GCL Mafia 460: Trail Mix
Grace P.
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Welcome to GCL Mafia Division's weekly geeklist!

Important Links:
GameChat League: Mafia Division Subscription Thread (links to past lists, subscribe for weekly notifications)
GameChat League Wiki (for general information about the GameChat League concept)
GCL Mafia Wiki (for specific information about this division)
Thesp's GCL Games Played Tool (an easy-to-use tool for collating your plays for the week)

GCL Mafia Members:
• Please add an item to represent your gaming life for the week.
• List any games played along with your thoughts/opinions.
• Also, feel free to share gaming news, life updates, random thoughts, or anything else you deem appropriate.

GCL Mafia Geeklist Format:
• Each week, one or more questions will be posted. They can be gaming-related topics or non-gaming-related topics. Themed questions are optional. Gifs are always encouraged.
• Members can post additional items as they see fit.
• Please refrain from adding items if you are not part of the current roster.

Current Roster:
fdubois
charlest
annowme
mith
Dolus
ecargo
Epsilon_Balls
captainraffi
touchstonethefool
cferejohn
jshufelt
ambierona
noajayne
LouieSTFU
Necroblaster3000
Thesp
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1. Board Game: Bling Bling Gemstone [Average Rating:6.54 Overall Rank:3672]
Board Game: Bling Bling Gemstone
Grace P.
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What game would you like to see a big, blinged out, overproduced, super deluxe version of?
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2. RPG Item: COR7-12: Heart's Desire [Average Rating:0.00 Unranked]
RPG Item: COR7-12: Heart's Desire
Grace P.
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What game do you really want to play right now? It can be new, old, or not even designed yet if you want to get weird.
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3. Video Game: Chili Con Carnage [Average Rating:5.50 Unranked]
Video Game: Chili Con Carnage
Grace P.
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For those of you going to BGG.Con this week, what those of us staying home missing out on?

For those of you not going to BGG.Con this week, what's something we can brag about?
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4. Board Game: Snack Attack! [Average Rating:5.63 Unranked]
Board Game: Snack Attack!
Grace P.
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This has nothing to do with games, but we all like talking about food.

I've been eating a lot of trail mix recently because it lets me pretend I'm being healthy. What's your favorite combination?
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5. Board Game: You Suck [Average Rating:5.92 Overall Rank:11697]
Board Game: You Suck
Charlie Theel
United States
St. Louis
Missouri
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Board Game: Necromunda: Dark Uprising
Board Game: Red7
Board Game: Flotilla
Board Game: Nefarious
Board Game: Merlin's Beast Hunt
Board Game: Masques
Board Game: Court of the Dead: Mourners Call
Board Game: Cowboy Bebop: Boardgame Boogie


 8   Necromunda: Dark Uprising x2 NEW!
 5.75   Red7
 7.9   Flotilla
 5   Nefarious NEW!
 5.5   Merlin's Beast Hunt NEW!
 6   Masques NEW!
 5   Court of the Dead: Mourners Call NEW!
 6.75   Cowboy Bebop: Boardgame Boogie

Articles/Reviews
Necromunda: Dark Uprising


An unusually weak week in terms of quality. Flotilla was the standout which continues to simply rock. We played a three player game in 90 minutes, including a new player. Totally awesome.

Court of the Dead: Mourner's Call is weak. I wasn't expecting it to floor me or anything, but a couple of the mechanisms sounded interesting and area control is my thing of course. Man, this kind of sucked.

First off, there's almost no legit conflict in the game. It's an area majority design but there's this track which punishes you once many figures have been recruited, possibly returning dudes from spaces at the end of the round if they're too overcrowded. So once many units have been recruited you can only have 1 or 2 guys in a space without risking your actions being wasted.

This is especially punishing because the action to place guys on the board costs your influence on one of these guild tracks, which each reward VP (in high amounts if you can push them) at end game if you stockpile it. So you're giving up VP earning power to deploy guys, then each have a 1/3 chance of just returning at the end of the round.

So we didn't contend much. Instead we spread out because the board is huge with many spaces.

