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StarLife

Average Rating: 0.00/10
Video Game Rank: N/A
Windows Rank: N/A
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Information
Primary Name
StarLife
Alternate Names
Star Life
Platform
Genre
Theme
Mode
Minimum Players
1
Maximum Players
1
Release Date
2016-01-02
Developer
Publisher
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ObjectID: 167242
Releases
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StarLife
Nick: 
Windows/Linux Downloadable edition
Rel Date: 2016-01-02
Publisher: (Self-Published)
Linux, Windows
Developer: Purple Orange Games
Media: Downloadable Content
Region: 
Rating: (Not Rated)
English, Portuguese
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Description Edit | History

StarLife is a turn based space strategy game. The goal is to create a great game experience for players where each turn meaningful choices are made. Each race will play in a unique way. Follow us for more information about StarLife here on facebook or in our website.

Key points of Starlife:

– Focus on player experience;

– Governments as a key mechanic of the game (not just fancy text and some bonus);

– Tactical space combat with mechanics like a miniature game;

– Exploring planets have a real impact on colonies (how they grow) and can trigger events (local and global);

– Relevant research tech tree, based on levels of knowledge and more than one way to achieve it (own research, tech trade, tech stealing, prototyping);

– Macro Management economic model opposed to a micro management model (planets have infrastructures instead of individual buildings);

– Logistics play a big part in a civilization’s development;

– Space area control by regions (color coded with civilization control), including empty space areas (no stars or planets);

– Space stations have a purpose and are valuable to be built;

– Diplomacy and relations are more wider in scope;

– Player is not a dictator in his civilization. He cannot just force planets to do anything he wants and go to war with anyone without a proper reason;

– Ships and ground forces operate in groups and orders (like in a real conflict) need to be issued for those groups before they act. Supply lines are important in any military conflict;

– Dinamic story – the game builds its storyline based on the gameplay;

– External and internal spy agents and intel networks;

– Different game set up every time a new game starts. Player may find himself in terms with a huge and old empire in the beginning of the game. This simulates a more realistic approach of a chaotic start condition when a civilization reaches the starts;

– Unique races with core game mechanics (not just nice texts and bonus) that are different from each other.

Source: text by the game designer, taken from the developer and Game Designer websites for VGG; http://purpleorangegames.com/

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Num Ratings: 0
Average Rating: 0.00
Standard Deviation: 0.00
Num Views: 67
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