UNRELEASED GAME – AVAILABLE
This game is still either in Early-Alpha or Beta (or any status in between) but IS already available for sale / early access, so CAN BE PLAYED.
Pilot spacecraft ranging from small, nimble fighters to heavily armed gunships. In ASTROKILL, you will engage in combat against enemy fighters, capital ships, turrets, and even space mines. To succeed in this unforgiving zero-G battlefield, you must master your ship and its weapons. You will blow away spaceships with machine guns, flak cannons, and homing missiles. Your Gravity Shield will protect you from enemy fire and even turn their weapons against them.
Campaign and Survival mode
Pick a faction and enter the fray in either a story-driven Campaign mode or an arcade-style Survival mode. In Campaign mode, you will fly missions within the context of a faction-specific storyline. With each passing mission, you will discover new enivornments, characters, ships, and challenges that test your skills as a fighter pilot. If stories aren't your thing and you just want an endless blood bath, then there is Survival mode. Like an old-school arcade game, you must fight and survive wave after wave of progressively more difficult enemies. Fight to beat your own top score or attempt to dethrone the number one player on the Steam leaderboards.
In ASTROKILL, battles are fought with conventional weapons, like belt-driven machine guns, proximity-based flak cannons, and Javelin-style guided missiles. When it comes to inflicting damage downrange, nothing is quite as effective as high-velocity metal slugs. The kinetic energy behind a 30mm bullet travelling at 600m/s is tremendous (about 68,000 Joules). If that's not enough, flak cannons fire explosive projectiles that detonate near enemy fighters, doing area damage. Homing missiles track fighters and attempt to intercept them and detonate within their kill radius. If a missile misses its intended target, it will reassess the battlefield and track a new target.
Source: The Game Website.