There's a semi-cooperative bid thing (think Wildlinds in Game of Thrones or Chaos Rift in Gods War), there's rolling at the beginning of the round for an energy pool that the first player does an I split/you choose thing but it doesn't matter 75% of the time because the splits are even, there's random goal cards for the round which often don't align with your faction and what you're doing, a hidden end game goal, little tracks that give rewards based on recruiting the same type of unit over and over. It's a mess. Utter mess and I can't imagine spending the 90 minutes on it ever again by choice.

Merlin's Beast Hunt is a new Wizkids release where you place these semi-clear cards on their sides like fences. You stand them up between dice which players roll and position competitively. The idea is to complete your own fences by combining certain rolled faces with the types of fence (bamboo, thorns, storm, wave), and you can also capture beasts that move around for additional points.

It was fine. Novel as an idea but it's an idea which isn't too thrilling in practice and more of an optimization thing. It's light though and there is actual strategy, it's just another game that ate up some time and didn't really move the needle though. Going to play this one a couple more times very quickly so I can review it. Have a little higher hopes for OP Arena, another Wizkids release I have.

Masques, a small CMON import from a few years ago was pretty entertaining. Kind of a puzzle-y area control thing with some interesting moments. Nothing amazing but certainly a solid game.

Nefarious bored me and really left me wanting to play Wings for the Baron instead.

Red7 continues to be overrated.



On My Mind
The Mandalorian is fantastic. Fantastic.

Spoiler (click to reveal)
I really dig how its overtly a Western. That final scene in the first episode reminded me of elements from Butch Cassidy and the Sundance Kid, Way of the Gun, and The Wild Bunch.

The tone is perfect. I really dig the lack of exposition and more subtle world building. Stuff like the awkward Calamari currency, the Beskar, giving us a glimpse of a splintered Imperial remnant.

The finale of the first episode and the Jawa Sandcrawler battle have been the high points for me.

Also, the music is pretty damn good. Love that thumping central theme.


We also marathon'd The Man in the High Castle season 4. The season overall was pretty good, but I thought how they ended the entire series was a bit too quick and clean. I also don't really understand the very final thing that happened.
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6. Board Game: Murder à la carte: A Cajun Killing [Average Rating:7.33 Unranked]
Board Game: Murder à la carte: A Cajun Killing
Grace P.
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Tiny Towns 2 (9 all-time)
Marvel Champions: The Card Game 1 NEW!
Suburbia: Collector's Edition 1 NEWish!

---

Marvel Champions: I went to a Saturday morning meetup, braving the possibility of playing with randos, so I could specifically to play this. I enjoyed it. It definitely shares a lot of mechanics with Arkham Horror: TCG, but still feels like its own thing. Of course, I also like the superhero theme. I am tempted to buy it, but also am not sure when I'd play it. Maybe if I wait long enough, I can buy it cheap when someone is trying to dump their collection that they overambitiously bought.

Suburbia: Collector's Edition: Matt and I played just the base game and he absolutely stomped me, so I'll be burning the game.

Anyway, I have mixed feelings about the production. There are a lot of things they did really well: the market tray is much nicer than scooting pieces manually, the wooden tokens for building types (e.g., airports, restaurants, etc.) are handy, the inlaid player boards are nice, and the metal coins have a good heft to them. I also like having all the expansions included (even though I already had them all).

At the same time, there were some really odd decisions made. Stop reading now if you don't want to hear me complain like an entitled Kickstarter backer (but do be sure to click the link below for some BGG nonsense).

For one, the aforementioned inlaid player boards have pieces that have their own notching so they don't fully fit in the inlay and it's just as easy to knock them over as the old boards. Second, they made the font smaller on the tiles making it really difficult to read (queue the most unhelpful and #shitBGGerssay forum suggestion ever). The scoring track has red houses nearly the size of a points space to mark the income/reputation drop. The track also has big gaps between the spaces because it looks like a housing area with streets and trees. While this all sounds minor, when you're counting out your points, it's easy to lose track of where you're at. And while the new art is nice, I preferred the simplicity of the original version. (I think I'm one of the only people who also preferred the original art in Dominant Species to the revamped one for the same reason.) Overall, it's very much form over function and I had a few pauses where I regretting trading my original copy.

