The Hotness
Games|People|Company
Santorini
Eight-Minute Empire
Moonlighter
Istanbul: Digital Edition
Nairi
Artifact
Castles
Super Smash Bros. for Nintendo 3DS and Wii U
Duskers
Northgard
Paratopic
Zulus on the Ramparts!
Tabletop Simulator
Endless Space 2
Pokémon GO
Monster Slayers
Scythe: Digital Edition
Gloomhaven
Carrier Battles 4 Guadalcanal
Pool Panic
Devotion
Master of the Harem Guild
Space Invaders
The Legend of Zelda: A Link to the Past
PlayStation 2
Red Faction: Guerrilla
PlayStation 3
Captain Skyhawk
Wii
Red Dead Redemption
God of War III
Ratchet & Clank
PSP
Emperor: Rise of the Middle Kingdom
Star Wars: X-Wing vs. TIE Fighter – Balance of Power
Silent Hill: Origins
Shining Force III
Achtung Spitfire
Kid Chameleon
Etherlords
Space Empires IV
Enslaved: Odyssey to the West
Strat-O-Matic Baseball
The Witcher 2: Assassins of Kings
Ataxx
Shining Force CD
Galactic Civilizations: Deluxe Edition
Dragon Age: Inquisition
Rayman Legends
Stone Age: The Board Game
Video Games Beaten by VGGers in 2012
Kevin Gordon
United States
Meridian
Idaho
flag msg tools
Avatar
mbmbmbmbmb
Recommend
90 
 Thumb up
45.00
 tip
 Hide
Here is the list for 2012! For those of you who are new to this, here is what this list is all about:

Over the course of the year, add all the video games you play through. Use your best judgement for exactly WHEN a game is 'beaten' (ie doesn't have to be 100% completion. Can be 'main quest beaten,' 'final boss defeated,' 'saw end credits' or something along those lines). Here are some suggestions of what to include in your entry:

Name of game (duh)
Platform
State whether or not this is the first time you've beaten this game
Overview of gameplay (PUT SPOILERS IN SPOILER WINDOW)
How much did you like it

Last year we beat 466 games!!!

Like last year, I'll keep track of certain milestones (ie 10 games beaten, 50 games beaten) and include the dates we reached those milestones in 2011 so we can see how we're doing in comparison to last year. Also, my goal for myself is to keep an Excel spreadsheet including how many games each user has beaten and how many users have beaten a single game. And, purely for fun, I'll keep a leaderboard of the 5 (maybe 10?) users who have beaten the most games. Keep in mind, the leaderboards are JUST FOR FUN . Not all games are created equal, so, as far as the leaderboards are concerned, beating a game that take 30 minutes will be the same as beating a 60 hour epic RPG. So, no bickering! (Ok, you can bicker )

Just for clarity: If you beat a game another user has beaten, still add your own entry. Part of the reason for this list is to see which games are beaten by the most users. If you beat a game YOU have previously beaten this same year, do NOT add another entry. Feel free to edit your previous entry stating that you beat it again.

And be sure to subscribe to this list so you can see what other users are playing!

If you want to view last year's list, you can see it HERE

Thanks to Grimwold for providing this excellent sorting tool to see who's playing what and how often:

http://www.grimwold.org.uk/bgg/geeklistSort.php?list=98072&s...


http://www.grimwold.org.uk/bgg/geeklistSort.php?list=98072&s...

Stats as at 30 November 2012 (GL entry 1114)

VGG's Most Beaten Games

20 You Have to Burn the Rope
14 Bastion
11 Limbo
10 Mass Effect 3
10 Portal 2
10 The Elder Scrolls V: Skyrim
9 Plants vs. Zombies
8 Batman: Arkham City
8 Diablo III
8 Gaucho - An Interactive Geek Western
8 Jetpack Joyride
8 Rayman Origins


Leaderboard

93 JohnRayJr
61 SilentHitz2
56 paralipsis
54 TinyTheGiant
53 ColdFrog
45 thucydides2004
44 Lord_Kristof
40 tickmanfan
38 cylonathalf
35 TheLongshot
34 MrMan2k3


