No hand holding, tooltips or linear paths. Think, learn and adapt - if you will behave recklessly or do not prepare for the night, you will not survive.
Dying is a part of the game, and you don't have extra lives. But not all of your progress is lost, as some things carry on to your next incarnation..
A breathing, procedurally generated world for you to explore. Each visit to Darkwood is unique, as all locations and events are randomized.
PERKS AND ABILITIES
Improve your character with skills that will give you advantage over your enemies.
A flexible crafting system which lets you experiment with loot to: create items, build barricades or traps, and improve your gear with add-ons.
You will start to question your sanity, as the line between reality and nightmarish fantasies will begin to blur.
Source: The Game Website.
The game was made available in alpha state on July 24th, 2014 through the Early Access program on Steam. It came out of Early Access on August 17th, 2017.
Source: User Summary.