GCL Amoeba 425 – Quizzing time (2019-05-12)
Mikko Saari
Finland
Tampere
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Welcome to this week's Game Chat League Amoeba discussion group!

If you found us randomly (via subscription, perhaps), you're welcome to join in with constructive conversation -- we're friendly symbiotes in real life, though vicious competitors at the game table. (Pound for pound, the amoeba is the most dangerous predator on earth!) Read the links above for more info. (If you're shy, just thumb the list so we can see who's stalking us :-) )

Doug (phrim)Microbadge: GameChat League - Amoeba Division: "Pound for pound, the amoeba is the most vicious predator on Earth!"
Adam (red_gamster)
Eric (Eric Brosius)
Garry (garry_rice)
Larry (larryjrice)
Jimmy (Butterfly0038)
Jeroen (jmdsplotter)
Jérôme (Tsaar)
Scott (qzhdad)
Chris (Venser)
Carlos (Sprocket314)
Mikko (msaari)

This week's topic is quiz shows!
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1. Board Game: The Best Quiz Night in the World [Average Rating:0.00 Unranked]
Board Game: The Best Quiz Night in the World
Mikko Saari
Finland
Tampere
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Do you like quiz shows? Which are your favourites?

I'll start with couple of my favourites. I rather like Lateral – too bad they've only done one, fairly short run of it:



Citation Needed is not a quiz show, but it's about knowing stuff, and is absolutely hilarious. It begins very low-tech (the early episodes are literally filmed in someone's kitchen) and ends up much slicker with actual studio and studio audience), but is very funny all the time, and has some really interesting and weird trivia.

All episodes here.
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2. Board Game: Who Wants to Be a Millionaire [Average Rating:4.63 Overall Rank:19459]
Board Game: Who Wants to Be a Millionaire
Mikko Saari
Finland
Tampere
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Have you ever participated in a quiz show? Do you do pub quizzes or other quiz competitions? Share your experiences!
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3. Board Game: 10 Sec. Quiz [Average Rating:5.75 Unranked]
Board Game: 10 Sec. Quiz
Mikko Saari
Finland
Tampere
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I've prepared a bit of a quiz for you. It's just three questions, but they can be a bit tricky.

The quiz is here.

The rules are simple. There are three questions, all quite simple and with numeric answers. Each will present you with nine games. Choose three that fit the question best, ie. have the biggest number. The best answer will be worth 100 points and the weaker answers fewer points, respectively.

The answers can be found on BGG. Please play fair. You are allowed to look at the game pages and image galleries for games, in case you're not a familiar with the possible answers, but you're not allowed to look at the "Versions" information on BGG and at the game rules.

Everyone who reads this is allowed to participate. The winners will be announced later this week, Friday or Saturday probably, and will be awarded a little bit of GeekGold. If you want to make sure you're in, answer earlier rather than later.
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4. Board Game: Colony [Average Rating:6.64 Overall Rank:2002]
Board Game: Colony
Mikko Saari
Finland
Tampere
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 9.0   Magic: The Gathering x10 (155 all-time)

I met my friend for drafting. He had built two cubes of his old cards, we tried the one with just white-bordered cards. Let's just say the power level wasn't terrifying – but it worked in limited format, and it was fun to see something like a Yotian Soldier dominate the battle field. From my cube, we had my BR burner against his RW burner, and the power level was a bit higher...

 8.0   Carcassonne (100 all-time)

Since I happened to notice I was one play away from my hundreth play of Carcassonne, we played one match on my phone. Carcassonne is the eigth game for me to hit hundred plays.

 8.0   Colony x2 (15 all-time)

I haven't played nearly enough Colony. It's something of an underrated game, I think. It's a shame it never got the expansion it could've had. I still don't like the art, but the gameplay is lovely. We played twice in a row and I managed to win both games. The first one was an easier victory, in the last one I had to sacrifice my storage to get five bonus dice on the last turn and that was just enough to buy three buildings to score the missing six points to win the game.

 8.0   Dawn of Peacemakers (15 all-time)

The campaign moves along. Hoping to finish it in less than a year, I guess, so we better keep moving on, as we started in August. This was scenario eight, and we actually managed to win this time. So far we've won the first two, then lost four scenarios in row, and now have two victories.

 8.0   Stich-Meister (23 all-time)

Here's a trick-taker that promises, well, if not great time, then at least weird time.

 7.0   Potato Man (6 all-time)

Couple of hands to kill time.