***MILESTONES***
10 Games Beaten - January 5 (2011-January 11)
25 Games Beaten - January 9 (2011-February 13)
50 Games Beaten - January 12 (2011-March 27)
75 Games Beaten - January 21 (2011-April 3)
100 Games Beaten - January 28 (2011-April 25)
150 Games Beaten - February 8 (2011-May 23)
250 Games Beaten - March 1 (2011-October 2)
350 Games Beaten - March 22 (2011-December 21)
500 Games Beaten - May 3 (2011-n/a)
750 Games Beaten - July 30 (2011-n/a)
1000 Games Beaten - October 19 (2011-n/a)
How Far Can We Go...
Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1 , 2 , 3 , 4 , 5  Next »  [51] | 
1. Video Game: Super Mario Bros. [Average Rating:7.55 Overall Rank:232] [Average Rating:7.55 Unranked]
Kevin Gordon
United States
Meridian
Idaho
flag msg tools
Avatar
mbmbmbmbmb
Super Mario Bros - NES

I started last year out with this game, so I decided I should start there again this year! Just played through this game on my good ol' NES for the ???th time. Still fun every time I play through it. I finished it as small Mario, which always kind of bugs me a little bit because the Princess is taller

Not much to say about this game that hasn't already been said. Revolutionized platforming!
21 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Video Game: The Magic School Bus Explores Inside The Earth [Average Rating:0.00 Unranked]
David
Canada
Georgetown
Ontario
flag msg tools
badge
Avatar
mbmbmbmbmb
The Magic School Bus Explores The Solar System for Windows (not in database yet)

I actually got this as a gift for Christmas lol. This is such a nostalgia trip for me, as The Magic School Bus was one of my favourite shows when I was younger and this is also the first game I ever beat by myself. I had borrowed this game from my local Library about over 15 years ago, and then it got sold at a Library sale probably about a year or two afterwards. I remember, I saw someone pick it up just before I was about to grab it. I was pissed off. Now, 15 years later, I have my hands on it again... and it has the stickers from that library on it. So yes, I now have the exact same copy that I played so many years ago :-D
17 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Video Game: Defense Grid: The Awakening [Average Rating:7.47 Overall Rank:416] [Average Rating:7.47 Unranked]
Andrew Hodkinson
Canada
Owen Sound
Ontario
flag msg tools
admin
兵者,詭道也。
badge
Avatar
mbmbmb
I have driven this game into the ground. After 136 186 hours, I have all but two achievements and those are for 100 and 150 wins on the base game.

The only things making me hesitant to call the game beaten is that I hope to come back and dabble with it when the mood strikes (and maybe get the other two achievements). Also, I feel I should write a review of the Defense Grid: The Awakening: You Monster expansion, if I can get over having never written a review before.

Defense Grid: The Awakening
Steam download
First time beaten
Tower defense
I liked this game a lot. There are subtle strategies, especially economic.
16 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Video Game: Sweet Home [Average Rating:8.00 Unranked]
David
Canada
Georgetown
Ontario
flag msg tools
badge
Avatar
mbmbmbmbmb
Sweet Home (Famicom)

First time beating it. I got the best ending (all five characters survive).

For those who don't know (and I'm sure there's a lot of you), Sweet Home is a movie based survival-horror RPG made by Capcom that was only ever released for the Japanese NES (Famicom).

Though this game may not be well-known, it's legacy lives on today. The first Resident Evil was originally going to be a remake of Sweet Home. So it shares many resemblances to Sweet Home, the most obvious being that they both take place in a mansion.

I can't say that it's the best RPG on the NES, seeing as how I have yet to beat Final Fantasy and play the Dragon Warrior games. However, it is the most graphically impressive of them. The graphics suit the game well, as they are dark and atmospheric (the eerie/sad music helps a lot with that too). The story is also the best of anything on the NES. The story has nothing to do with the characters, just the events that happened within the mansion.

I love both RPGs and survival-horror games. This is the best game I have beaten in years.
14 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Video Game: The Misadventures of P.B. Winterbottom [Average Rating:6.56 Overall Rank:2521]
Bob Flaherty
United States
Loves Park
Illinois
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Platform: PC
Date: 2 January, 2012

Finally finished the story campaign. There are some speed challenges, but these are insane. May go back to them, but consider this one done.

I purchased this in 2010 when it was first released, played about three hours and shelved it. I wanted to finish it for the 2011 list, but didn't quite make it. The last few levels have a couple of timing levels that must be done just perfectly. In the end, it took me just under 6 1/2 hours to finish the story.

This is a time-bending puzzle game in the same vein as Braid. P.B. Winterbottom is a gentleman thief who likes to steal tarts (pies, not the other). He finds him self sucked into a time warp where he has the ability to manipulate time. The graphic style is that of an old silent movie (there is no dialogue, all cut scenes are like a silent movie, it is in (mostly) black and white and the edges are a film). When he manipulates time, the film runs backwards and creates a clone that can be used to solve the puzzles. Later levels introduce different ways Mr. Winterbottom can affect time.

