15 June - 21 June 2020: What video games are you playing this week?
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Tell us what you're playing, how much progress you've made, what you like, and what you dislike this week.

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1. Video Game: Castlevania: Dawn of Sorrow [Average Rating:7.55 Overall Rank:498]
Video Game: Castlevania: Dawn of Sorrow
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Indiana
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Another weekend, another mad romp through Castlevania.

Pretty far along in this one. Got the Soul Eater Ring, and took the time to pick up things like 9 Golem Souls (to boost Soma's Strength). There's way too much noise overall, but little things in this game crack me up... like summoning Persephone, a devil-maid wielding a supernatural vacuum-cleaner.

laugh

This one has a "weapon synthesis" system, where Souls can sometimes be expended to upgrade a weapon. I tinkered with this a bit right at the start of the game, and that set me on a path where I've been using a huge two-handed battle axe throughout the entire thing. Gives it a different feel. I got lucky and snagged the Final Armor soul, so I even have the Golden Axe, one of the strongest weapons in the game from what I can tell.

The "Metroidvania" part of DoS could be better - map design, movement, boss design, all that jazz. Solid, but could be better. I think they focused too much on the grindy-collectathon for Souls.
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2. Video Game: The Swords of Ditto [Average Rating:5.50 Unranked]
Video Game: The Swords of Ditto
Joerg Schaefer
Germany
Frankfurt
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I'm spending much more time with this than I thought.

The main thing you do in a run is collecting two toys from toy dungeons and consecutively pass a trial dungeon for each of the toys that has puzzles which only can be solved with the respective toy. Furthermore, there are many small caves and a handful of tasks you get from inhabitants of the world. You will collect stickers that give you special skills when equipped. With increasing character level you can equip more of them. You also can acquire more toys and bombs of which you can wield four at a time for using them in combat. Once your character reaches a defined target level you have a limited time left to prepare for the fight against Mormo.

The last part of a run when you enter Mormo's tower to defeat her, is the only element of Swords of Ditto that is a rogue-like, i.e. if you die in her tower, you don't get a second chance and have to prepare again in a new run. The only benefit you have is that for shards you collected you can purchase a few items to keep on your next run. You also keep your level but the enemies are similarly higher levels so that doesn't help.

In my third run, I finally defeated Mormo for the first time. This took me 16 hours and at that time I already knew that to really finish the game you have to defeat Mormo five times. I can see managing a run in 3 hours. At best, I would have another 15 hours left to really finish this game. I like it and will dabble on some more but I'm not sure if I will go for the real ending. Looking at the Steam achievements, 18% of players defeat Mormo at least once but only 1.5% of all players finally break the curse of Mormo. The game doesn't look varied enough to warrant playing through it five times unless your character gets so mighty with all those stickers and upgraded weapons that the power surge makes it worthwhile.
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3. Video Game: Dicey Dungeons [Average Rating:7.50 Overall Rank:3775]
Video Game: Dicey Dungeons
Kevin J
Canada
Toronto
Ontario
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It's been a busy, annoying week. Mostly I drown my sorrows in Dicey Dungeons, which is still showing me new things. When I thought I had seen it all, I did some episodes where
-all of the equipment that I'd seen up to that point is similar but completely different
-all of the status effects work completely differently
-new rules get added to the game after each level

Most roguelikes are built on the foundation of a core rule-set with a variety of things that change the nuances and let you focus down a path of the core rule-set. Dicey Dungeons is built around screwing with the core rule-set over and over again. It's wild.

I've got a date tonight to play Apex Legends with some friends -- I doubt we'll stick with it for long but it's been a while since we've played a game together. We're all very inexperienced with the game, so I'm expected failure after failure.

I did a run of Slay the Spire the other night, and made it to the final boss. I played the Watcher and started with a rare power card that, whenever I generate a card, I get the upgraded version of that card. In the first floor, I found a power card that generates an attack every turn, and another card that generates a very good blocking card. I was able to trim my deck down and make really good use of the setup!
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4. Video Game: Need for Speed Payback [Average Rating:5.33 Overall Rank:6984]
Video Game: Need for Speed Payback
Simon Woodward
New Zealand
Hamilton
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Some mindless driving around and damaging expensive cars. Story is dumb but not too intrusive after you get past the prologue. Not sure how much grinding is required to unlock cars etc. Just got to the point where I need a drag car and a drift car, and can't afford either. Cause I spent money on performance upgrades. Which I guess I shouldn't have. Has a loot box system for upgrades which doesn't allow fine grain tuning unfortunately.