ACQUISITIONS

Besides Magic: the Gathering, I now have reserved a copy of The Quacks of Quedlinburg: The Herb Witches I'm picking up on Tuesday. Unlock!: Heroic Adventures has also arrived, so if the local store hasn't sold it by Tuesday, I'll probably grab that as well.
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5. Board Game: Kraftwagen [Average Rating:7.28 Overall Rank:942]
Board Game: Kraftwagen
Jérôme
Netherlands
Eindhoven
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A disappointing week, in more than one way.
Besides playing not nearly enough games to celebrate my hobby, I got turned down for a job I was aiming for and Mikki damaged my incoming package of American Railroads.

From gallery of Tsaar


Board Game: Kraftwagen
Board Game: Texas Showdown
Board Game: Pickomino


8  Kraftwagen NEW!
Tuesday evening at Jeroen’s. The cover of Kraftwagen stands out for its excellent graphic design and that’s what attracted me to the game at first sight (I remember seeing the picture once on BGG) so I was very much looking forward getting the opportunity to play but also disappointed that the graphic quality of the board and tiles didn’t match the cover. Not ugly, just not as good.

Other than that: Great game combining a dynamic rondel with a lot of passive player interaction. You can be lucky or not when the right development cards show up at your turn, but mostly you must keep a keen eye on your opponents’ boards and try to go along in the rhythm of the game. The actions on the rondel keep changing places and the player in last position gets to choose, so if you skip a lot of actions to get the most powerful action first, you have to wait until you get to choose again.

At first I thought that the race would be more important, and I wasn’t fully aware of the special bonuses. I hope to get a second play not too long from now. Unfortunately that rarely happens.
By the way, I lost by one point to Jeroen (75-74-60-37 for James and Jacco). Damn!

8  Texas Showdown x2 (3 all-time)
Natascha and me went to friends for dinner and boardgames, and we took Firenze with us as main course, but in the end there was only time for a filler. We enjoyed it so much that we played it twice. I won the first game, Natascha the second. To me that’s enough proof that skillful play is more important than luck.

6  Pickomino NEW!
Fun push-your-luck filler. Not much more to it but it simply works.
We tried the game in between dinner and an evening walk, just the two of us. It was fun but Natascha had some bad rolls and I was lucky when I pushed it most. We liked it though and I’m convinced that with three or four players the fun will increase further.

So, that was that.
I hope this week will bring good things.
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6. Board Game: Carreau [Average Rating:7.20 Overall Rank:7840]
Board Game: Carreau
Larry Rice
United States
North Newton
Kansas
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Not a lot of gaming this last week as I had to move apartments as my apartment is getting renovated. So I played the packing game and how can I fit everything in the fewest containers! My game shelf has gone from 400 options to now just around 30 options since I packed most away in a storage locker near the apartment.

Board Game: Underwater Cities
Board Game: Wingspan
Board Game: Aeon's End: Legacy
Board Game: Carreau


 8   Underwater Cities (11 all-time)

I was able to score 150 points again but this time without going deep into the food strategy and only purchasing one end game scoring card. There's a fair bit of in game scoring that can occur. I was able to build 6 purple domes, half of them using the cards that let me build them for cheaper. Most purple domes I've ever built for sure. We do use the advanced side of the individual player boards too.

 7   Wingspan (13 all-time)

Four player game which was very low scoring for some reason.

 6   Aeon's End: Legacy NEW!

This seems like a good system for learning the game and you'll have some unique mages at the end of the experience. We won game one and lost game two after having really bad luck with the turn order draw in game 2 (we also made some poor decisions).

 6   Carreau NEW!

This is quite the silly catapult game but it doesn't overstay its welcome. Quite fun in the 5-10 minute play time. I even managed to knock the ball off the board to clinch the game with that 3 point play. (We all did practice for about a minute trying to figure out how to hit the catapults effectively.)

ACQUISITIONS:

UBOOT: The Board Game KS arrived
Yinzi Pre-order arrived from Games Surplus
Länder toppen! Had added this trick taker to the Yinzi pre-order for free shipping
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7. Board Game: Amun-Re [Average Rating:7.33 Overall Rank:350]
Board Game: Amun-Re
Adam Deverell
Australia
Melbourne
Victoria
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Board Game: Werewords Deluxe Edition
Board Game: Junta: Viva el Presidente!
Board Game: Amun-Re


Shorter gaming week, so not too many games. A lot of brilliant sporting matches though! Champions League football, NBA play offs (poor 76ers), Indian Premier League final ball victory...even my AFL football team won in the last two seconds of the game! I woke the house up twice.