All-in-all it is a decent puzzle game. The art direction is fantastic and is seen throughout the entire game. Some of the puzzles are mindbogglingly frustrating, not because they are difficult but because they require precise timing of real time and clones. To me, that isn't as much fun as trying to solve the puzzles. I would rate this game as an 8 for the puzzles and the theme.
13 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Video Game: Klonoa: Door to Phantomile [Average Rating:7.37 Overall Rank:1701]
Железный комиссар
United States
Indiana
flag msg tools
badge
Avatar
mbmbmbmbmb
Wii Version:


Completion: All six "visions" (12 levels) plus the final vision, which is a three-part boss fight.

Comments: I'd never heard of Klonoa until maybe five years ago when a friend mentioned it as one of the early classic platformers on the PSX. The Wii version is a straight remake: updated graphics engine but otherwise identical levels. I understand there are a few tweaks - you can take 10 hits in the Wii version before dieing, but only three in the original - but otherwise it's the same game.

Klonoa is a short, forgettable, lackluster platformer. There are only 13 levels to play through... yet it took me nearly two weeks to complete, one level here, another level there. The characters, story, and voice-acting (new to the Wii version) are all cringe-worthy... in that "corporate board room tries to imitate Miyamoto" sort of way. After the second boss I began skipping cutscenes relentlessly and focusing purely on gameplay...

...which doesn't pack much punch either. Level design underwhelms despite a generally clean and colorful look. Controls and movement also failed to strike a chord; for instance, jumping is short-range and quick, but the mid-air hover is comparatively slow and ponderous. The combination felt unwieldy, and overall the platforming just felt kind of loose to me. Boss fights (all seven of them) were universally lame, and I often played on mute because the sounds Klonoa makes when he takes damage get old very quickly. I will say that the last four levels are reasonably challenging and include a couple of neat puzzle rooms, but it's a meager payoff.

Beating the game unlocks some extras, and each level has a set of collectibles (kind of like KONG letters in the Donkey Kong Country series), but I'm not sure I'm going to spend any more time with this. Enjoyable in bite-sized increments, but pretty weak for this type of game.
13 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Video Game: Metroid Fusion [Average Rating:7.58 Overall Rank:373]
David
Canada
Georgetown
Ontario
flag msg tools
badge
Avatar
mbmbmbmbmb
Metroid Fusion (3DS Virtual Console)

First time beating it on the 3DS (I beat it before on GBA)

Clear Time: 4 hours 38 minutes

Items Collected: 49%

Ever since I bought this on GBA years ago, it's been one of my favourite games for the system. The colourful, detailed graphics and music are both amazing compared to many other games on the GBA. The controls are very good (however, Zero Mission managed to improve them). That being said, I found that the game was a little too linear and the inclusion of Adam (a computer AI) took away the 'alone' feeling that's been present in most other Metroid games.

If you're a fan of action-adventure games, I highly recommend this game.
16 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Video Game: VVVVVV [Average Rating:7.41 Overall Rank:588]
Seth
United States
flag msg tools
Snake? What happened? Snake! Snaaaaaake!
badge
Your eyebrows won't save you now.
Avatar
mb
Played through the PC version of this game for the ... third time?

All trinkets, ~450 deaths, ~80 minutes. It hasn't been all that long since the first time I played this, but I wanted to see how well it handles if I turned down some of the graphical settings. It's better but not quite as responsive as I'd wish.

A must play for genre fans.
14 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
9. Video Game: Defense Grid: The Awakening: You Monster [Average Rating:7.67 Overall Rank:3678] [Average Rating:7.67 Unranked]
Luke Stirling
Norway
Trondheim
flag msg tools
badge
Avatar
mbmbmbmbmb
Finished beating the updated Defense Grid, including the You Monster DLC. This is the third time I have reached 100% achievement level in Defense Grid, but each time that is due to new content and achievements being added to drop me below 100%.

Platform: PC (Steam)
Times beaten: see above.
12 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
10. Video Game: Gratuitous Space Battles [Average Rating:6.12 Overall Rank:3618]
Seth
United States
flag msg tools
Snake? What happened? Snake! Snaaaaaake!
badge
Your eyebrows won't save you now.
Avatar
mb
Played through this PC game for the first time (all finite offline scenarios on Hard mode).

After playing through the offline content I've come to the conclusion that this is a strongly flawed game. The basic concept is sound ... if you were to outline the gameplay it would seem interesting and worthwhile (to a target audience -- probably casual strategic level space 4x). In short you design space craft (component based), form fleets within basic scenario costs, and then watch a (generally pretty) space conflict over which you have only observational control.

