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Caroline Berg
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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I'd much rather a video game be based in the world of a book series, than faithfully follow the book itself. Much like how Angband is set in the Tolkien's Middle Earth, but does not follow the books at all, while including cameos of certain characters.

Which means I'd love a game set in the Jackelian World of Stephen Hunt. Floating islands, fire seas, weird magic, steampunk tech - it's Earth in the far future after the continents have shifted again (and an apocalypse happened which caused magic to become real). It has epic named weapons, all kinds of unique locations, dastardly cults, crazy government conspiracies. It would make a great world to play in (and indeed, I've used the setting for a homebrew RPG I created).
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Kevin Brown
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adularia25 wrote:
I'd much rather a video game be based in the world of a book series, than faithfully follow the book itself. Much like how Angband is set in the Tolkien's Middle Earth, but does not follow the books at all, while including cameos of certain characters.

Which means I'd love a game set in the Jackelian World of Stephen Hunt. Floating islands, fire seas, weird magic, steampunk tech...


...kings with no arms...
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Patrick Zoch
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Aarontu wrote:
A large, detailed RPG type game set in Terry Pratchett's Discworld could be fun.


Any of the novel threads would work. I'd really been keen on a detective Noir style game centered on Sam Vimes or the night watch.
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Caroline Berg
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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Lurkfish wrote:
adularia25 wrote:
I'd much rather a video game be based in the world of a book series, than faithfully follow the book itself. Much like how Angband is set in the Tolkien's Middle Earth, but does not follow the books at all, while including cameos of certain characters.

Which means I'd love a game set in the Jackelian World of Stephen Hunt. Floating islands, fire seas, weird magic, steampunk tech...


...kings with no arms...

So I'm not the only one who read them!
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Aaron Tubb
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Zimeon wrote:
Aarontu wrote:
Zimeon wrote:
I'd pay hard cash to play a Breath of the Wild-typed game based on the Lone Wolf series.
Oh, yeah, a game set in Magnamund could be awesome. Joe Dever's Lone Wolf is OK, but it tries a bit too hard to mimic a gamebook, I think.


My thought is that it doesn't. Instead, it ultra-focused on some sort of tactical combat, which I found both frustrating and boring. I never finished the game. Combat in Lone Wolf should be a simple thing, and the focus should never be on that.

Yeah, the game was a bit too combat-centric to really capture the feel of the Lone Wolf books. Even the non-combat kai disciplines were given combat effects in the game.

I like the setting, and I would have liked to see an RPG that didn't just try to emulate another gamebook. But maybe that's the part of me that also doesn't like digital board games that try too hard to look like a board game instead of taking more advantage of the digital medium.
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Johan L
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paralipsis wrote:
Primer (2004)

If anyone manages to translate that into a game I have to try it.


You already did. coolwhistle
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