The Cityport of Kharé is a town of thieves, traps, monsters and secrets, standing on the brink of revolution. Can you make it across the city -- and will you save it from destruction?
Sorcery! Part 2 can be played on its own, or as part of the ongoing saga.
Enter the Cityport of Traps!
Sorcery! Part 2 continues the story, inside the walled Cityport of Kharé. New features include:
★An entire city’s worth of content to explore -- over 400 locations, 300,000 words, and nearly 10,000 options, with every one remembered
★Explore every street, go down into the sewers, and even inside buildings with new interior location maps
★Gamble your gold on Swindlestones, a game of lies and deceit. Can you out-swindle the citizens of Kharé?
★Lose your very soul to one of the City’s many Gods
★Fifteen new monsters to fight, with swords or fists
★Plot your own journey across a hand-drawn 3D world map
★Fully interactive story, with 1000s of choices
★The story is rewritten on the fly based on how you play
★Unique touch-based sword-duelling, with procedurally-generated descriptions of the action
★Outwit monsters by learning their weaknesses and tells
★48 magic spells to master, with weird and wonderful effects that change the story
From legendary designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux), and Fighting Fantasy and Games Workshop (with Ian Livingstone); and inkle, the studio behind the award-winning, App Store featured Frankenstein, Sorcery! is an interactive adventure like never before.
The app uses inklewriter technology to tell your journey in real-time, shaping the story around your choices. The text itself changes based on how you play and what you do, and in combat, the action is description on the fly based on how you play.
Featuring original illustrations by John Blanche, new character art by Eddie Sharam (DC Comics), an interactive map by Mike Schley (Wizards of the Coast) and music by David Wise (Donkey Kong Country).
Source: The Developer Website.