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Psytron

Average Rating: 0.00/10
Video Game Rank: N/A
Commodore 64 Rank: N/A
ZX Spectrum Rank: N/A
Information
Primary Name
Psytron
Alternate Names
Platform
Genre
Theme
Mode
Minimum Players
1
Maximum Players
1
Release Date
1984-00-00
Developer
Publisher
Contained in
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ObjectID: 178334
Releases
Pg. 1
Psytron
Nick: 
English Commodore 64 Cassette edition
Rel Date: 1984-00-00
Publisher: Beyond Software (UK)
Commodore 64
Developer: Psy-Sci
Media: Compact Cassette
Region: 
Rating: (Not Rated)
English
View
Corrections
Link Image
Psytron
Nick: 
English ZX Spectrum Cassette edition
Rel Date: 1984-00-00
Publisher: Beyond Software (UK)
ZX Spectrum
Developer: Psy-Sci
Media: Compact Cassette
Region: 
Rating: (Not Rated)
English
View
Corrections
Link Image
Description Edit | History

From the inlay:

Less than human, far more than mere computer.

The Psytron controls the massive Betula 5 Installation. When the attack comes, it will cope with defensive demands which would leave a human brain unhinged, computer circuits scrambled.

Damage in any sector of the base must be assessed and its effect on the fabric of the installation calculated immediately.

Human lives will be expended as necessary but if the Psytron ever goes down...

User Summary:

Psytron is an unusual shooter in many ways, especially for the mid-1980s.

Each level has the player taking on additional responsibilities. The first few levels simply have you blasting enemies on the ground and in the air, later levels have the player freezing time to deal with damage control. The final levels involve you communicating with ships in orbit to bring down supplies you need to keep the base operational. The aim of the last level is to survive for a full hour.

To progress to the next level, the game assesses not just your one-off performance, but the average of your last five attempts at each level. These are saved to tape as your 'Service Record'.

At the end of the game a score is displayed based 60% on how long you kept the base intact and 40% on the average scores on the previous levels stored in the Service Record.

The code could be submitted to Beyond Software to win a Sinclair Q.L.. This would be won either by the first person to complete the game (surviving an hour on the last level) or whoever gained the best score by 30 November 1984.

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Statistics
Video Game Rank: N/A
Commodore 64 Rank: N/A
ZX Spectrum Rank: N/A
Num Ratings: 0
Average Rating: 0.00
Standard Deviation: 0.00
Num Views: 32
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 0.0
Fans: 0
Personal Comments: 0
Users Owning: 0
Users Wanting: 0
Users Trading: 0 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 0
Plays This Month: 0
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