Also, I realized that some of my shelf space problem is more of an issue with the size of boxes now rather than the number of games I own. Good thing game night is at my house because there's no way I'm hauling most of the stupidly oversized boxes out.

Tiny Towns: These plays were meh. There were multiple distractions while we were playing, so it was a constant "What color?," "Did you go?," "Oh, I meant to build this". When you can't puzzle over your town, it really loses its fun. This is definitely one of those games that makes me think it'd be better in app form. As such, I've cooled on this quite a bit. I've been thinking of selling it and even had someone offered to buy it at the Saturday meetup, but I hesitated.

---

On My Mind:

Only one new recipe this past week: One Pot Creamy Cajun Chicken Pasta. It was good, but not great, so probably not on the "make again" list.

We watched the first two episodes of The Mandalorian and were not as enthused by it as Charlie. The second episode was better though, so maybe it'll continue to improve.

Spoiler (click to reveal)
Baby not-Yoda is adorable.


We haven't watched anything else yet on Disney+, mostly because it requires hooking up my laptop to the TV since apparently Disney doesn't want to support our 13-year-old PS3. I added a few things to the queue though: Pixar/Spark shorts, Jane Goodall documentary, Jeff Goldblum show because he's wacky, Noelle for mindless Christmas-ness and because Anna Kendrick, Encore!, and The Imagineering Story. I have little interest in watching old movies for now and Matt refuses to watch Brink! with me.
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7. Board Game: Caylus [Average Rating:7.78 Overall Rank:64]
Board Game: Caylus
United States
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Board Game: Caylus
Board Game: Port Royal
Board Game: No Thanks!


 8   Caylus (3 all-time)
 7   Port Royal (3 all-time)
 6   No Thanks! (16 all-time)

Slow week, didn't do solo gaming or Friday meetup.

Hoping to pump those numbers up this week.

External image


BGGCON VFM
- Getting rid of Chinatown & Ora et Labora
- Picking up 5 games and a promo
- Overall coming out positive for just the VFM

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8. Board Game: Vampire Queen [Average Rating:6.46 Overall Rank:5303]
Board Game: Vampire Queen
James Keith
United States
Oakland
California
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Board Game: The City
Board Game: The City: The Expanded City
Board Game: The City: Eco expansion
Board Game: Istanbul
Board Game: Elements
Board Game: Vampire Queen
Board Game: American Rails
Board Game: Morelli
Board Game: Brass: Birmingham


The City x8 (35 all-time) + The City: The Expanded City x4 (5 all-time) + The City: Eco expansion NEW!
Istanbul (12 all-time)
Elements x3 (17 all-time)
Vampire Queen x3 NEW!
American Rails (5 all-time)
Morelli NEW!
Brass: Birmingham (4 all-time)

Quick write up before I go back to packing for BGG.CON!

Plays for The City continue apace, I got some more good plays with the expansion in, and I'm now really digging the new cards in it. The extra buffs to the School and some more interactions with stuff like Upscale buildings really help the variety in the game (I at the very least hopped over the finish line with the other players using a School/Luxury Homes combo, though a burst-engine managed to outstrip me in the final turn). I also got a chance to play with The City: Eco expansion, which added some new symbols to play with that continue to be interestingly thematic. We actually managed to see these cards even in a game with the main expansion integrated (which makes the stack of cards pretty ridiculous), but given that the new special symbols only appear on the six cards of the Eco expansion, it did feel a little anti-climactic. I imagine Lehmann would probably have to re-design and re-balance the entire game if he wanted to make the Eco stuff better integrated, but for now they are fun as a small dash of extra variety.

I'd owned a copy of Vampire Queen for a while now after impulse buying it at my FLGS, but I finally got it to the table with my work group and had a blast. It's a little less complex than something like The Great Dalmuti, but the Vampire Hunter cards/mechanic add some fun dynamics to what would otherwise be a very straightforward climbing game. This looks to be a fun piece of silly filler (that goes up to 12p, yowza!) which I can see playing for a while yet. A very pleasant discovery.