 7   Werewords Deluxe Edition x3 (34 all-time)
We've just discovered Aidan's mate who comes over on Saturday night peaks when the secret word is announced. No wonder he got "candy" and "tablet" so quickly! We'll have to have a word to him.

 N/A   Junta: Viva el Presidente! (1 all-time)
Haven't played Junta in a long time. Tis a silly game. The Presidente stayed in power the entire game, but that didn't stop me winning thanks for a super car and lots of pesos. Probably needed more players to make it interesting. It was a bit one-dimensional with three.

 8   Amun-Re (1 all-time)
Another Knizia gem that hasn't seen table time for quite a while. Clever bidding game. Again, three player, and I think it'd be more challenging with five for bidding. I lost by one point, although if I'd managed my final Amun-Re sacrifice rewards better, I'd have won by a point. This one is in Knizia's Top 10 for sure.

Started my Twilight Struggle tournament and opened with a successful coup, capturing Italy! Nice opening move for the USSR. Europe is now safely mine. Also played first propagana round of Colonial Twilight: The French-Algerian War, 1954-62, but far from understanding the strategy for this game. The logistics are too broad.
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8. Board Game: Quodd Heroes [Average Rating:7.51 Overall Rank:2245]
Board Game: Quodd Heroes
Garry Rice
United States
Perkasie
Pennsylvania
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Board Game: Between Two Castles of Mad King Ludwig
Board Game: Quodd Heroes
Board Game: Endangered
Board Game: The Crusoe Crew


8.0  Between Two Castles of Mad King Ludwig (4 all-time)

Ludwig won as Caleb and I were a little to stingy with the castle we built together...scores were very tight.

8.0  Quodd Heroes NEW!

Caleb and I really enjoyed playing this cooperatively...pulled out the win on the first solo/cooperative scenario by the skin of our teeth I am curious to give the competitive scenarios a try as well as the team scenarios if goes over well enough in my game group. Not as interested in the overlord scenarios. Game is beautifully produced.

7.0  Endangered (2 all-time)

Caleb and I easily saved the tigers this time around. We tried the other two roles and while the ongoing bad events piled up as we couldn’t get rid of them, we were able to limit the damage quite successfully. It worked out better than expected as one of the UN ambassadors were influenced in part by the number of persistent event cards present...and by game end we had 6 of them out so we only had to add two more influence to that card to win his vote. Curious to try the other two animals when the pnp files are released from Kickstarter.

6.0  The Crusoe Crew NEW!

This is more of an activity than a game...but a 4 player graphic novel where each character potentially sees different things in their book is somewhat interesting...no real way to measure what is a good score or not though from what I could tell...and Caleb’s book already has pages falling out after the first play. My experience with the VanRyder graphic novel books has been poor to say the least. Both of the hardback books I got fell apart in the first play and now one of the paperback books in this pack fell apart right away.
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9. Board Game: Food Chain Magnate [Average Rating:8.15 Overall Rank:28]
Board Game: Food Chain Magnate
Jeroen Doumen
Netherlands
Eindhoven
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5x _X.XX_ Food Chain Magnate
1x _7.00_ Wendy Pferdebasar
1x _6.00_ Hadara
1x _6.00_ Kraftwagen
1x _5.50_ Die Tavernen im Tiefen Thal
1x _5.50_ The Big Book of Madness
1x _4.00_ Survival of the Witless

An obvious headline item this week. We had a big playtest weekend for the new Ketchup expansion. Working good, just need to fine-tune a little bit more (as always ).

We also played Die Tavernen im Tiefen Thal again. All modules, and using the correct rules. Much easier to buy stuff and snowball a bit .

Another oldie (really? it's quite new) we played was The Big Book of Madness. Good fun; kind-of cooperative deck-building.

And finally I pulled Survival of the Witless out again. Quite a bad game, but so much fun topic- and theme-wise... "Unsuited for children under 12 and professors over 50".
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10. Board Game: 1828 [Average Rating:8.38 Overall Rank:5056]
Board Game: 1828
Eric Brosius
United States
Needham Heights
Massachusetts
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 7   Res Arcana x2 (4 all-time) -- On Wednesday I went over to Andy Latto's and we played some 2-player games. We started with two games of Res Arcana. I bought a copy just before the Gathering and played it twice there, but somehow we lost it on our trip home. Now, our kitchen is being remodeled, so the most likely story is that we just mislaid it somewhere among all our stuff, which we didn't put back in the regular places because the regular places have been moved to facilitate the remodeling. If it doesn't show up eventually I'll have to buy a replacement.

