From the Publisher's Catalog
"S.E.U.I.S.?"
Yes, "soos," as in "Shoot'Em Up In Space."
Before our clever title gets you all excited to start a space slugfest, we'd like to tell you that this isn't just your ordinary shoot'em-up-in-space game. First, you have to build your ships from a choice of six prototypes to form squadrons, and then make enough squadrons to form a fleet. Second, we've put lots of planets around; some are yours and others you have to conquer. Planets that you conquer along the way can be used to build up your reserves for reinforcements.
Finally, S.E.U.I.S.* is a game within a game. There is the grand strategic game of fleet against fleet, with all its challenges of planning and deployment. But when actual ship-to-ship combat occurs, we give you true arcade action that demands quick reflexes and a sharp eye to really - you guessed it - shoot'em up in space!
By John Lyon