In this 3D game the player controls a bouncing ball. It bounces on one of the levels which are hanging above each other in open space. When the ball rolls off, one life is lost. On each platform, a puzzle had to be solved, before an automatic elevator will take the ball to the next level.
The puzzles are similar in concept. The player must deactivate two grey boxes set a distance apart from each other. Touching a box with the ball turns it white and deactivates it for a short length of time.
To complete the puzzle, the player must get his ball over to the other grey box and turn this white also before the first block turns grey again.
Besides the extremely short deactivation time limit, each puzzle has various antagonists, some animated some not. Some will try to bump the ball of the platform, others will shoot.
When a new game is started, a new set of puzzles/platform layouts is generated, so no two games are alike.