The issue with the game is that the driving principle is to design ships and form fleets to overcome a challenge ... but the game isn't challenging at all. You're left with neither a mental challenge nor a real time component to make the game interesting. The unit balance is so bad that the tutorial units can be used effectively throughout most of the scenarios on Normal difficulty. Finally, the game leans toward `luck dependence' in its hit/damage computations so that I find little desire to try to optimize fleet resources.

I recommend avoiding this one.
13 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
11. Video Game: Contra [Average Rating:7.41 Overall Rank:311]
Kevin Gordon
United States
Meridian
Idaho
flag msg tools
Avatar
mbmbmbmbmb
Contra - NES

Just beat this NES title for the ??th time. Contra is one that I usually pull out a few times a year. I'm quite out of practice as I had to use all 3 continues to beat it this time around and was on my last guy when I killed the final boss. Surprisingly it was Stage 5 that gave me the most trouble this time. Usually it's Stage 6 or Stage 7.

If you haven't played this game before: First off, really?! Secondly, it's a run and shoot arcade style game where you traverse through 8 levels fighting off the Red Falcon force that is trying to take over the world. It's considered by many to be one of the hardest games on the NES. While I disagree with this, it certainly isn't easy. There is a lot of difficult ducking and jumping required. And it is one shot kills throughout. Without the Konami code (which I don't use) it CAN be quite difficult. But once you get the timing down, it's not so bad. But I guess that can be said about lots of games.

Still one of my favorite NES games ever! My wife got me Contra Force for Christmas, so I'm hoping to play through that soon.
15 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
12. Video Game: Super Mario Land 2: 6 Golden Coins [Average Rating:7.42 Overall Rank:538]
Chad V
United States
Atlanta
Georgia
flag msg tools
badge
Avatar
mbmbmbmbmb
Platform: 3DS Virtual Console

Wow, what a great game. I got the cartridge awhile back but hadn't really played it except for the first few levels. I had been playing Mario Kart 7 and needed a platforming break so I picked this up. I love supporting Nintendo's Virtual Console so I figured this is good place to start on the 3DS. My only complaint is that it ended to quickly. For anyone with a 3DS that enjoys platforming this game is a bargain at $3.99.

Anyone have any advice on the next 3DS Virtual Console game I should try? I was thinking about Gargoyle's Quest or Super Mario Land. I made a Geeklist in case any needs to know what has been released so far, Definitive 3DS Virtual Console & 3D Classics List.
14 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
13. Video Game: Trauma Team [Average Rating:7.92 Overall Rank:2705]
Железный комиссар
United States
Indiana
flag msg tools
badge
Avatar
mbmbmbmbmb
Clocktime: ~20 hours.

Completion: All six modes (six stages each) plus the "grand finale" that alternates between them (13 additional stages). Completing the game unlocks a few extras I haven't looked at yet.

Commentary: I had high hopes for Trauma Team, which takes the core surgery mode from the Trauma Center series and makes it one component of a much larger experience that includes Triage, Orthopedics, Forensics, Diagnostics, and Endoscopy. Having soldiered through all the content here, I've concluded that Trauma Team is 1/2 of a good game, 1/6 of a mediocre game, and 1/3 of an awful one. Sadly, about a quarter of the game's content comes in the Finale, which requires completion of all six game modes up to that point to access. That means you have to put in your time with some terrible modes if you want to play the most challenging and involving operations in the three good ones. Honestly, if I could travel a few weeks back in time and warn myself, I might recommend playing only 75% each of Surgery, Triage, and Orthopedics and then calling it a day. The last 25% simply aren't worth slogging through the other modes for, especially because Diagnostics (awful) and Forensics (mediocre) easily take up three quarters of the total clocktime all by themselves. Talk about imbalance! It's not an exaggeration to say that a single Diagnostics or Forensics case takes about as much time as it takes to do all six pre-finale surgery operations (or Triage, or Orthopedics).

Fortunately, that's all behind me. I plan to give this game a break for a few weeks and then come back and focus exclusively on the good content - high scores and harder difficulties.

I also plan to review this game in the next few days so that I can cover all six modes. The gist is that surgery uses the established Trauma Center template, Triage is a variant that forces you to juggle multiple patients with rapidly dropping vital signs (and the clear winner for best overall mode), Othopedics is all motion controls and boils down to tracing and timing (surprisingly fun), Endoscopy is an incredibly tedious game of motion controlled intestinal navigation (the clear worst mode - just awful), Diagnostics is a mind-numbing point-and-click procedure of gathering symptoms and eventually matching them to a list of diseases - calling it a "game" would be generous, and Forensics is also a point-and-click murder mystery style game - at times rather mindnumbing and at others passable.

