A patter-memorizing action running game. The plaeyr controls a penguin-esque character that must run continously to the right. In its way are holes in the ground, stones that come rolling from behind, moving floors and other obstacles. A hole in the ground or a stone will kill on touch.
The game is timed, but when reaching a checkpoint, the timer is reset, and upon death, the player will begin from the checkpoint.
A Marsily: Concept
Troy London: Program
Yves Lempereur: program