And finally, I got one of my newer Nestorgames titles, Morelli to the table with my regular gaming partner, who surprised me by really digging the game. It's a bit hard to describe succinctly, players are trying to control the center by the end of the game, and they take control of it by creating a rotationally symmetric square using four game pieces as the corners around the center of the board (the manual helpfully points out that any square configuration within a single colored band is what counts). There's some custodial capture to flip pieces from one color to the other, and a strange movement rule that says pieces must end on a colored band closer to the center than they started on (they move like Queens in chess and cannot move over other pieces otherwise). This creates a fascinating puzzle of needing to hinder the other player while also not hindering yourself, as it's very easy to box yourself in if you're not paying attention. This one will absolutely get more plays as my buddy really liked it, and I'm intrigued to get it back to the table again.
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9. Board Game: Warhammer Underworlds: Beastgrave – The Grymwatch [Average Rating:8.30 Unranked] [Average Rating:8.30 Unranked]
Board Game: Warhammer Underworlds: Beastgrave – The Grymwatch
Raf Cordero
United States
Bolingbrook
Illinois
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Board Game: Warhammer Underworlds: Beastgrave


Warhammer Underworlds: Beastgrave

Underworlds

From gallery of captainraffi


Woo! Finally won a Shadeglass trophy, and took Best Painted to boot.

Sunday was a tournament at the local store. 6 players showed up. Tim and Matt from my regular group game, Mark Maxey who is a local superstar painter and new player, and then Zach and Kevin who both play competitively regularly; Zach placed Top 3 at Adepticon and was Top 16 at the Las Vegas Open.

Pairings were random, and my first game was against Mark. Both were steamrolls, as he's learning the game and doesn't have a full fleet of cards but he's a fun opponent and a nice guy. Had some good plays but this was definitely one of those "no chance" situations.

Game 2 was against Zach who had just gone 1-1 against Tim. Zach was playing a relatively passive warband who scores a bunch of points kind of faffing about on their own, and then supercharges a single warrior into a near-impossible to kill fighter and gets bonus points for being so tooled up. He also had a ton of Objective Fucking cards which made things difficult for my Objective Focused warband. I won game 1 by 1 point, and he won Game 2 by 6. Both games we both did about as best we could given the cards we saw and rolls, it never felt like either of us were getting "screwed" or anything. Tense games, with tough decisions.

Game 3 was against Tim. If I won at least 2 games I'd win the tourney, if I split or lost it would be a mess of tiebreakers and glory differential. I was pretty nervous going into this as I had yet to beat Tim's Profiteers, and wasn't sure I could do it. Game 1 was very tense; neither of us could stop each other doing much and we were taking out fighters. He stopped me from inspiring which hurts, but I did a decent job at running away and just letting the passive glory from my deck drive me home. I won, but only by a couple of points. Game 2 was a totally different story. Tim's deck and dice absolutely ate shit. A lot of his objectives score based on succeeding at relatively easy attacks, but with his dice that cold I was able to take them out before he could score them. That slows his fighters down while mine ramped up. Without succeeding at attacks he also couldn't push me off of objectives. I did play well as far as making good choices, but I got up to over 20+ glory while he was still at like 5.

On my Mind

Game night canceled this week because Katie's parents came into town, we had to go car shopping because her transmission blew out the previous week, and I had training downtown and was going to be earlier.

Training was really good and I'm happy I did it. It was some desperately needed leadership training. During some icebreaking activities I mentioned the podcast and the woman sitting next to me turned out to be a board gamer whose husband listens to Ding & Dent, so that was cool.

Car shopping sucks no matter how much you try to avoid the suckaged. We did get a fantastic price on a CRV though, and it's got nifty features.

Mandalorian Spoiler Free: I'm enjoying it, but I think it has some pacing issues and some weird internal consistency problems.

