive and looks pretty old. There's even a figure cast on top: The Red Raven. Said to be one of the greatest ninjas ever to attend ninja camp.

A week before the competition, the whole camp assembles for try-outs. It's a day full of fierce competition. You make it all the way to the semi-finals, but the group at the top is highly skilled and made up of veterans. Your opponent is Kira. You've seen her Dragon fighting style and it's quite impressive. For the first part of the match, you think you just might win, but a split second into your attack, Kira takes your legs out from under you. You look skyward as you land on your back. You've lost out on being in the competition team against Camp Phantom Strike.

2 days before the competition, one of the camp leaders comes to your cabin and calls you to the main dojo. Sensei is looking grim and standing with the rest of the team. Everyone except Kira.

"You have been promoted to the competition squad. Kira is nowhere to be found and the Ninja Camp Trophy has been stolen in the night! There is no time to lose. You must begin training to defeat Camp Phantom Strike."

"But sensei, we need to find out what happened to Kira!" says Geoff.

"It is too dangerous and time is too precious. Leave the investigation to the authorities."

With that, sensei and the camp staff leave your group to the main dojo to train. You notice Geoff starting to head off towards the rear door of the dojo.

To sneak to Camp Phantom Strike to observe if they've got the trophee, turn to page 33
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2. RPG: Recon [Average Rating:4.90 Overall Rank:782]
Joline
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Just for form 2d6 = (5 + 5) = 10

Page 33

For a moment you stand there thinking about what you just heard.
The trophee has been stolen and Kira disappeared at the same time! There must be a connection. Come to think of it.. she just seemed way too good to be an ordinary camp student. Not only that.. she had this strange look.. I never trusted Kira!
So if she stole the trophee, what happened? You know what? She must be a (disguised?) veteran from Camp Phantom Strike who infiltrated. They probably knew the strength of our team this year and decided to 'fix the match'.

You're sure about it now! The trophee will be in Camp Phantom Strike right now.

Since you're sure Sensei won't be convinced and wants you to just forget about it and start training, you decide to secretly sneak away. Your team mates have left to the dojo and Sensei walked away aswell, so you decide there's no time like the present. Anyway, this is a way of training as well.. Ninja recon is an important part in any test.

Your determination made the trip through the forest seem to be over in the blink of an eye. Before you know it you see the barracks. You assume the big barrack will be the central meeting barrack, just like it is at your own camp. That's where they're going to be, gloating over the won trophee. Or so you guess.

As you gaze at barracks, from the corner of your eye, you see a ninja slowly descend from a tree, upside down via a rope. To confront the ninja, turn to page 486.
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3. Board Game: Invasion of the Body Snatchers [Average Rating:7.00 Unranked]
Sebastian Sohn
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Target 1d6 + 1d6 = (4) + (4) = 8

You pretend not to see the ninja then calmly and suddenly back flip into a tree branch then bounce and dive into an eagle strike--you even add a verbal eagle screech for dramatic effect. However the ninja counters with a simple clothes line and redirect your momentum into into the ground, butt first. You breakfall like a good ninja and while you are not physically injured, your ego is crushed by the fact that your fancy bounce-off-tree-death-from-above was thwarted by a simple arm sticking out at the right time.



Kira: Hey listen, it's me Kira. Our ninja masters have been kidnapped and been replaced with roboninjas! I want to check if Phantom Strike leadership is compromised as well. I am kicking the hornets nest by falsing accusing Phantom Strike for meddling with Thunderclaw. I am expecting the robonija masters would make mistakes during the chaos and reveal their true roboidentity.

Can you help me save the ninja schools?

You: What? Our masters are roboninjas! How can I trust anyone?
What if Kira is the robot? To fry her circuits by dousing Kira with your canteen, Turn to page 17
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4. RPG Item: Book 22: Robot Commando [Average Rating:6.80 Overall Rank:5661]
Michael Lawing
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Target=4 // 2d6 = (2 + 2) = 4

Page 17


What if Kira is the robot? That would explain the insane skill she always showed. Why she's here. Why she's able to hang upside down for so long without the blood rushing to her head.

You nonchalantly pull out your canteen and take a swig. With incalculable speed, you empty the canteen right into her face and neck. You almost don't believe it, but a spark illuminates her face and then several more join it. Seconds later Kira drops to the ground and writhes in electric convulsions. A moment later and the destruction is no longer quiet. The sparks have caught fire on Kira's Karate Gi and the elaborate android skin has begun to melt.

There you stand in the enemy camp with your former teammate a melting, burning, writhing evil robot. You hear a small commotion and footfalls coming your way from inside the dojo.
___________________________

You gotta dash, but hide that body first in the bushes, Turn to Page 286
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5. RPG Item: Collection of Horrors 08: Body of Evidence [Average Rating:0.00 Unranked]
Michael Z
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Stamina (5) check 1d6 + 1d6 = (4) + (1) = 5

-286-


You grab the Kira-bot by the legs and try to pull.

Ooof! She weighs a ton. This isn't working and those footsteps are getting closer.

You get down on all fours and roll her over and over until she is under some bushes at the edge of the forest. Then you duck behind a tree.

Three Phantom Strike ninjas arrive to the scene. They stop and look around.

Dragon's teeth! Your canteen! You left it on the ground. Maybe the thick grass is enough to conceal it?