My cars look very bland but I am not spending anything on looks.

Cars drive nicely and the world is pretty.
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5. Video Game: Planet Coaster [Average Rating:7.78 Overall Rank:2252]
Video Game: Planet Coaster
Agent J
United States
Coldwater
Michigan
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He's looking real sharp in his 1940's fedora. He's got nerves of steel, an iron will, and several other metal-themed attributes. His fur is water tight and he's always up for a fight.
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He's a semi-aquatic egg-laying mammal of action. He's a furry little flat-foot who'll never flinch from a fray. He's got more than just mad skills, he's got a beaver tail and a bill.
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Apologies if I already posted this, but this is my Planet Coaster video. I'll probably put out a Farming Sim video soon with a farm tour, so you all can take a gander at what I've been working on lately. If you think to yourself, hey, I've already seen a Planet Coaster video from you, this is the same video. 6 of you might have.

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6. Video Game: XCOM 2: War of the Chosen – Tactical Legacy Pack [Average Rating:8.50 Unranked] [Average Rating:8.50 Unranked]
Video Game: XCOM 2: War of the Chosen – Tactical Legacy Pack
Aaron Tubb
United States
Fuquay Varina
NC
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I started playing through the Tactical Legacy Operations mini-campaigns, and have now completed 2 out of the 4. Each mini campaign is a series of 7 set missions that you must complete with a set roster. They are supposed to tell the story of how Bradford helped get XCOM back together after the aliens took over. It features a number of maps from XCOM: Enemy Unknow/Within, and taped up and battered versions of the weapons and armor from XCOM: Enemy Unknown. You have to play with "Ironman" mode enabled, but there are no mission timers, and the music is mostly from XCOM: Enemy Unknown/Within, so the gameplay feels pretty reminiscent of the previous XCOM, but with enemies and extra powerups from XCOM 2.

Beating the first campaign unlocked weapons from the previous XCOM for use in the XCOM 2 campaign; you get one of each type and they have set attachments on them. Their stats are identical to their XCOM 2 counterparts (laser weapons do the same damage as mag weapons). The unlockable sword gets a small bonus to crits, though, so that's nice. The second mini-campaign, which seems mostly inspired by that one council mission in XCOM: Enemy Within where you fight off tons of Chryssalids in a fishing port, unlocks new cosmetics for your armor in the campaign that look like the armors from XCOM: EU.

Overall, I like it, though some of it doesn't make any sense, story-wise. You fight various enemies in the Legacy Operations that were supposed to be new or never-before-seen when you encounter them in the main campaign. Also, Bradford will level up and get powerful equipment over the course of a mini campaign (including weapons of the Chosen), and then he's back to starting level/gear in the next one.

Video Game: XCOM 2: War of the Chosen – Tactical Legacy Pack
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7. Video Game: Rogue Legacy [Average Rating:7.41 Overall Rank:548]
Video Game: Rogue Legacy
☆ ✧ ☆ ✧ ☆
United States
Minneapolis
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Looking at these stars suddenly dwarfed my own troubles and all the gravities of terrestrial life. I thought of their unfathomable distance, and the slow inevitable drift of their movements out of the unknown past into the unknown future. H.G. Wells
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I'm used to games starting out easier and then getting more challenging as you go. This game throws you to the lions. It's not unusual that I die the first within the first room or two.

I have managed to purchase all the initially available equipment. And bought several levels of hp increase and a level of mp increase. I can hold more weight now, though will need blueprints for that to be of value. I also upgraded to Paladin which apparently have a shield? Not sure about that yet.

Happened to make it to a boss room. I'm obviously not ready for that as most normal enemies make short work of me.

I like the game so far. Seems like a whole lot of grinding. But as someone who often over levels in JRPGs this should fit me fine.

I'm more than a little concerned about having to time my drop attacks. That could get very demanding depending on how the developers ask the player to utilize the skill. I'm struggling with using it on stationary items where I'm only required to make one jump.