The Good:
Spoiler (click to reveal)
The opening was really good, and I like how it shows some of the worn down nature of bounty hunting. It isn't sexy, it isn't glamorous. It's hard work and your toilet doesn't even have a door.

Agree with Charlie that a lot of the world building has been done in awesome ways. I especially liked the steel/armor thing and how it seems like this hunter is acting for a higher cause.

Baby Yoda is best.

IG-11 battle scene was *italian chef kiss*


The Bad:
Spoiler (click to reveal)
The pacing has created some weird scenes. I didn't like the scene where he learns to ride the pirhana horse; thrown off twice then supposed to be some weirdly dramatic swell of music when he gets on? There was no pay off.

Also, the Nick Nolte alien was like "you need these to cross the wastes no way around it" and then in Ep 2 he just walks back with a baby stroller to boot.

The bounty tracking devices open up like...massive plot hole issues for the Universe. Not a big deal but since people flipped out about lightspeed ramming ships, I gotta point it out at least.

Armor forging scene was cool from a lore perspective but also kind of overwrought.

Mandlorian's abilities are a little inconsistent. He's hyper competent early on and the quest giver alludes to him being the best, but then can't ride a fishhorse and gets slapsticked by a bunch of Jawas.

That stupid knife could not have 1-hit stabbed that rhino that was so bad.
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RPG Item: The Ultimate D6 Mandalorian Sourcebook with Mandalorian Dictionary
Joseph
United States
Portland
Oregon
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No games this week.

This weekend was full of getting Christmas up and ready. Still a long ways to go on that. I'm dreading doing all of the work outside.

I did manage to get together with my Star Wars RPG buddies and we watched the first episode of The Mandalorian. I liked it so much, that I didn't want to wait for another meetup to watch the second episode. But that information is between you and me.

Spoiler (click to reveal)

1. I don't really care for Westerns as a genre. There are some exceptions, but I just... don't. For many reasons.

2. I generally hate the "Brooding stoic silent protagonist" trope.

And while I do like Star Wars - a lot - A lot of the stories that have been coming out the last few years have been pretty weak overall. I've nearly given up on the books, when at one time a few years ago, I thought I would really be keen on reading them all. I also fucking hate Star Wars fans. And any time anything Star Wars related comes out, I just turn the internet off.

I say all this to set up that, I was prepared to be let down. I had some ideas that this just wasn't going to be for me. But it has the potential to be the best Star Wars story since The Empire Strikes Back. It's currently the best since The Force Awakens.

While I expect it WILL have tie-ins eventually, I'm so happy that it isn't connected to the Skywalker saga. How everything tends to be so interconnected related to a Skywalker, and full of cameos is a plague which makes an unnervingly and verisimilously small universe. I love Star Wars' theme of fate, destiny, and all that. But they've taken it way too far.

The world building is very good. I think the slower pace helps facilitate the subtle approach. This is something Disney has actually done A LOT, but it's often done at a very fast pace where it doesn't resonate. And they've struggled from being too deft on one end or too assertive on the other.

I love that it's a guy who is flying to different planets. It doesn't have to be named. It doesn't have to be anything more than... it's a planet. Where? That isn't important. I love that there's a tiny cute little Yodeler that is a force user, and isn't a Jedi. NOT EVERYONE WHO IS FORCE SENSITIVE NEEDS TO BE A JEDI OR SITH! HOORAY!

I fully expect this to bridge a lot of the information gap people struggled with, because it takes place in what I think is one of the more interesting and unexplored parts of the star wars galaxy timeline: The fractured imperial remnant. All of the best post-disney acquisition Star Wars stories to date have taken place in that time period. The splintered empire and ineffective republic has made a great canvas for stories, as there's a real power vacuum in place.

Part of my hesitation though, is that in the timeline, is that it takes place about a year prior to the battle of Jakku. And there are a lot of floating strings that can connect it to characters we've already known.

