In Elegy for a Dead World, you travel to distant planets and create stories about the people who once lived there.
Three portals have opened to uncharted worlds. Earth has sent a team of explorers to investigate them, but after an accident, you are the sole survivor. Your mission remains the same: survey these worlds and write the only accounts of them that outsiders will ever know.
As you explore, the game helps you create the narrative. You begin on Shelley’s World, now devoid of life. A bloated, red sun scorches a landscape of towers, sculptures, and cryptic machinery.
As you encounter these elements, Elegy will cue you with a series of writing prompts.
There are many stories to write and many places to visit, from the crumbling museum, stone faces and sweltering plains of Shelley’s World to the central planning station on Keats’ World to the desiccated shores and frigid tundra of Byron’s World.
Each world offers multiple sets of prompts, each intended to inspire you to write a different story about it. Elegy might ask you to write a short story about an individual’s final days, a song about resignation, or a poem about war. In the more advanced levels, you’ll sometimes get new information halfway through your story which casts a new light on things and forces you to take your story in a different direction.
Source: The Developer Website.