Gabe Hawkins
United States
Virginia
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Merry Christmas and Happy Holidays!
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If you could create your own quest, mission, level, etc. in a video game, what would it be like? You can use any game genre you like.
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Geoffrey Burrell
United States
Cedar Rapids
Iowa
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It would be an open-ended air world like the game Skies of Arcadia.
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Jess
Australia
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I don't know if this is exactly what you're asking about but these are some quest/mission-like things I have actually done:

I make up my own challenges in The Sims 3 from time to time (here's an example). Sometimes I play other people's challenge ideas and remix them with ideas of my own. I have 3+ ideas half written up that I may eventually get around to posting on the modthesims forum for Sims 3 challenges. (Or maybe they'll languish in my notes forever). Usually I do this to push myself to explore aspects of the game that I probably wouldn't end up exploring otherwise, as in the link above.

Or sometimes I like a game enough that I want to try out things that test the limits of what you can do/my skills. eg. After completing the main campaign in Kingdom Rush, I started a new save and attempted the main campaign with just a single tower type, first archers, then again with just mages and so on. This was back before before the sequels and before they added most of the extra levels that open up once you finish the main campaign (I think it only opened 2 of them). Was it a strange thing to do? Possibly, but I enjoyed it quite a lot - exploring the boundaries of what was literally impossible vs just super difficult.


Edited to add:
So it looks like - based on the this data set - I'm likely to come up with quests or missions for a game that force you to play with more restrictions than the game normally has. (Be right back, I have to go develop a challenge for Don't Starve where you aren't allowed a science machine... whistle whistle whistle ...okay j/k, pretty sure that would be impossible).
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Caroline Berg
United States
Washington
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the steep cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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I have done this before. I have created levels, but it really depends on the type of game and what you want out of your level. Do you want places to explore? Multiple paths? Ambush points and blind corners? Sweet ramps for driving tricks? There are so many factors that go into it.
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Brian M
United States
Thornton
Colorado
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If? I made a big adventure for ZZT that I really loved (not so creatively named 'The Haunting of ZZT'). Put a lot of effort into it, learned how to do all sorts of things with the internal programming language...and then somehow both myself and my friends lost any copy of it. cry

Generally I feel like I'd rather be able to 'houserule' video games than create my own levels.
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