Andy and I played twice, using the "drafting" variant for the second game. I tried various clever things, but Andy focused relentlessly on the Catacombs Place of Power and beat me both times. He also has more experience and is clearly a better player right now.

 8   Shards of Infinity x4 (9 all-time) -- Next we played this new 2-player deck-building combat game, which reminds me of Star Realms even though it's by the designer of Ascension. It has some nice new features, including a potential race condition where one player is trying to get their Mastery to 30 and then draw and play their Shard of Infinity card, which causes infinite damage, while the other player is trying to kill the first player by normal means first. We enjoyed this. I did teach the rules slightly wrong, but I don't think there was a big impact.

 8   1828 NEW! -- At the Fiscal Group on Thursday night, one table was playing the WWII game Cataclysm: A Second World War, leaving three of us to pick a different game. Brett Lentz had brought a copy of 1828, a newish design by J. C. Lawrence. Len and I were happy to give it a try, so we played a 3-player game.

1828 is an 18xx game that looks on the surface like 1830. The map is clearly derived from the 1830 map, but JC has made various modifications, including adding extra hexes along the southern and western edges of the board. There are also 16 major companies in the game, twice as many as in 1830. One reason for the addition of major companies is that 1828 has mergers that combine two major companies into a "system" that gives you twice the train limit, the ability to lay two tiles, and, perhaps most importantly, the ability to move all your trains into one half of the system (subject to train limit) and "force buy" a new train without having to denude the system entirely of trains in order to do so. A merger will always lose you stock value in the short run, but it can still be a valuable transaction. The stock price chart is also much taller than that in 1830; there are 18 rows (and 15 columns.) There is a gray area at the bottom left of the chart (like the yellow area in 1830,) but there is no certificate limit in this game, so the benefits of being in the gray area differ: the director can buy two shares at once, the 60% limit doesn't apply, and you bump up an extra row if the company is sold out (you also bump up an extra row if the director owns at least 80%, no matter where you are on the chart.) JC has also clearly taken a look at Steve Thomas's rules issue list for 1830 (http://www.18xx.net/1830/1830f.htm) and made sure that these issues are addressed in 1828.

The game begins with a private company auction. The biggest new feature is the presence of not one but multiple privates that resemble the B&O private in 1830; the number of such privates is one more than the number of players, and the B&O privates in play for each game are dealt randomly from a set of 8 that is supplied with the game. These privates have face values of $250, incomes of $40 until their associated companies obtain trains, and come with the 20% director's certificate and a 10% certificate. The maximum par price for a company in yellow is $79, so three shares are worth $237, which together with the $40 dividend in the first OR makes them (like the B&O in 1830) a profitable investment, but one that imposes liquidity constraints.

In our game the four B&O-like privates were the CP, the N&W, the MC, and the New York, Chicago & St. Louis (a/k/a "Nickel Plate".) In the private auction, Brett got the St. Claire Tunnel, C&P, M&H, CP, and MC, leaving him with minimal cash. Len got the D&H, C&A (after some bidding) and NKP. I got the SVN, C&StL, E&K, and NW. Len floated the NKP, but I figured it would be better to float the company associated with one of Brett's B&O privates so I could keep collecting the dividends on the N&W. I accordingly bought four shares of the CP, taking it away from Brett, who had no way to buy any shares in excess of the three he started with (he also couldn't sell out of the CP, since shares may not be sold in SR 1.) In SR 2, Brett sold out of the CP, pushing it down into the gray area, and floated the MC. I thought there might be an opportunity to exploit the gray area to get a large share of the CP, but then Len bought through to the first 3T in OR 2, and I bought my privates in for full value. Len bought two CP on spec, and I decided that I had gotten what I wanted out of the CP and sold out, leaving him with the question of how to recapitalize it. Instead I floated the B&O (without the help of a B&O-like private) and in the next SR I floated the N&W, allowing the two companies to cooperate in building track.

I won't describe everything that happened, but Len's NKP, which he merged with the PA that he floated to make a system, ended as the most valuable stock in the game. Len didn't win, though, as he had to put so much effort into the NKP that he wasn't able to buy other valuable shares. I waited one more SR to form my first system (out of the B&O and C&O,) gaining the ability to run my five 3-trains on the same track because they were in different companies, giving me a cash boost. Late in the game Len's NKP found itself hemmed in by stations (at one point he said he felt like a baby seal...)