I have spoken.
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11. Board Game: The Crew: The Quest for Planet Nine [Average Rating:8.05 Overall Rank:71]
Board Game: The Crew: The Quest for Planet Nine
Robin Levins
United States
Round Rock
TX
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Rolling dice and taking grains!
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Board Game: The Crew: The Quest for Planet Nine
Board Game: Evo
Board Game: Peloponnes
Board Game: KeyForge: Call of the Archons
RPG: RPG Sandbox


 10.   Die Crew: Reist gemeinsam zum 9. Planeten x43 (53 all-time)
 9.0   Evo (11 all-time)
 8.5   Peloponnes (3 all-time)
 8.0   KeyForge: Call of the Archons x2 (18 all-time)
 N/A   RPG Sandbox (3 all-time)

Games
So I'm listing each mission attempt of Die Crew as a play, which is giving it some outsized plays, but I've also played it quite a bit this week. We've found out that if one person is noticeably weak at trick-taking games, it can really make it hard to win! Kristen and I also tried the 2-player variant which is quite serviceable - you have a dummy player with 7 cards face up and 7 cards facedown which get slowly revealed as the cards on top of them are played, and the commander makes the choices for the dummy player. I still prefer it with more players, but it works well for 2 people wanting to play! I still haven't played at 4 players, but at all other player counts (2, 3, and 5) this game rocks.

Evo was bangin' as always, I got two extra egg evolutions and my dino babies overpopulated the earth and it was great. (I also got some crazy lucky die rolls at key times, making those attacking dinos eat the dirt.) Peloponnes was deliciously unforgiving as always. KeyForge remains enjoyable. And AnnaMarie really wanted us to play her The Six Elements game, so we beat up a bunch of goblins and found a book.

On My Mind
BGG.Con! The official time for the GCL BGG.Con lunch:

Thursday, November 21st at 1pm
Please be in the lobby promptly at this time, and we'll head out to Spaghetti Warehouse together.

We're heading up to Dallas tomorrow. WOOOOOOOOOOOOOOOOOOOOOOOOO
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12. Board Game: Caylus [Average Rating:7.78 Overall Rank:64]
Board Game: Caylus
Louie
United States
SF Bay Area
California
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Board Game: Zendo
Board Game: Hansa Teutonica
Board Game: Theomachy: The Ancients
Board Game: Concordia: Salsa
Board Game: Concordia
Board Game: UNO
Board Game: Chess
Board Game: Caylus


 7   Zendo x4 (6 all-time)
 9   Hansa Teutonica (10 all-time)
 3   Theomachy: The Ancients NEW!
 8   Concordia (9 all-time) +  N/A   Concordia: Salsa (2 all-time)
 2   UNO NEW!
 N/A   Chess NEW!
 7   Caylus (2 all-time)

Been out of pocket last week. This is for the past two weeks!

New To Me

Theomachy: The Ancients felt like it didn’t know what it wanted to be: it was some deck-building, bidding, poker-mishmash. I had issues with the poker element. You had a flop, turn, and river, which ultimately reveals a set of power cards that’s available to you for playing your hand. The power could show one of four elements, and may have pips, which is supposed to represent a number of order/chaos. All cards need at least one type of element, and a number of order/chaos to play them. And since you only know what you have on the flop, you kinda have to hope that you have enough through the turn/river in order to play your cool combos. But then again maybe you don’t have anything cool that can combo in your hand at all so maybe you’re just boned.

It was an interesting design. I’m just not sure if it was fun.

UNO and Chess aren’t new. Chess was fine, I could probably play it to pass the time, but I’ll never want to study up on openings or strategy.

Our UNO game took about an hour and a half, because we were all rude people that wanted to prevent each other from winning. It was great. I think UNO is just as enjoyable as banging your head on stuff. Which is, obviously, a better time than anything Stefan Feld has ever done.

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Other Neat Stuff

Zendo was a lot of fun. I’m not very good at it. We played one of the older editions, with pips on the little pyramids. I have a copy of my own that I’ve never played, but I want to introduce this to people. I think at the very least, it requires people to not be vocal about their disdain, during the game, for it to be fun.