If interested my continuing exploits can be read here:
As I'm Playing: Rogue Legacy (Spoiler Warning)
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8. Video Game: Civilization IV: Beyond the Sword [Average Rating:8.46 Overall Rank:24] [Average Rating:8.46 Unranked]
Video Game: Civilization IV: Beyond the Sword
Josh Malbon
United States
Santa Cruz
California
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Have North America and South America to myself. Europe and Africa are enemy owned.

Forgot to colonize Australia, so these little upstart nations are trying to grab the land. Put enough armies on the island, so I can shush them off.

The Dutch have one lone island left, but it has no land to land, so I'll need to go directly into amphibious attacks. Sending an aircraft carrier group to break them down, and then attack with Paratroopers.
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9. Video Game: Outside the Scope of VGG [Average Rating:7.00 Unranked]
Video Game: Outside the Scope of VGG
Adam
United States
Tempe
Arizona
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AaAaAaAaAaAaA! Oh no! You shanked my Jenga ship!
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"We are plain quiet folk and have no use for adventures. Nasty disturbing uncomfortable things! Make you late for dinner! I can't think what anybody sees in them."
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Knights of the Card Table from the recent Itch.io 'Bundle for Justice and Racial Equality'. This is a fun little RPG lite that uses card order mechanics. I'll probably finish it some time within the next week or two. Cute, cartoony art style and low stakes humor are a bit of a welcome break right now.

Also, as always, more Monster Hunter World - Iceborne.
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10. Video Game: Forza Horizon 4 [Average Rating:8.33 Overall Rank:3129]
Video Game: Forza Horizon 4
Kevin Brown
United States
Parker
Colorado
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Some blasting around with my daughter. At first I was genuinely concerned seeing the amount of content they're added to the game and the number of new cars I don't have (which tbh, is not that many) that I would get sucked back in. I wasn't. Part of me would like to play some more just to see the new stuff but the majority of me just wants to play something different. Think I'm pretty content with the Forza Horizon series unit FH5 comes out for the XBSX. Then I'll be all in for another several hundred hours.

Was impressed at the modifications to the auction house that discouraged sniping trades and made it easier for folks to actually trade cars with friends. It a positive. Of course I already made a few 100 million off the auction house before this change so it's easy for me to say. I'm betting prices on super rare cars has gone up because the system has a bit more certainty to it.

Anyways. Good game. So much fun just to drop back in and bomb around.
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11. Video Game: Final Fantasy VIII [Average Rating:7.27 Overall Rank:405] [Average Rating:7.27 Unranked]
Video Game: Final Fantasy VIII
Alex
Canada
Saskatoon
Saskatchewan
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On the second disk. Squall knocked Seifer out in one hit thanks to the combined power of cards and game guides, making Seifer's subsequent posturing silly. It was also entertaining doing a bit as Laguna with the No Encounter ability on, and getting a "We killed 0 monster(s)!" "Congratulations! Well done." exchange at the end of a patrol. I think because this is my second time through, I've got a bit of a better idea how Laguna fits in here, although my memory is weak - it's been over a decade.

Also playing Neverwinter Nights 2: Storm of Zehir and a little Age of Mythology.
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12. Video Game: The Witcher 3: Wild Hunt – Blood and Wine [Average Rating:9.22 Overall Rank:163] [Average Rating:9.22 Unranked]
Video Game: The Witcher 3: Wild Hunt – Blood and Wine
Josh Malbon
United States
Santa Cruz
California
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Final battle is garbage. Miss 3 dodges, die and reload. Wait 2 minutes, miss 3 dodges.... reload.

Terrible like most of the battles in this DLC. Where you get punished for hitting monsters.

Watched the final happy ending... really wasn't that great either.


The original was something special. The Heart of Stone DLC was something special. This DLC was interesting, but no real satisfaction from anything, besides the Skellige gwent addition.

Most of the new monsters were just annoying. Moving on to new things. Happy I replayed the original story and got the super happy ending.

Blood & Wine isn't worth the time.