******
Catch them off guard NOW. To somersault at them and use Shrieking Swan on the closest one, turn to page 62.
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6. Board Game: Swan Date [Average Rating:6.50 Unranked]
Jamie Tang
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Baltimore
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Stamina Roll -- Target 6 -- 1d6+1d6 = (6) + (2) = 8

Page 62


The Phantom Strike ninjas or robots or robo-ninjas or whatever they are haven't seen the canteen yet. You can catch them off guard!

You somersault from the bushes using Shivering Squirrel. The robo-ninja closest to you turns around. As you stand, you sweep your arms back. You utter your best Shrieking Swan -- very different from the earlier Eagle Screech -- and then sweep your arms forward. Your hands meet and you deliver a mighty thrust directly under the chin of the robo-ninja.

Its head slams back and remains at an awkward angle as the robo-ninja crumples.

One down, two to go.

________

You offer a most honorable death where you will behead them as they commit roboseppuku if they give you some roboninja secrets. Offer roboseppuku rather than a meaningless death turn to pg 603.
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7. Board Game: Dungeons & Dragons: Attack Wing – Ogre Mage Expansion Pack [Average Rating:6.14 Unranked] [Average Rating:6.14 Unranked]
Sebastian Sohn
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P603
Target=7 rolling 2d6 1d6 + 1d6 = (5) + (5) = 10

roboninja: I am no match for your Shrieking Swan. Give me an honorable death.
You: I will grant you the honor of committing roboseppuku and I will deliver the mercy blow.

The roboninja kneels and as it draws the wakizashi to cut it's belly, tells you, 'The mastermind behind the kidnapping of your masters is an cyborg ogre mage. The mad ogre mage seeks vengeance--but for what I do not know. Now grant me honor!' As soon as the wakizashi touches the belly, you deliver a swift blow to the neck, cutting just to the front of the neck and the robot head hangs on by a thin wire. A mercy blow perfectly executed.

The winds blow hard, bamboo move back and forth 'clapping' as cherry blossom falls as if to acknowledge the perfect cut. You ponder the difficulty of facing a cyborg ogre mage that is proficient in the arcane arts of techno-magic.

—-

Ogre Mage, Shmogre mage. To burn an effigy in the nearby clearing calling out the mage for one-on-one combat, turn to page 657


You know just the thing to fight half-robot half-orcs! Centaurs! Your cousin is at Camp Centaur on the other side of the pond.

To get help from the half-horses, turn to page 111.
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  • 1463752. chaosbreaker
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8. RPG Item: Kiss My Axe [Average Rating:7.00 Unranked]
Michael Lawing
United States
Lexington
South Carolina
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Page 657


Target 8: 2d6 = (3 + 1) = 4

Ogre Mage? What kind of mumbo jumbo is that? You're on the ELITE TEAM at your karate ninja camp. You might as well burn an effigy in the nearby clearing calling out the mage for one-on-one combat. It's time to represent for Camp Thunderclaw!

You reach into your backpack, using the katana hilt zipper pull to open it. Your mom did a fantastic job bedazzling it across the top flap with your name. You pull out a bottle of lighter fluid and your trusty Zippo lighter.

After sparking a delicious Lucky Strike and taking a long, sensuous drag off the cigarette, you get to work. The squirt bottle of lighter fluid allows you to masterfully create a cursive work of calligraphic art unlike any ever seen. It's almost a tradition to burn an effigy on the lawn at Camp Phantom Strike. On top of getting the trophy back, you're going to be a legend for this effigy!

As you're finishing the last few letters, "and Kiss my..." a heavy footfall makes the small woodland creatures scatter. You're pretty engrossed in your work though. Another heavy drag of your cigarette while you admire your work, pouring the rest of the bottle out on the ground. That's a masterful effigy. You flick the cigarette into the pool of flammable liquid and turn around to leave.

You see before you a large, imposing shadow. A glowing orb sits atop a twisted metallic Technostaff. This has to be the Ogre Mage. He whirls the staff over the bushes twice, stopping the motion to point at you as an arcane field of energy swells around the orb. Before the blast can hit you, your effigy practically explodes and catches your karate gi on fire. The flames consume you, even as you try to crawl away. The ogre mage laughs and picks up a Big Gulp, watching as the fire consumes you entirely.

In your final moments, you see Sensei come out of the woods and put an arm around the Ogre Mage, belly laughing. You've been mightily betrayed!

You are dead
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9. RPG Item: The Centaur Kurgan [Average Rating:0.00 Unranked]
Jamie Tang
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Stamina Roll -- Autopass

Page 111


You were lucky with the robo-ninjas but a Cyborg Ogre Mage? You’re going to need some help with saving the world. Hmmm… cyborgs are half-human, half-robot. You know where you can find half-humans.

Your cousin is at horseback riding camp on the other side of the pond. At your grandma’s birthday dinner, she told you repeatedly that it’s the world’s best riding camp because the instructors are centaurs. You run swiftly and silently like a Hunting Leopard around the pond to Camp Centaur.

Many of the campers are practicing riding. Others are at the archery range.

You yell, “HEY! I’m from Camp Thunderclaw. Some of the leaders at the ninja camps are killer robots and they said that they are controlled by a cyborg ogre mage! We need help.”

The centaurs laugh at first, but they soon realize that you are not playing a prank. They grab more archery supplies and the rest of the campers saddle their horses. All of you are soon armed and ready.

You climb on the back of a centaur and hope you can figure out how to ride it. You pound along the path back to Camp Phantom Strike wondering how you will find the Ogre Mage.
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