You might think that, given my dislike of 1830 and my marked differences in taste with JC, I wouldn't enjoy this game, but I enjoyed it quite a bit. The well-defined rule set is something I appreciate a lot; this is one of my beefs with 1830. Furthermore, unlike in 1830 where the cheap 5-trains are far better than the more expensive permanent trains, in 1828 the later permanent trains are much better and not that much more expensive, so the decision of what permanent trains to go for is non-obvious. And although the stock price bumps at the top right of the stock price chart are large, dividends are also important, as systems can pay out much more than even the best companies usually pay in 1830 -- we had several companies paying out approximately $70/share at the end. This means you need to balance stock price and dividends in your decision making. I will be looking to play this some more. It took us 5 hours with 3 players, and I'm sure it would be shorter with another play.

 9   1822CA (12 all-time) -- On Friday the Retiree 18xx group met at Michael's once again. Our project is going to be finished soon, so I expect I'll be able to host the next meeting. We've been on an 1822CA tear; this was my 10th play of 2019, and Michael is ahead of me with 11! We chose to play the Eastern Regional Scenario after having played the WRS last week.

The big story of this game involved an important lesson. The items on offer for the first SR were the concessions for the CP, ICR, and GT, the permanent 5-train, National Mail, and permanent 2-train privates, and the #6, #4, #9, and #7 minors. Michael bid $100 on the CP and $0 each on the permanent 5-train and permanent 2-train. Michael really had his sights set on the GWR, but he would have to wait on minors. John bid $100 each on the ICR, #6, and #4 (there were a lot of single-digit minors coming up early, so the ICR looked viable.) I decided I would make the GT work, so I bid #100 each on the GT and #7 and bid $5 on the permanent 2-train and $0 on the National Mail (over the course of two SR turns.) John, having already committed $300, said he would pass to see what we would do. I wanted to bid on the #9, but I was currently winning the permanent 2-train at $0, so I passed. Michael thought a bit, saw that he was currently winning the permanent 5-train, and passed, ending the SR. So he got the permanent 5-train for nothing, and I got the permanent 2-train and National Mail for $5! I think I got the better deal, but it was John who really suffered here, as he didn't get any super bargains, and we each did! The lesson is "don't pass unless you'll be happy if everyone else passes!" John face-palmed and resolved not to less us get away with such bargains in the future. But this led him to over-bid on privates. He bid about $50 on the Montreal private (and I let him have it) and $70 on the Toronto private (and I let him have it) even though Montreal wasn't immediately important to him and Toronto wasn't important at all.

We avoided some of the issues we had in earlier games, such as running out of shares to buy before Phase 5 but being afraid to buy any more concessions, so the game moved along fine. I focused on buying good shares rather than making my own companies the best, and indeed Michael's GWR was the best company in this game. But nothing else happened that was quite as notable as the cheap permanent trains! I'll bet that doesn't happen again, at least not in this group.
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11. Board Game: Crokinole [Average Rating:7.88 Overall Rank:66]
Board Game: Crokinole
Scott Russell
United States
Clarkston
Michigan
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Board Game: Gentes: Deluxified Edition
Board Game: Starship Catan
Board Game: Race for the Galaxy
Board Game: Biblios
Board Game: Welcome To...
Board Game: Res Arcana
Board Game: Fine Sand
Board Game: Crokinole
Board Game: Just One


I was testing some cars on John's side of town and finished when the traffic home would have been awful, so I stopped by for some gaming.

I hadn't brought any games along, so we picked from his library.

We started with an oldie, but goodie.
 9   Starship Catan (6 all-time)
I wish my memory still worked like it used to, but this was still a fun romp.

John then picked
 N/A   Biblios (5 all-time)

I think that 2-er may be my favorite format. It's fun enough although I'd probably almost always still pick something else.

Like, for example,
 10   Race for the Galaxy x2 (236 all-time)

Two quick games with first two expansions from first arc.

John came over and we were expecting Greg and Rob, so I showed him part of my new CSI delivery
 N/A   Res Arcana x2 (5 all-time)

In the first game, I had four dragons and a creature in my deck and the wonder that gives 2/dragon + 1 for creature came up. Top it off and I had Dragon's Teeth (place dragon for 3 elan). The game accelerated quickly.

