"Inertia: Escape Velocity is the spiritual successor to Inertia, a student project out of Southern Methodist University’s game development program (known as The Guildhall at SMU), which was awarded the Grand Prize for non-commercial games in the 2011 Indie Game Challenge this past February. With the creators of the original Inertia now part of the development team at Red Fly Studio, a percentage of proceeds from the sale of Inertia: Escape Velocity will be donated to The Guildhall at SMU.
Highlights of Inertia: Escape Velocity include:
Physics-based platformer: employ a unique anti-gravity element to float, glide, and bounce around deep space environments to collect space junk for ship repair and to unlock new planets.
Console gameplay on mobile devices: with high-quality graphics, intense and challenging levels, and a unique gameplay mechanic, core gamers will appreciate a console gaming experience on a portable platform.
Control settings: the game uses on-screen controls for movement, jumping, and gravity control, but players can also opt to use challenging tilt controls that turn the entire device into the controller.
Inferno levels: for even more of a challenge, players can try their hand at these high-difficulty versions of each level."
Source: The Game Website.