FreezeME is a A 3D platformer in the style of the N64-era but wait there is a twist! “R” the main character, has one special tool – the camera around her neck. This camera allows her to literally freeze the objects she photographs.
The protagonist of FreezeMe is “R,” a brown-eyed moppet with a camera around her neck. R is hot on the trail of her best friend, “M,” who has been abducted by the dastardly Fat the Cat. Fat the Cat longs to create what he describes as a “Free-Dog-World,” and exactly how kidnapping M will help him with this goal remains something of a mystery, but R is determined to thwart him by rescuing M from his clutches.
To enter Fat the Cat’s isolated lair, where M is being held, R needs a special key. The key can only be forged from pieces of an ancient material, which are yellow cubes. As R collects the pieces of ancient material, she will unlock new areas, and ultimately find enough pieces to assemble the key and enter the final boss’s lair to save her friend.
Walfrido came with the inspiration for the premise from observing his girlfriend “and her photography obsession – I mean, passion.” Developing of this game starter back in September 2012.
The developement started on XNA, but after 6 months Walfrido decided to move to Unity and develop the game fully on that engine. He hired a few freelancers for some modelling animation as well as the music.
The first playable alpha was released in August 2013. After that some older builds have been distributed to some specific people.
4 vast worlds to explore.
Non linear progression.
Wide variety of different gameplay situations and mechanics.
Source: The Developer Website.