I felt like my game of Concordia was a lot of fun, since it’s been a while since I’ve first played. I thought I was doing well - working towards five Saturn cards (points for every province), and five Jupiter cards (points for every house that’s not on Brick). Both scoring options seem to conflict, since late game, it’s much easier to expand in cities with Brick, since it’s so cheap. Also, I built into Salt early, and I forgot that there’s some really good synergy with Salt + those “Score X for every X resource city you have” since they double-up. Lots of good lessons. I was actually thinking about selling this one. But I guess it’s like Power Grid, in the sense that I never want to play it or push it from my own collection, but when I do, I have optimal personal experiences lmao

Caylus was the only game I got into last week. My only real gripe with the play, was that I thought it went a bit long. Maybe 2.5 hours, with a teach? It’s a lot of fun, though. We had a game with very minimal douchbaggery, because we just kept moving the Provost up so that all our actions were safe. I think early-on, we plowed through the scoring phases because we kept doing this, but in Round 3 we were working towards building things up. There are lots of things to unpack here, so I’m looking forward to another go-around.

OMM

I’m really just looking forward to BGGCon. I’ve got my days off set for Thursday/Friday, and I’ll be flying in late Wednesday. Looking forward to more shenanigans!
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13. Board Game: About Nothing [Average Rating:0.00 Unranked]
Board Game: About Nothing
Ambie
United States
San Mateo
California
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No games this week. Not even sure why I bothered to use the games played tool.

The closest thing to playing a game was our live stream of 1867. I was there for part of it (not playing), but had 2 feedings during the stream so I had to leave for those. I think the stream went well. There were 100 people watching at one point! And then we backed the Kickstarter to support it, although we probably won't play 1861 or 1867. Not really our type of game. But we're excited for the next title from Grand Trunk Games!

On My Mind
- Kevin and Roy turned 2 months old today! Here they are celebrating with milk. No cake for them yet.
From gallery of ambierona

We have their doctor appoinment tomorrow. I'm slightly worried about overfeeding them since it's hard to tell when they're full and they're both getting pretty chubby. Also, Roy spits up a lot and sometimes cries while eating, so I'm not sure if something's wrong with him. Otherwise they're doing well, although their long period of sleep has been offset from each other. We had one night of over 4 hours between feedings, but then since then it's been around 3 again (or 3.5 when I try to stall them) because their big hungry times are offset.

- I want to try to go shopping with Kevin and Roy so that I know I can, since I want to be able to do everything if I need to. I'm not sure exactly how carrying groceries and stroller works though. Probably can't do typical Costco runs with them until they're old enough to sit in the shopping cart.

- I will not be at BGG.CON this year, although we've been thinking about whether we can/should go next year.
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14. Board Game: Marvel Champions: The Card Game [Average Rating:8.24 Overall Rank:57]
Board Game: Marvel Champions: The Card Game
Chris Ferejohn
United States
Mountain View
California
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Pitying fools as hard as I can...
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Marvel Champions: The Card Game
Played a bunch of this over the last 2 weeks with Alistair and it's been great. We beat Ultron on Expert (after having realized we cheated on Standard Ultron by not reading his last scheme carefully). We've actually only lost once, which should probably bother me, but honestly it's almost always felt close and we're having a great time. Slightly bummed that it looks like the release schedule got a bit pushed back so nothing new until January it sounds like.

KeyForge: Worlds Collide
Picked up 4 decks of the new Keyforge set and played them with Alistair. His improved reading skills (plus perhaps some improved gameplay skill from Marvel Champions) are really showing. I did discover mid-game that I have a deck that has a 2-card "infinite" combo in it (though keyforge does have a tule where you can't activate a card more than 6 times, so it can't be truly infinite) - basically a heavily armored creature that untaps all cards after it attacks and an artifact that lets me untap a creature. I managed to get it off where one of the creatures I'd ready and reactivate would *also* heal the guy in case he had to fight something big. I'm not sure Alistair quite got what was happening (he had been winning), but we agreed to call it a draw because it was late and stepping through the combo 6 times would admittedly have been tedious. Still having a great time with it - enjoying the new factions and keywords.