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13. Video Game: Deus Ex Go [Average Rating:6.11 Overall Rank:5915]
Video Game: Deus Ex Go
Robert McLaughlin
United States
West Jordan
Utah
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Bacon? Where is it? Where's the bacon??
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Crispy bacon! Tasty Bacon!
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Well was going through some of the free stuff and decided to give Deus Ex Go a spin. What I found, was that this is a game with a plot line that I can't enjoy because the game is glitched to hell. Any text or simple lines refuse to be removed from the screen as it refreshes, making a mess of anything that deserves my attention. The puzzles here are not to my liking either, so I'm having a hard time finding anything good to say. Is it just me?
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14. Video Game: Animal Crossing: New Horizons [Average Rating:8.36 Overall Rank:1546]
Video Game: Animal Crossing: New Horizons
Robert McLaughlin
United States
West Jordan
Utah
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Bacon? Where is it? Where's the bacon??
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Crispy bacon! Tasty Bacon!
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Yaay! I finally go to visit someone's island! Thanks much to
Amanda Zimmer
United States
Decatur
GA
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for leaving her gate open. I didn't get to say hello because she was busy somewhere else? I left a nice offering of oranges to say thanks, but then it looks paltry compared to the immensity of the island. I'm certainly not measuring up, that's for sure! Haha.

Amanda, I snagged three peaches, I hope you don't mind. I would have taken Apples too, but I couldn't find any.
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15. Video Game: Arknights [Average Rating:0.00 Unranked]
Video Game: Arknights
Robert McLaughlin
United States
West Jordan
Utah
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Bacon? Where is it? Where's the bacon??
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Crispy bacon! Tasty Bacon!
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Microbadge: Anime fanMicrobadge: Arcade fanMicrobadge: Bacon loverMicrobadge: You know what they say about guys with big hands... They give big thumbs!Microbadge: I give out citizenship stars
Another week and another special event! This one is unique in that it doesn't appear to use sanity to participate and encourages you to challenge yourself with various handicaps. Neat! New banner to pull on as well with both Silverash and Ch'en up for grabs. Here's hoping!
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16. Video Game: Terraria [Average Rating:7.52 Overall Rank:351]
Video Game: Terraria
Rudy
United States
No too far from Philly
Pennsylvania
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Spoon?
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SPOOOOON!!!
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Beat Plantera (twice) and the Golem (four times) with out dying once, which was exciting as I was not expecting that. I got my beetle armor and now it's on to last four bosses (Empress of Light, Duke Fishron, Lunatic Cultist, Moon Lord).

Edit: Good night, Duke Fishron is not easy. He's taken me out like 5 times now. I'll get him.

Edit 2: Changing things up for the Fishron fight. Farmed the Razorpine and crafted Spectre armor, so I'm going to go magic instead of ranged. Hopefully I can take him down this way.

Edit 3" Finally beat him! I died so many times and was very close to death when he died. I used the Razorpine with Spectre armor for life regen and then the Possessed Hatchet for some heatseeking. His last form is tough for me with the constant disappearing and ramming into you. Thankfully I got the bow as a drop, so hopefully I don't have to fight him anymore.

Next I suppose I'll take on the Martians then maybe the Cultists.

Edit 4: Martians kicked my butt and the saucer got away. Back to the drawing board.

Edit 5: Got the Cosmic Car Keys from the Martians, and also beat the Lunatic Cultist on my first attempt. All that is left is the Moon Lord and Empress of Light.
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17. Video Game: Terraria [Average Rating:7.52 Overall Rank:351]
Video Game: Terraria
Kristopher
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Allentown
Pennsylvania
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Ugh. So as if I didn't have anything better to do, I started a new character with a new small world, just so I could feel like I wasn't just exploring the world for nothing.

Like I've said before, I felt like I was exploring the world for no reason as I already had great armor and weapons and wasn't really building anything. In which case I should attempt to fight the Wall of Flesh, and move into Hard Mode, right?

No. I'll just restart a different character and keeping playing what I've already played over and over instead of getting better.
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18. Video Game: Civilization VI [Average Rating:7.76 Overall Rank:287] [Average Rating:7.76 Unranked]
Video Game: Civilization VI
p55carroll
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‘Well, at any rate, the Dormouse said—’ the Hatter went on, looking anxiously round to see if he would deny it too: but the Dormouse denied nothing, being fast asleep. ‘After that,’ continued the Hatter, ‘I cut some more bread-and-butter—’"
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I "accidentally" won the small-map game I was playing as Canada. For the the third time in a row, I was shaking my head all through the endgame, because it looked like I was behind in everything--science, military, culture. Well, everything but money; I had a lot of that. And a decent amount of faith. I'd never been at war with anybody except barbarians. But my scores were low, except in diplomacy. And all of a sudden, for some reason, the diplomatic-victory video started playing. One of these days I'll have to figure out what triggers that so I'll know what I'm doing right.

