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Video Game» Forums » Video Game Related » General Video Gaming

Subject: VGG QOTD 2019 May 5 - What aspect of modern gaming annoys you the most? rss

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Gabe Hawkins
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What aspect of modern gaming annoys you the most?
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Luke Stirling
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Gambling by a myriad of other names in order to avoid the legal implications but still function in the same way psychologically and economically.
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Oh God the constant insistence on online multiplayer gulp
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Lee Dyke
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The abundance of games that focus entirely on ripping each other apart instead of working together.
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Krzysztof Zięba
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All the things the industry does to give you less of a quality experience, including, but not limited to: microtransactions (including lootboxes) in games you paid for, nickel & dime DLC, releasing unfinished games to be updated later, the whole idea of live services, always online functionality...

If I was to pick just one of those, I'd probably go with microtransactions, as those are the most obviously wrong in my opinion (a method of monetization borrowed from free to play games, which themselves introduced the entirely idiotic concept that you can have something a lot of people worked on for many months or even years for free), and in addition serve as insidious tools for messing with the balance of even purely single-player experiences.
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Anything that requires paying extra for necessary parts of the game, after you've already paid for it. Pay to win (or to get past a specific, intentional, roadblock in the game) is the worst of the worst.

Subcription for an online game can be okay, as long as the monthly payments are reasonable, and the initial start-up cost wasn't anywhere near the cost of a complete non-subscription game.


Lack of decent single-player is annoying too.
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I would prefer it if the transaction between the consumer and the manufacturer be transparent.

So when a game spies on me or rakes data, or when they ask for microtransactions I don't like that.
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I don't like the pay to win micro transactions. Pop ups advertising in-game content constantly are annoying - just give me the announcement of new content once and let me get on with my gaming. Better yet is to have an announcements/news area that you go to or not depending on whether you're interested.

The ones that are just for aesthetic bling are tolerable as are the cheap dlc options on otherwise complete games (borrowing from board game apps - ticket to ride doesn't bug me because the game is complete by itself with just the standard usa map and the extra maps are both reasonably cheap and not particularly advertised).
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"Gamer" culture.
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I hadn't thought of the "gambling" angle that others are bringing up, but I guess it's just because I've steered clear of that entirely.

I'd better not answer the question, because "modern gaming" to me could be anything since 1995 or so. And some of that might seem like ancient gaming to others.

Let's just say there have been trends I've had no interest in.
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Ian Kelly
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WalkingDeadMann wrote:
The ones that are just for aesthetic bling are tolerable as are the cheap dlc options on otherwise complete games (borrowing from board game apps - ticket to ride doesn't bug me because the game is complete by itself with just the standard usa map and the extra maps are both reasonably cheap and not particularly advertised).


Ticket to Ride is obviously complete with only one map because that's the form in which the board game was originally designed and published. I wonder, though, whether it would still have been seen that way had the video game version come first.
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Geoffrey Burrell
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I believe that there are too many zombie based games. That is what annoys me the most.
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AAA style over substance, acidic gaming communities, paywall content segregation, the death of offline couch coop in favour of online multiplayer to the point that there is now boxed video games in my collection which are already no more then useless bundles of physical material as their associated servers were switched off long ago.

People that cheat. Seriously just go and play another game if you can't play this one without god mode switched on.
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Peristarkawan wrote:
"Gamer" culture.


Same
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paralipsis wrote:
Gambling by a myriad of other names in order to avoid the legal implications but still function in the same way psychologically and economically.


manukajoe wrote:
Oh God the constant insistence on online multiplayer gulp


Lord_Kristof wrote:

If I was to pick just one of those, I'd probably go with microtransactions, as those are the most obviously wrong in my opinion (a method of monetization borrowed from free to play games, which themselves introduced the entirely idiotic concept that you can have something a lot of people worked on for many months or even years for free), and in addition serve as insidious tools for messing with the balance of even purely single-player experiences.


Peristarkawan wrote:
"Gamer" culture.


Nailed it. Would be hard to choose among these. And while it certainly falls under "gamer culture," I would add:

Fervent, naive, uncritical, fragile, born-yesterday, anticipation-obsessed fandom; fandom as identity; fandom that seeks to define, claim, and defend the presumptive validation of unreleased games; fandom as emotional vulnerability that seeks to pre-empt disappointment at all costs.
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GeoffreyB wrote:
I believe that there are too many zombie based games. That is what annoys me the most.


