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Information
Primary Name
Daibakushou Jinsei Gekijou: Dokidoki Seishun
Alternate Names
Platform
Genre
Theme
Series
Mode
Minimum Players
1
Maximum Players
4
Release Date
1993-07-30
Developer
Publisher
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ObjectID: 133280
Releases
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Daibakushou Jinsei Gekijou: Dokidoki Seishun
Nick: 
Japanese Super Famicom edition
Rel Date: 1993-07-30
Publisher: Taito
SNES
Developer: Taito
Media: Cartridge
Region: Asia (Except China)
Rating: (Not Rated)
Japanese
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Description Edit | History

Daibakushou Jinsei Gekijou: Dokidoki Seishun (大爆笑!!人生劇場 ドキドキ青春編?, "Chapter Youth Theater Life Pounding Big Explosion of Laughter") is considered to have a different style of game play than most of the games in the Bakushou!! Jinsei Geikjou series. Instead of moving in a linear fashion in order to reach the ultimate goal, the players move in a circle. During the simulated months of game play, new buildings are eventually constructed and the railway system reveals new areas for travel as the players progress through the months of the year and mature. However, incarceration and having an illness are included in the game. The circle-style game board would later be used in Daibakushou Jinsei Gekijou - Zukkoke Salary Man Hen, depicted the rut of the workday.
Original elements that are used in this game include meeting the opponents' mother, enhanced mother-child interaction like a mother forcing her daughter to wear a long skirt to school, knowledge of what square the player will land on before making the spinner come to a complete stop, and cut sequences that cannot be controlled by the player (with the exception for answering questions). Occasionally, a school uniform inspector comes to the players and gives them marks on how closely they match the proper Japanese school uniform. Certain non-conforming items like a long skirt (instead of a short skirt) can cause the female avatar that was forced to wear the outfit by her mother to be penalized. However, bonus points are assigned as long as certain features are similar to that of a Japanese school uniform.
While traveling is initially restricted to using the convienent railroad and transit bus options in the beginning of the game, eventually airport travel is unlocked as the players evolve in maturity and experience. Traveling to new places in the game constantly increased in cost as players are forced to use more of their in-game currency in order to maintain a balanced character. Eventually, the player must balance traveling "far away" with academics and spending time in the "local area." There is no formalized year system in the game, the players simply go from January to December and back to January again. The only difference is that new ideas and concepts added during the months help create an illusion of the players growing older, wiser, and more mature in their outlooks. This game can be played with one to four players with computerized players being completely random. Using a similar system that used to name the player's avatar in The Sims and The Sims 2, players must create a given name and a surname in either hiragana or katakana.

Source: Wikipedia, "Bakushou!! Jinsei Gekijou", available under the CC-BY-SA License.

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