Late last night I started a duel game as Gran Colombia. Quite a contrast with my Canada game already. A nearby barbarian camp started spewing out units, so I had to respond in kind. It took quite a while just to defeat the barbs and take their camp. Then I finally managed to settle another city, but it ended up on tundra (just so I could be next to a river on the coast). Two city-states occupied my continent--Mexico City and Jerusalem--and I managed to gain suzerainty over both.

Another barbarian camp was pumping out units and harassing me, so I took my now-experienced little army, led by the special comandante general, and went after it. Killed the barbs and overran their camp, and all was momentarily peaceful. I looked forward to settling the continent.

Then the leader of Indonesia introduced herself. At first I was pleased to meet her, though I knew I'd have to defeat her to win. But then she founded a city on my continent. (In Civ V, Indonesia gets bonuses for settling on new land masses, where the capital isn't, and maybe that's so in Civ VI too.) I'm jealous about "my" territory in a game like this, so that intrusion galled me. And this time, since I'd been fighting constantly and had an experienced army, I could do something about it. I declared war.

Within several turns, I captured the city. Then I spent a number of turns fending off the invading units she sent over. Finally, she sued for peace; she ceded the city and gave me gold. Now maybe I can work on getting my continent settled and developed. I can't yet get units into the sea anyway; it'll be some time before I can get over to Indonesia.

Yeah, Civ VI is becoming as addictive as the other five or six Civs were. It's never been my favorite game, but it's probably the most compelling game I've ever played.
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19. Video Game: Tiny Bubbles [Average Rating:8.50 Unranked]
Video Game: Tiny Bubbles
For PC/Steam

Last we left off, we finished the first world. Finished half of each side... half of 1st world on the Puzzle side, and half of 1st world on the Arcade side.

Video Game: Tiny Bubbles


Am still second guessing myself if PC/Steam was the right choice, but still... I might be getting a new phone soon, and may not be able to transfer my progress over. My iDevices are too old in iOS updates, and while I could update both of them, I'm leaving them as is to finish up a few games (I may realistically never get to). Don't mind throwing Steam more money these days (although mind you, they're not without their issues either, but that may be for another thread).

Thread here...
https://www.boardgamegeek.com/thread/2448729/when-you-have-c...


Finished 20 levels on the 1st Arcade side (so, sky blue colored in the map above). Finished only half the levels + a few more via the Puzzle side (orange above). Yeah, puzzle levels are giving me a run for the money :\
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20. Video Game: Tales of Legendia [Average Rating:5.90 Overall Rank:6810]
Video Game: Tales of Legendia
♬ Stephanie ♩♪♩♪♩ ♩♪♩♪♫♪
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I'm not sure how they think they can convince the Merines when it's pretty obvious she's not herself (telling them not to use her name). This seems to be final dungeon territory here, so I'm guessing we're going to have to fight her.

At least I was able to defeat some lizardmen in this area so that Norma could learn her heal spell. I'm running out of Holy Bottles, though.
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21. Video Game: Shovel Knight [Average Rating:8.21 Overall Rank:192]
Video Game: Shovel Knight
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Indiana
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This game's kind of brutal, but damn if it isn't charming and hilarious.

Worried it might be too hard. Then again, beat a couple of bosses and have bought a bunch of upgrades. I'm sure it's intentional, but the downward shovel-attack reminds me so strongly of NES Ducktales.

The bosses in this game are all members of "The Order of No Quarter."

laugh
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22. Video Game: Secret of Mana (2018) [Average Rating:6.03 Unranked]
Video Game: Secret of Mana (2018)
Aaron Tubb
United States
Fuquay Varina
NC
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I got a bit further in the newish Secret of Mana remaster, and I got Flammie the dragon so I can fly around the world map. I have to say, the new world view is probably the best thing about this remaster; the overworld is fully 3D with clouds and it all looks great, much better than the flat mode-7 view in the original SNES game. Also, when you fly over a place you can land, the name of the area is shown at the top of the screen, which is so much better than in the original SNES, where you just had to guess where you could land and hug the ground until you triggered a screen transition. I wish you flew through the air over this 3D overworld when you used a canon travel center, though. I have no idea why the remaster doesn't feature a short scene like that, like the original SNES game did.