Arkham Horror: The Card Game
We're one scenario away from finishing Path to Carcosa. I do have to say that this second-to-last scenario was really quite easy. I never really felt threatened the entire game and we managed to get 7 XP out of it, which seemed like the max available. We are admittedly playing on easy, but usually even easy has felt challenging and I'm usually just like "how do people even ever win this game on Standard, much less Hard or Expert". I'm not sure if we've gotten better (we've had several big XP scenarios so our decks are pretty strong now), if we just chose the right combo of investigators (we've got Ashcan Pete and the Reporter guy (Rex something), or if the last couple scenarios have been a little easier. Still fun, but may bite the bullet and try standard for the next campaign.
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15. Board Game: Pipeline [Average Rating:7.76 Overall Rank:481]
Board Game: Pipeline
Fabrice Dubois
France
La Garenne Colombes
Hauts de Seine
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 10  Mage Knight x2 (13 plays)
 10  Dungeon Lords x2 (6 plays)
 9  Pipeline x3 (4 plays)
 9  Yunnan x1 (8 plays)
 9  Spyrium x3 (27 plays)
 9  Oh My Goods!: Longsdale in Revolt x6 (18 plays)
 8  Keltis : Neue Wege, Neue Ziele expansion x3 (47 plays)
 8  Undaunted - Normandy x4 (4 plays)
 7  Azul x3 (24 plays)

2019 10x10 solo challenge :

01) A feast for Odin : The Norwegians 10/10 (86,85,75,76,120,162,117,126,129,114)
02) At the gates of Loyang 10/10 (16,17,16,18,16,17,17,17,19,16)
03) Caverna: Cave vs Cave 10/10 (54,48,53,55,38,48,44,52,38,46)
04) Le Havre 10/10 (247,236,286,324,267,269,221,241,244,256)
05) Fields of Arle
06) Arkham Horror LCG
07) Mage Knight 09/10
08) Roads & Boats
09) Terraforming Mars 19/10
10) Glass Road 10/10 (16,27,28,23,23,10,23,23,25.5,25)
11) Black Angel 01/10
12) Oh My Goods!: Longsdale in Revolt 18/10
13) Goblivion 13/10


Mage Knight Board Game solo challenge almost done. Plenty of awesomeness.

Pipeline continues to impress me. The more i play it, the more it becomes interactive, punishing and brutal.

On my mind:
Next week, 24 hours of gaming. We plan to start with Pipeline, Age of Steam, Brass: Birmingham and Barrage and Wildcatters. Very industrial indeed.

Also, i would like to play 2 Essen's games : Cooper Island and Maracaibo.

Reading : i have read Sapkowski's "The Witcher #1" (very good) and "The King in Yellow" (average) and i have started Dan SIMMONS's "Terror".

TV shows : nothing.
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16. Video Game: Pokémon Sword and Pokémon Shield [Average Rating:7.57 Overall Rank:2650] [Average Rating:7.57 Unranked]
Video Game: Pokémon Sword and Pokémon Shield
Raf Cordero
United States
Bolingbrook
Illinois
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Who else on that Poke trip
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17. Board Game: Gloomhaven [Average Rating:8.81 Overall Rank:1] [Average Rating:8.81 Unranked]
Board Game: Gloomhaven
Travis Dean
United States
Escondido
CA
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So I didn't play Gloomhaven, but our group did try out TableTop Simulator's Gloomhaven last night. We don't know TTS at all, so it was a struggle and we only finished 1 round of a scenario. But we have a much better idea of the controls now. It's still cumbersome and TTS is prone to crash, but we're on our way to being able to play digitally when we're not all in person.

I think my ideal scenario would be using the Gloomhaven Helper app to track all players/monsters, initiative, and HP/status/XP; Have each player in posession of their own character's box to easily look through and manage their own stuff, and then have a shared map, which TTS would be handy for.

I used the Gloomhaven Tracker app, which we used for scenarios available and notes and such. I've updated the information to include almost everything it can hold. I just need to add any additional unlocked items, and any card enhancements. And then I think I will have everything tracked.

The Gloomhaven Tracker app is impressive. In fact, all of the digital tools and assets for Gloomhaven are all pretty incredible!
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