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Gabe Hawkins
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Today's question once again comes from Simon!

Simon Woodward
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Thanks again, Simon!

What game has the worst combat tutorial? What made it so bad? How did you respond?
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Simon Woodward
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This question was inspired by the following combat tutorial:

https://www.youtube.com/watch?v=diw-onYo09U&feature=youtu.be...

(Sorry, can't get the embed to work) So there's this extended-but-not-funny comedic skit, and interspersed is a dump of most of the combat instructions, and then the actual fight which is actually a little tough.

To be fair, I didn't realise you could move during the instruction dump. It's fairly common to
Spoiler (click to reveal)
lose this tutorial!

I also thought the combat dump in Metroid: Other M and similarly in Vanquish were bad. I much prefer to be drip fed the information. Mirror's Edge is another offender.
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p55carroll
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What comes to mind is Ultimate General: Civil War, but I probably shouldn't pick on it since I haven't played much of it yet. The problem is, it has no tutorial. And if you just start a campaign, it's tough right from the start. I happen to have had enough experience that I was able to monkey around and figure things out, but I still lost that first battle badly, and I haven't been back to the game since. I'm sure I'll love it when I return, but I much prefer being eased into a game gently. This one just throws you into the deep end.
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Vanquish is a lot of information at once. It's a risky approach and one that doesn't work in a lot of games, but Vanquish is so well designed mechanically that I was able to 'put it together' in my head.

Sometimes I think the info-dump is a frustrated developer response to systems that aren't very well designed. I remember feeling that way about Star Ocean: The Last Hope, which rather than trying to introduce combat in any integrated/reasonable way, just put a holodeck on your ship with like 20 tutorials and was like, "look at it or don't." But then everything else wasn't much good either.

I think it's worth mentioning the opposite problem as well. Far Cry: Primal doesn't trust the player to understand very basic things about its system (which is weird, since it's hardly an unforgiving or overly complicated system), so it blocks off the simplest things behind early game skills. It's a combat tutorial in the sense of being forced through a remedial curriculum.

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Can't pass up an opportunity to post this (NSFW):

whistlewhistlewhistle



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Andrew Schoonmaker
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My tongue-in-cheek response is Final Fantasy XIII, because it's 20-25 hours long (and ends in Chapter 9).

More seriously, I don't even remember whether Resonance of Fate has a tutorial, or if it's just an infodump at the colosseum. Either way, the game does a very bad job of usefully teaching the player how combat works.

Amusing that the two of them came out within a couple of months of each other.

(I must say, also, that I like both games)
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JohnRayJr wrote:
Sometimes I think the info-dump is a frustrated developer response to systems that aren't very well designed. I remember feeling that way about Star Ocean: The Last Hope, which rather than trying to introduce combat in any integrated/reasonable way, just put a holodeck on your ship with like 20 tutorials and was like, "look at it or don't." But then everything else wasn't much good either.


I recall the holodeck training was specifically what turned me off of Star Ocean: The Last Hope, and I abandoned it pretty early. It didn't help that I also had a pretty poor experience with the original Star Ocean, though, where the combat is so fast that I just had no idea what was going on.
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JohnRayJr wrote:
Can't pass up an opportunity to post this (NSFW):

whistlewhistlewhistle





The question is what game has the WORST tutorial. Looks like you may have misread WORST as BEST, somehow.
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