Based on comments from GibbRS, I changed the voice acting to Japanese, and it is so much better than the relatively wooden English voice acting. Instead of being distracting and annoying, the voice acting now succesfully conveys some actual feeling. (I don't know Japanese, but the dialogue is all displayed in text boxes, anyways)

Video Game: Secret of Mana (2018)


Currently, I just got access to Shade magic, and I am now visiting the Gold City.
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23. Video Game: GreedFall [Average Rating:7.21 Overall Rank:4181]
Video Game: GreedFall
Kevin Brown
United States
Parker
Colorado
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Still early impressions.

It's a solid game so far. It's not amazing, but it is enjoyable enough to scratch my big sprawling RPG itch without replaying something. Structurally it has more in common with Dragon Age Inquisition than a Bethesda joint. It's big but the map is broken down into areas. Explore an area and do stuff, travel to another area and do stuff.

Dialog trees more BioWare flavored as well. Dialog choices can increase or decrease (or have no effect) on you standing with the 4 (that I have found so far) factions in the game. Guessing if your standing drops low enough there would be repurcussions? At least I hope so. Would be silly to put a system like that in place and not utilize it.

Crafting is pretty dull. Not as good as Dragon Age Inquisition which was not as good as Skyrim. It's not bad, it's just not robust.

Skills trees are limited. Magic isn't as flexible as I would like. It's pretty typical direct fire stuff and AOE stuff without much flavor or variety. Haven't tried any of the combat skills. Like Skyrim (and unlike DAI) you are not locked into a build. You can make a musket slinging mage if that's what you want. It's okay.

Animations are not as smooth as DAI, about what I remember Skyrim to be. But don't hold me to that so much, I played a bunch of Skyrim and liked it, but I thought it was hardly a fine crafted visual game. I'll admit my bias against Bethesda RPGs. Scenery is nicely done.

Combat isn't super exciting but it is serviceable. About like Skyrim.

My biggest knock on it is that the game feels old from a systems standpoint. Very flat. No jumping and climbing is limited to a skill to be used in certain areas.

Story seems good enough so far. The story does seem to lean into the colonization aspect pretty solidly even if the factions are typically one dimensional in their motivation.

I know my initial impressions on this seem pretty middling, and that's not entirely fair. Obviously Spiders (the devs) don't have the resources of BioWare or Bethesda and it seems like they tried to make a game of that caliber. It's not of that caliber but it still is fun.

I paid $15 for it. So far it's money well spent.
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24. Video Game: Griftlands [Average Rating:10.00 Unranked]
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Chris
United States
Chicago
Illinois
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This is marked as 2018 but it sounds like it actually became public recently? I dunno, it just got a hot ticket or something. Whatever. Anyway, I started playing this off a strong recommendation and my enjoyment of a few deckbuilders and... I think it's going to be my last for a while.

So lets start with this. It tries to go a bit more story driven, so the first character you start with is a marked-for-life ex-con who is just trying to make it on the outside. It's kind of a weird sci-fi fantasy world where you have humans and kinda shark or maybe slug people? and a couple different factions. some cool creatures, so on etc. You actually have two decks in the game, an argument deck, and an "argument" deck (for combat). The argument has some novel mechanics to it - unlike a typical combat situation, you're constantly deploying "arguments" that block, attack, and give you bonuses, and your opponents do the same. Losing an argument isn't fatal (or at least not that I've seen so far), and it is sometimes an alternative to combat and sometimes is a bonus, or sometimes required for quests. The fighting is similar. It behaves like a hybrid of Slay the Spire and Monster Train - you can have allies and you can be fighting allied enemies. It's typical you play your cards, then the enemies attack. You can have a pet or a friend, and maybe both. It's kinda cool. You also don't have to kill enemies - often you can get them to "panic" mode and either let them surrender, or don't. The benefits of the various choices are not always clear - sometimes an action has obvious consequences, sometimes it might lead to something later.

All of these lead you through various quests throughout the map you're on. You can choose quests, take quick one-time offers, visit merchants and bars, basically whatever they suggest in between fight/argument rounds. I'm assuming there is some randomness in how these characters and quests and whatnot lay out, meaning you might ally with a different faction and some people might like or dislike you, and things change and so on and on, and there's a lot of different pieces to put together.

