Spoiler (click to reveal)
Our donations got us another prosperity, but we lost a reputation from a shady city event, and then got wounded by a bear.
This one is generated randomly, but limited to six options from the monster deck and six options from the room deck.
Room 1: Cabin/Mangy - Laelia took out the shaman immediately, and the scouts were no big deal, but I spent quite a few turns in the corner dealing with the bear. It didn't do much damage (shields and stun), but I had an epic run of bad modifier deck luck. On my first attack, I considered going with advantage but decided not to - crit miss. The next three attacks, I did have advantage, and the second card drawn was the crit miss all three times; good that I avoided them, but my attacks were effectively without advantage as a result as far as the damage result. Laelia opened the door after the bear was finished, while the last scout had a single hit point and was stunned.
Room 2: Road/Tribal - We had thought she might immediately run back into the first room, but she didn't want to waste her attack. The archer was the only one able to attack her anyway, as the guards couldn't get to her. We also had a scout reappear in the first room thanks to the minor effect, so she came back to deal with that while I got in the door to tank attacks. The guards lined up nicely for me to hit them twice in a row with the spear, and we concentrated on the archer after that, but it took some time. Laelia had also set up her awesome level 8 card, which on the bottom has a three use retaliate 3 range 3 take no damage... but couldn't get anything to actually attack her, so it was still out when she recovered lost cards, and only got to use it once. Boo. I moved on into the next room:
Room 3: Trail/Infected - Probably the worst room/monsters we could have drawn? I fought off a bunch of snakes, but with no jump I was stuck in the first few hexes. Laelia did have jump available at least, and after coming in the room she was able to jump 4, long rest, jump 4 to the treasure. Fortunately the oozes hadn't quite multiplied to the point of completely blocking her. Because we had to take a loot action, she couldn't use her move 8 with jump, which would have made things much easier. She survived the long rest turn without much problem, thanks to her retaliate card, and then she jumped to the treasure, leaving about half the room focused on Sue and half focused on Laelia. Sue took a few hits before being knocked out, and Laelia was able to survive the rest of the oozes to seal the win. It was close though - 8 oozes on the board at the end.
One more scenario for Laelia, but first we're going back to Gloomhaven - Sue managed another 12 XP + 10 bonus which was exactly enough to get her to level 6.