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Subject: TellTale: The Human Stories Behind The Games Documentary rss

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Caroline Berg
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the steep cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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This was posted in my work chat today, and I felt it would be good to share, even though I haven't had time to watch the whole documentary yet (it's almost an hour!)

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Gabe Hawkins
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Ouch! Watch it!
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I'll definitely be checking this out. Thanks!
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Ryan S
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What!? I finally get my very own video game, but it's a mobile game?!
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Gameinformer had a big article about the company's downfall in one of their recent issues, which I read through.
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Caroline Berg
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the steep cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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Yeah, when that came out it was posted in our work chat to read too. A lot of people at my company loved their games, and we were all taken by surprise when they shut down!
 
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Krzysztof Zięba
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Check out my first published board game: In the Name of Odin!
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NoClip in general, as a whole channel, is very cool and informative if you're into behind the scenes stuff. I recommend it.

I started watching this one, but haven't finished yet.
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Good video! I just finished Tales From The Borderlands, and wasn't aware that TellTale was also the company that created that (so yeah... no more further episodes :x ).

Interesting to hear some accounts from 4 of the employees. It is quite a volatile job market. Go figure why some people give it up, work for "the man", and resign themselves to working on some of the most boring jobs in the world, albeit with solid stability, pay, benefits, and that they get to leave the office after 40 hours every week.

They also mentioned Activision and Blizzard towards the end. I need to follow up on those, since as someone who plays StarCraft 2 Coop mode, that does directly affect me.
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Matt Utting
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Yeah it was a great watch.

I very much agreed with some of the sentiments. I started playing Telltale games when they released Bone and was very glad they got the Sam & Max license.

Walking Dead was just after our daughter was born and so the whole being responsible for someone else thing really grabbed me.

But after Walking Dead Season 1, it seemed like they were just spitting out the same game over and over just with different licenses and I couldn't be bothered with them anymore.

Kind of wish they did an original IP near the end rather than relying on licenses
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Chris McDermott
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I was just reading that Tales From The Borderlands has disappeared from Steam and GOG is removing all of their games from next Monday.

https://kotaku.com/more-telltale-games-are-disappearing-from...
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urbaer wrote:
Kind of wish they did an original IP near the end rather than relying on licenses
Ditto although that's really risky. They made a name for themselves, but TBH, would that have worked? AFAIK, the big name IPs were a major part of attracting players.
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Matt Utting
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ackmondual wrote:
urbaer wrote:
Kind of wish they did an original IP near the end rather than relying on licenses
Ditto although that's really risky. They made a name for themselves, but TBH, would that have worked? AFAIK, the big name IPs were a major part of attracting players.
I mean, financially probably not, but from my perspective it would have been good
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Chris McDermott
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I see Telltale is starting up again. Bought by people not connected to the original company.

https://www.polygon.com/2019/8/28/20835854/telltale-games-re...

They're going to offer some of the original staff (who I don't think got paid for the last few months of work they did for the old Telltale) freelance work, with a possibility of full time roles.

Hmmmm....
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Caroline Berg
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the steep cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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Cricky wrote:
I see Telltale is starting up again. Bought by people not connected to the original company.

https://www.polygon.com/2019/8/28/20835854/telltale-games-re...

They're going to offer some of the original staff (who I don't think got paid for the last few months of work they did for the old Telltale) freelance work, with a possibility of full time roles.

Hmmmm....
Yup. Basically turning all the original full-time employees into contractors like me. Some have already taken them up on the offer because they want to eat and pay bills (I know how that is).

Those who took them up on the offer are being cautiously optimistic (they want to reserve judgement)... but I think this is going to push things even further towards unionizing.

Because the workers are basically getting screwed from this. There is no way they are being paid as much as they were before the company went under, and saying "it's like a start-up" I see as an excuse for a whole bunch of bad practices, like having one person take on multiple jobs so they don't have to pay others as much for the same work.
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