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RPG Item: GURPS Low-Tech Companion 3: Daily Life and Economics
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Publisher: Steve Jackson Games
Year: 2011
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: 37-1663
52 pages
Size: Letter
English
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From the publisher:

Butcher, Baker, Candlestick-Maker

Society is built on the backs of people who gather resources and turn them into food, shelter, and finished goods. Low-Tech Companion 3: Daily Life and Economics looks at the lot of ordinary TL0-4 folk – much of which is of concern to adventurers, too! Contents include:

* Food. How to gather and prepare it, whether you're raising crops or hunting game on the way to your next adventure.
* Domesticated Animals. Stats for common beasts as sources of both labor and food.
* Big Machines. Costs, weights, and performance figures for heavy construction and industrial equipment.
* Manufacturing. Work out how long it takes to make that nifty new sword and how much it costs – and learn secrets that would make it better!
* Construction. Detailed rules for erecting buildings of all sorts, from log cabins to Gothic cathedrals.
* Transportation. Guidelines for hauling and shipping almost anything, with stats for low-tech merchant vessels.
* Occupations. Details about many common jobs, complete with new Professional Skills and practical advice on thriving as a merchant.

If you're not satisfied with fantasy worlds where nobody gets his hands dirty and everything is for sale at the market, then Low-Tech Companion 3: Daily Life and Economics is for you.

Low-Tech Companion 3: Daily Life and Economics is a supplement to GURPS Low-Tech. The information on manpower, manufacturing, and resources would be useful in any campaign that values historical realism.

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At Play in the Fields

An expansion of the agriculture and farming rules from GURPS Low-Tech Companion 3: Daily Life and Economics. These

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Pg. 15
Eidetic Memory: Medieval Sea Trade

These derived rules offer a quick way to determine what cargoes or passengers are available for

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High-Tech Buildings

Although a number of new items have been added to the range of building materials since the rise of steam power

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Pg. 26
Instruments of Enchantment

Medieval instruments; putting the magic in music

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Pg. 4
Lord of the Manor

Income and urban carrying capacity

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Pg. 9
Purveyors of the Priceless

Haggling, bartering, and trading are the heart of any empire and commerce is the lifeblood that allows kingdoms to

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Pg. 28
Survival at the End

Surviving in the remains of the old world is never easy, and sometimes you just have to make do.

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