Truly, no other game earns the "mixed bag" designation quite like this one.
14 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
14. Video Game: The Kore Gang [Average Rating:5.00 Unranked]
Железный комиссар
United States
Indiana
flag msg tools
badge
Avatar
mbmbmbmbmb

Completion: Full story (about 8 hours).

I'd never heard of this until about a month ago when I came across IGN's review. The Kore Gang is an intriguing oddity: first announced 10 years ago for the original Xbox, disappearing after the developer ran out of money, and then being unexpectedly finished and released at the 11th hour for the Wii at a $20 price (I paid even less). Part of the fun here is in simply seeing how it turned out.

The Kore Gang recalls much of the mood and sensibilities of games like Ratchet & Clank and Beyond Good & Evil - same brand of nonsense, whimsy, and attitude. I find it a bit strained, but harmless enough for a quick playthrough. The Kore Gang also recalls (anticipates?) Psychonauts, though it isn't even remotely as good, and from what I've read it shares a lot in common with the Banjo-Kazooie games. So if you're interested in a "time-capsule" experience along those lines, this might be worth checking out.

On it's own merits, the Kore Gang falters. The player will wrestle with the camera in a way that feels very late 90s, and late-game motion controls are a chore. In fact, the overall controls/camera situation seems to have resulted in a generous checkpoint-save system so that cheap death has almost no impact on your rate of progress. Camera/controls don't cripple the experience, but they do weaken it.

Levels are generally brief and uninspired. Expect fetch-quest style objectives ad nauseum, and collectibles that seem thrown in after the fact to give you an incentive to explore. Trust me when I say that this incentive is completely overwhelmed by the desire to move on. Speaking of which, it's clear that the final product here was stitched out of pre-existing content with little regard for coherence. At the end of one level you'll be scaling skyscrapers, and the exit will open up into a cave. The loading screen will show the main character running underground. Stuff like this happens more than once.

There are some good ideas here, too. You actually play as three characters riding in one "Kore suit," and can switch between them on the fly to take advantage of various abilities that include sprinting, double-jumping, punching, climbing, eavesdropping, and lockpicking. The combat is weak (and the boss fights especially so), but the rest of these options feel versatile, if under-utilized by lackluster levels.

I had some fun with The Kore Gang but was ready for it to be over 2/3 of the way through. Throughout, I felt less like I was playing a game and more like I was touring an archeological site. As long as you know what you're getting into, that's a different sort of fun.
14 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
15. Video Game: Shin Megami Tensei: Persona 3 Portable [Average Rating:7.65 Overall Rank:1632]
Joshua Gardner
United States
West Henrietta
New York
flag msg tools
Bah da da da da da da... da da da da da da da... DAH dah DAH!
badge
Gabriel Knight. Check it out at GOG.Com
Avatar
mbmbmbmbmb
Game: Persona 3 Portable
Platform: PSP

One of only two games that I actually beat this year. Also the longest game I've beaten since college (and marriage... and three kids...) at about 120 hours. Great ending, by the way, worth every hour I put into it.

You can read my review for more details.
13 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
16. Video Game: Uncharted 3: Drake's Deception [Average Rating:8.14 Overall Rank:105]
Joshua Gardner
United States
West Henrietta
New York
flag msg tools
Bah da da da da da da... da da da da da da da... DAH dah DAH!
badge
Gabriel Knight. Check it out at GOG.Com
Avatar
mbmbmbmbmb
Game: Uncharted 3
Platform: PS3

Unlike Persona 3, I only had to put maybe 10 hours into this one. And where Persona 3 took about three months to beat, this one took about five days. This is a series that both my wife and I enjoy immensely, and this (along with Uncharted 2) is one of the few games I will play two or three times through.
16 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
17. Video Game: NightSky [Average Rating:5.98 Overall Rank:4671]
Seth
United States
flag msg tools
Snake? What happened? Snake! Snaaaaaake!
badge
Your eyebrows won't save you now.
Avatar
mb
Played this PC game for the first time. Completed all levels on Normal, and all except item collection (and the level you need 100% item collection for) on Alternate.

Really odd physics platformer. You play as a (primarily inelastic) ball that you have to guide through to the end of the stage. Your control is based on 2-5 actions (varies by stage), usually including control of clockwise and counterclockwise spin and often controlling an ability to activate an increased/decreased coefficient of friction. This allows for some fairly unique puzzle content.

