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Moria

Average Rating: 7.00/10
Video Game Rank: N/A
DOS Rank: N/A
Information
Primary Name
Moria
Alternate Names
Dungeons of Moria
Platform
DOS
Genre
Theme
Franchise
Mode
Minimum Players
1
Maximum Players
1
Release Date
1983-00-00
Developer
Publisher
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ObjectID: 134260
Releases
Pg. 1
Moria
Nick: 
DOS Downloadable edition
Rel Date: 1983-00-00
Publisher: (Self-Published)
DOS
Developer: (Self-Developed Video Game)
Media: Downloadable Content
Region: 
Rating: (Not Rated)
English
View
Corrections
Link Image
Description Edit | History

UNLICENSED GAME

This game represents an unlicensed use of elements of the Lord of the Rings franchise.

Moria is a roguelike computer game. The original version was written at the University of Oklahoma by Robert Alan Koeneke and Jimmey Wayne Todd after they became hooked on Rogue but could not run it on the VAX-11/780 minicomputer to which they had access.

Version 1.0 was written in VMS Pascal and completed in the summer of 1983. From around 1985 the source code was widely distributed under a license that permitted sharing and modification but not commercial use. Koeneke's last release was Moria 4.7 in 1986 or 1987, although more recent versions have been compiled by a variety of authors.

Moria begins with creation of a character. The player first chooses a "race" from the following: Human, Half-Elf, Elf, Halfling, Gnome, Dwarf, Half-Orc, Half-Troll. Racial selection determines base statistics and class availability. One then selects the character's "class" from the following: Warrior, Mage, Priest, Rogue, Ranger, Paladin. Class further determines statistics, as well as the abilities acquired during gameplay. Mages, Rangers, and Rogues can learn magic; Priests and Paladins can learn prayers. Warriors possess no additional abilities.

The player begins the game with a limited number of items on a town level of six shops: a General Store, an Armory, a Weaponsmith, a Temple, an Alchemy shop, and a Magic-Users store. A staircase on this level descends into a series of randomly generated underground mazes. Deeper levels contain more powerful monsters and better treasures. Each time the player ascends or descends a staircase, a new level is created and the old one discarded; only the town persists throughout the game.

Moria inspired a number of derivative versions. Jim E. Wilson created Umoria, a modified version in C for UNIX and MS-DOS; Umoria later became Free Software under the GNU General Public License, through the work of the free-moria project. At the University of Washington a modified Pascal version named Imoria was developed, which has been ported to C by Steve Kertes.

Umoria (UNIX Moria), inspired the roguelike game Angband which influenced the preliminary design of Blizzard Entertainment's Diablo.

Source: Wikipedia, "Moria (video game)", available under the CC-BY-SA License.

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Statistics
Video Game Rank: N/A
DOS Rank: N/A
Num Ratings: 1
Average Rating: 7.00
Standard Deviation: 0.00
Num Views: 93
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 0.0
Fans: 1
Personal Comments: 0
Users Owning: 0
Users Wanting: 0
Users Trading: 0 [find trade matches]
Has Parts For Trade: 0
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Price History: View
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Plays This Month: 0
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