NSFW


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Jennifer Hanses
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"Live Services" and all that they entail:

1) Microtransactions

2) Loot Box gambling

3) "Engagement" (ie making games more grindy than is reasonable or otherwise creating problems (armor and weapons wearing out too quickly, for example) and then selling ways to bypass the problems with real money).

4) Multiplayer everything (You thought Mass Effect 3 should be winnable by simply completing single player mode since it's a single player game? Silly you, you HAVE to compete in multiplayer or the best endings will be gated away from you until gamers are outraged enough to create petitions to fix all of the things wrong with the ending including this).

5)Constant online connections for games or you can't access the game or get the right endings (a problem which still exists for ME3. If my internet goes down while I'm playing, it's possible that the good endings will be gated away from me).

6) A dearth of single player games because they don't make 1000% profit returns like FIFA and Battlefield and Fortnight and Apex. Single player games simply don't offer as much for live services "recurrent monetization" models.


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The aspect of "this is the last game you'll ever need in life"

I.e, cramming extra stuff and achievements and stuff you can do and new game+ and "get the final ending" or "discover all endings" or "did you know you can craft your own blablabla", or, generally put, not just being a goddamn game, but a lifestyle.

That, and microtransactions. But I never play those.
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Chris McDermott
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GeoffreyB wrote:
I believe that there are too many zombie based games. That is what annoys me the most.

They come in waves.

Just like zombies... zombie
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Luke Stirling
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Cricky wrote:
GeoffreyB wrote:
I believe that there are too many zombie based games. That is what annoys me the most.

They come in waves.

Just like zombies... zombie

Yeah. But they could have had the courtesy to be Romero-like zombies and just slowly shuffle onto the market. I was never a fan of fast zombies.
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Jennifer Hanses
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paralipsis wrote:
Cricky wrote:
GeoffreyB wrote:
I believe that there are too many zombie based games. That is what annoys me the most.

They come in waves.

Just like zombies... zombie

Yeah. But they could have had the courtesy to be Romero-like zombies and just slowly shuffle onto the market. I was never a fan of fast zombies.


I think the real problem is the nature of FPS (which is where you see most of the zombie games). FPS needs waves of enemies for you to fight. It can drop you in the middle of a military battlefield or ... zombies. Zombies explain why there are endless enemies for you to shoot. No one questions zombies.
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p55carroll
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Zimeon wrote:
The aspect of "this is the last game you'll ever need in life"

I.e, cramming extra stuff and achievements and stuff you can do and new game+ and "get the final ending" or "discover all endings" or "did you know you can craft your own blablabla", or, generally put, not just being a goddamn game, but a lifestyle.

I don't like the idea of cramming everything but the kitchen sink into a game either, but I love the idea of a lifestyle game--one game for life. I just wish I could make it work for myself. Because there's so much around, I've ended up being a dabbler, and I'm disappointed about that.

I admire the person who says, "I'm not much into games, but I play [chess, bridge, Civilization, D&D, or whatever]; I'll be playing that all my life."

All this jumping around from one game to another, wading through the thousands of games available to play, is perhaps the aspect of modern gaming that annoys me the most. Personally I could do without the embarrassment of riches.
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Simon Lundström
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Patrick Carroll wrote:
All this jumping around from one game to another, wading through the thousands of games available to play, is perhaps the aspect of modern gaming that annoys me the most. Personally I could do without the embarrassment of riches.


I see your point, but I do think we have different expectations upon what a game is – for me, it's mostly a work of art, something personal, like a book or a story. There is no "the one and only" story, or painting, or sculpture really – it's not the point of sculpting or painting or books. They are all different, and express different things. So what annoys me there is when they try to tie you to it.

If games is a plaything, something you play to train or tantalize your brain, then I'm all with you – would be wonderful to have one game to delve into. But that's not at all how I play video games.
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Ian Kelly
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Mysti_Fogg wrote:
paralipsis wrote:
Cricky wrote:
GeoffreyB wrote:
I believe that there are too many zombie based games. That is what annoys me the most.

They come in waves.

Just like zombies... zombie

Yeah. But they could have had the courtesy to be Romero-like zombies and just slowly shuffle onto the market. I was never a fan of fast zombies.


I think the real problem is the nature of FPS (which is where you see most of the zombie games). FPS needs waves of enemies for you to fight. It can drop you in the middle of a military battlefield or ... zombies. Zombies explain why there are endless enemies for you to shoot. No one questions zombies.


Maybe a game with zompires instead could be a nice compromise.
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