I found the art style pleasant, and the music fitting enough ... though a bit repetitive.

Some of the later stages tend towards `finicky,' though in large part this is balanced by frequent checkpoints.
13 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
18. Video Game: Mario Kart Super Circuit [Average Rating:7.25 Overall Rank:963]
David
Canada
Georgetown
Ontario
flag msg tools
badge
Avatar
mbmbmbmbmb
Mario Kart: Super Circuit (3DS Virtual Console)

First time beating it. Personally, I like this MUCH better than the DS or Wii Mario Kart games (can't say the same for Mario Kart 7 since I have yet to play it). This one requires a little more skill and a little less luck than the two games mentioned above, partly because there are no Bullet Bills and the Blue Shell is a lot rarer to get, can be avoided (though quite hard to do), and can hit others along the track as well. Got golds on all gran prix tournaments, but have only done the 50cc mode (I will beat 100cc and 150cc later).
13 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
19. Video Game: The Caverns of Hammerfest [Average Rating:9.00 Unranked]
Chris
United States
Chicago
Illinois
flag msg tools
God messed up and here I am!
badge
It is my firm belief that little puppy dogs named Mr. Poopytime will bring our country together!
Avatar
mbmbmb
After a long way away from this game, I came back with the intention of cleaning the rest of the extremely difficult levels (the way the game works is that you have the regular game, then lots and lots of secret areas (more even than the regular game!) and one of the sections is incredibly difficult. In any case, I play the game, go into the Hell levels, and fail miserably. OK, I thought, I guess I need some practice. Come back for more, and can barely make it through the harder non-hell levels. OK, I finally said, lets just go through the game taking the easier paths and see if I can just finish it.

So I did. And that's the first game I've completed this year.

For those interested, Hammerfest is a free online flash game. It is a platformer with inspirations from Bubble Bobble, Snow Bros. and others, and is fairly hard, even if you don't go through the tough levels. (once you've played it a bit and get the hang of the different levels it gets easier, but I still die even on a few of the regular levels). It gives you a daily allotment of one game per day (plus any bonus ones you may buy or win from certain special items), but, in my opinion, that's plenty, as once you are good, you'll play about an hour and a half on that one game. The credit system may sound like a turn off, but it's a good way for them to make guaranteed revenue without having ads, and believe me, if you like this type of game, it's worth contributing.

Here's a sample video I made of me doing something that, at the time, felt impressive http://youtu.be/WbL0P_nHpdE
If you want to see more, check most of the suggested videos, they're almost certainly worth it. (but if you want to be surprised by some of the levels or secrets, maybe don't watch too much )

Oh gee, this game needs some images! I'll get on that next time I play
12 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
20. Video Game: Machinarium [Average Rating:7.36 Overall Rank:455]
Seth
United States
flag msg tools
Snake? What happened? Snake! Snaaaaaake!
badge
Your eyebrows won't save you now.
Avatar
mb
Played this PC title for the first time.

The fact that this game was released commercially and uses LSO cookies (many web browsers delete these on close) for save files is appalling. (There's an intact debug mode you can use to skip around to different parts of the game, type rebol at the title screen. This is the best workaround I've found to counteract their poor language choice.)

That aside, it's not bad for a flash game. The interface isn't very good (they went mouse only -- wouldn't be bad except that they're limited to one button). The backgrounds look good but are so detailed that it can occasionally be difficult to see important items. This is compounded by the rather odd choice to limit interactivity to your immediate surroundings. (You have to walk over to something to interact with it which causes a lot of pointless traipsing back and forth, and extra clicking.)

I suppose I'd recommend it to graphical adventure game fans that are willing to play it in one sitting. Well ... if you can get it on sale.
15 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
21. Video Game: Before The Echo [Average Rating:6.79 Overall Rank:2892]
Luis
Spain
Madrid
flag msg tools
A child of five would understand this. Send someone to fetch a child of five.
badge
A foolproof method for sculpting an elephant: first, get a huge block of marble, then you chip away everything that doesn't look like an elephant.
Avatar
mbmbmbmbmb
General info: First time I beat it, PC version. Unlocked the secret ending and got 19 of the 21 achievements, so you could say I liked it Being a rhythm/RPG the game is a total oddball. But a cool and refreshing oddball!

Commentary: First things first: I don't like rhythm games much, as I like to have decisions to make while playing, not just timely pressing some keys. Because of that, when I first heard about Sequence I was extremely wary, as despite my initial spike of interest when I heard it was an indie RPG, my eagerness crumbled when I discovered it also was a rhythm game. As it was dirt cheap I eventually bought it and... I was hooked.

