In November 2005, LMA 2006 was released on PS2 and Xbox, with a further three playable divisions included from Dutch and Portuguese leagues, as well as further enhancements to the 3D match, transfer market and player training setup (including playable 3D Training Matches for the first time). In keeping with the series' visual roots, a new option allowed players to create a 3D model of their manager, who could be seen pacing along the touchlines during a match or featuring in one of the new video headlines (introducing a new transfer signing to the press, for example) included in the game world's TV station.
This game provided the most complex transfer processes yet, with the ability to swap players and give instalments. However, the game limits you to only having four transfers made via contract clauses (i.e. 10% sell on clause or £75,000 to be transferred after fifteen appearances). Using contract clauses, you can usually pick the player up for a cheaper transfer fee than what you would if you didn't use a contract clause, but after you've used all four and try to use another, it will say that the club who the player currently plays for cannot afford to let him go. Once you sell anyone you have used with a contract clause, you may then buy a player using another contract clause.
After the third-party conversion of LMA Professional Manager 2005, a second PC version was being developed by Codemasters themselves and was scheduled for release in Spring 2006 alongside the first seventh-generation iteration on Xbox 360. However, these versions' development slipped back, making LMA Manager 2007 a tri-format release.
Source: Wikipedia, "LMA Manager series", available under the CC-BY-SA License.