The second game proceeded with a more deliberate pace and John got to 13 and passed. I managed to get to 13, but he had more stuff left over.

Then we opened
 N/A   Fine Sand x5 (6 all-time)
We were a few turns in when Rob and Greg arrived, so we restarted. We played four times with the decks evolving each time.


We were expecting Hanson (who was picking up pizza on his way home from the Pokemon movie), so we pulled out

 8.5   Crokinole x3 (23 all-time)

Greg and Rob won two out of the three.


Hanson was wiped from work and the movie, so we still had four, I suggested
 N/A   Gentes: Deluxified Edition x2 (4 all-time)
John took all three cities by the second turn that give VP and we all gave him crap, because everyone "knows" VP are bad early in Euro games.
He hung on to win 96-91-90.

I also played a solo game earlier in the week with a mediocre score of 78.

John took off and we were in the mood for an easy one, so I finally opened my KS copy of
 N/A   Welcome To... (6 all-time)
and we dug up some dry erase markers and were off (sub)developing.


Mother's Day we went to Lisa's mom's and after dinner, we pulled out
 N/A   Just One (6 all-time)
I think we scored 7, but may have miscounted.

Fun week of gaming.
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12. Board Game: Precious Cargo [Average Rating:5.58 Unranked]
Board Game: Precious Cargo
Chris Smith
Canada
Toronto
Ontario
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His marvels of artifice pale in comparison to the developing machinery of his mind.
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Board Game: Cataclysm: A Second World War
Board Game: Food Chain Magnate
Board Game: Hanamikoji
Board Game: Precious Cargo


 8   Cataclysm: A Second World War (2 all-time)
Jon and I played C3 (I believe), Germans vs the Soviets, since it was getting late and Jon has never played before. I wanted something without a lot of naval warfare to lighten the rules, and avoid the potential for rules mistakes. I have two ongoing online games, so will hit four plays soon, and even with those plays it's hard keeping all the rules and exceptions in check.

Jon was able to steam roll his way through the red and win comfortably in the end. There was a number of mistakes made in terms of the rules, and this is one of those games that if you're not pulling out with frequency, you'll forgot them.

 8   Food Chain Magnate (21 all-time)
Jon and I finished an online game where he didn't make a single dollar. There's something about this game and the way he thinks that don't mesh.

 3   Hanamikoji x2 (10 all-time)
It was getting late and this was beside the table. After looking at your hand, the game is relatively scripted. You only get four actions with your choice being obvious most of the time.

 3   Precious Cargo NEW!
Jon picked this game up because it was there. I managed to lock two of his ships in port and danced around with my other ship for the win. I might give this another chance, but I didn't like it that much.

ACQUISITIONS:
1883: Building Railroads in Northern Italy - Forgot I even pre-ordered this game. It was over a year ago. I hadn't been following anything about the game and I'll probably regret wasting the $100 or whatever it costs.
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13. Board Game: Telestrations [Average Rating:7.40 Overall Rank:249]
Board Game: Telestrations
Doug Faust
United States
Malverne
New York
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Played a few games when I went down to NJ for Mother's Day, but just lighter fare.

From gallery of Phrim
_6_ Shadow Hunters - This was with me, Anni, Jon, Tina, Lauren, Mike L., and Grace; everyone had played before. I was the Vampire, and we were playing 2-3-2, so I had one ally. I didn't do a whole heck of a lot in the beginning, just trying to get some items while not attacking and generally staying out of people's way. I didn't put a priority on information, but I learned early on that Tina and Grace did not like each other. I figured that one of them was probably my ally, and eventually found out that it was Tina. So, I started attacking Grace, but then it was revealed that Lauren was on Grace's team, and she killed Tina. I managed to kill Lauren, but then Anni killed Jon to meet her neutral victory condition, which had to do with having a certain number of people dead. So she won on her own.


From gallery of Phrim
_8_ Telestrations - Same group here, everyone had played before. We randomized the seating order, and I ended up between Jon and Grace. As usual, we played with the clue cards from Cranium Scribblish instead of the ones that came with the game. My highlight of the game was when someone had a clue that was like, "Rub-a-dub-dub, three dogs in a tub", which immediately got simplified to "three dogs taking a bath" or something. However, I saw this and put "Rub-a-dub-dub, three dogs in a tub" to restore the original clue, which was pretty funny. For reference, the pictured clue (which Tina drew) I think might've been in response to "breakfast of champions" or something, but it started out as "I happen to have the largest toaster in the world."
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