Story wise, Sequence initially seems to be sporting a cookie cutter idea: a promising young lad has been kidnapped and left inside a tower which tries to kill him, all being a test for him to reach his full potential. His guide and only help is a young lady of unclear motivations who keeps giving him instructions and tips through speakers set up throughout the tower. Most of the story is delivered through banter in between this two, so it's great they have a fun personality. Well, at least is fun if you like sarcasm, because more often than not dialogues resemble more to sarcasm duels than anything else. As the story keeps advancing, everything seems to be using clichéd and cheap resources, but eventually you'll realize every element employed is there for a reason. I'm still unsure of what I think about the ending itself but it made me think, so kudos for that. A big black spot in the story department is the occasional yet completely gratuitous immature and discriminating lines like this one, which are unnecessary, of bad taste and break the pace of the story.

Gameplay wise, Sequence follows the usual mechanism of rhythm games: arrows fall from top to bottom of the screen, following the rhythm of the music, and you must press the appropriate key when they reach the bottom of the screen. Yet it also sports a couple of twists, and these are what completely change the feeling of the game. Most noticeably, instead of having a single screen you have three at your disposal and can swap in between them at your leisure, only being able to hit the arrows in your active screen. First is the defence screen, from where you receive the attacks of your enemies from time to time; each arrow you miss here will hurt you, though the actual amount of damage will vary depending on the arrow's colour. Secondly there is the mana screen: from here you'll receive a constant stream of arrows and will gain mana for each of them you successfully hit, though there are no negative effects for failing to hit them. Lastly, there is the offensive screen: you have several spells at your disposal, each of which consumes a different amount of mana each time you try to cast them. While trying to cast a spell a pattern of arrows will come through the offensive screen: hit each and every of them and you'll successfully cast the spell, miss one and you'll have spent mana for nothing. If you manage to pull enough offensive spells to bring your enemies' health to zero you'll win, if you fail to hit enough arrows in the defensive screen for your health to be reduced to zero you'll loose.

As you progress throughout the game you'll gain spells of varying effects as well as more spell slots, allowing you to bring more spells to the battle. Spells vary in effect, mana cost, cooldown and difficulty to cast, so you have to think twice which ones you want to equip. Not all spells deal damage: you also receive healing and defensive spells, allowing you to customize your layout even more and adapt your playing style both to the enemy you are facing and your own personal preferences. During a battle itself you also have decisions to make, as you have to divide your time in between the three screens, but most importantly how much you can ignore the defence screen so you don't loose while you try to cast spells and gain mana to actually defeat your foe. All this gives a huge twist for good to the typical rhythm games, where you have no decisions to make, aside from picking which song you'd like to play.

Considering this is a rhythm game there is another key element which can both enhance or ruin it: its soundtrack. All the songs, which have been specially composed for the game, are lively and catchy, so chances are you'll keep humming them even after you stop playing the game. Moreover, they manage to be catchy and predictable without being repetitive, so there's a reasonable chance you defeat a new song on your first attempts despite never having heard it (at least if you pick the difficulty level appropriate for you). I can't say I personally liked all the songs, but all managed to do their job. There is a small but mildly annoying technical flaw with the engine though: despite the key presses being perfectly related to the rhythm of the song, the visual cues can be slightly off, so if you focus your attention on them more than it's strictly necessary you'll miss a lot.

Regarding aesthetics, both characters and backgrounds are colourful and varied, featuring an eye-catchy style that's good, but a bit too anime-like for my taste. Monsters can get to be a bit repetitive, as more often than not you'll be facing the same creatures, except coloured with a different palette. Voice acting is very good except for yet another mildly annoying technical detail: dialogues aren't recorded as a whole, but as individual sentences or paragraphs, leading to awkward and unnatural pauses in between each of them. Until I realized and got used to that, I thought voice acting was amateurish and didn't felt fluid, so be warned.

Sequence is a great and innovative game which, despite having small flaws here and there, it's refreshing and fun. Considering it's total oddball I can't give any recommendation patterns except that if you find it intriguing you try it, as it's very cheap and it may pleasantly surprise you.
16 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Krzysztof Zięba
Poland
Kraków
flag msg tools
designer
badge
Check out my first published board game: In the Name of Odin!
Avatar
mbmbmbmbmb
Completed on PC.

Is it just me, or is this one much shorter than the previous two? I had the feeling that it took me very little time compared to the others.