So ultimately - on my first playthrough, I made it through two acts before I decided to take a break. This took me three hours. Now, I was completely compelled the entire time, but if I had died at the end of act two, that was three hours of playing that I have to start over. And I don't even know how many acts there are! If this game is indeed the permadeath that it looks like it'll be, that is an unbelievable investment for just one round of game. And yes, I know that it's my first time and I'm trying to manage multiple systems and so on, but like - if Slay the Spire took me 3 hours to finish two acts the first time I played it, I probably wouldn't play it again. The only thing compelling me here is the interest in the narrative and the fact that I haven't died yet (though I almost lost an argument!).

I'm not done with it. I want to at least see the stage through. And you know, I know a lot of games I sit down and will play like five hours in a sitting. But most of those games don't remove a lot of my progress if I fail, or require extreme vigilance in managing multiple complicated pieces. I know I've spent some time with things like Nethack and DCSS, but this... I just don't know yet.

I'll say this though, if that long play time doesn't turn you off immediately and you like complicated deck builders and unique settings, it might be worth it for you! It's just a lot.
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25. Video Game: Bloodstained: Ritual of the Night [Average Rating:7.87 Overall Rank:2504]
Video Game: Bloodstained: Ritual of the Night
Andrew Schoonmaker
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Long Beach
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As noted, I recently picked up Bloodstained: Ritual of the Night and started in on it this weekend. I'm now past the third boss (there may be sequence breaks in the game; I'm not looking real hard for them on a first play). I'd heard that this was SotN-style Castlevania with the serial numbers lightly sandpapered, and that seems ... accurate.

From slightly later in the series, there's also soul-collection (excuse me, shard collection), a la the Sorrow games, but also the game doubles down on this, because in addition to collecting more shards to increase an ability's "Grade", you also get to use alchemy to raise the shard ability's "Rank". In a lot of cases, the materials for this also involve drops from the same monsters you'd be trying to collect the shards from, and I'm not sure whether this is convenient or just silly.

An awful lot of the shard abilities, at least of the ones I have now, are "summon this type of enemy temporarily and have them fight for you". I do not recall the Sorrow games well enough to know whether this is a change from them. But on top of this, there are also SotN-style familiars, complete with their own independent character levels (in addition to Grade and Rank, because why not?). At least this time around the familiars gain XP regardless of whether they or you deliver the killing blow.

All this, as well as some other stuff, gives me the sense that this is an everything-and-the-kitchen-sink game -- I want to say that I have access to about a dozen different classes of weapons, all with about the same attack power, and while enemies do randomly drop weapons, it seems that a lot of the weapon advancement is done via alchemy, with different tiers of weapons keying off of different materials, so that (in theory, I guess) you can just craft the next tier of whatever weapon you happen to prefer using.

Did I mention there are side quests? Character appearance customization? A bitter samurai voiced by David Hayter?

I'm enjoying it so far. I did find the second boss to be a bit of a "learn to play" difficulty spike (also some aggravating hitboxes in phase two), but part of that might have been my insistence on fighting with a Baselard.

I'm still spending time on Monster Train, working through various combinations on Covenant 2. I managed to throw away a pretty good Molten/Hellhorned run tonight by neglecting to play my endless rage imp early on in the Fel fight and then not drawing back into it in time to get the combo with it and the Imp-portant Work with holdover going.

In spare moments, I'm poking at Inkanians, from the giant itch.io bundle. It's a puzzle game where you try to use your sliding block (or blocks) to pick up all of the gems in each level. It's perfectly fine, though I haven't found many better methods to solve the puzzles than trial and error.

Finally, I've been playing more of episode 3 of Umineko When They Cry. I stalled on this late last year due to some distractions and vague memories of where episode 3 goes, but various things recently (including that zts's contributions to the soundtrack are available on bandcamp) got me back in the mood for it. The plot is so far so normal, with the first deaths proceeding on the usual timetable, albeit with more magical flashiness (and chess-related name- and quote-dropping). There's also more talk from the characters about family unity this time around, though as I recall that's about to go out the window.

Given that it's a visual novel about eighteen people trapped on a remote island in a typhoon, one might suppose the cast of characters to be limited to eighteen. Umineko manages to find a way to add characters in this episode anyway. It also manages to make word-of-god pronouncements about the rules of the mystery into big dramatic reveals. Still enjoying it, though I don't think I'm any closer to figuring out what's really going on (assuming that in fact people are not being killed by demonic ice picks that moonlight as teenage girls in Vegas-style cocktail-waitress outfits).
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