Monster Hunter Generations features gameplay similar to past titles in the series. The player assumes the role of a hunter who embarks on quests to hunt dangerous creatures. The game will have four new signature monsters along with a number of past flagship monsters. Major additions in this installment include special attacks, new combat styles, and the ability to play as Felynes who have traditionally only appeared as a companion to the player.
Monster Hunter Generations features new special moves known as Hunting Arts. These moves require the player to wait for the moves to charge up during the course of a hunt before they can be activated. Once ready, the player can activate them at any time, after which they have to wait for them to charge up again before a second use. The Arts have different effects such as dealing massive damage, providing buffs, or healing allies. The game also introduces a system called "Hunting Styles". This system adds different attack styles for a weapon. Each weapon type in the game will have four distinct forms. The Guild Style is a balanced and basic style akin to combat in previous games of the series. The Striker Style is less technical but emphasises the use of Hunting Arts letting the player set up three special attacks. The Aerial Style specialises in mid-air attacks allowing players to use monsters as a platform which they can propel themselves off. The Adept Style gives players an opportunity to perform powerful counterattacks after successfully evading a monster's attack. Visually, the game's combat has been described as flashier than previous titles