It was ok - gameplay-wise pretty much the same (one gripe though, look below), joke-wise it was a bit better. I did enjoy the "Yo Mama" psychological warfare (reminiscent of the duel from Curse of Monkey Island) bit, and the Toy Factory section, but some other riddles were a bit too abstract at times, or required to find a specific, arbitrary spot in the level which works in some way. Oh, right, the "Vietnam Veteran Bug" cracked me up some

My main gripe about the Season at this point is that we re-visit the same locations in each episode, but some elements of the scene become important for game progression while they are not usually crucial in most situations. What I mean by this is that, for example, the Ketchup in Bosco's Incovenience Store needed to be used in Episode 2 and 3, but not in Episodes 1 and 4. This makes it hard to find the right element you have to use, because technically, you've got a lot at your disposal.

I used a walkthrough with this one as well. I'm really in it for the jokes and plot (what little there is of it), and if I get stuck in a spot for more than a few minutes, I just reach to the internet for an answer. I can't be bothered to try and beat this entirely on my own, I'm not all that bright when it comes to adventure games, and I really don't have the time.
14 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
23. Video Game: Sam & Max Save the World Episode 4: Abe Lincoln Must Die! [Average Rating:7.30 Overall Rank:2200]
Krzysztof Zięba
Poland
Kraków
flag msg tools
designer
badge
Check out my first published board game: In the Name of Odin!
Avatar
mbmbmbmbmb
Completed on PC.

Awesome "debates" section, which had to use some creativity in finding the solution. Some elements of the gameplay were much better than the previous ones, much more logical in their own crazy sense. However, the game still suffers from the same problems as the previous ones - too many potential gameplay elements with no indication of what can be used or not. In this one, a poster from a wall had to be used - the same wall was not needed in the previous three episodes. Kind of arbitrary.

A bit better than the other ones I think, but couldn't get through without a walkthrough anyway.
16 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
24. Video Game: HλLF-LIFE: Blue Shift [Average Rating:6.71 Overall Rank:1608] [Average Rating:6.71 Unranked]
Krzysztof Zięba
Poland
Kraków
flag msg tools
designer
badge
Check out my first published board game: In the Name of Odin!
Avatar
mbmbmbmbmb
Completed on PC.

I needed my FPS fix, so I fired up Blue Shift, thinking that it's the first of the two Half-Life expansions. I was wrong, apparently - Opposing Force is the earlier of the two, and I just began playing it.

But about Blue Shift - it's a pretty short (only took me around 3-4 hours to finish) game played from the perspective of a guard at the Black Mesa compound when the aliens and military show up. Strongest points are the several episodes in which you witness Gordon Freeman and the G-Man as they move around the complex re-enacting the basic game's happenings. Gameplay-wise Blue Shift is a standard FPS fare, but it has a rather slim choice of weapons to it, which is a definite weak spot. Some puzzles are quite smart, but others are a bit more adventure'y, and pose a problem given that you don't really expect a puzzle like that in a, pretty much, straight-up FPS.

The game fed my FPS urge for a short while, but I don't see myself replaying it. There's just nothing particularly interesting about this game, compared to others.
17 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
25. Video Game: Nimbus [Average Rating:6.88 Overall Rank:2939]
Mr. Stabs
Canada
Ottawa
Ontario
flag msg tools
badge
Avatar
mbmbmbmbmb
Platform: PC (download)
First Play: Yes

I beat this game on Normal yesterday. It was an interesting experience playing through it - I alternated between having no interest in playing whatsoever and a large drive to get to the end.

You're a ship-type thing, and a big eyeball steals your girlfriend ship-type thing. You can tell she's your girlfriend because you're together at the beginning of the game and she is pink.

In order to save her, you need to go fly through levels and get to the finish line of each. You don't actually fly, per-se, but rather glide, as you have no thruster. Using gravity, you drop down and swoop around the stage. In order to make the game more interesting, there are a number of stage features that help or hinder you - spike walls end your trip prematurely, while spring walls help you by bounce-accelerating you. There are booster pads, directional boosters, fog patches that slow you down, repulsion and attraction bubbles that push you away and suck you in, respectively, and keys that remove locked barriers.

The stages make good use of the game elements, and for the most part they are entertaining enough to keep you occupied. In the end, however, I was not overly engaged by the game because it didn't feel like I was driving towards anything. The story is nonexistent, which means you're just playing a series of puzzle stages that happen to be arranged on an overmap.

It was fun for what it is, but it's no masterpiece.
22 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
1 , 2 , 3 , 4 , 5  Next »  [51] | 
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
1 , 2 , 3 , 4 , 5  Next »  [51] | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.